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Topic: get_ptime( ) and analog stick movement

  1. #1
    GOLD NOVA III

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    get_ptime( ) and analog stick movement

    Any way to get the activation time of analog stick movement? Because they are never at a 0 state, they are always presumed to be activated. So something like this will not work. Is there a solution for this? The direction of movement doesn't matter in my case, as long as there's movement for over 1 second or longer, I want to run a combo.


  2. #2
    GOLD NOVA III

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    Re: get_ptime( ) and analog stick movement


  3. #3
    GOLD NOVA III

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    Re: get_ptime( ) and analog stick movement

    Quote Originally Posted by fathead2k View Post
    I don't know about time but how about movement over a set percentage like if over 50% run combo1?
    Nah the degree of movement doesn't matter in my case, and plus I'm using a KB so there's only 100% or nothing.

  4. #4
    GOLD NOVA IV

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    Re: get_ptime( ) and analog stick movement

    I have an idea for this, but I'll have to address it later tonight. Busy week at work.

  5. #5
    GOLD NOVA IV

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    Re: get_ptime( ) and analog stick movement

    Okay, sorry. I got caught up in a busy work week, T1tanFall beta...and a bit of alcohol so I'll do my best while I'm semi-sober.

    Let me know if something like this will suit your needs.



    *edit* If not, I'll tackle at a more sober time.

  6. #6
    GOLD NOVA III

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    Re: get_ptime( ) and analog stick movement

    Quote Originally Posted by EODCM View Post
    Okay, sorry. I got caught up in a busy work week, T1tanFall beta...and a bit of alcohol so I'll do my best while I'm semi-sober.

    Let me know if something like this will suit your needs.



    *edit* If not, I'll tackle at a more sober time.
    That doesn't work because get_ptime(XB1_LY) is always assumed to be over 1000 because get_value(XB1_LY) is never 0, so the activation timer keeps on going and is never reset.

    I found a clean solution of assigning W, A, S, and D all to CEMU_EXTRA1, so it works perfectly.


  7. The Following User Says Thank You to jim007 For This Useful Post:


  8. #7
    GOLD NOVA IV

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    Re: get_ptime( ) and analog stick movement

    Hahaha, the things you miss when you can't see straight.

  9. The Following User Says Thank You to EODCM For This Useful Post:


  10. #8
    GOLD NOVA III

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    Re: get_ptime( ) and analog stick movement

    Quote Originally Posted by EODCM View Post
    Hahaha, the things you miss when you can't see straight.
    lol no worries bro. Thanks for trying.

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