PDA

View Full Version : PS4 Uncharted 4 script for autoSpot , anti-recoil and Repid fire HS39 Weapon



farid
11th September 17, 04:33
Hello

"For Uncharted 4"

I am looking for a script since weeks for HS39 (or any weapon) that works good with Anti-recoil , Auto spot (very important) and rapid fire.

Thank you,

LEX LOST
12th September 17, 08:34
Hello

"For Uncharted 4"

I am looking for a script since weeks for HS39 (or any weapon) that works good with Anti-recoil , Auto spot (very important) and rapid fire.

Thank you,

first of all you can't open 4 different threads for the same request in only 24h

Moreover, you should be more accurate: we probably don't play that game and we cannot imagine your layout.
for example, wich is button you use for spotting in Uncharted 4?

x22DOT
12th September 17, 09:11
The GamePack?

farid
12th September 17, 09:39
gamepack was provided by lex lost months ago for me ,
the anti recoil and rapid fire works good, but no auto spot

Aiming is L2 and Spotting (marking) L3.

so when i have to mark enemy i have to hold L2 and Press L3

LEX LOST
12th September 17, 09:54
gamepack was provided by lex lost months ago for me ,
the anti recoil and rapid fire works good, but no auto spot

Aiming is L2 and Spotting (marking) L3.

so when i have to mark enemy i have to hold L2 and Press L3

so, add this line into your main section:

if(get_val (PS4_L2)>95) {set_val(PS4_L3, 100);}

farid
12th September 17, 10:08
//MAIN BLOCK ROUTINES

main {
if(event_release(Mark)){
Mod_AutoSpot = !Mod_AutoSpot;
}
if(!get_val(Mark) && get_val(scope_button) && spoTime > 0 && Mod_AutoSpot) combo_run(AutoSpot);
block(Mark,1000);


if (get_val(Jump) && get_ptime(Jump) > 500){
combo_run(TurboJump);
}
if (get_val(PS4_SQUARE) && get_ptime(PS4_SQUARE) > 500){
combo_run(TurboMelee);
}

if(get_val(7) && event_press(RF_switch)) {
combo_run (vibrate);
rapid_onoff=!rapid_onoff;
}

if((rapid_onoff) && recoil_onoff) colourled(Green);
if((rapid_onoff) && !recoil_onoff) colourled(Blue);
if((recoil_onoff) && !rapid_onoff) colourled(Pink);
if((!recoil_onoff) && !rapid_onoff) colourled(Red);

if(rapid_onoff) { if(get_val(4)) {
combo_run (RAPID_FIRE);
}
}
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;

if(get_val(19)) {
if(event_press(UP)) {
RATE_OF_FIRE = RATE_OF_FIRE+ 1;
}
if(event_press(DOWN)) {
RATE_OF_FIRE = RATE_OF_FIRE- 1;
}
set_val(UP,0); set_val(DOWN,0);
}

if(get_val(scope_button) && event_press(save)){
combo_run(vibrate);
set_pvar(SPVAR_1, RATE_OF_FIRE);
set_pvar(SPVAR_2, ANTI_RECOIL);
set_pvar(SPVAR_3, ANTI_RECOIL_H);
set_val(save, 0);
}
if(get_val(7)){
if(event_press(UP)){
ANTI_RECOIL = ANTI_RECOIL+ 1;
}
if(event_press(DOWN)) {
ANTI_RECOIL = ANTI_RECOIL- 1;
}
set_val(UP,0); set_val(DOWN,0);

if(event_press(LEFT)){
ANTI_RECOIL_H = ANTI_RECOIL_H+ 1;
}
if(event_press(RIGHT)) {
ANTI_RECOIL_H = ANTI_RECOIL_H- 1;
}
set_val(LEFT,0); set_val(RIGHT,0);

}
if(!Scope_only || get_val(scope_button) && get_val(fire_button )) {
combo_run(AntiRecoil);
}

if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}

this is the main section, where i should add this lines, at the begining of text or end or middle?

LEX LOST
12th September 17, 10:27
just under the:
main {

FOLEY919
2nd October 17, 02:01
what about Jtter mode any chance can i use it in uncharted 4 ?

FOLEY919
3rd October 17, 11:58
HS39 script not working brust fire?

Sativa_25
13th January 18, 15:04
Use rainbow six gamepack, rapid fire optimized and antirecoil values 42. Is good for hs39 and krivosk xs

koolriderzs
19th January 18, 04:18
Use rainbow six gamepack, rapid fire optimized and antirecoil values 42. Is good for hs39 and krivosk xs

Tried but was nothing special