PDA

View Full Version : PS4 Help I'm new, as I do to put several combos in a single script



Ricorosa
17th August 17, 22:20
Hello, the thing is I want to put several combos in a single script and I do not know how, since I'm new to this and if you can help me make a shadouken and a hadoken script for sfv it would be great thanks

Excalibur
18th August 17, 11:17
Hello, the thing is I want to put several combos in a single script and I do not know how, since I'm new to this and if you can help me make a shadouken and a hadoken script for sfv it would be great thanks


Did you know how to do a combo?

Ricorosa
18th August 17, 18:00
I have done simple combos regularly, others good but shortThe shoryu and the hadoken I do not remember how they were written well because the doll is agacaha 2 times and it is obvious and the hadoken I get a shoryu, the thing is that I only do it with the gpc blockly and the bad that is limited

Ricorosa
18th August 17, 18:06
The thing is that they are not perfected so they go fast and fluid or make several combos in solo secricpt

Excalibur
20th August 17, 02:45
Post here what you have - all combos and I will make them start with different buttons.

Ricorosa
20th August 17, 04:42
//|-------------------------------|
// Sat Oct 21 2017 10:40:33
// Script generated by GPC BLOCKLY




//I HAVE MADE IT IN GPC BLOCKLY ALREADY AT SCRIPT IT MUCH MUCH DOES IT
main {
if(get_val(PS4_L3)) {
combo_run(Tap_1);
combo_run(Tap_2);
combo_run(Tap_3);
combo_run(Tap_4);
combo_run(Tap_5);
combo_run(Turbo_6);
}


if(event_press(PS4_RIGHT)) {
combo_run(Tap_7);
combo_run(Tap_8);
combo_run(Tap_9);
combo_run(Tap_10);
combo_run(Tap_11);
combo_run(Tap_12);
}


if(event_press(PS4_L1)) {
combo_run(Tap_13);
combo_run(Tap_14);
combo_run(Tap_15);
combo_run(Tap_16);
combo_run(Tap_17);
combo_run(Tap_18);
}


if(get_val(PS4_L3)) {
combo_run(Tap_19);
combo_run(Tap_20);
combo_run(Tap_21);
combo_run(Tap_22);
combo_run(Tap_23);
combo_run(Turbo_24);
}


if(event_press(PS4_LEFT)) {
combo_run(Tap_25);
combo_run(Tap_26);
combo_run(Tap_27);
combo_run(Tap_28);
combo_run(Tap_29);
combo_run(Tap_30);
}


if(event_press(PS4_L2)) {
combo_run(Tap_31);
combo_run(Tap_32);
combo_run(Tap_33);
combo_run(Tap_34);
combo_run(Tap_35);
combo_run(Tap_36);
}


if(get_val(PS4_SQUARE)) {
combo_run(Turbo_37);
}


if(get_val(PS4_TRIANGLE)) {
combo_run(Turbo_38);
}


if(get_val(PS4_R1)) {
combo_run(Turbo_39);
}


if(get_val(PS4_CIRCLE)) {
combo_run(Turbo_40);
}


if(get_val(PS4_CROSS)) {
combo_run(Turbo_41);
}
}


combo Tap_1 {
set_val(PS4_TRIANGLE, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 100);
}


combo Tap_2 {
set_val(PS4_R1, 0);
wait(200);
set_val(PS4_R1, 100);
wait(100);
set_val(PS4_R1, 100);
}


combo Tap_3 {
set_val(PS4_RIGHT, 0);
wait(80);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 100);
}


combo Tap_4 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Tap_5 {
set_val(PS4_DOWN, 0);
wait(50);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Turbo_6 {
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_RIGHT, 0);
}


combo Tap_7 {
set_val(PS4_R1, 0);
wait(200);
set_val(PS4_R1, 100);
wait(100);
set_val(PS4_R1, 100);
}


combo Tap_8 {
set_val(PS4_TRIANGLE, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 100);
}


combo Tap_9 {
set_val(PS4_RIGHT, 0);
wait(50);
set_val(PS4_RIGHT, 100);
}


combo Tap_10 {
set_val(PS4_RIGHT, 0);
wait(80);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 100);
}


combo Tap_11 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
}


combo Tap_12 {
set_val(PS4_DOWN, 0);
wait(50);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Tap_13 {
set_val(PS4_CIRCLE, 0);
wait(200);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 100);
}


combo Tap_14 {
set_val(PS4_CROSS, 0);
wait(200);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 100);
}


combo Tap_15 {
set_val(PS4_LEFT, 0);
wait(50);
set_val(PS4_LEFT, 100);
}


combo Tap_16 {
set_val(PS4_LEFT, 0);
wait(80);
set_val(PS4_LEFT, 100);
wait(100);
set_val(PS4_LEFT, 100);
}


combo Tap_17 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
}


combo Tap_18 {
set_val(PS4_DOWN, 0);
wait(50);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Tap_19 {
set_val(PS4_TRIANGLE, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 100);
}


combo Tap_20 {
set_val(PS4_R1, 0);
wait(200);
set_val(PS4_R1, 100);
wait(100);
set_val(PS4_R1, 100);
}


combo Tap_21 {
set_val(PS4_LEFT, 0);
wait(80);
set_val(PS4_LEFT, 100);
wait(100);
set_val(PS4_LEFT, 100);
}


combo Tap_22 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Tap_23 {
set_val(PS4_DOWN, 0);
wait(50);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Turbo_24 {
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_LEFT, 0);
}


combo Tap_25 {
set_val(PS4_R1, 0);
wait(200);
set_val(PS4_R1, 100);
wait(100);
set_val(PS4_R1, 100);
}


combo Tap_26 {
set_val(PS4_TRIANGLE, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 100);
}


combo Tap_27 {
set_val(PS4_LEFT, 0);
wait(50);
set_val(PS4_LEFT, 100);
}


combo Tap_28 {
set_val(PS4_LEFT, 0);
wait(80);
set_val(PS4_LEFT, 100);
wait(100);
set_val(PS4_LEFT, 100);
}


combo Tap_29 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
}


combo Tap_30 {
set_val(PS4_DOWN, 0);
wait(50);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Tap_31 {
set_val(PS4_CIRCLE, 0);
wait(200);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 100);
}


combo Tap_32 {
set_val(PS4_CROSS, 0);
wait(200);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 100);
}


combo Tap_33 {
set_val(PS4_RIGHT, 0);
wait(50);
set_val(PS4_RIGHT, 100);
}


combo Tap_34 {
set_val(PS4_RIGHT, 0);
wait(80);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 100);
}


combo Tap_35 {
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
}


combo Tap_36 {
set_val(PS4_DOWN, 0);
wait(50);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 100);
}


combo Turbo_37 {
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 0);
}


combo Turbo_38 {
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_TRIANGLE, 0);
}


combo Turbo_39 {
set_val(PS4_R1, 100);
wait(40);
set_val(PS4_R1, 0);
wait(40);
set_val(PS4_R1, 0);
}


combo Turbo_40 {
set_val(PS4_CIRCLE, 100);
wait(40);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CIRCLE, 0);
}


combo Turbo_41 {
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 0);
}



I HAVE MADE IT IN GPC BLOCKLY ALREADY AT SCRIPT IT MUCH MUCH DOES IT

- - - Updated - - -

//|-------------------------------|
// Sat Oct 21 2017 10:40:33
// Script generated by GPC BLOCKLY

Ricorosa
20th August 17, 06:27
//|