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Topic: COD ADVANCED WARFARE [S.G.I] Script Generator Interface Tool (Mouse & Keyboard)

  1. #31
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by darrylhe View Post
    Does this script need to CM devices for mse/kb?

    If not can it be combine with the one i use to make mouse feel like mouse on PS4
    Im using this by Rushyy
    define ZOOM = PS4_L2; // Change this to your console, usually looking for the Left trigger
    define SENS_ZOOM_INCREASE = 30; // You can change this value as needed
    define X_AXIS = PS4_RX; // Change this to your console
    define Y_AXIS = PS4_RY; // Change this to your console
    main {
    if(get_val(ZOOM)) {
    sensitivity( X_AXIS, NOT_USE, 100 + SENS_ZOOM_INCREASE );
    sensitivity( Y_AXIS, NOT_USE, 100 + SENS_ZOOM_INCREASE );
    }
    }
    Post your script and we will combine them.

  2. #32
    SILVER IV

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    There is a typo in my post, Does your script in this thread need TWO CM devices or will it work with one. If so combine yours in this thread with the one i posted from Rushyy and include the prone addition you posted in my other thread.

  3. #33
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by darrylhe View Post
    There is a typo in my post, Does your script in this thread need TWO CM devices or will it work with one. If so combine yours in this thread with the one i posted from Rushyy and include the prone addition you posted in my other thread.
    No , there is no need of two CM to use this script.

    Okay in the new version of SGI COD AW I will include -go Prone .

  4. #34
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Updated ...

    New version of SGI COD Advanced Warfare - version 1.4

  5. #35
    SILVER I

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Hi, i get this error: > ERROR line 110: redefinition of 'b_hold_ADS'. How can i fix this? sorry i'm a noob.

  6. #36
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by arsen89 View Post
    Hi, i get this error: > ERROR line 110: redefinition of 'b_hold_ADS'. How can i fix this? sorry i'm a noob.
    I fixed this bug - use new version SGI COD AW ver. 1.5

  7. #37
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Fixed bug and released new version :

    S.G.I. COD Advanced Warfare ver. 1.5

  8. #38
    SILVER ELITE

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    S.G.I. COD ADVANCED WARFARE

    this app does not save it does nothing when i klik save as save as configuration

  9. #39
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by krict View Post
    S.G.I. COD ADVANCED WARFARE

    this app does not save it does nothing when i klik save as save as configuration
    Yes - I didn't finish this part.
    There is no big needs to save this config - just use Copy to Clipboard and paste in Cronus Pro. Read the first post in the very end .

  10. #40
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Updated.

    New version :

    S.G.I. COD Advanced Warfare ver. 1.6

  11. #41
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Updated ...

    I found some bugs in the application - now I fixed them.

    S.G.I. COD Advanced Warfare ver. 1.7

    added -
    EXTRA INPUT 5 = Go to Prone
    there is timing that can be adjusted.

    ( look at tab- Buttons Layout ).

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  13. #42
    SILVER I

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Ok im pretty new, actually really new. I can get everything on my usb but im not sure how to turn the mods on. I looked at the script but couldnt see where it tells you. My light on my usb is blue. Donno how to get it on to purple. Maybe im a lil slow lol... Any help would be appreciated. And will this script work on xbox one

  14. #43
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by ryanbooton View Post
    Ok im pretty new, actually really new. I can get everything on my usb but im not sure how to turn the mods on. I looked at the script but couldnt see where it tells you. My light on my usb is blue. Donno how to get it on to purple. Maybe im a lil slow lol... Any help would be appreciated. And will this script work on xbox one
    Okay - read the first 2 posts. I will make video how to manage this script.

  15. #44
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    New version -

    S.G.I. COD Advanced Warfare ver. 2.0


    info:
    - fixed bug with double press Left, Right or Back = dash

  16. #45
    SILVER I

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Hello .-) do you have this script for controllers too? or can i use this too?
    thank you
    v.

  17. #46
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by virtugo View Post
    Hello .-) do you have this script for controllers too? or can i use this too?
    thank you
    v.
    yes, here but you have to wait a little because it's still not finished

    https://cronusmax.com/forums/showthre...669#post987669

  18. #47
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by virtugo View Post
    Hello .-) do you have this script for controllers too? or can i use this too?
    thank you
    v.

    Yes - it is working now - try it and give us feed back.

    CALL of DUTY ADVANCED WARFARE - game-pad ver.


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  20. #48
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by Excalibur View Post
    Yes - it is working now - try it and give us feed back.

    CALL of DUTY ADVANCED WARFARE - game-pad ver.
    Great work, Ivan
    (as usual...)

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  22. #49
    SILVER I

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    ok, many thanks! will try it out tomorrow
    Big Thanks again :-)

    - - - Updated - - -

    ok, many thanks! will try it out tomorrow
    Big Thanks again :-)

  23. #50
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Updated - new version :

    S.G.I. COD Advanced Warfare ver. 2.2


    ​- all variables was set to False.

  24. #51
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    NEW-version of :

    S.G.I. COD Advanced Warfare ver. 2.3

    fixed bug and added :
    NEW MOD - BUNNY JUMP
    Jump and Dash Forward in loop until hold Forward Button

  25. #52
    SILVER ELITE

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    hello do you have this tool for cod black ops 2 thamks

  26. #53
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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by krict View Post
    hello do you have this tool for cod black ops 2 thamks
    No, I have this for COD Ghosts.

  27. #54
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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Editio

    Updated ...

    S.G.I. COD Advanced Warfare ver. 2.4

  28. #55
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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Editio

    Updated ...new version of application

    S.G.I. COD Advanced Warfare ver. 2.5

    - Remap Option
    - Remap Triggers
    - Remap Bumpers
    - Remap Triggers-Bumpers

    - has a option to remove code for dash direction

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  30. #56
    SILVER I

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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Editio

    Sorry for a newbie question but how can I turn your script into a layout? I would like to use this on MaxAIM plugin.

  31. #57
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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Editio

    Quote Originally Posted by anjolez View Post
    Sorry for a newbie question but how can I turn your script into a layout? I would like to use this on MaxAIM plugin.
    You can't turn it to Layout - you run MaxAim and from the its menu -select New Layout - Give it the name and then :

    bind all buttons and in the end you must load script to the MaxAim-
    select -> Layout Options -> Load GPC Script.

    maybe it is time to read manuals:
    https://cronusmax.com/manual/layout_configuration.htm

  32. #58
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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Editio

    Updated ...

    S.G.I. COD Advanced Warfare ver. 2.6

    added :

    BUTTON LAYOUT


    Screen shot :


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  34. #59
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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Editio

    I Ivan,
    yesterday I've done a script that allow you to walk slowly while playing with M&K, maybe you can add to SGI.
    I've also added to templates thread. [MENTION=280729]Excalibur[/MENTION]


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  36. #60
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    Re: SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Editio

    Thank you Giovanni,

    but I will wait little bit to see that there is somebody ho want this future.

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