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JaaviitOxSlayer
30th December 17, 21:08
Hola tengo este scrip para battlefield pero resulta es que no me funciona ninguna función del scrip y no puede arreglarlo al momento de activarlo entro en una partida online y el soldado empieza a disparar por si solo y no puedo detenerlo si alguien puede ayudarme por favor solucionar el problema de disparar y que pueda usar el auto spot y no recoil se los agradecería bastante con antelación muchas gracias/*



###########################################
BATTLEFIELD 1 ### SCRIPT MADE BY x22DOT ###
###########################################




Features:




- Auto Spot
- Rapid Fire (Always on / only Hipfire / only ADS)
- Aim Assist
- Shotgun Aim Assist
- Recoil Compensation
- Recoil Compensation (Hipfire)
- Auto Sprint
- Sniper Mode (Quickscope)
- Aim Magnet (BETA)





Feature that may be added '12/2016 - 01/2017':

- Spread Compensation








Information:




FALSE = OFF
TRUE = ON




Make sure you have both 'Ingame Aim Assist settings turned ON'!




- SRINT_SENS = how much you need to push 'Left Stick' to start running default at '-80'.




- USE_FIX_FOR_AA = if Aim Assist is jittery while ADS, turn that ON.
- FIX_SENS_FOR_AA = if you turned on the FIX you need to set a VALUE here from (50 to 90) default at '70'.




- RECOIL_POWER = how much the Recoil should be compensated.

- RAPID_FIRE_RPS = Rapid Fire speed in 'Rounds per Second / RPS'.




- CONTROLLER = if you use a 'Controller' choose this (Optimized).
- MOUSE = if you use a 'Mouse' choose this (Optimized).




- PANIC KEY = toggle all Features at the same time.




- SHOOTDELAY = time in 'ms' untill R2/RT is pressed after zooming (SNIPERMODE).








Toggles and Buttoncombos:




L2/LT + DPAD LEFT = Decrease Recoil Compensation
L2/LT + DPAD RIGHT = Increase Recoil Compensation




L2/LT + R2/RT + Y/TRIANGLE = Toggle all features








##################################################################
### SPECIAL THANKS TO TWOFAKIND FOR MAKING THIS SCRIPT POSSIBLE ##
## THANKS FOR TESTING: ##
# - SCHNOIN ##
# - Carl Robo ##
# - Le4ker ##
#################################################################*/








define CONTROLLER = FALSE;
define MOUSE = TRUE;




define AUTO_SPOT = TRUE;




define HOLD_BREATH = TRUE;




define RAPID_FIRE = FALSE;
define RAPIDFIRE_ONLY_HIP = FALSE;s
define RAPIDFIRE_ONLY_ADS = FALSE;
define RAPID_FIRE_RPS = 11;




define AIM_ASSIST = TRUE;
define SHOTGUN_AIM_ASSIST = TRUE;




define AUTO_SPRINT = FALSE;
int SPRINT_SENS = -80;




define USE_FIX_FOR_AA = TRUE;
define FIX_SENS_FOR_AA = 80;




define RECOIL_CONTROL = TRUE;
define RECOIL_HIPFIRE = FALSE;
int RECOIL_POWER = 20;




define SNIPER_MODE = FALSE;
define SHOOTDELAY = 333;




define AIM_MAGNET = TRUE;








//################################################################
//################################################################




define RT = XB1_RT;
define LT = XB1_LT;
define RB = XB1_RB;
define LB = XB1_LB;
define RX = XB1_RX;
define RY = XB1_RY;
define LX = XB1_LX;
define LY = XB1_LY;
define A = XB1_A;
define Y = XB1_Y;
define RS = XB1_RS;
define LS = XB1_LS;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define delay = 11;
define h = 100;
define th = 200;
define n = 0;
define e = 11;
define f = 50;
define z = 20;
define nz = 19;
define fz = 15;
define dz = 23;
define fn = 95;
define fh = 500;




int value;
int value2;
int deadzonemouse;
int deadzonecontroller;
int stop1;
int stop2;
int stop3;
int stop4;
int hold;
int rest;
int panic;




init {
hold = fh / RAPID_FIRE_RPS;
rest = hold - z;
if(rest < n) rest = n;
}




main {




if(CONTROLLER == TRUE && MOUSE == FALSE) {
value = 26;
value2 = -26;
stop1 = 24;
stop2 = 20;
stop3 = 27;
stop4 = -22;
}




if(MOUSE == TRUE && CONTROLLER == FALSE) {
value = 22;
value2 = -22;
stop1 = 19;
stop2 = 15;
stop3 = 23;
stop4 = -18;
}




if(get_val(LT) && AUTO_SPOT == TRUE) {
combo_run(ASPOT_C);
}




if(get_val(LT) && AIM_ASSIST == TRUE && !panic) {
combo_run(AA_C);
}




if(!get_val(RT) && SHOTGUN_AIM_ASSIST == TRUE && !panic) {
combo_run(AA_C);
}




if(get_val(RT) && get_val(LT)) {
combo_stop(AA_C);
}




if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
combo_stop(AA_C);
}




if(RECOIL_CONTROL == TRUE && get_val(RT) && get_val(LT) && abs(get_val(RX)) < stop3 && get_val(RY) > stop4 && get_val(RY) < stop3 && !panic) {
combo_run(RC_C);
}




if(RECOIL_HIPFIRE == TRUE && get_val(RT) && abs(get_val(RX)) < stop3 && get_val(RY) > stop4 && get_val(RY) < stop3 && !panic) {
combo_run(RC_C);
}




if(get_val(RT) && get_val(LT) && abs(get_val(RX)) < stop3 && USE_FIX_FOR_AA == TRUE && !panic) {
sensitivity(RX, f, FIX_SENS_FOR_AA);
}




if(get_val(LY) < SPRINT_SENS && AUTO_SPRINT == TRUE && !panic) {
combo_run(ASPRINT_C);
}




if(get_val(LT) >= fn && HOLD_BREATH == TRUE && !panic) {
combo_run(HBREATH_C);
}




if(get_val(RT) && RAPID_FIRE == TRUE && !panic) {
combo_run(RF_C);
}

if(get_val(RT) && get_val(LT) && RAPID_FIRE == TRUE && RAPIDFIRE_ONLY_HIP == TRUE && !panic) {
combo_stop(RF_C);
}




if(get_val(RT) && RAPID_FIRE == TRUE && RAPIDFIRE_ONLY_HIP == FALSE && RAPIDFIRE_ONLY_ADS == TRUE && !panic) {
combo_stop(RF_C);
}




if(event_press(XB1_LT) && SNIPER_MODE == TRUE && !panic) {
combo_run(S_C);
}




if(get_val(LT) && event_press(LEFT) && !panic) {
RECOIL_POWER = RECOIL_POWER - 1;
}




if(get_val(LT) && event_press(RIGHT) && !panic) {
RECOIL_POWER = RECOIL_POWER + 1;
}




if(get_val(LT) && get_val(RT) && event_press(Y)) {
panic = !panic;
combo_run(R_C);
}




if(get_val(LT) && get_ptime(LT) > th && AIM_MAGNET && !panic) {
combo_run(AM_C);
}




}




combo RC_C {
set_val(RY, RECOIL_POWER);
}




combo ASPRINT_C {
set_val(LS, h);
}




combo HBREATH_C {
set_val(LS, h);
}




combo R_C {
set_rumble(RUMBLE_A, 100);
set_rumble(RUMBLE_B, 100);
wait(500);
wait(50);
reset_rumble();
}




combo ASPOT_C {
wait(e);
set_val(RB, h);
wait(f);
set_val(RB, n);
wait(z);
}




combo RF_C {
set_val(RT, h);
wait(hold);
set_val(RT, n);
wait(rest);
set_val(RT, h);
}




combo AA_C {
set_val(RX, value);
wait(delay)
set_val(RX, n);
wait(delay)
set_val(RX, value2);
wait(delay)
}




combo AM_C {
set_val(LT, h);
wait(40);
set_val(LT, n);
wait(30);
set_val(LT, n);
}




combo S_C {
set_val(XB1_LT, 100);
set_val(XB1_LS, 100);
wait(SHOOTDELAY);
set_val(XB1_RT, 100);
wait(100);
wait(11);
set_val(XB1_RT, 0);
set_val(XB1_LS, 0);
set_val(XB1_LT, 0);
wait(20);
}

Deck17
12th January 18, 12:02
Hola, intenta probar con la versión actualizada!

/*







###########################################
BATTLEFIELD 1 ### SCRIPT MADE BY x22DOT ###
###########################################








Features:








- Auto Spot (Only ADS)
- Rapid Fire (Always on / only Hipfire / only ADS)
- Aim Assist
- Shotgun Aim Assist
- Recoil Compensation (On the Fly adjustable)
- Recoil Compensation (Hipfire)
- Auto Sprint (Press Sensitive)
- Sniper Mode (Quickscope)
- Aim Magnet (BETA / Press Sensitive)









Feature that may be added '12/2016 - 01/2017':

- Spread Compensation
















Information:








FALSE = OFF
TRUE = ON








Make sure you have both 'Ingame Aim Assist settings turned ON'!








- SRINT_SENS = how much you need to push 'Left Stick' to start running default at '-80'.








- USE_FIX_FOR_AA = if Aim Assist is jittery while ADS, turn that ON.
- FIX_SENS_FOR_AA = if you turned on the FIX you need to set a VALUE here from (50 to 90) default at '70'.








- RECOIL_POWER = how much the Recoil should be compensated.

- RAPID_FIRE_RPS = Rapid Fire speed in 'Rounds per Second / RPS'.








- CONTROLLER = if you use a 'Controller' choose this (Optimized).
- MOUSE = if you use a 'Mouse' choose this (Optimized).








- PANIC KEY = toggle all Features at the same time.








- SHOOTDELAY = time in 'ms' untill R2/RT is pressed after zooming (SNIPERMODE).
















Toggles and Buttoncombos:








L2/LT + DPAD LEFT = Decrease Recoil Compensation
L2/LT + DPAD RIGHT = Increase Recoil Compensation








L2/LT + R2/RT + Y/TRIANGLE = Toggle all features
















##################################################################
### SPECIAL THANKS TO TWOFAKIND FOR MAKING THIS SCRIPT POSSIBLE ##
## THANKS FOR TESTING: ##
# - SCHNOIN ##
# - Carl Robo ##
# - Le4ker ##
#################################################################*/
















define CONTROLLER = FALSE;
define MOUSE = FALSE;








define AUTO_SPOT = FALSE;








define HOLD_BREATH = FALSE;








define RAPID_FIRE = FALSE;
define RAPIDFIRE_ONLY_HIP = FALSE;
define RAPIDFIRE_ONLY_ADS = FALSE;
define RAPID_FIRE_RPS = 11;








define AIM_ASSIST = FALSE;
define SHOTGUN_AIM_ASSIST = FALSE;








define AUTO_SPRINT = FALSE;
int SPRINT_SENS = -80;








define USE_FIX_FOR_AA = FALSE;
define FIX_SENS_FOR_AA = 70;








define RECOIL_CONTROL = FALSE;
define RECOIL_HIPFIRE = FALSE;
int RECOIL_POWER = 20;








define SNIPER_MODE = FALSE;
define SHOOTDELAY = 333;








define AIM_MAGNET = FALSE;
define AIM_M_PRESS_SENS = FALSE;
int MAGNET_SENS = 80;








//################################################################
//################################################################








define RT = XB1_RT;
define LT = XB1_LT;
define RB = XB1_RB;
define LB = XB1_LB;
define RX = XB1_RX;
define RY = XB1_RY;
define LX = XB1_LX;
define LY = XB1_LY;
define A = XB1_A;
define Y = XB1_Y;
define RS = XB1_RS;
define LS = XB1_LS;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define delay = 11;
define h = 100;
define th = 200;
define n = 0;
define e = 11;
define f = 50;
define z = 20;
define nz = 19;
define fz = 15;
define dz = 23;
define fn = 95;
define fh = 500;








int value;
int value2;
int deadzonemouse;
int deadzonecontroller;
int stop1;
int stop2;
int stop3;
int stop4;
int hold;
int rest;
int panic;








init {
hold = fh / RAPID_FIRE_RPS;
rest = hold - z;
if(rest < n) rest = n;
}








main {








if(CONTROLLER == TRUE && MOUSE == FALSE) {
value = 26;
value2 = -26;
stop1 = 24;
stop2 = 20;
stop3 = 27;
stop4 = -22;
}








if(MOUSE == TRUE && CONTROLLER == FALSE) {
value = 22;
value2 = -22;
stop1 = 19;
stop2 = 15;
stop3 = 23;
stop4 = -18;
}








if(get_val(LT) && AUTO_SPOT == TRUE) {
combo_run(ASPOT_C);
}








if(get_val(LT) && AIM_ASSIST == TRUE && !panic) {
combo_run(AA_C);
}








if(!get_val(RT) && SHOTGUN_AIM_ASSIST == TRUE && !panic) {
combo_run(AA_C);
}








if(get_val(RT) && get_val(LT)) {
combo_stop(AA_C);
}








if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
combo_stop(AA_C);
}








if(RECOIL_CONTROL == TRUE && get_val(RT) && get_val(LT) && abs(get_val(RX)) < stop3 && get_val(RY) > stop4 && get_val(RY) < stop3 && !panic) {
combo_run(RC_C);
}








if(RECOIL_HIPFIRE == TRUE && get_val(RT) && abs(get_val(RX)) < stop3 && get_val(RY) > stop4 && get_val(RY) < stop3 && !panic) {
combo_run(RC_C);
}








if(get_val(RT) && get_val(LT) && abs(get_val(RX)) < stop3 && USE_FIX_FOR_AA == TRUE && !panic) {
sensitivity(RX, f, FIX_SENS_FOR_AA);
}








if(get_val(LY) < SPRINT_SENS && AUTO_SPRINT == TRUE && !panic) {
combo_run(ASPRINT_C);
}








if(get_val(LT) >= fn && HOLD_BREATH == TRUE && !panic) {
combo_run(HBREATH_C);
}








if(get_val(RT) && RAPID_FIRE == TRUE && !panic) {
combo_run(RF_C);
}

if(get_val(RT) && get_val(LT) && RAPID_FIRE == TRUE && RAPIDFIRE_ONLY_HIP == TRUE && !panic) {
combo_stop(RF_C);
}








if(get_val(RT) && RAPID_FIRE == TRUE && RAPIDFIRE_ONLY_HIP == FALSE && RAPIDFIRE_ONLY_ADS == TRUE && !panic) {
combo_stop(RF_C);
}








if(event_press(XB1_LT) && SNIPER_MODE == TRUE && !panic) {
combo_run(S_C);
}








if(get_val(LT) && event_press(LEFT) && !panic) {
RECOIL_POWER = RECOIL_POWER - 1;
}








if(get_val(LT) && event_press(RIGHT) && !panic) {
RECOIL_POWER = RECOIL_POWER + 1;
}








if(get_val(LT) && get_val(RT) && event_press(Y)) {
panic = !panic;
combo_run(R_C);
}








if(get_val(LT) && get_ptime(LT) > th && AIM_MAGNET && AIM_M_PRESS_SENS == FALSE && !panic) {
combo_run(AM_C);
}








if(get_val(LT) && get_ptime(LT) > th && AIM_MAGNET && AIM_M_PRESS_SENS == TRUE && !panic && get_val(LT) >= MAGNET_SENS) {
combo_run(AM_C);
}








}








combo RC_C {
set_val(RY, RECOIL_POWER);
}








combo ASPRINT_C {
set_val(LS, h);
}








combo HBREATH_C {
set_val(LS, h);
}








combo R_C {
set_rumble(RUMBLE_A, 100);
set_rumble(RUMBLE_B, 100);
wait(500);
wait(50);
reset_rumble();
}








combo ASPOT_C {
wait(e);
set_val(RB, h);
wait(f);
set_val(RB, n);
wait(z);
}








combo RF_C {
set_val(RT, h);
wait(hold);
set_val(RT, n);
wait(rest);
set_val(RT, h);
}








combo AA_C {
set_val(RX, value);
wait(delay)
set_val(RX, n);
wait(delay)
set_val(RX, value2);
wait(delay)
}








combo AM_C {
set_val(LT, h);
wait(40);
set_val(LT, n);
wait(30);
set_val(LT, n);
}








combo S_C {
set_val(XB1_LT, 100);
set_val(XB1_LS, 100);
wait(SHOOTDELAY);
set_val(XB1_RT, 100);
wait(100);
wait(11);
set_val(XB1_RT, 0);
set_val(XB1_LS, 0);
set_val(XB1_LT, 0);
wait(20);
}

Tienes que tener en cuenta que TRUE es activado y FALSE es desactivado, por ejemplo acá te nombra los mods y tú tienes que activarlos, no puedes activar dos mods incompatibles porque generarían problemas like this;
define CONTROLLER = TRUE;
define MOUSE = TRUE;

PD: Intenta buscar los scripts más actualizados ya que estos están libres de errores, no copiar y pegar el primero que se te aparezca, saludos!

Bugatti0090
14th January 18, 02:24
como puedo poner el nuevo scrip en el cronus?