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ScorpionKiller
26th February 19, 19:20
Ok this is not my script all i did was add 2 more combos to this insane hellfire script so feel free to try it out for yourself if there is any errors please feel free to make any changes and repost this amazing hellfire script thanks
//Scorpion WITH FBC Koara

int Forward;
int Back;

main {
// right combo
if (get_val (PS4_RX) >= 60) {
Forward=16;Back=15;
combo_run (Combo_1)
}
// left combo
if (get_val (PS4_RX) <= -60) {
Forward=15;Back=16;
combo_run (Combo_2)
}
// up combo
if (get_val (PS4_RY) <= -60) {
Forward=16;Back=15;
combo_run(Combo_3)
}
// down combo
if (get_val (PS4_RY) >= 60) {
Forward=15;Back=16;
combo_run(Combo_4)
}
// combo cancel
if (abs(get_val (PS4_RX)) <= 20) {
combo_stop (Combo_1)
}
if (abs(get_val (PS4_RY)) <= 20) {
combo_stop (Combo_2)
}
}

combo Combo_1 {
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(80);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_DOWN, 0);
wait(100);
set_val(Back, 100);
wait(70);
set_val(Back, 100);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(Back, 0);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(Forward, 0);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
wait(60);
set_val(PS4_R2, 100);
set_val(Forward, 0);
wait(80);
wait(20);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(80);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Back,100);
wait(40);
wait(80);
set_val(PS4_CIRCLE,100);
wait(40);
wait(769);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(80);
set_val(PS4_CIRCLE,100);
wait(40);
wait(80);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Back,100);
wait(40);
wait(80);
set_val(PS4_CROSS,100);
wait(40);
wait(880);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(80);
set_val(PS4_CIRCLE,100);
wait(40);
wait(350);
set_val(PS4_DOWN,100);
wait(40);
wait(40);
set_val(Forward,100);
wait(40);
wait(80);
set_val(PS4_CROSS,100);
set_val(PS4_R2,100);
wait(40);
wait(850);
set_val(Back,100);
wait(40);
wait(40);
set_val(Forward,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(1800);
set_val(PS4_UP,100);
set_val(Forward,100);
wait(40);
wait(350);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(200);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(80);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Forward,100);
wait(40);
wait(80);
set_val(PS4_CROSS,100);
wait(40);
wait(800);
set_val(Back,100);
set_val(PS4_CROSS,100);
wait(40);
wait(40);
set_val(Back,100);
wait(40);
wait(40);
set_val(Forward,100);
wait(40);
wait(40);
set_val(PS4_SQUARE,100);
wait(40);
wait(1800);
set_val(PS4_UP,100);
wait(40);
wait(400);
set_val(PS4_SQUARE,100);
wait(40);
wait(400)
set_val(PS4_UP,100);
set_val(Forward,100);
wait(40);
wait(80);
set_val(PS4_CROSS,100);
wait(40);
wait(40);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Back,100);
wait(40);
wait(80);
set_val(PS4_CROSS,100);
wait(40);
wait(300);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Forward,100);
wait(40);
wait(80);
set_val(PS4_CIRCLE,100);
wait(40);
wait(765);
set_val(Forward,100);
set_val(PS4_CROSS,100);
wait(40);
wait(120);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(120);
set_val(Back,100);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
}// end of combo

combo Combo_2 {
wait(40);
set_val(Forward,100);
set_val(PS4_CIRCLE,100);
wait(40);
wait(110);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Back,100);
wait(40);
wait(80);
set_val(PS4_CIRCLE,100);
wait(40);
wait(1000);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(80);
set_val(PS4_CIRCLE,100);
wait(40);
wait(80);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Back,100);
wait(40);
wait(80);
set_val(PS4_CROSS,100);
wait(40);
wait(880);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(170);
set_val(Forward,100);
wait(40);
wait(40);
set_val(Back,100);
wait(40);
wait(40);
set_val(PS4_SQUARE,100);
wait(40);
wait(1900);
set_val(PS4_UP,100);
set_val(Back,100);
wait(40);
wait(350);
set_val(PS4_SQUARE,100);
wait(40);
wait(150);
set_val(PS4_TRIANGLE,100);
wait(40);
wait(80);
set_val(PS4_SQUARE,100);
wait(40);
wait(170);
set_val(PS4_CIRCLE,100);
wait(40);
wait(40);
set_val(PS4_DOWN,100);
wait(40);
wait(80);
set_val(Back,100);
wait(40);
wait(80);
set_val(PS4_CROSS,100);
wait(40);
wait(880);
}// end of combo

combo Combo_3 {
set_val(Foward, 100);
set_val(XB1_A, 100);
wait(100);
set_val(XB1_DOWN, 100);
wait(60);
set_val(Back, 100);
wait(40);
set_val(XB1_B, 100);
wait(1100);
set_val(FORWARD, 100);
wait(140);
set_val(FORWARD, 0);
wait(50);
set_val(FORWARD, 100);
wait(140);
set_val(FORWARD, 0);
wait(300);
set_val(XB1_UP, 100);
wait(440);
set_val(XB1_Y, 100);
wait(190);
set_val(XB1_DOWN, 100);
wait(150);
set_val(BACK, 100);
wait(50);
set_val(XB1_X, 100);
wait(950);
set_val(XB1_B, 100);
wait(50);
set_val(XB1_DOWN, 100);
wait(60);
set_val(BACK, 100);
wait(60);
set_val(XB1_A, 100);
wait(750);
set_val(FORWARD, 100);
set_val(XB1_X, 100);
wait(80);
set_val(XB1_Y, 100);
wait(110);
set_val(FORWARD, 100);
wait(40);
set_val(BACK, 100);
set_val(XB1_X, 100);
wait(1360);
set_val(XB1_UP, 100);
set_val(BACK, 100);
wait(1200);
set_val(XB1_X, 100);
wait(280);
set_val(XB1_Y, 100);
wait(210);
set_val(XB1_X, 100);
wait(110);
set_val(XB1_DOWN, 100);
wait(170);
set_val(BACK, 100);
wait(90);
set_val(XB1_X, 100);
wait(1100);
}// end of combo

combo Combo_4 {
set_val(XB1_DOWN, 100);
wait(80);
set_val(BACK, 100);
wait(40);
set_val(XB1_RT, 100);
set_val(XB1_A, 100);
wait(600);
set_val(BACK, 100);
wait(625);
set_val(XB1_Y, 100);
wait(60);
set_val(XB1_X, 100);
wait(60);
set_val(XB1_B, 100);
wait(200);
set_val(XB1_DOWN, 100);
wait(80);
set_val(FORWARD, 100);
wait(60);
set_val(XB1_A, 100);
wait(1080);
set_val(XB1_Y, 100);
wait(99);
set_val(XB1_X, 100);
wait(100);
set_val(BACK, 100);
wait(60);
set_val(FORWARD, 100);
wait(40);
set_val(XB1_X, 100);
wait(1150);
set_val(XB1_UP, 100);
set_val(FORWARD, 100);
wait(1250);
set_val(XB1_X, 100);
wait(300);
set_val(XB1_A, 100);
wait(120);
set_val(XB1_DOWN, 100);
wait(100);
set_val(FORWARD, 100);
set_val(XB1_B, 100);
wait(1300);
set_val(FORWARD, 100);
wait(450);
set_val(BACK, 100);
wait(30);
set_val(XB1_UP, 100);
set_val(BACK, 100);
wait(350);
set_val(XB1_X, 100);
wait(250);
set_val(XB1_Y, 100);
wait(80);
set_val(XB1_X, 100);
wait(120);
set_val(XB1_DOWN, 100);
wait(80);
set_val(FORWARD, 100);
wait(80);
set_val(XB1_X, 100);
wait(1400);
} // end of combo

Poisonling
27th February 19, 12:21
"ERROR: Maximum bytecode length (4096 bytes) exceeded." Is what I get when I try to use it

ScorpionKiller
5th March 19, 17:35
Ill take a look at it again

stunys
18th March 19, 09:04
Ill take a look at it again

Hey man, your missing combo cancels for 3 and 4. Also these combos will only work if your opponent is on your right unless I'm missing something.