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Topic: COD ADVANCED WARFARE [S.G.I] Script Generator Interface Tool (Gamepad)

  1. #121
    GOLD NOVA III

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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    ok probably one of my last question for help i know this is gamepad version i have change the script a little bit and remapped some buttons to the mouse tru xim...check this part of the script JUMP SHOT



    basically i have it so i have one button for jump and an extra button if i press once it double jumps all i want is to double jump faster sometimes when i press it once while sprinting it dashes what i want is to double jump in the air right away or even better double jump in the air with one key press and DASH LEFT, RIGHT or BACKWARDS...is it possible?


    PS if you're wondering why i have the script to XB1_Left is because i want that as an even of pressing that button to execute the double jump it could be any button you want i just dont want auto double jump on the XB1_A button...hope i explain it well...

  2. #122
    Bulgaria's foremost expert on everything CM related!



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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by thepr0 View Post
    ok probably one of my last question for help i know this is gamepad version i have change the script a little bit and remapped some buttons to the mouse tru xim...check this part of the script JUMP SHOT



    basically i have it so i have one button for jump and an extra button if i press once it double jumps all i want is to double jump faster sometimes when i press it once while sprinting it dashes what i want is to double jump in the air right away or even better double jump in the air with one key press and DASH LEFT, RIGHT or BACKWARDS...is it possible?


    PS if you're wondering why i have the script to XB1_Left is because i want that as an even of pressing that button to execute the double jump it could be any button you want i just dont want auto double jump on the XB1_A button...hope i explain it well...
    Hi bro,
    don't worry about the questions- I will be happy if I can answer.

    Can you please post here the all script and I will try to fitful your wishes.

  3. #123
    Bulgaria's foremost expert on everything CM related!



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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Updated...

    SGI COD AW Game-pad ver.3.7

    Added : Button Layout
    - Default
    - Tactical
    - Lefty
    - NOM4D
    - NOM4D Tactical

  4. #124
    SILVER III

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    Re: CALL of DUTY ADVANCED WARFARE - game-pad ver.

    No matter how I configure the settings the mods glitch like crazy. Buttons are activated that I am not even pressing and nothing seems to work the way it is supposed to, in particular the jump shot. I am pretty sure I am doing something wrong in the process but can you please advise?

    By the way, thank you for taking the time to make this for the community!

  5. #125
    Bulgaria's foremost expert on everything CM related!



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    Re: CALL of DUTY ADVANCED WARFARE - game-pad ver.

    Quote Originally Posted by Raider View Post
    No matter how I configure the settings the mods glitch like crazy. Buttons are activated that I am not even pressing and nothing seems to work the way it is supposed to, in particular the jump shot. I am pretty sure I am doing something wrong in the process but can you please advise?

    By the way, thank you for taking the time to make this for the community!
    Thank you!
    Which mods you are trying to activate- how you set the script?
    Post here the script and please be more specific!

  6. #126
    GOLD NOVA III

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    Re: CALL of DUTY ADVANCED WARFARE - game-pad ver.

    What is it doing? Jump shot is activated when you hip fire...also if you have dash on, dash shot on, or anytjing with dash i recomend you delete it sometimes it glitches a little when you strafe it moves more than it has to..that should help out...just keep the script simple dont add too much or else youll have complications

  7. #127
    SILVER III

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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition


    So I go through the program you designed and set the mods I want activated, then copy the code, and transfer it to Cronus Pro. Once I get in game the jump mod works right away, then all of a sudden my character begins to jump uncontrollably and fires at random. The mods I am trying to use are jump shot, rapid fire (Bal), and auto hold breath. I hope this better describes the issue. Thanks in advance!

  8. #128
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    Re: CALL of DUTY ADVANCED WARFARE - game-pad ver.

    Updated...

    SGI COD AW Game-pad ver.3.8


    ​Button Layout is now in Button Configuration

  9. #129
    GOLD NOVA III

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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    ok heres the script i only have one thing enable which is double jump that doesnt work...and True on Jump Shot but i swap the buttons and action now if i can automatically dash when the double jump is perform or one flick of the analog it will dash it would be perfect...as of now its set to double jump real slow sometimes it dashes with out double jump...and after 30 minutes it stops working i have to reload slot. i tried the dashing code you have in your script but its a little bit glitch sometimes when you ads it moves by itself or if you're straffing the stop all the sudden it strafes coming off the ads its weird movement..but any how here's the code



  10. #130
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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by thepr0 View Post
    ok heres the script i only have one thing enable which is double jump that doesnt work...and True on Jump Shot but i swap the buttons and action now if i can automatically dash when the double jump is perform or one flick of the analog it will dash it would be perfect...as of now its set to double jump real slow sometimes it dashes with out double jump...and after 30 minutes it stops working i have to reload slot. i tried the dashing code you have in your script but its a little bit glitch sometimes when you ads it moves by itself or if you're straffing the stop all the sudden it strafes coming off the ads its weird movement..but any how here's the code


    I changed little bit the code for double jump + dash.
    And I will release now the new version where dashes are performed only without ADS. If ADS in use dashes turned OFF.

    Code:
    // COD ADVANCED WARFARE Game-pad ver. 2.6 Date :11/29/14 Time: 5:49:43 AM
    //--------------------------------------------------------------
    // BUTTONS definitions
    
    
    define fire_button=4;
    define scope_button=7;
    define SPRINT_BTN = 8; // LS/L3
    
    
    define PRONE=18;     // B/ CIRCLE
    define btn_JUMP=19;  // JUMP button A/CROSS
    define SwitchW=17;   // Switch Weapons Y/TRIANGLe
    define Reload=20;    // X/ SQUARE
    define MELLE=5;       // RS/R3
    define Up=13; 
    define Right=16;
    define Down=14;
    define Left=15;
    define RA_X=9;
    define RA_Y=10;
    define Left_Stick_Y= 12;
    define Left_Stick_X=11;
    define btn_Swith1= 1;
    define btn_Swith2= 1; 
    define btn_Swith3= 2;
    define btn_Swith4= 1;  
    define btn_Swith5= 19;
    define btn_Swith6= 20; 
    //--------------------------------------------------------------
    define dropDelay=400;
    define RATE_OF_FIRE=18.5;//Range: 1 to 25 RPS (Round/s)
    define timelimit=300;
    define ROFire =18.5;
    define ONLY_WITH_SCOPE = FALSE;// Use Anti-recoil only when scoping
    //VARIABLES - int
    //--------------------------------------------------------------
    int hold_timeA;
    int rest_timeA;
    int hold_time;
    int rest_time;
    int time_to_DblClick_Sprint;
    int DblClick_R;
    int DblClick_L;
    int DblClick_F;
    int DblClick_B;
    int DblClick_A;
    int RA;
    int LA_L;
    int LA_R;
    int LA_F;
    int LA_B;
    int sprint;
    int dash;
    int LX;
    int LY;
    int dash_X;
    int dash_OnOff=FALSE;// Dash On/Off
    int rapid_onoff = FALSE;// On/Off Rapid Fire
    int akimbo_onoff = FALSE;
    int dropshot_OnOff=FALSE;// On / Off Drop Shot
    int Scope_W_Drop=FALSE;// Scope with Drop Shot
    int DoubleJump=FALSE;
    int JumpShot_OnOff=TRUE;
    
    
    
    
    
    
    //INITIALIZATION - init
    //--------------------------------------------------------------
    init {//#############################################
         
         //pvSens = get_pvar(SPVAR_1,0, 100, 20);
         //Sens=pvSens;
        // pvInGameSens = get_pvar(SPVAR_2,0, 100, 0);
        // SENS=pvInGameSens;
         // AKIMBO RAPID FIRE
       
         
       
    }//##################################################
    //MAIN BLOCK RUTINES
    //--------------------------------------------------------------
    main {  // Start of MAIN BLOCK
         // Go PRONE
         //if(event_press(btn_Swith5))combo_run(GoProne);
        
    
    
    
    
    ///////////////////////////////////////////////////////////////////
    //  JUMP SHOT   ///////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
        if(get_val(btn_Swith6)&& event_press(btn_JUMP))JumpShot_OnOff=!JumpShot_OnOff;
        
                          {//-----------------------------------------
                           if(get_val(XB1_LEFT))combo_run(Jump);
                          }//-----------------------------------------
    
    
    ///////////////////////////////////////////////////////////////////
    //  ANTIRECOIL    /////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
    //
                }
    //#ANTIRECOILCODEend          
    // End of MAIN BLOCK
    //COMBO BLOCKS
    //--------------------------------------------------------------
    
    
    combo Jump {
       set_val(btn_JUMP,100);
       wait(100);
       wait(270);
       set_val(btn_JUMP,100);
       wait(100);
       wait(700);
       set_val(SPRINT_BTN,100);
       wait(100);
    }
    combo DblJump {
     wait(90);
     set_val(SPRINT_BTN,100);
     wait(100);
    
    
    }

  11. #131
    Bulgaria's foremost expert on everything CM related!



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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by Raider View Post

    So I go through the program you designed and set the mods I want activated, then copy the code, and transfer it to Cronus Pro. Once I get in game the jump mod works right away, then all of a sudden my character begins to jump uncontrollably and fires at random. The mods I am trying to use are jump shot, rapid fire (Bal), and auto hold breath. I hope this better describes the issue. Thanks in advance!
    Okay I will check this - but please write little more:
    -which version of program do you use?
    - Jump Shot has 2 mods:
    - Scope Disable
    -Press Sensitive
    Auto hold Breath is only for sniper rifles.

    Try to post script by using this :

    [code]

    // Put HERE your code

    [code]

  12. The Following User Says Thank You to Excalibur For This Useful Post:


  13. #132
    SILVER III

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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Using 3.8 now and the jump mod is not working. I use the jump mod on Scope Disable. Here is the script I entered to Cronus Pro.

    Code:
    // COD ADVANCED WARFARE Game-pad ver. 3.8 Date :12/06/14 Time: 12:08:36 PM//--------------------------------------------------------------
    // BUTTONS definitions
    
    
    define fire_button=XB1_RT;
    define scope_button=XB1_LT;
    define SPRINT_BTN=XB1_LS;
    
    
    define PRONE_BTN=XB1_RS;
    define JUMP_BTN=XB1_A;
    define SWITCH_WEAPON=XB1_Y;
    define RELOAD_BTN=XB1_X;
    define MELLE=5;       // RS/R3
    define Up=XB1_UP;
    define Right=XB1_RIGHT;
    define Down=XB1_DOWN;
    define Left=XB1_LEFT;
    define RS_X_MOV=XB1_RX;
    define RS_Y_MOV=XB1_RY;
    define LS_X_MOV=XB1_LX;
    define LS_Y_MOV=XB1_LY;
    define btn_Swith1=XB1_VIEW;
    define btn_Swith2=XB1_VIEW;
    define btn_Swith3=XB1_MENU;
    define btn_Swith4=XB1_VIEW;
    define btn_Swith5=XB1_A;
    define btn_Swith6=XB1_LT;
    //--------------------------------------------------------------
    define dropDelay=600;
    define RATE_OF_FIRE=20;//Range: 1 to 25 RPS (Round/s)
    define timelimit=300;
    define ROFire =18.5;
    define ONLY_WITH_SCOPE = FALSE;// Use Anti-recoil only when scoping
    //VARIABLES - int
    //--------------------------------------------------------------
    int Sens=20;
    int pvSens;
    int SENS=0;
    int pvInGameSens;
    int hold_timeA;
    int rest_timeA;
    int hold_time;
    int rest_time;
    int time_to_DblClick_Sprint;
    int DblClick_R;
    int DblClick_L;
    int DblClick_F;
    int DblClick_B;
    int DblClick_A;
    int RA;
    int LA_L;
    int LA_R;
    int LA_F;
    int LA_B;
    int sprint;
    int dash;
    int LX;
    int LY;
    int dash_X;
    int dash_OnOff=FALSE;// Dash On/Off
    int rapid_onoff = FALSE;// On/Off Rapid Fire
    int akimbo_onoff = FALSE;
    int dropshot_OnOff=FALSE;// On / Off Drop Shot
    int Scope_W_Drop=FALSE;// Scope with Drop Shot
    int DoubleJump=TRUE;
    int JumpShot_OnOff=TRUE;
    int VerticalCorrect=FALSE;
    int b_hold_ADS=FALSE;
    int TogleADS=FALSE; // On /Off Togle ADS
    int b_ADS_Delay=FALSE;// On/Off ADS Delay
    int hold_breath_On_Off=FALSE;
    int AntiRec_OnOff=FALSE;
    int ADS_Add_time=1000;
    int DelayScope=20;
    int VertValue=60;
    int ADS_Delay=150;// ADS delay value
    int timer;
    int fastreload;
    int fastReload_OnOff=FALSE;
    int FR1=1400;
    int FR2=1500;
    int FR3=1500;
    int ProneTime=800;
    int ANTI_RECOIL = 0;       
    int ANTI_RECOIL_LEFT = 0;  
    int ANTI_RECOIL_RIGHT = 0; 
    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;
    
    
    //INITIALIZATION - init
    //--------------------------------------------------------------
    init {//#############################################
         
         //pvSens = get_pvar(SPVAR_1,0, 100, 20);
         //Sens=pvSens;
        // pvInGameSens = get_pvar(SPVAR_2,0, 100, 0);
        // SENS=pvInGameSens;
         // AKIMBO RAPID FIRE
         hold_timeA = 500 / ROFire;
         rest_timeA = hold_timeA - 20;
         if(rest_timeA < 0) rest_timeA = 0;
         
         // RAPID FIRE
         hold_time = 500 / RATE_OF_FIRE;
         rest_time = hold_time - 20;
         if(rest_time < 0) rest_time=0;
         
         // Antirecoil
        ANTI_RECOIL         = get_pvar(PVAR_10,0,100,0);
        ANTI_RECOIL_LEFT    = get_pvar(PVAR_11,0,100,0);
        ANTI_RECOIL_RIGHT   = get_pvar(PVAR_12,0,100,0);
         // FAST RELOAD
    fastreload=FR1;//#defaultFR
    }//##################################################
    //MAIN BLOCK RUTINES
    //--------------------------------------------------------------
    main {  // Start of MAIN BLOCK
         // Go PRONE_BTN
         //if(event_press(btn_Swith5))combo_run(GoProne);
         
         //#SwapButtons
         
         
         // FIND the DIRECTION of LA
         if(get_val(LS_X_MOV)<-20 || get_val(LS_X_MOV)>20)LX=get_val(LS_X_MOV);
    /*     
         // Look at Device monitor
         set_val(TRACE_1,Sens);
         set_val(TRACE_2,b_hold_ADS);
         set_val(TRACE_3,dash_OnOff);
         set_val(TRACE_4,dropshot_OnOff);
         set_val(TRACE_5,rapid_onoff);
         set_val(TRACE_6,fastReload_OnOff);
    */
    ///////////////////////////////////////////////////////////////////////////
    ///////////       1.  FAST RELOAD                  ////////////////////////
    ///////////////////////////////////////////////////////////////////////////
    
    
    
    
         if(get_val(btn_Swith3)&& get_val(Up))set_val(Up,0);
    
    
         if(get_val(btn_Swith3)&& get_val(Right))set_val(Right,0);
    
    
         
        
         // Switch FAST RELOAD ON/OFF   btn_Swith3 + X/SQUARE
         if(get_val(btn_Swith3)&& event_press(RELOAD_BTN))fastReload_OnOff=!fastReload_OnOff;
         if(get_val(btn_Swith3)&& get_val(RELOAD_BTN))set_val(RELOAD_BTN,0);
    
    
    
    
           if(get_val(RELOAD_BTN) && fastReload_OnOff){fastReload_OnOff=FALSE;combo_run(SprintFastReload);}
        // if(event_press(RELOAD_BTN) && fastReload_OnOff)combo_run(FastReload);
    ///////////////////////////////////////////////////////////////////////////
    ///////////       2.  ADS SENSETIVITY              ////////////////////////
    ///////////////////////////////////////////////////////////////////////////
         // INCREASE btn_Swith1+D-pad UP
         if(get_val(btn_Swith1) && event_press(13))Sens=Sens+5;
         if(get_val(btn_Swith1) && get_val(13))set_val(13,0);
         
         // DECREASE btn_Swith1+D-pad DOWN
         if(get_val(btn_Swith1) && event_press(14))Sens=Sens-5;
         if(get_val(btn_Swith1) && get_val(14))set_val(14,0);
    //--------------------------------------------------------------------------     
    
    
         // ADS Toggle 
         if(event_press(scope_button)&& TogleADS)b_hold_ADS=!b_hold_ADS;
    
    
         if(b_hold_ADS)
           {//---------------------------
            if(get_val(SWITCH_WEAPON) || get_val(RELOAD_BTN)||get_val(JUMP_BTN))b_hold_ADS=FALSE;
           }//---------------------------
    
    
         if(b_hold_ADS)set_val(scope_button,100);
    
    
    ///////////////////////////////////////////////////////////////////////////
    ///////////        AUTO HOLD BREATH                ////////////////////////
    ///////////////////////////////////////////////////////////////////////////
         // AUTO HOLD BREATH
         if(get_val(scope_button)&& hold_breath_On_Off)combo_run(AutoBreath); 
    
    
    ///////////////////////////////////////////////////////////////////////////
    ///////////        ADS SENSITIVITY                 ////////////////////////
    ///////////////////////////////////////////////////////////////////////////
    
    
         // SENSITIVITY
         if(get_val(scope_button)|| b_hold_ADS)
         {//------------------------------------
         if(timer>0 && b_ADS_Delay)timer=timer-get_rtime();
         else {//-----------------------------------
                sensitivity(RS_X_MOV, NOT_USE, 100 + Sens);
                sensitivity(RS_Y_MOV, NOT_USE, 100 + Sens);
              }
         }//------------------------------------
    
    
         if(event_release(scope_button))timer=ADS_Delay;
         
         // Save SENSITIVITY to EEPROM Memory
         // EXTRA INPUT 1 + XB1_VIEW /  PS4_SHARE
         //if(get_val(btn_Swith1) && event_press(1)){set_pvar(SPVAR_1,Sens);set_pvar(SPVAR_2,SENS);}
         //if(get_val(btn_Swith1) && event_press(1)){set_val(1,0);}
    
    
         // AUTO  BREATH
         // if(get_val(scope_button)) {combo_run(AutoBreath);}
         //----------------------------------------------------------
         
    //////////////////////////////////////////////////////////////////    
    ///////       EASY SPRINT          ///////////////////////////////
    //////////////////////////////////////////////////////////////////     
         // Just tap sprint Btn will hold sprint button for 300 ms.
         if(event_press(SPRINT_BTN) && get_val(LS_Y_MOV)<0 )combo_run(EASY_SPRINT);
    
    
    //////////////////////////////////////////////////////////////////    
    ///////    SENSITIVITY  in GAME    ///////////////////////////////
    //////////////////////////////////////////////////////////////////
       
         // In GAME INCREASE = btn_Swith1 + D-pad RIGHT
         //if(get_val(btn_Swith1) && event_press(16))SENS=SENS+5;
         //if(get_val(btn_Swith1) && get_val(16))set_val(16,0);
         // In GAME DECREASE = btn_Swith1 + D-pad LEFT
        // if(get_val(btn_Swith1) && event_press(15))SENS=SENS-5;
       //  if(get_val(btn_Swith1) && get_val(15))set_val(15,0);
    
    
     // SENSETIVITY in game    
        // sensitivity(LS_X_MOV, NOT_USE, 100 + SENS);
        // sensitivity(LS_Y_MOV, NOT_USE, 100 + SENS);
    //-----------------------------------------------------------------     
    ///////////////////////////////////////////////////////////////////
    //////  AKIMBO SWITCH   ///////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
       
    //      //# SWITCH AKIMBO  = btn_Swith4 + btn_Swith5
    //      if(get_val(btn_Swith4)&& event_press(btn_Swith5)){akimbo_onoff=!akimbo_onoff;}
    //      
    //      // AKIMBO run
    //     if(akimbo_onoff)
    //                     {//------------------------------------------------------
    //                       if(get_val(fire_button) )combo_run(AKIMBO);
    //                       else if(combo_running(AKIMBO)) combo_stop(AKIMBO);
    //                     }//------------------------------------------------------
    //# AKIMBO
    ///////////////////////////////////////////////////////////////////
    //////////   Double Jump wit Dash /////////////////////////////////
    ///////////////////////////////////////////////////////////////////
       
         // DOUBLE JUMP + DASH
         
         if( DoubleJump && get_val(JUMP_BTN)) 
         {//------------------------------------------------------------- 
          combo_run(DblJump);
         }//-------------------------------------------------------------
         
         if(event_release(JUMP_BTN))DoubleJump=FALSE;
          // time to  Double click 
         if (DblClick_A>0) DblClick_A=DblClick_A - get_rtime();
         // Double Jump with Dash
         if (event_press(JUMP_BTN) && DblClick_A<=0 ) {DblClick_A =timelimit;}
         else if (event_press(JUMP_BTN)&& DblClick_A>0 ){DoubleJump=TRUE;}
         
    //------------------------------------------------------------------------------------------
         // SPRINT with DOUBLE CLICK FORWARD
         if (time_to_DblClick_Sprint>0) time_to_DblClick_Sprint=time_to_DblClick_Sprint - get_rtime();
         
         
         // SPRINT^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
         if (get_val(LS_Y_MOV)==-100 && time_to_DblClick_Sprint<=0 && get_ptime(LS_Y_MOV)<100) {time_to_DblClick_Sprint =timelimit;RA=1;}
         else if (get_val(LS_Y_MOV)>-20 && time_to_DblClick_Sprint>0 && RA==1){RA=2;}
         else if (get_val(LS_Y_MOV)==-100 && time_to_DblClick_Sprint>0 && RA==2){RA=0;sprint=1;}
    
    
         
         // sprint
         if(sprint && get_val(LS_Y_MOV)==-100 ){combo_run(AutoSprint);}
         
         // stop sprinting
         if(get_val(LS_Y_MOV)>0 || get_val(LS_Y_MOV)>-5 )
         {//--------------------------------------------------
         sprint=FALSE;
         if(combo_running(AutoSprint))combo_stop(AutoSprint);
         }//--------------------------------------------------
         
         // DASHES ---------------------------------------------------------------------
         // btn_Switch1 +Y  = On/ Off Dashes
         if(get_val(btn_Swith1) && event_press(SWITCH_WEAPON))dash_OnOff=!dash_OnOff;
         if(get_val(btn_Swith1) && get_val(SWITCH_WEAPON))set_val(SWITCH_WEAPON,0);
         // DASH SHOT --------------------------------------------------------------------
         if(get_val(fire_button) && dash_OnOff && !get_val(scope_button)){block(LS_Y_MOV,400);combo_run(DashShot);}
    ////////////////////////////////////////////////////////////////////////////////////
    ////////   ON/OFF DASH  SHOT   /////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////
         
         // ON/OFF DASH  SHOT
         //if(event_press(17)&& !dropshot_OnOff)dash_OnOff=!dash_OnOff;
         if(get_val(btn_Swith6) && event_press(SWITCH_WEAPON)){dash_OnOff=!dash_OnOff;}
          
    //#DASHSTART
    //     // Dash - LEFT
    //     if (DblClick_L>0) DblClick_L=DblClick_L - get_rtime();
    //     // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    //     if ((get_val(LS_X_MOV)<-80  )&& DblClick_L<=0 ) {DblClick_L =timelimit;LA_L=1;}
    //     else if ((get_val(LS_X_MOV)>-20 )&& DblClick_L>0 && LA_L==1){LA_L=2;}
    //     else if ((get_val(LS_X_MOV)<-80  )&& DblClick_L>0 && LA_L==2){LA_L=0;combo_run(AutoDash_L);}
    //
    //     // Dash - RIGHT
    //     if (DblClick_R>0) DblClick_R=DblClick_R - get_rtime();
    //     // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    //     if ((get_val(LS_X_MOV)>80  )&& DblClick_R<=0 ) {DblClick_R =timelimit;LA_R=1;}
    //     else if ((get_val(LS_X_MOV)<20 )&& DblClick_R>0 && LA_R==1){LA_R=2;}
    //     else if ((get_val(LS_X_MOV)>80  )&& DblClick_R>0 && LA_R==2){LA_R=0;combo_run(AutoDash_R);}
    //     
    //     // Dash - Back
    //     if (DblClick_B>0) DblClick_B=DblClick_B - get_rtime();
    //     // ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    //     if ((get_val(LS_Y_MOV)>80  )&& DblClick_B<=0 ) {DblClick_B =timelimit;LA_B=1;}
    //     else if ((get_val(LS_Y_MOV)<20 )&& DblClick_B>0 && LA_B==1){LA_B=2;}
    //     else if ((get_val(LS_Y_MOV)>80  )&& DblClick_B>0 && LA_B==2){LA_B=0;combo_run(AutoDash_B);}
    //#DASHEND 
    ////////////////////////////////////////////////////////////////////////////////////
    ////////   DROP SHOT On / Off  /////////////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////////////////////////
         // DROP SHOT On / Off = btn_Swith1 + B/CIRCLE
         if(get_val(btn_Swith6) && event_press(PRONE_BTN))
           {//-----------------------------------
            dropshot_OnOff=!dropshot_OnOff;
            if(dropshot_OnOff){dash_OnOff=FALSE;JumpShot_OnOff=FALSE;}
           }//-----------------------------------
         // ------------------------------------------------------
         if(get_val(btn_Swith1) && get_val(PRONE_BTN))set_val(PRONE_BTN,0);
         // DROP SHOT 
         //press fire btn without ADS for Drop Shot
         if (get_val(fire_button) && dropshot_OnOff && !get_val(scope_button)){combo_run(DROPSHOT);}
    //#GoProne
    ///////////////////////////////////////////////////////////////////
    //  RAPID FIRE On-Off  ////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
         // ON / OFF RAPID FIRE  (btn_Swith2 )
         if(get_val(btn_Swith2) && event_press(btn_Swith3 )) {rapid_onoff =!rapid_onoff;}
         // RAPIDFIRE
         if(get_val(fire_button) && rapid_onoff) {combo_run(RAPID_FIRE);}
         else if(combo_running(RAPID_FIRE)) {combo_stop(RAPID_FIRE);}
    
    
    ///////////////////////////////////////////////////////////////////
    //  JUMP SHOT   ///////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
        if(get_val(btn_Swith6)&& event_press(JUMP_BTN))JumpShot_OnOff=!JumpShot_OnOff;
        
        if (JumpShot_OnOff && !get_val(scope_button))
                          {//-----------------------------------------
                           if(get_val(fire_button))combo_run(Jump);
                          }//-----------------------------------------
    
    
    ///////////////////////////////////////////////////////////////////
    //  ANTIRECOIL    /////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
    //#ANTIRECOILCODEstart
    //increase Antirecoil
         if(get_val(scope_button) && event_press(Up)) {
         ANTI_RECOIL = ANTI_RECOIL + 1;}
         if(get_val(scope_button) && event_press(Up))set_val(Up,0);
    // decrease Antirecoil
         if(get_val(scope_button) && event_press(Down)) {
         ANTI_RECOIL = ANTI_RECOIL - 1;}
         if(get_val(scope_button) && event_press(Down))set_val(Down,0);
    // compensate to the left
         if(get_val(scope_button) && event_press(Left)) {
         ANTI_RECOIL_LEFT = ANTI_RECOIL_LEFT + 1;}
         if(get_val(scope_button) && event_press(Left))set_val(Left,0);
    // compensate to the right
         if(get_val(scope_button) && event_press(Right)) {
         ANTI_RECOIL_RIGHT = ANTI_RECOIL_RIGHT + 1;}
         if(get_val(scope_button) && event_press(Right))set_val(Right,0);
    // Save Antirecoil hold LT/L2 + press Y/TRIANGLE
         if(get_val(scope_button) && event_press(SWITCH_WEAPON)){set_pvar(PVAR_10, ANTI_RECOIL);
         set_pvar(PVAR_11, ANTI_RECOIL_LEFT);
         set_pvar(PVAR_12, ANTI_RECOIL_RIGHT);} 
        //Antirecoil mode 
         // OFF Anti recoil  press RELOAD btn for more than 300 ms
         if(get_val(RELOAD_BTN) && get_ptime(RELOAD_BTN)>300)AntiRec_OnOff=FALSE;
        // ON  Anti recoil
         if(get_val(JUMP_BTN) && event_press(btn_Swith1))AntiRec_OnOff=TRUE;
        if(AntiRec_OnOff)
          {//--------------------------------------------
           if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
                combo_run(AntiRecoil);}
          }//-------------------------------------------
    //#ANTIRECOILCODEend          
    }// End of MAIN BLOCK
    //COMBO BLOCKS
    //--------------------------------------------------------------
    
    
    combo Jump {
       set_val(JUMP_BTN,100);
       wait(60);
       wait(40);
       set_val(JUMP_BTN,100);
       wait(100);
       set_val(SPRINT_BTN,100);
       wait(100);
    }
    combo DblJump {
     wait(200);
     set_val(SPRINT_BTN,100);
     wait(100);
    
    
    }
    
    
    combo DashShot {
       if(LX>0)dash_X=100;
       else dash_X=-100;
        set_val(12,0);
        set_val(SPRINT_BTN,0);
       wait(100);
       set_val(SPRINT_BTN,100);
       set_val(12,0);
       set_val(LS_X_MOV,dash_X);
       wait(300);
       set_val(LS_X_MOV,dash_X);
       set_val(fire_button,100);
       wait(60);
    
    
    }
    combo AutoDash_L {
       set_val(SPRINT_BTN,100);
       wait(100);
       set_val(LS_X_MOV,-100);
       wait(500);
    
    
    
    
    }
    combo AutoDash_R {
       set_val(SPRINT_BTN,100);
       wait(100);
       set_val(LS_X_MOV,100);
       wait(500);
    
    
    
    
    }
    combo AutoDash_B {
       set_val(SPRINT_BTN,100);
       wait(100);
       set_val(LS_Y_MOV,100);
       wait(500);
    }
    combo AutoBreath {//begin
    
    
        set_val(SPRINT_BTN, 100);
        wait(100);
    }//end
    combo EASY_SPRINT {
     set_val(SPRINT_BTN,100);
     wait(500); // hold Sprint btn. for 500 ms.
    
    
    }
    // //#AKIMBOstart
    // combo AKIMBO {
    //     set_val(fire_button, 100);
    //     set_val(scope_button, 100);
    //     wait(hold_timeA);
    //     set_val(fire_button, 0);
    //     set_val(scope_button, 0);
    //     wait(rest_timeA);
    //     set_val(fire_button, 0);
    //     set_val(scope_button, 0);
    // }
    //#AKIMBOend
    combo AutoSprint {
     set_val(SPRINT_BTN,100);
     wait(100); // hold Sprint btn.
    
    
    }
    
    
    //DROP SHOT
    combo DROPSHOT {//begin
       set_val(LS_Y_MOV,0);
       set_val(PRONE_BTN, 100);
       wait(dropDelay); //Time To Go Prone
       if(Scope_W_Drop){set_val(scope_button,100);}
       set_val(fire_button,100);
       wait(100);
       if(Scope_W_Drop){DelayScope=ADS_Add_time;set_val(scope_button,100);}
       else DelayScope=20;
       //if(VerticalCorrect){set_val(RS_Y_MOV,-100);}
       wait(DelayScope);
    }//end
    //Rapidfire
    combo RAPID_FIRE {//begin
        set_val(fire_button, 100);
        wait(hold_time);
        set_val(fire_button, 0);
        wait(rest_time);
        set_val(fire_button, 0);
    }//end
    /*
    combo FastReload {// begin
        set_val(RELOAD_BTN, 100);            //RELOAD_BTN is X Button( index 20)  or Square for PS3/PS4
        wait(40); wait(fastreload);      //fastreload time is The amount of Delay In MS before the Cancel Happens
        set_val(SWITCH_WEAPON, 100);           //This time different depending On weapons
        wait(40); wait(40);              //SWITCH_WEAPON is Y or triangle for PS3/PS4
        set_val(SWITCH_WEAPON, 100);
        wait(40);
    }// end
    */
    combo SprintFastReload {
         set_val(RELOAD_BTN, 100);
         wait(40); wait(fastreload);
         set_val(LS_Y_MOV, -100);
        wait(20);
         set_val(LS_Y_MOV, -100);
         set_val(SPRINT_BTN, 100);
         wait(20);
         set_val(LS_Y_MOV, 0);
         fastReload_OnOff=TRUE;
         wait(40);
         set_val(LS_Y_MOV, 0);
    
    
    }  
    //#comboANTIRECOILstart
    combo AntiRecoil { // This combo must be the last one
        if(get_val(fire_button)) {
        anti_recoil = get_val(10) + ANTI_RECOIL;
        if(anti_recoil > 100) anti_recoil = 100;
        set_val(10, anti_recoil);
        anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
        if(anti_recoil_left > 100) anti_recoil_left = 100;
        set_val(9, anti_recoil_left);
        anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
        if(anti_recoil_right > 100) anti_recoil_right = 100;
        set_val(9, anti_recoil_right);}
    }//end
    //#comboANTIRECOILend

  14. #133
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Updated...

    SGI COD AW Game-pad ver.3.9


    dashes can perform only if you do not ADS.
    - fixed Auto Hold Breath
    - fixed auto double jump+dash.

  15. #134
    GOLD NOVA III

    User Info Menu

    Re: CALL of DUTY ADVANCED WARFARE - game-pad ver.

    The auto jump dash fix you made is that dash straight up in the air or a particular direction? i love the script just wish i can speed up the double jump...but its perfect for dash..and you also fix the flick dashes right?

  16. #135
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: CALL of DUTY ADVANCED WARFARE - game-pad ver.

    Quote Originally Posted by thepr0 View Post
    The auto jump dash fix you made is that dash straight up in the air or a particular direction? i love the script just wish i can speed up the double jump...but its perfect for dash..and you also fix the flick dashes right?
    Yes for double jump and dash forward .
    Yes and I fix the dashes .
    You can speed double jump but it will jump in short distance.

  17. #136
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Updated ...


    SGI COD AW Game-pad ver.4.0

    NEW AUTO SPRINT press sensitive

    NEW AUTO DASH with On/Off

  18. The Following 2 Users Say Thank You to Excalibur For This Useful Post:


  19. #137
    SILVER III

    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    How can the sensitivity on the RT (firing) be reduced?

  20. #138
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by Raider View Post
    How can the sensitivity on the RT (firing) be reduced?

    Depends of what you want to achieve - give us more information and/or description.

  21. #139
    GOLD NOVA III

    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    few bugs in the new app update...
    Dash on and off feature triggers the player to move backwards on its on and glitches the movement...maybe a different key or combination to toggle it will fix it as i couldnt even dash at all when off..
    app: where the button lay out is glitch on top cant see the options on top...
    app: the on and off button for fast reload is gone and any other option for that...

    request for other users...when you select remove code to have it highlight as notes or really remove it.. i have no problem with it included i always delete what i dont need but to make it easier for dumb people like i was when i first started...anyways just heads up giving you the feedback on the latest im happy with what you've done with this app and script my double jump dash its very nice thank you again

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  23. #140
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by thepr0 View Post
    few bugs in the new app update...
    Dash on and off feature triggers the player to move backwards on its on and glitches the movement...maybe a different key or combination to toggle it will fix it as i couldnt even dash at all when off..
    app: where the button lay out is glitch on top cant see the options on top...
    app: the on and off button for fast reload is gone and any other option for that...

    request for other users...when you select remove code to have it highlight as notes or really remove it.. i have no problem with it included i always delete what i dont need but to make it easier for dumb people like i was when i first started...anyways just heads up giving you the feedback on the latest im happy with what you've done with this app and script my double jump dash its very nice thank you again
    Thanks bro!
    Can you suggest me for some button to do On/Off dashes?

    app: where the button lay out is glitch on top cant see the options on top...- Can you post the screenshot of this ( maybe the problem is screen resolution ). I don't have this issue.

    app: the on and off button for fast reload is gone and any other option for that...- the Fast Reload glitch doesn't work here and I remove this options.

    when you select remove code to have it highlight as notes or really remove it.- if the user select to remove - I just make it comment ( in this way it can easily restored ) .There is no need to delete it - when it comment it doesn't harm the other code and byte size.

  24. #141
    GOLD NOVA III

    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    i think all on/off buttons should start with like SELECT + A for dash or Start + A that way its easier..but its your script i find it easier using one of those and for increasing a value maybe Select Plus directional pad up/down

    here's the pic its no big deal i dont use it at all i just saw it and thought i mention it
    http://gyazo.com/9e1e819c2901ea5f311e66ca415edca3

    also have a question for the ADS sensitivity im using it but after lets say 20 minutes of using the script it the sens goes super crazy...like it boost itself up is there a switch for that? maybe its just my crazyness or game connection at times


    what is this on the script? so i can save it permanently



    what button is btn_Swith1?

    like


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  26. #142
    SILVER III

    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    The sensitivity for the jump shot/fire button is too high. I literally just breathe on the trigger and it jumps on its own. I came across this script before and it altered the shot sensitivity, but I couldn't find anything like that in your script. All I am trying to achieve is less sensitivity when I press RT. Thanks!

    Code:
    if(get_val(XB1_RT)){                                 //gets the value of RT when pressed.
         sensitivity(XB1_RT, 10, 100 + START_FIREING);}  //makes RT 100%pressed even if button is only lightly pressed.
    
    

  27. #143
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by thepr0 View Post
    i think all on/off buttons should start with like SELECT + A for dash or Start + A that way its easier..but its your script i find it easier using one of those and for increasing a value maybe Select Plus directional pad up/down

    here's the pic its no big deal i dont use it at all i just saw it and thought i mention it
    http://gyazo.com/9e1e819c2901ea5f311e66ca415edca3

    also have a question for the ADS sensitivity im using it but after lets say 20 minutes of using the script it the sens goes super crazy...like it boost itself up is there a switch for that? maybe its just my crazyness or game connection at times
    Thank you for the feedback!

    About the screenshot - yes the problem is the resolution ( I will change the application to the 1024/768 ).

    About your Q- for the ADS - no this problem can't came from the script . Post the script that you use I will check again.

  28. #144
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by Raider View Post
    The sensitivity for the jump shot/fire button is too high. I literally just breathe on the trigger and it jumps on its own. I came across this script before and it altered the shot sensitivity, but I couldn't find anything like that in your script. All I am trying to achieve is less sensitivity when I press RT. Thanks!

    Code:
    if(get_val(XB1_RT)){                                 //gets the value of RT when pressed.
         sensitivity(XB1_RT, 10, 100 + START_FIREING);}  //makes RT 100%pressed even if button is only lightly pressed.
    
    
    Okay - I will add this options to the script. But this is not the sensitivity maybe you want some dead zone . If you press incidentally little bit RT you don't want it to react? Is this what you want?

  29. #145
    SILVER III

    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Yes, exactly.

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  31. #146
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by thepr0 View Post
    i think all on/off buttons should start with like SELECT + A for dash or Start + A that way its easier..but its your script i find it easier using one of those and for increasing a value maybe Select Plus directional pad up/down

    here's the pic its no big deal i dont use it at all i just saw it and thought i mention it
    http://gyazo.com/9e1e819c2901ea5f311e66ca415edca3

    also have a question for the ADS sensitivity im using it but after lets say 20 minutes of using the script it the sens goes super crazy...like it boost itself up is there a switch for that? maybe its just my crazyness or game connection at times


    what is this on the script? so i can save it permanently



    what button is btn_Swith1?

    like

    Sorry I didn't answer to all your questions .

    Q:what button is btn_Swith1? - You can choose which buttons is it. In tab Button Layout.

    Q:what is this on the script? so i can save it permanently - yes . That was idea. Change sensitivity on the fly and save it permanently .

  32. #147
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by Raider View Post
    The sensitivity for the jump shot/fire button is too high. I literally just breathe on the trigger and it jumps on its own. I came across this script before and it altered the shot sensitivity, but I couldn't find anything like that in your script. All I am trying to achieve is less sensitivity when I press RT. Thanks!

    Code:
    if(get_val(XB1_RT)){                                 //gets the value of RT when pressed.
         sensitivity(XB1_RT, 10, 100 + START_FIREING);}  //makes RT 100%pressed even if button is only lightly pressed.
    
    

    Okay, now when I have clear understanding of the problem I will add this option to the application.

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  34. #148
    GOLD NOVA III

    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Hey excaliber that wouldnt be a bad idea what raider propose especially for press sensitivity...
    also it would be cool if you can make any button rapid fire lets say jump if you hold down it will keep jumpin like a bunny hop
    or ducking it will go down and up and down again..or prone
    as long as you hold the button it will do the same actions over and over
    the only problem i know it requires the right wait time and perfect timing and i know that takes time..
    i started a little script like this on my own taking bits and pieces from others trying to put it together
    if i come up with something nice ill post it here....



    what is this on the script? can I save it permanently ?



    what button is btn_Swith1?

    like


  35. The Following User Says Thank You to thepr0 For This Useful Post:


  36. #149
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Quote Originally Posted by thepr0 View Post
    Hey excaliber that wouldnt be a bad idea what raider propose especially for press sensitivity...
    also it would be cool if you can make any button rapid fire lets say jump if you hold down it will keep jumpin like a bunny hop
    or ducking it will go down and up and down again..or prone
    as long as you hold the button it will do the same actions over and over
    the only problem i know it requires the right wait time and perfect timing and i know that takes time..
    i started a little script like this on my own taking bits and pieces from others trying to put it together
    if i come up with something nice ill post it here....



    what is this on the script? can I save it permanently ?



    what button is btn_Swith1?

    like





    Yes I agree with you. I will try to make this for jump button.

    Q:what button is btn_Swith1? - You can choose which buttons is it. In tab Button Layout.

    Q:what is this on the script? so i can save it permanently - yes . That was idea. Change sensitivity on the fly and save it permanently .

  37. #150
    GOLD NOVA III

    User Info Menu

    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition

    Hey excaliber that wouldnt be a bad idea what raider propose especially for press sensitivity...
    also it would be cool if you can make any button rapid fire lets say jump if you hold down it will keep jumpin like a bunny hop
    or ducking it will go down and up and down again..or prone
    as long as you hold the button it will do the same actions over and over
    the only problem i know it requires the right wait time and perfect timing and i know that takes time..
    i started a little script like this on my own taking bits and pieces from others trying to put it together
    if i come up with something nice ill post it here....



    what is this on the script? can I save it permanently ?



    what button is btn_Swith1?

    like




    here's my whole script the one you ask for..the sens works for maybe 2-3 minutes then it goes out of control and i have to then reload the slot # for it to work back to normal..


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