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View Full Version : No me funciona el no recoil, solo el rapidfire.



Carol_Mini
2nd July 17, 10:33
Buenas, escribo para ver si me pueden ayudar. Uso este archivo para el rapidfire y me va perfecto, pero el no recoil que tengo solo funciona en la 1 ronda del juego, una vez muero y empieza nueva partida ya no va.

Este es el no recoil y no me funciona,solo una ronda:


// To use the full power of this script you need to use BF4 SGI application, go to :// http://cronusmax.com/forums/showthread.php?t=147880/****************************************** * CronusMAX All Rights reserved © * ******************************************//************************************************************************************************* * This Script was made and intended for www.CronusMAX.com & CronusMAX ONLY, * * UNLESS premission is given by the creator and/or copywritee, * * All rights reserved. This material may not be reproduced, displayed, * * modified or distributed without the express prior written permission of the copyright holder. * * For permission, contact ControlerMax © * *************************************************************************************************////////////////////////////////////////////////////////////// //// BATTLEFIELD 4 M&Kb ver.4.5 //// //// GAMEPACK for Mouse & Keyboard //// ///////////////////////////////////////////////////////////// /************************************************************************** Authors : KittyDawn, Excalibur, LEX LOST**************************************************************************/ // DEFINITION //------------------------------------------------------------define RF_SPEED=40; //Adjust RF Speed define SCOPE_BTN=XB1_LT; //Scope Button define FIRE_BTN=XB1_RT; //Fire Button define SPRINT_BTN=XB1_LS; //Sprint Button define CROUCH_BTN=XB1_B; //Crouch/Prone Button define SWITCH_W_BTN=XB1_Y; //Switch Weapon Button define SPOT_BTN=XB1_RB; //Spot Button define JUMP_BTN=XB1_A; //Jump Button define MELEE_BTN=XB1_RS; //Melee Button define UP=XB1_UP; //UP define RIGHT=XB1_RIGHT; //RIGHT define DOWN=XB1_DOWN; //DOWN define LEFT=XB1_LEFT; //LEFT define LA_X_MOV=XB1_LX; //Left Analog X axis define LA_Y_MOV=XB1_LY; //Left Analog Y axis define RA_X_MOV=XB1_RX; //Right Analog X axis define RA_Y_MOV=XB1_RY; //Right Analog Y axis //------------------------------------------------------------- int ANTI_RECOIL = 0; //Set this value to compensate for the recoil vertical (0 - 100)int ANTI_RECOIL_LEFT = 0; //Set this value to compensate for the recoil vertical (0 - 100)int ANTI_RECOIL_RIGHT = 0; //Set this value to compensate for the recoil vertical (0 - 100)int bAnti_Recoil = TRUE;int autospot = FALSE;int binVehicle =FALSE; int bSoldier =FALSE; int bunnyhop_lock = FALSE;int bFlashLight = FALSE;int auto_run = FALSE;int bAdd_ADS=FALSE; int anti_recoil;int anti_recoil_left;int anti_recoil_right; int RFMODE=0; //0= RF Disabled 1=Optimsed RF Fire 2=Adjustable Rapid Fire 3=Pulse Rapid Fireint FIRE_MODE=0 ; //0=RF Always on 1=Scope Disable 2=Scope Enable 3=Press Sensitive int BURST_VAR=0 ; //0=Burst Disabled 1-6= Burst amount int PRIMARY_F; //RF Parameter, do not adjust int BURST_F; //Burst Shot Variable, do not adjustint FIRE_t; //RF Paremeter, do not adjust int NULL_t; //RF Paremeter, do not adjust main {// BLOCK Begin // ANTI RECOIL - UserProfile 1:None Switch:CEMU_EXTRA8 if( get_val(CEMU_EXTRA8) ){ // USER PROFILE 1 :None if(event_press(13)){ bAnti_Recoil=TRUE; ANTI_RECOIL = 0; // vertical (0 - 100) ANTI_RECOIL_LEFT = 0; // Left (0 - 100) ANTI_RECOIL_RIGHT = 0; // Right (0 - 100) } // USER PROFILE 2 :None if(event_press(16)){ bAnti_Recoil=TRUE; ANTI_RECOIL = 0; // vertical (0 - 100) ANTI_RECOIL_LEFT = 0; // Left (0 - 100) ANTI_RECOIL_RIGHT = 0; // Right (0 - 100) } // USER PROFILE 3 :None if(event_press(14)){ bAnti_Recoil=TRUE; ANTI_RECOIL = 0; // vertical (0 - 100) ANTI_RECOIL_LEFT = 0; // Left (0 - 100) ANTI_RECOIL_RIGHT = 0; // Right (0 - 100) } // USER PROFILE 4 : Turn OFF Anti Recoil if(event_press(15)){ bAnti_Recoil=FALSE; } set_val(13,0); set_val(14,0); set_val(15,0); set_val(16,0); } if(bAnti_Recoil){//--------------------- // ANTI RECOIL - Class 9 Always ON if(get_val(FIRE_BTN)) combo_run(AntiRecoil); }//------------------------------------- if ((!FIRE_MODE) || (((FIRE_MODE == 1) && (!get_val(SCOPE_BTN))) || (((FIRE_MODE == 2) && get_val(SCOPE_BTN)) || ((FIRE_MODE == 3) && (get_val(FIRE_BTN) == 100))))) { if (get_val(FIRE_BTN)) { if (!PRIMARY_F) { combo_stop(rffire); PRIMARY_F = TRUE; } } else if (PRIMARY_F) { combo_stop(rffire); PRIMARY_F = FALSE; } } else if (PRIMARY_F) { combo_stop(rffire); PRIMARY_F = FALSE; } if (PRIMARY_F) { if (BURST_VAR) { if (PRIMARY_F && event_press(FIRE_BTN)) { BURST_F = BURST_VAR; FIRE_t = 30; NULL_t = 20; combo_restart(rffire); } else if (BURST_F && (!combo_running(rffire))) { BURST_F = BURST_F - 1; if (BURST_F) { if (RFMODE && (BURST_F == 1)) { NULL_t = 2 * RF_SPEED; } combo_run(rffire); } else if (RFMODE && PRIMARY_F) { BURST_F = BURST_VAR; NULL_t = 20; combo_run(rffire); } } PREVENT_TRIG(); } else if (RFMODE) { if (RFMODE == 1) { FIRE_t = 30; NULL_t = 20; } else if (RFMODE == 2) { FIRE_t = RF_SPEED; NULL_t = RF_SPEED - 10; } else if (RFMODE == 3) { FIRE_t = 30; NULL_t = RF_SPEED; } combo_run(rffire); PREVENT_TRIG(); } } }// end of MAIN BLOCK // ANTI RECOIL - Class 9 combo AntiRecoil { //--------------------------------- anti_recoil = get_val(RA_Y_MOV) + ANTI_RECOIL; if(anti_recoil > 100) anti_recoil = 100; set_val(RA_Y_MOV, anti_recoil); anti_recoil_left = get_val(RA_X_MOV) -ANTI_RECOIL_LEFT; if(anti_recoil_left > 100) anti_recoil_left = 100; set_val(RA_X_MOV, anti_recoil_left); anti_recoil_right = get_val(RA_X_MOV) +ANTI_RECOIL_RIGHT; if(anti_recoil_right > 100) anti_recoil_right = 100; set_val(RA_X_MOV, anti_recoil_right); //------------------------------------------------------- } //------------------------------------------------------------------------------------ combo rffire { set_val(FIRE_BTN, 100); wait(FIRE_t); wait(NULL_t); PRIMARY_F = FALSE; } function PREVENT_TRIG() { set_val(FIRE_BTN, 0); return; }



Este es el rapidfire y va de lujo, se puede poner no recoil aqui adjunto?, es que no se hacerlo.


//Posted by Carl Robo, a member of the community in the CronusMAX Forums - http://cronusmax.com/forums //Posted : Sunday 1st of January, 2017 22:10 UTC // GPC Online Library// infinite_warfare_ps4.gpc /*################################################################INFINITE WARFARE ### SCRIPT PUT TOGETHER BY Carl Robo. ################################################################ ####################################################################### ############################################### SCRIPT / LONGJUMP SHOT / AUTO SPRINT / RAPID FIRE / AIM ASSIST. ### # I HAVE LOTS OF FUN WITH THIS SCRIPT ######################################################################## # AS SOON AS YOU FIRE YOU DO A LONG JUMP # # ################################################### # I HAVE HAD LOTS OF KILLS USING THIS #### SPECIAL THANKS TO x22DOT FOR THE AIM ASSIST### # PLEASE ENJOY ################################################### ############################################ ################################################################################# SPECIAL THANKS TO EXCALIBUR FOR SOME OF THE CODE USED OUT OF HIS S.G.I ################################################################################# ######################## FALSE = OFF ### ### TRUE = ON ########################*/ define CONTROLLER = FALSE; define MOUSE = TRUE; define SENSE_LOW = FALSE; //SENSITIVITY 1 - 4 define SENSE_MID = TRUE; //SENSITIVITY 5 - 14 define SENSE_HIGH = FALSE; //SENSITIVITY 15 - 20 define SENSE_MOUSE = FALSE; //SENSITIVITY 20 MOUSE define RT = PS4_R2;define LT = PS4_L2;define RX = PS4_RX; define RY = PS4_RY;define LX = PS4_LX; define LY = PS4_LY; define R_X = PS4_RX; define R_Y = PS4_RY; define L_X = PS4_LX; define L_Y = PS4_LY; define JUMP_BTN = PS4_CROSS;define SPRINT_BTN = PS4_L3;define FIRE_BTN = PS4_R2; define ADS_BTN = PS4_L2;define INSTA_AIM = 95; define ADS_SPEED = 50;define INSTA_FIRE = 95;int ADS_sens = TRUE; int LongJump = TRUE; int NotReloading = TRUE;int rapid_onoff = TRUE; int hold_time = 60; int rest_time = 1; int hold_timeP = 30; int rest_timeP = 10; int hold_timeS = 30; int rest_timeS = 10; int negative_value_rt_first = 0;int positive_value_rt_first = 0;int positive_value_rt_second = 0; int negative_value_lt_first = 0;int positive_value_lt_first = 0;int positive_value_lt_second = 0; int delay = 11;int value = 0;int value2 = 0; main { if(get_val(FIRE_BTN)){sensitivity(FIRE_BTN, 10, 100 + INSTA_FIRE); } if(get_val(ADS_BTN)){sensitivity(ADS_BTN, 10, 100 + INSTA_AIM); } if(LongJump){ if(event_press(PS4_L2)) combo_run(DOUBLE_JUMP); } if (get_val(L_Y)<=-95 && NotReloading && !get_val(ADS_BTN)){ combo_run( AutoSprint); } else if(get_val(L_Y) > -95) { combo_stop( AutoSprint); } if(rapid_onoff){ if(get_val(FIRE_BTN) ) { combo_run(RAPID_FIRE); }else if(combo_running(RAPID_FIRE)){ combo_stop(RAPID_FIRE); } } if(CONTROLLER == TRUE && MOUSE == FALSE) { value = 28; value2 = -28; } if(MOUSE == TRUE && CONTROLLER == FALSE) { value = 22; value2 = -22; } if(SENSE_MOUSE == TRUE) { positive_value_lt_first = 22; positive_value_lt_second = 22; negative_value_lt_first = -22; negative_value_rt_first = -32; positive_value_rt_first = 32; positive_value_rt_second = 22; } if(SENSE_HIGH == TRUE) { negative_value_lt_first = -24; positive_value_lt_first = 24; positive_value_lt_second = 24; negative_value_rt_first = -33; positive_value_rt_first = 33; positive_value_rt_second = 23; } if(SENSE_MID == TRUE) { negative_value_lt_first = -25; positive_value_lt_first = 25; positive_value_lt_second = 25; negative_value_rt_first = -34; positive_value_rt_first = 34; positive_value_rt_second = 23; } if(SENSE_LOW == TRUE) { negative_value_lt_first = -27; positive_value_lt_first = 27; positive_value_lt_second = 27; negative_value_rt_first = -36; positive_value_rt_first = 36; positive_value_rt_second = 25; } if(get_val(LT)) { combo_run(LT_C); } if(get_val(LT) && get_val(RT)) { combo_stop(LT_C); combo_run(RT_C); } if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value || get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value){ combo_stop(LT_C); combo_stop(RT_C); } } combo RAPID_FIRE { set_val(FIRE_BTN,100); wait(hold_time); set_val(FIRE_BTN,0); wait(rest_time); set_val(FIRE_BTN,0); wait(rest_time); } combo AutoSprint { set_val(SPRINT_BTN,100); wait(10); set_val(SPRINT_BTN,100); } combo DOUBLE_JUMP { set_val(JUMP_BTN,100); wait(60); wait(100); set_val(JUMP_BTN,100); wait(1000); wait(60); } combo LT_C { set_val(RY, negative_value_lt_first); wait(delay) set_val(RX, positive_value_lt_first); set_val(RY, positive_value_lt_second); wait(delay) set_val(RY, positive_value_lt_second); wait(delay) set_val(RX, negative_value_lt_first); set_val(RY, positive_value_lt_second); wait(delay) } combo RT_C { set_val(RY, negative_value_rt_first); wait(delay) set_val(RX, positive_value_rt_first); set_val(RY, positive_value_rt_second); wait(delay) set_val(RY, positive_value_rt_second); wait(delay) set_val(RX, negative_value_rt_first); set_val(RY, positive_value_rt_second); wait(delay) }




Saludos

Vauxhall
2nd July 17, 11:04
Le acabo de responder al privado

joni2012
13th July 17, 10:38
Para que juegos es?

Vauxhall
13th July 17, 12:05
Para que juegos es?

Lo pedia para el H-HOUR