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Topic: Generic Anti-Recoil Script

  1. #121
    SILVER I

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    Re: Generic Anti-Recoil Script

    Dont have my cronus yet, but I started making scripts already. This is really dope

  2. #122
    SILVER I

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    Re: Generic Anti-Recoil Script

    Thanks

  3. #123
    SILVER I

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    Re: Generic Anti-Recoil Script

    very good

  4. #124
    SILVER I

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    Re: Generic Anti-Recoil Script

    Qual melhor configuração para usar rapid fire no destiny pvp

  5. #125
    SILVER I

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    Re: Generic Anti-Recoil Script

    thx for sharing

  6. #126
    SILVER I

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    Re: Generic Anti-Recoil Script

    ok

  7. #127
    SILVER I

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    Re: Generic Anti-Recoil Script

    ;D

    - - - Updated - - -

    nice

  8. #128
    SILVER ELITE

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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by LEX LOST View Post
    the script works fine: I have tested it yesterday for an hour and you can aim well even when the antirecoil is running.
    The "recoil up" section of the script was made by Heinekeken and I find it brilliant, particularly due to this passage that allows you to do aim adjustment while firing.
    I have added the side recoil and the other gadgets:cool2:. Certainly can be improved and adapted to other weapons.

    I would be grateful if you would try it and tell me what you think
    Hi Lex Lost -

    I noticed that this Antirecoil Aim Release wasn't included in any of the script posts that follow in this thread. Was that intentional? Is this not needed with the standard AntiRecoil script that is discussed throughout this thread?

  9. #129
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by Paxtun View Post
    Hi Lex Lost -

    I noticed that this Antirecoil Aim Release wasn't included in any of the script posts that follow in this thread. Was that intentional? Is this not needed with the standard AntiRecoil script that is discussed throughout this thread?
    Sure, i've included aim release in my latest script (even if I've modified a little bit).
    Take a look at the links in post #112
    Antirecoil works much better with it

  10. #130
    SILVER ELITE

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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by LEX LOST View Post
    Sure, i've included aim release in my latest script (even if I've modified a little bit).
    Take a look at the links in post #112
    Antirecoil works much better with it
    Thanks Lex. I just gave it a look..

    I'm a KB/M user on Xbox One. This is my current anti-recoil script



    Looking at your script link...to add the aim release, is the this code here all I need to add?



    Is the rest of my script good to go? or would you recommend I change anything else? is your linked script more effective than this one here?

  11. #131
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    Re: Generic Anti-Recoil Script

    yes it is, but you forgot the entire main section of your script

  12. #132
    SILVER I

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    Re: Generic Anti-Recoil Script

    THX for this very nice script i love it !! But is it possible to add an Spotting when ADS ? Sry im new and have relatively little xp

    And sry 4 my english >:

  13. #133
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by itzmrtn View Post
    THX for this very nice script i love it !! But is it possible to add an Spotting when ADS ? Sry im new and have relatively little xp

    And sry 4 my english >:
    here you go:


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  15. #134
    SILVER I

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    Re: Generic Anti-Recoil Script

    BIG THX !!!!

  16. #135
    SILVER I

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    Re: Generic Anti-Recoil Script

    thx a lot

  17. #136
    SILVER ELITE

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    Re: Generic Anti-Recoil Script

    Lex, Can this work for Bo3 on ps4 controller? Thasks

  18. #137
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by mikee View Post
    Lex, Can this work for Bo3 on ps4 controller? Thasks
    sure

  19. #138
    SILVER ELITE

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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by LEX LOST View Post
    sure

    May I ask what button do I press to activate it on a ps4? Is is this? / Hold LT and Press X to Enable or Disable Antirecoil (with rumble notify)

    Also is this the right code for ps4?



    1. //Posted by LEX LOST, a member of the community in the CronusMAX Forums - http://www.cronusmax.com/forums
    2. //Posted : Tuesday 10th of November, 2015 22:33 UTC
    3. //-------------------------------------------------------------------------------------------
    4. // ANTIRECOIL and RAPIDFIRE, both adjustable on the fly, with ON/OFF and SAVE function
    5. // AIMING AUTOSPOT
    6. //-------------------------------------------------------------------------------------------
    7. // Version: 4.00
    8. // Platform: Multiplatform
    9. // Controller: Multiplatform
    10. // Game: All FPS games
    11. // Author: LEX LOST
    12. //-------------------------------------------------------------------------------------------
    13. // XBOX INSTRUCTIONS:
    14. // RAPIDFIRE (ON by default - Start value: 13)
    15. // Hold LT and Press A to Enable or Disable Rapidfire (with rumble notify)
    16. // Hold A and tap UP to increase Rate of Fire (+1 each tap on UP, while holding A)
    17. // Hold A and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding A)
    18. // Save Rate of Fire: Hold LT and press MENU (or START, for XBOX360 users)
    19. // ANTIRECOIL (ON by default - Start value: 30)
    20. // Hold LT and Press X to Enable or Disable Antirecoil (with rumble notify)
    21. // Hold LT and tap UP to increase Antirecoil (+1 each tap on UP, while holding LT)
    22. // Hold LT and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding LT)
    23. // Save Antirecoil: Hold LT and press Y
    24. //-------------------------------------------------------------------------------------------
    25. // PLAYSTATION INSTRUCTIONS:
    26. // RAPIDFIRE (ON by default - Start value: 13)
    27. // Hold L2 and Press CROSS to Enable or Disable Rapidfire (with rumble notify)
    28. // Hold CROSS and tap UP to increase Rate of Fire (+1 each tap on UP, while holding CROSS)
    29. // Hold CROSS and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding CROSS)
    30. // Save Rate of Fire: Hold L2 and press OPTIONS (or START, for PS3 users)
    31. // ANTIRECOIL (ON by default - Start value: 30)
    32. // Hold L2 and Press SQUARE to Enable or Disable Antirecoil (with rumble notify)
    33. // Hold L2 and tap UP to increase Antirecoil (+1 each tap on UP, while holding L2)
    34. // Hold L2 and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding L2)
    35. // Save Antirecoil: Hold L2 and press TRIANGLE
    36. //-------------------------------------------------------------------------------------------
    37. //DECLARARATIONS - define
    38. define RECOIL_UP = 13;
    39. define RECOIL_DOWN = 14;
    40. define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil only when scoping
    41. define SPOT_BUTTON = 3;
    42. //-------------------------------------------------------------------------------------------
    43. //VARIABLES - int
    44. int fire_button;
    45. int scope_button;
    46. int hold_time;
    47. int rest_time;
    48. int recoil_onoff = TRUE; // if TRUE ANTIRECOIL is ON by default - if FALSE, OFF by default
    49. int rapid_onoff = TRUE; // if TRUE RAPIDFIRE is ON by default - if FALSE, OFF by default
    50. int RATE_OF_FIRE = 13; // Range: 1 to 25 RPS (Round/s)
    51. int ANTI_RECOIL;
    52. int anti_recoil;
    53. int autospot = FALSE;
    54. //-------------------------------------------------------------------------------------------
    55. //INITIALIZATION - init
    56. init{
    57. if(get_console() == PIO_PS3) {
    58. fire_button = 3;
    59. scope_button = 6;
    60. }
    61. else {
    62. fire_button = 4;
    63. scope_button = 7;
    64. }
    65. RATE_OF_FIRE=get_pvar(SPVAR_1,0,250,13);
    66. ANTI_RECOIL=get_pvar(SPVAR_2,0,100,30);
    67. }
    68. //-------------------------------------------------------------------------------------------
    69. //MAIN BLOCK ROUTINES
    70. main {
    71. if(get_val(7)) {combo_run(AutoSpot);
    72. }
    73. if(get_val(7) && event_press(20)) {
    74. combo_run(vibrate); recoil_onoff=!recoil_onoff;
    75. }
    76. if(get_val(7)) {if(event_press(19)) {
    77. combo_run(vibrate); rapid_onoff=!rapid_onoff;}
    78. }
    79. if(rapid_onoff) {if(get_val(4)) {
    80. combo_run(RAPID_FIRE);
    81. }
    82. }
    83. hold_time = 500 / RATE_OF_FIRE;
    84. rest_time = hold_time - 20;
    85. if(rest_time < 0) rest_time = 0;
    86. if(get_val(19)){
    87. if(event_press(13)) {
    88. RATE_OF_FIRE = RATE_OF_FIRE +1;
    89. }
    90. if(event_press(14)){
    91. RATE_OF_FIRE = RATE_OF_FIRE -1;
    92. }
    93. set_val(13,0);set_val(14,0);
    94. }
    95. if(get_val(scope_button) && event_press(2)) {
    96. set_pvar(SPVAR_1,RATE_OF_FIRE);
    97. set_val(2,0);
    98. }
    99. if(get_val(7)){
    100. if(event_press(RECOIL_UP)) {
    101. ANTI_RECOIL = ANTI_RECOIL +1;
    102. }
    103. if(event_press(RECOIL_DOWN)) {
    104. ANTI_RECOIL = ANTI_RECOIL -1;
    105. }
    106. set_val(RECOIL_UP,0);
    107. set_val(RECOIL_DOWN,0);
    108. if(event_press(17)){
    109. set_pvar(SPVAR_2, ANTI_RECOIL);
    110. }
    111. }
    112. if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
    113. combo_run(AntiRecoil);
    114. if (get_val(10) <-80) combo_stop (AntiRecoil);
    115. }
    116. }
    117. //-------------------------------------------------------------------------------------------
    118. //COMBO BLOCKS
    119. combo AutoSpot {
    120. set_val(SPOT_BUTTON, 100);
    121. wait(40);
    122. set_val(SPOT_BUTTON, 0);
    123. wait(900);
    124. }
    125. combo vibrate {
    126. set_rumble(RUMBLE_A, 100);
    127. wait(250);
    128. reset_rumble();
    129. }
    130. combo RAPID_FIRE {
    131. set_val(fire_button, 100);
    132. wait(hold_time);
    133. set_val(fire_button, 0);
    134. wait(rest_time);
    135. set_val(fire_button, 0);
    136. }
    137. combo AntiRecoil {
    138. if(get_val(fire_button)&&(recoil_onoff)) {
    139. anti_recoil = get_val(10) + ANTI_RECOIL;
    140. if(anti_recoil > 100) anti_recoil = 100;
    141. set_val(10, anti_recoil);
    142. }
    143. }//End

  20. #139
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    Re: Generic Anti-Recoil Script

    into that script I provided 2 separate instructions: one for Xbox and another for Playstation user:



    1. // PLAYSTATION INSTRUCTIONS:
    2. // RAPIDFIRE (ON by default - Start value: 13)
    3. // Hold L2 and Press CROSS to Enable or Disable Rapidfire (with rumble notify)
    4. // Hold CROSS and tap UP to increase Rate of Fire (+1 each tap on UP, while holding CROSS)
    5. // Hold CROSS and tap DOWN to decrease Rate of Fire (-1 each tap on DOWN, while holding CROSS)
    6. // Save Rate of Fire: Hold L2 and press OPTIONS (or START, for PS3 users)
    7. // ANTIRECOIL (ON by default - Start value: 30)
    8. // Hold L2 and Press SQUARE to Enable or Disable Antirecoil (with rumble notify)
    9. // Hold L2 and tap UP to increase Antirecoil (+1 each tap on UP, while holding L2)
    10. // Hold L2 and tap DOWN to decrease Antirecoil (-1 each tap on DOWN, while holding L2)
    11. // Save Antirecoil: Hold L2 and press TRIANGLE

  21. #140
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by Jamesdave
    Hi, I was just wondering if it is possible to change the command to turn rapidfire on/off on your antirecoil and rapidfire script, and if so, how would I do that? I'd ideally like to change rapidfire on/off to L2+y or b, instead of L2+A. Thanks in advance.
    here you go.
    now the switch is LT+B.
    And If you want LT+Y just write 17 instead of 18 on line # 99.


  22. #141
    SILVER II

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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by LEX LOST View Post
    Amazing. Thank you

  23. #142
    SILVER ELITE MASTER

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    Re: Generic Anti-Recoil Script

    Lex I really appreciate the recoil script and in game adjustment for the xbox one. Is there any way you could combine it with a jitter that can be turned on and off and is cancelled when ADS?

  24. #143
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by CMPlus_User
    Lex,

    I recently downloaded and used your "ANTIRECOIL complete (Vertical + Horizontal) and RAPIDFIRE, both adjustable on the fly, with ON/OFF and SAVE function" version 4.5 GPC script. It works really awesome on battlefield 4 and planetside 2 for ps4 by the way. One thing though is when I flipped my R1/L1 buttons with R2/L2 in game and in the ps4 settings the mod wouldn't work anymore. I am really used to using R1 and L1 for aiming/shooting. Is there anyway to change this?

    Also, I would love to see the horizontal recoil adjustment available in some of the popular FPS gamepacks, that would be awesome.

    Thanks
    gamepacks have limited room, so sometimes we must do some "cuts" in order to put inside the most usefull mods.
    here is your flipped script:


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  26. #144
    SILVER II

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    Re: Generic Anti-Recoil Script

    Lex,

    Thanks for your help. I recently added in auto sprint from an older script of yours on this thread, works great.

  27. #145
    GOLD NOVA II

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    Re: Generic Anti-Recoil Script

    This doesnt seem to work 100% for me.
    The rapid fire turns on and off but not adjustable
    the recoil, cant tell if it turns on or off and not adustable
    The weapon fires slower with rapid fire on but then cannot adjust
    When I turn rapid fire off I loose anti-recoil

    I have tested every which way and with Auto,burst and Semi. as well withe ,more powerful weapons that have more kick and ones that do not

    Any idea?

  28. #146
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by Irish_Guy View Post
    This doesnt seem to work 100% for me.
    The rapid fire turns on and off but not adjustable
    the recoil, cant tell if it turns on or off and not adustable
    The weapon fires slower with rapid fire on but then cannot adjust
    When I turn rapid fire off I loose anti-recoil

    I have tested every which way and with Auto,burst and Semi. as well withe ,more powerful weapons that have more kick and ones that do not

    Any idea?
    I've just test that script on device monitor and all features work as they should

  29. #147
    GOLD NOVA II

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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by LEX LOST View Post
    I've just test that script on device monitor and all features work as they should
    Ya go figure it doesnt work for me, can you cook me up another really small one? 2 mods

  30. #148
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by Irish_Guy View Post
    Ya go figure it doesnt work for me, can you cook me up another really small one? 2 mods
    this script already has 2 mods only

  31. #149
    GOLD NOVA II

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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by LEX LOST View Post
    this script already has 2 mods only
    Well ya, I mean a separate one. I do not know how to change them on my own. Only to add (somewhat)

  32. #150
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    Re: Generic Anti-Recoil Script

    Quote Originally Posted by Irish_Guy View Post
    Well ya, I mean a separate one. I do not know how to change them on my own. Only to add (somewhat)
    try this one:
    MultiPlatform AntiRecoil + Rapid Fire


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