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Topic: Latest version of Script Manipulator

  1. #91
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    unfortunately there is a bug ..with the Fake shot being added to the Dpad

    i used the fake shot as D=pad Down ..and changed it again to the right ..and again to lift ...the problem with the script it self >>>>>

    the fake shot interferes with all the skills be4 the skill happen ...which cause me to lose the ball so many times because u ment to spin and turn ...but the fake shot happen b4 the spin and turn ......and so as the the other skills ....

    so i decided to make the fake shot R3 ...after that the skills worked fine ....

    i had to tell you wat i noticed so far with V.11.0 ...so i think u should test it your self and let me know

    fake shot Dpad interfere with the other skills on Dpad ....but when i put it on R3 every thing was fine ......

    Boss Please advice

    thanks again

  2. #92
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Quote Originally Posted by CoolPlay View Post
    unfortunately there is a bug ..with the Fake shot being added to the Dpad

    i used the fake shot as D=pad Down ..and changed it again to the right ..and again to lift ...the problem with the script it self >>>>>

    the fake shot interferes with all the skills be4 the skill happen ...which cause me to lose the ball so many times because u ment to spin and turn ...but the fake shot happen b4 the spin and turn ......and so as the the other skills ....

    so i decided to make the fake shot R3 ...after that the skills worked fine ....

    i had to tell you wat i noticed so far with V.11.0 ...so i think u should test it your self and let me know

    fake shot Dpad interfere with the other skills on Dpad ....but when i put it on R3 every thing was fine ......

    Boss Please advice

    thanks again
    Unfortunately this is a bug. Will release a new version soon.

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  4. #93
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Updated....

    release a new Script Manipulator v. 11.1

    fixed bug in FIFA 16 Skills genertor

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  6. #94
    GOLD NOVA III

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    Re: Latest version of Script Manipulator

    Could we have Fake Pass on the d-pad too Excalibur?

    Really not a fan of the R3 + direction personally.

  7. #95
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    Re: Latest version of Script Manipulator

    Quote Originally Posted by Hutcho View Post
    Could we have Fake Pass on the d-pad too Excalibur?

    Really not a fan of the R3 + direction personally.
    Fake pass don't have direction , so it is just one button press.
    I need to make a lot of changes to put it to the D pad buttons.

    Think again is that necessary ?

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  9. #96
    GOLD NOVA III

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    Re: Latest version of Script Manipulator

    In that case i'll give it a go and see how i get on with it, i don't want to be adding more work for you just because

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  11. #97
    SILVER ELITE

    User Info Menu

    Re: Latest version of Script Manipulator

    HELLO I DON'T UNDERSTAND. FROM SATURDAY I'M CONFUSED.




    AND ALWAYS GET THIS ERROR.
    > 1: New* :
    > ERROR line 0: syntax error near unexpected token ''.
    Build failed with 1 errors ...
    WHY?

  12. #98
    Senior Support Staff


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    Re: Latest version of Script Manipulator

    Quote Originally Posted by espressofreddo View Post
    HELLO I DON'T UNDERSTAND. FROM SATURDAY I'M CONFUSED.




    AND ALWAYS GET THIS ERROR.
    > 1: New* :
    > ERROR line 0: syntax error near unexpected token ''.
    Build failed with 1 errors ...
    WHY?
    it gives me another error
    please post your script again using wrap GPC button


  13. #99
    SILVER ELITE

    User Info Menu

    Re: Latest version of Script Manipulator



    NOTHING A LOT OF BUGS ALWAYS ERRORS.
    > 1: New* :
    > ERROR line 0: syntax error near unexpected token ''.
    Build failed with 1 errors ...

  14. #100
    Senior Support Staff


    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by espressofreddo View Post


    NOTHING A LOT OF BUGS ALWAYS ERRORS.
    > 1: New* :
    > ERROR line 0: syntax error near unexpected token ''.
    Build failed with 1 errors ...
    There's no errors in your script, probably you missed something while copy/paste... It is quite frequent with long scripts
    If you use "select all" function, you'll not make any mistakes

  15. #101
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: Latest version of Script Manipulator

    It was one bug. I fixed it and release a new version SM v. 11.2

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  17. #102
    SILVER ELITE

    User Info Menu

    Re: Latest version of Script Manipulator

    ok cool will try that ...thank u in all the languages in the world

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  19. #103
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    I don't understand.... each time I generate the script and program to my device there was an error


  20. #104
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Quote Originally Posted by murderer View Post
    I don't understand.... each time I generate the script and program to my device there was an error


    Please post the script and which version of SM do you use and the screenshot of the SM

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  22. #105
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    Quote Originally Posted by Excalibur View Post
    Please post the script and which version of SM do you use and the screenshot of the SM

    THANK YOU FOUR YOR HELP


    www.CronusMAX.com & CronusMAX ONLY,
    UNLESS premission is given by the creator andor copywritee,
    All rights reserved. This material may not be reproduced, displayed,
    modified or distributed without the express prior written permission of the copyright holder.
    For permission, contact ControlerMax ©





    ________ ______ ________ ______ __ ______
    _
    $$$$$$$$ $$$$$$ $$$$$$$$ $$$$$$ $$ $$$$$$
    $$__ $$ $$__ $$__ $$ $$$$ $$___$$
    $$ $$ $$ $$ $$ $$ $$
    $$$$$ $$ $$$$$ $$$$$$$$ $$ $$$$$$$
    $$ _ $$_ $$ $$ $$ _ $$_ $$__ $$
    $$ $$ $$ $$ $$ $$ $$ $$
    $$ $$$$$$ $$ $$ $$ $$$$$$ $$$$$$





    SKILLS
    -----------------------------------------------------------------------

    6. Elastico8. Hocus Pocus20. Ronaldo heel chop7. Turn and Spin
    default Skill 6. Elastico

    DESCRIPTIONS - INSTRUCTION
    Switch Skills

    hold button PS4_L2 and then press
    button will switch to Skill
    D-pad UP = 6. Elastico
    D-pad RIGHT = 8. Hocus Pocus
    D-pad DOWN = 20. Ronaldo heel chop
    D-pad LEFT = 7. Turn and Spin
    will switch to default Skill
    hold button PS4_L2 + (PS4 SHARE XB1 VIEW) = 6. Elastico

    ACTIVATE SKILLS
    Skills with Left and Right exit ( direction )
    Double tap PS4_L1 Modifier Button to activate skill to the Left
    Double tap PS4_R1 Modifier Button to activate skill to the Right

    Skills with one direction ( no exit )

    Press PS4_R3 = 19. Rainbow
    -----------------------------------------------------------------------
    --------------------------------------------------------------
    Additional Skill
    --------------------------------------------------------------
    In Air Elastico hold PS4_L2 + press PS4_L3
    --------------------------------------------------------------
    --------------------------------------------------------------
    DECLARATIONS
    --------------------------------------------------------------
    define DOnotUSE = 1;
    define DelayNormal = 80;
    define DelayRnbwHOLD =160;
    define DelayRest =200;
    define DelayLeft_move=500;
    define timelimit =300; Time to Double click


    YOUR BUTTON LAYOUT
    define PaceCtrol =PS4_L2; Pace Control
    define FinesseShot =PS4_R1; Finesse Shot
    define PlayerRun =PS4_L1; Player Run
    define ShotBtn =PS4_CIRCLE; Shot Btn
    define SprintBtn =PS4_R2; Sprint Btn
    define MOVE_X = PS4_LX;
    define MOVE_Y = PS4_LY;
    define SKILL_STICK_X = PS4_RX;
    define SKILL_STICK_Y = PS4_RY;
    define holdBtnA = PS4_L2; hold btn for choice A SKill
    define Lbtn = PS4_L1; Modifier Button to activate skill to the Left - Bank 1
    define Rbtn = PS4_R1; Modifier Button to activate skill to the Right- Bank 1
    define OneDirectBtn = PS4_R3; Modifier Button to activate Skill with One Direction
    define DopBTN = PS4_L2; Modifier Button to activate Aditional Skill
    define SPRINT = PS4_R2; Modifier Button to activate Aditional Skill
    define defaultSkill = 6; 6. Elastico 5

    define Best_SKILL = 1; BestFIFAmove
    define StepOver_SKILL = 2; STEPOVER_DIRECTION
    define ReversStepOver_SKILL = 3; REVERS_STEPOVER
    define DoubleTouch_EXIT_SKILL = 4; REVERS_STEPOVER and EXIT
    define Advanced_Elastico_SKILL = 5; dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
    define Elastico_SKILL = 6; dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
    define Turn_AND_Spin_SKILL = 7;
    define HocusPocus_SKILL = 8; HOCUS_POCUS
    define Spin_NEW_SKILL = 9; Elastico=0;dob=100;combo_run(TURNandSPIN_ELASTICO);
    define Feint_L_R_SKILL =10; FEINT_SKILL
    define Roulette_SKILL =11; ROULETTE
    define Ball_Roll_Flick =12; BalRollFlick
    define Drag_Back_SKILL =13; Drag Back
    define Ball_Roll_Rock_and_Roll =14; Ball Roll Rock and Roll
    define Bolasie_Flick_SKILL =15; Bolasie Flick dob=97; Elastico=FALSE;
    define Fake_Shot_SKILL =16; Fake Shot

    define HeelFlickTurn_SKILL =17; Heel Flick Turn
    define Heel_to_Heel_SKILL =18; HEELtoHEEL
    define Rainbow_SKILL =19; RAINBOW
    define RonaldoHeelChop =20; Ronaldo Heel Chop
    define Fake_Pass_SKILL =21; Fake Pass
    define Heel_Flick_Turn_SKILL =22; Heel Flick Turn
    define In_Air_Rainbow =23; standing = InAirRainbow running = RAINBOW
    define In_Air_Elastico =24; InAirElastico
    define Sombrero_Flick =25; standing =Sombrero Flick running = Heel to Heel
    define Juggling_Ball =26; Juggling Ball
    define Chest_Flick_Skill =27; Juggling Ball + Chest Flick
    --------------------------------------------------------------
    DATA SEGMENT
    --------------------------------------------------------------
    data(DOnotUSE,
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
    33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
    0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
    65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
    0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
    97 98 99 100
    4, 12, 6, 10

    ); end of data
    --------------------------------------------------------------
    VARIABLES
    --------------------------------------------------------------
    --------------------------------------------------------------
    VARIABLES
    --------------------------------------------------------------
    int DpadUP = 6; Skill for D-UP 6. Elastico
    int DpadR = 8; Skill for D-RIGHT 8. Hocus Pocus
    int DpadD = 20; Skill for D-DOWN 20. Ronaldo heel chop
    int DpadL = 7; Skill for D-LEFT 7. Turn and Spin

    int ZX, ZY;
    int LX, LY; Direction of Left Stick
    int RightON =FALSE;
    int Elastico =FALSE;
    int time_to_DblClick_R=0;
    int time_to_DblClick_L=0;
    int IndL=0; IndL for LEFT ANALOG we use with dbyte(Ind+ ..);
    int IndR_L=0; IndR_L for LEFT ANALOG we use with dbyte(Ind+ ..);
    int Ind=0; Ind we use with dbyte(Ind+ ..);
    int Zone;
    int temp_Zone;
    int mX,mY;
    int OnOff =TRUE;
    int Points=0;
    int OnOffMods=TRUE;
    int OneDirectSkill;
    int dob;
    int w_AdvancedElastico =10;
    int SKill = defaultSkill;
    int b_Standing;
    int faceUP;
    int time_to_DblClick_1;
    int w_delay1;
    int w_delay2;


    --------------------------------------------------------------
    MAIN BLOCK
    --------------------------------------------------------------
    main {


    if(OnOff){------------------------------------------------------------------------------------
    if(abs(get_val(MOVE_X))80 && abs(get_val(MOVE_Y))80){
    b_Standing=TRUE;
    }else{
    LX=get_val(MOVE_X);
    LY=get_val(MOVE_Y);
    b_Standing=FALSE;
    get_Zone(LX,LY);

    ZX=LY;ZY=inv(LX); Zone 13
    }
    }-----------------------------------------------------------------------------------------------



    ON OFF All Skills
    if(get_val(1)){
    if(event_press(19))OnOffMods=!OnOffMods;
    set_val(19,0);
    }


    CHANGE SKILLS Bank 1
    if(get_val(holdBtnA))
    {-----------------------------------------------------------
    if(get_val(13)) { SKill=DpadUP;}6. Elastico
    if(get_val(16)) { SKill=DpadR ;}8. Hocus Pocus
    if(get_val(14)) { SKill=DpadD ;}20. Ronaldo heel chop
    if(get_val(15)) { SKill=DpadL ;}7. Turn and Spin
    if(get_val( 1)) { SKill=defaultSkill ;} set Skill to default1 Skill = 6. Elastico
    set_val(13,0);
    set_val(16,0);
    set_val(14,0);
    set_val(15,0);
    set_val( 1,0);
    }-----------------------------------------------------------

    if(OnOffMods) { all Skills mode



    Bank 1 run to the LEFT
    --------------------------------------------------------------
    if (time_to_DblClick_L0) time_to_DblClick_L=time_to_DblClick_L - get_rtime();
    if (event_press(Lbtn) && time_to_DblClick_L=0) {time_to_DblClick_L=timelimit;}
    else if (event_press(Lbtn)&& time_to_DblClick_L0 ){RightON= 0;combo_run(DIRECTION_OF_L_ANALOG);}
    --------------------------------------------------------------
    Bank 1 run to the RIGHT
    --------------------------------------------------------------
    if (time_to_DblClick_R0) time_to_DblClick_R=time_to_DblClick_R - get_rtime();
    if (event_press(Rbtn) && time_to_DblClick_R=0) {time_to_DblClick_R=timelimit;}
    else if (event_press(Rbtn)&& time_to_DblClick_R0 ){RightON= 1;combo_run(DIRECTION_OF_L_ANALOG);}



    --------------------------------------------------------------
    Skills with one direction press PS4_R1
    --------------------------------------------------------------
    if(event_release(OneDirectBtn) && get_ptime(OneDirectBtn)100)
    {
    -------------------
    combo_run(RAINBOW); 19. RAINBOW
    }--------------------
    --------------------------------------------------------------
    Additional Skill
    --------------------------------------------------------------
    In Air Elastico hold PS4_L2 + press PS4_L3
    if (get_val(DopBTN)){
    if( event_press(PS4_L3))combo_run(InAirElastico)
    set_val(PS4_L3,0);
    }
    if (get_controller() == PIO_PS4 get_controller() == PIO_XB360 get_controller() == PIO_PS3) {[/GPC]

  23. #106
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: Latest version of Script Manipulator

    [QUOTE=murderer;1013025]THANK YOU FOUR YOR HELP


    www.CronusMAX.com & CronusMAX ONLY, *
    * UNLESS premission is given by the creator and/or copywritee, *
    * All rights reserved. This material may not be reproduced, displayed, *
    * modified or distributed without the express prior written permission of the copyright holder. *
    * For permission, contact ControlerMax © *
    *************************************************************************************************/

    /***********************************************************************

    ________ ______ ________ ______ __ ______
    | \| \| \ / \ _/ \ / \
    | $$$$$$$$ \$$$$$$| $$$$$$$$| $$$$$$\ | $$ | $$$$$$\
    | $$__ | $$ | $$__ | $$__| $$ \$$$$ | $$___\$$
    | $$ \ | $$ | $$ \ | $$ $$ | $$ | $$ \
    | $$$$$ | $$ | $$$$$ | $$$$$$$$ | $$ | $$$$$$$\
    | $$ _| $$_ | $$ | $$ | $$ _| $$_| $$__/ $$
    | $$ | $$ \| $$ | $$ | $$ | $$ \\$$ $$
    \$$ \$$$$$$ \$$ \$$ \$$ \$$$$$$ \$$$$$$


    *************************************************************************/

    /////////////////// SKILLS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    //-----------------------------------------------------------------------

    ///\ 6. Elastico//\8. Hocus Pocus//\20. Ronaldo heel chop//\7. Turn and Spin//\
    ///\ default Skill : 6. Elastico

    // DESCRIPTIONS - INSTRUCTION
    // Switch Skills
    //
    // hold button : XB1_LT and then press :
    // button : will switch to Skill :
    // D-pad UP => 6. Elastico
    // D-pad RIGHT => 8. Hocus Pocus
    // D-pad DOWN => 20. Ronaldo heel chop
    // D-pad LEFT => 7. Turn and Spin
    // will switch to default Skill :
    // hold button :XB1_LT + (PS4 SHARE / XB1 VIEW) => 6. Elastico
    //
    // ACTIVATE SKILLS
    // Skills with Left and Right exit ( direction )
    // Double tap : XB1_LB Modifier Button to activate skill to the Left
    // Double tap : XB1_RB Modifier Button to activate skill to the Right
    //
    // Skills with one direction ( no exit )
    //
    // Press : XB1_RS = 19. Rainbow
    //-----------------------------------------------------------------------
    //--------------------------------------------------------------
    // Additional Skill
    //--------------------------------------------------------------
    // In Air Elastico \/hold XB1_LT + press XB1_LS \/
    //--------------------------------------------------------------
    //--------------------------------------------------------------
    // DECLARATIONS
    //--------------------------------------------------------------
    define DOnotUSE = 1;
    define DelayNormal = 80;
    define DelayRnbwHOLD =160;
    define DelayRest =200;
    define DelayLeft_move=500;
    define timelimit =300; // Time to Double click
    //////////////////////////////////////////////////////////////////
    // YOUR BUTTON LAYOUT
    define PaceCtrol =XB1_LT; // Pace Control
    define FinesseShot =XB1_RB; // Finesse Shot
    define PlayerRun =XB1_LB; // Player Run
    define ShotBtn =XB1_B; // Shot Btn
    define SprintBtn =XB1_RT; // Sprint Btn
    define MOVE_X = PS4_LX;
    define MOVE_Y = PS4_LY;
    define SKILL_STICK_X = PS4_RX;
    define SKILL_STICK_Y = PS4_RY;
    define holdBtnA = XB1_LT; // hold btn for choice A SKill
    define Lbtn = XB1_LB;// Modifier Button to activate skill to the Left - Bank 1
    define Rbtn = XB1_RB;// Modifier Button to activate skill to the Right- Bank 1
    define OneDirectBtn = XB1_RS;// Modifier Button to activate Skill with One Direction
    define DopBTN = XB1_LT;// Modifier Button to activate Aditional Skill
    define SPRINT = XB1_RT;// Modifier Button to activate Aditional Skill
    define defaultSkill = 6;// 6. Elastico 5*

    define Best_SKILL = 1; // BestFIFAmove
    define StepOver_SKILL = 2; // STEPOVER_DIRECTION
    define ReversStepOver_SKILL = 3; // REVERS_STEPOVER
    define DoubleTouch_EXIT_SKILL = 4; // REVERS_STEPOVER and EXIT
    define Advanced_Elastico_SKILL = 5; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
    define Elastico_SKILL = 6; // dob=97; Elastico=TRUE; TURNandSPIN_ELASTICO
    define Turn_AND_Spin_SKILL = 7; //
    define HocusPocus_SKILL = 8; // HOCUS_POCUS
    define Spin_NEW_SKILL = 9; // Elastico=0;dob=100;combo_run(TURNandSPIN_ELASTICO);
    define Feint_L_R_SKILL =10; // FEINT_SKILL
    define Roulette_SKILL =11; // ROULETTE
    define Ball_Roll_Flick =12; // BalRollFlick
    define Drag_Back_SKILL =13; // Drag Back
    define Ball_Roll_Rock_and_Roll =14; // Ball Roll Rock and Roll
    define Bolasie_Flick_SKILL =15; // Bolasie Flick dob=97; Elastico=FALSE;
    define Fake_Shot_SKILL =16; // Fake Shot

    define HeelFlickTurn_SKILL =17; // Heel Flick Turn
    define Heel_to_Heel_SKILL =18; // HEELtoHEEL
    define Rainbow_SKILL =19; // RAINBOW
    define RonaldoHeelChop =20; // Ronaldo Heel Chop
    define Fake_Pass_SKILL =21; // Fake Pass
    define Heel_Flick_Turn_SKILL =22; // Heel Flick Turn
    define In_Air_Rainbow =23; // standing = InAirRainbow / running = RAINBOW
    define In_Air_Elastico =24; // InAirElastico
    define Sombrero_Flick =25; // standing =Sombrero Flick / running = Heel to Heel
    define Juggling_Ball =26; // Juggling Ball
    define Chest_Flick_Skill =27; // Juggling Ball + Chest Flick
    //--------------------------------------------------------------
    // DATA SEGMENT
    //--------------------------------------------------------------
    data(DOnotUSE,
    // 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
    0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
    // 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
    0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
    // 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96
    0,-100,50,-100,100,-100,100,-50,100, 0, 100, 50, 100,100, 50,100, 0,100, -50,100,-100,100,-100, 50,-100, 0, -100, -50, -100, -100, -50, -100,
    // 97 98 99 100
    4, 12, 6, 10 //

    );// end of data
    //--------------------------------------------------------------
    // VARIABLES
    //--------------------------------------------------------------
    //--------------------------------------------------------------
    // VARIABLES
    //--------------------------------------------------------------
    int DpadUP = 6;// Skill for D-UP 6. Elastico
    int DpadR = 8;// Skill for D-RIGHT 8. Hocus Pocus
    int DpadD = 20;// Skill for D-DOWN 20. Ronaldo heel chop
    int DpadL = 7;// Skill for D-LEFT 7. Turn and Spin

    int ZX, ZY;
    int LX, LY; // Direction of Left Stick
    int RightON =FALSE;
    int Elastico =FALSE;
    int time_to_DblClick_R=0;
    int time_to_DblClick_L=0;
    int IndL=0; // IndL for LEFT ANALOG we use with dbyte(Ind+ ..);
    int IndR_L=0; // IndR_L for LEFT ANALOG we use with dbyte(Ind+ ..);
    int Ind=0; // Ind we use with dbyte(Ind+ ..);
    int Zone; //
    int temp_Zone;
    int mX,mY;
    int OnOff =TRUE;
    int Points=0;
    int OnOffMods=TRUE;
    int OneDirectSkill;
    int dob;
    int w_AdvancedElastico =10;
    int SKill = defaultSkill;
    int b_Standing;
    int faceUP;
    int time_to_DblClick_1;
    int w_delay1;
    int w_delay2;


    //--------------------------------------------------------------
    // MAIN BLOCK
    //--------------------------------------------------------------
    main {


    if(OnOff){//------------------------------------------------------------------------------------
    if(abs(get_val(MOVE_X))<80 && abs(get_val(MOVE_Y))<80){
    b_Standing=TRUE;
    }else{
    LX=get_val(MOVE_X);
    LY=get_val(MOVE_Y);
    b_Standing=FALSE;
    get_Zone(LX,LY);

    ZX=LY;ZY=inv(LX);// Zone 13
    }
    }//-----------------------------------------------------------------------------------------------



    // ON / OFF All Skills
    if(get_val(1)){
    if(event_press(19))OnOffMods=!OnOffMods;
    set_val(19,0);
    }


    // CHANGE SKILLS Bank 1
    if(get_val(holdBtnA))
    {//-----------------------------------------------------------
    if(get_val(13)) { SKill=DpadUP;}//6. Elastico
    if(get_val(16)) { SKill=DpadR ;}//8. Hocus Pocus
    if(get_val(14)) { SKill=DpadD ;}//20. Ronaldo heel chop
    if(get_val(15)) { SKill=DpadL ;}//7. Turn and Spin
    if(get_val( 1)) { SKill=defaultSkill ;} // set Skill to default1 Skill => 6. Elastico
    set_val(13,0);
    set_val(16,0);
    set_val(14,0);
    set_val(15,0);
    set_val( 1,0);
    }//-----------------------------------------------------------

    if(OnOffMods) { // all Skills mode



    // Bank 1 run to the LEFT
    //--------------------------------------------------------------
    if (time_to_DblClick_L>0) time_to_DblClick_L=time_to_DblClick_L - get_rtime();
    if (event_press(Lbtn) && time_to_DblClick_L<=0) {time_to_DblClick_L=timelimit;}
    else if (event_press(Lbtn)&& time_to_DblClick_L>0 ){RightON= 0;combo_run(DIRECTION_OF_L_ANALOG);}
    //--------------------------------------------------------------
    // Bank 1 run to the RIGHT
    //--------------------------------------------------------------
    if (time_to_DblClick_R>0) time_to_DblClick_R=time_to_DblClick_R - get_rtime();
    if (event_press(Rbtn) && time_to_DblClick_R<=0) {time_to_DblClick_R=timelimit;}
    else if (event_press(Rbtn)&& time_to_DblClick_R>0 ){RightON= 1;combo_run(DIRECTION_OF_L_ANALOG);}



    //--------------------------------------------------------------
    // Skills with one direction press : XB1_RB
    //--------------------------------------------------------------
    if(event_release(OneDirectBtn) && get_ptime(OneDirectBtn)>100)
    {
    //-------------------
    combo_run(RAINBOW); //19. RAINBOW
    }//--------------------
    //--------------------------------------------------------------
    // Additional Skill
    //--------------------------------------------------------------
    // In Air Elastico \/hold XB1_LT + press XB1_LS \/
    if (get_val(DopBTN)){
    if( event_press(XB1_LS))combo_run(InAirElastico)
    set_val(XB1_LS,0);
    }


    }// ON / OFF mods
    //--------------------------------------------------------------

    //--------------------------------------------------------------
    } // end of main block

    ////////////////////////////////////////////////////////////////
    // COMBO BLOCKS //////////////////////////////////////////////
    ////////////////////////////////////////////////////////////////
    // DIRECTION OF LEFT ANALOG
    //--------------------------------------------------------------
    combo DIRECTION_OF_L_ANALOG {

    OnOff=FALSE;

    if(RightON){
    ZX=inv(LY);ZY=LX; // Zone 3
    }else {
    ZX=LY;ZY=inv(LX); // Zone 7
    }


    block(MOVE_X,1000);block(MOVE_Y,1000);
    if(Zone>0)
    {//------------------------------------------------

    if( SKill== 6) {dob=97; Elastico=TRUE;combo_run(TURNandSPIN_ELASTICO);} // 6. Elastico 5*
    if( SKill== 8) {combo_run(HOCUS_POCUS); } // 8. Hocus Pocus 5*
    if( SKill==20) {OneDirectSkill=20;combo_run( FAKE_SHOT ); } //20. Ronaldo Heel Chop // 17.Heel Flick Turn 4* (F 16)
    if( SKill== 7) {dob=97; Elastico=FALSE;combo_run(TURNandSPIN_ELASTICO);} // 7. Turn and Spin 4*-5*
    // Default Skill
    if( SKill== 6) {dob=97; Elastico=TRUE;combo_run(TURNandSPIN_ELASTICO);} // 6. Elastico 5*
    }//------------------------------------------------

    }
    //--------------------------------------------------------------
    // end of DIRECTIONS
    //--------------------------------------------------------------

    // 6. Elastico
    // 7. Turn and Spin
    //////////////////////////////////////////////////////////////
    // 8. HocusPocus /////////////////////////////////////////////
    //////////////////////////////////////////////////////////////
    combo HOCUS_POCUS {
    RA_CW(0,0);
    wait(40);
    if (RightON){Ind=((Zone+12)*2)-1;} //Zone= 1
    else {Ind=((Zone+4)*2)-1;}
    RA_CW(dbyte(Ind+0),dbyte(Ind+1));
    wait(200); //
    wait(60);
    RA_CW(mX,mY);
    wait(100); //
    OnOff=TRUE;
    }


    ///////////////////////////////////////////////////////////////////
    // 16. Fake Shot ////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
    combo FAKE_SHOT {
    if(OneDirectSkill==20)f_RB_LT_RT(0,1,0); // Ronaldo Chop
    else if(OneDirectSkill==21)f_RB_LT_RT(0,0,1);// Fake Pass
    wait(40); //
    if(OneDirectSkill==20)f_RB_LT_RT(0,1,0); // Ronaldo Chop
    else if(OneDirectSkill==21)f_RB_LT_RT(0,0,1); // Fake Pass
    set_val(ShotBtn,100);
    wait(40); //
    if(OneDirectSkill==20)f_RB_LT_RT(0,1,0); // Ronaldo Chop
    else if(OneDirectSkill==21)f_RB_LT_RT(0,0,1);// Fake Pass
    set_val(ShotBtn,100);
    set_val(19,100);
    wait(100); //
    if(OneDirectSkill==20)f_RB_LT_RT(0,1,0); // Ronaldo Chop
    else if(OneDirectSkill==21)f_RB_LT_RT(0,0,1);// Fake Pass
    wait(40);
    OnOff=TRUE;
    }

    ///////////////////////////////////////////////////////////////////
    // 19. RAINBOW //////////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
    combo RAINBOW {
    RA_CW(inv(mX),inv(mY));// Rainbow -back-
    wait(80);
    RA_CW(0,0); // RS rest
    wait(80);
    RA_CW(mX,mY);// Rainbow -Forvard
    wait(160); // Hold forvard
    RA_CW(0,0); // RS rest
    wait(80);
    RA_CW(mX,mY); // RS go forvard
    wait(80);
    RA_CW(0,0); // RS rest
    OnOff=TRUE;
    }


    ///////////////////////////////////////////////////////////////////
    // 23. In Air Elastico ////////////////////////////////////////////
    ///////////////////////////////////////////////////////////////////
    combo InAirElastico {
    f_RB_LT_RT(0,1,0);
    wait(40); //
    set_val(3,100); //
    f_RB_LT_RT(0,1,0);
    wait(40); //

    if(RightON){
    Ind=((Zone+12)*2)-1; //Zone= 1
    }
    else {
    Ind=((Zone+4)*2)-1; //Zone= 1
    }
    f_RB_LT_RT(0,1,0);
    RA_CW(dbyte(Ind+0),dbyte(Ind+1)); //
    wait(40); //
    f_RB_LT_RT(0,1,0);
    wait(40); //
    f_RB_LT_RT(0,1,0);
    if(RightON){
    Ind=((Zone+4)*2)-1; //Zone= 1
    }else {
    Ind=((Zone+12)*2)-1; //Zone= 1
    }
    RA_CW(dbyte(Ind+0),dbyte(Ind+1)); //
    wait(40); //
    f_RB_LT_RT(0,1,0);
    wait(300); //
    OnOff=TRUE;

    }

    ///////////////////////////////////////////////////////////////////
    /// Turn & Spin OR Elastico //////////////////////////////////////
    //dob=97 /if Elastico=FALSE => Turn and Spin / if Elastico=TRUE => Elastico Chop
    // NEW SPIN dob=100; Elastico=FALSE;
    // 97 98 99 100
    // 4, 12, 6, 10 //

    combo TURNandSPIN_ELASTICO {

    if(SKill==Bolasie_Flick_SKILL){// 16
    f_RB_LT_RT(1,0,0);
    w_AdvancedElastico=100;
    }else if(SKill==Advanced_Elastico_SKILL){
    f_RB_LT_RT(0,1,0);
    w_AdvancedElastico=400;
    }else{
    w_AdvancedElastico=10;
    }
    wait(w_AdvancedElastico);
    if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
    if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
    if (RightON){Ind=((Zone+ dbyte(dob))*2)-1;}
    else{Ind=((Zone+dbyte(dob+1))*2)-1;}
    if(dob==97){//-------------------------------------------
    if (Elastico){ RA_CW(inv(mX), inv(mY));}
    else {RA_CW( mX , mY);} // RS go forvard
    }//-------------------------------------------
    if(dob==99){
    RA_CW(dbyte(Ind+0),dbyte(Ind+1));
    }
    wait(40);
    if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
    if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
    RA_CW(0,0);
    wait(40);
    if(SKill==Bolasie_Flick_SKILL){f_RB_LT_RT(1,0,0);}// 16
    if(SKill==Advanced_Elastico_SKILL){f_RB_LT_RT(0,1,0);}
    RA_CW(dbyte(Ind+0),dbyte(Ind+1));
    wait(40);
    OnOff=TRUE;
    }

    function get_Zone (X,Y) {

    if ((Y < -80 )&& (X>=- 20 && X< 20 )) {Zone= 1;} // LS==>1
    else if ((Y < -80 )&& (X>= 20 && X<= 70 )) {Zone= 2;} // LS==>2
    else if ( Y< -70 && X> 70 ) {Zone= 3;} // LS==>2
    else if ((X > 80 )&& (Y>= -70 && Y<= -20 )) {Zone= 4;} // LS==>2
    else if ((X > 80 )&& (Y> -20 && Y< 20 )) {Zone= 5;} // LS==>2
    else if ((X > 80 )&& (Y>= 20 && Y<= 70 )) {Zone= 6;} // LS==>2
    else if ((X > 70 )&& ( Y> 70 )) {Zone= 7;} // LS==>2
    else if ((X< 70 && X> 20)&& ( Y== 100 )) {Zone= 8;} // LS==>2
    else if ((Y > 80 )&& (X>= -20 && X<= 20 )) {Zone= 9;} // LS==>2
    else if ((Y > 80 )&& (X< -20 && X> -70 )) {Zone=10;} // LS==>2
    else if ((Y > 70 )&& ( X< -70 )) {Zone=11;} // LS==>2
    else if ((X < -80 )&& (Y>= 20 && Y<= 70 )) {Zone=12;} // LS==>2
    else if ((X < -80 )&& (Y> -20 && Y< 20 )) {Zone=13;} // LS==>2
    else if ((X < -80 )&& (Y< -20 && Y> -70 )) {Zone=14;} // LS==>2
    else if ((X <- 70 )&& ( Y< -70 )) {Zone=15;} // LS==>2
    else if ((Y < -80 )&& (X< -20 && X> -70 )) {Zone=16;} // LS==>2
    temp_Zone=Zone;
    f_get_Dir (Zone);
    }// func end

    function f_get_Dir (zona){

    IndL= (zona * 2)-1;

    mX=dbyte(IndL);
    mY=dbyte(IndL+1);
    }// func end
    //--------------------------------------------------------------
    //Right Analog Functions
    //--------------------------------------------------------------
    function RA_CW(X,Y) {
    set_val(SKILL_STICK_X,X );
    set_val(SKILL_STICK_Y,Y);
    }
    function RA_CCW(Y,X) {
    set_val(SKILL_STICK_Y,Y );
    set_val(SKILL_STICK_X,X);
    }
    function LA_CW(X,Y) {
    set_val(MOVE_X,X );
    set_val(MOVE_Y,Y);
    }// func end
    function f_RB_LT_RT (a,b,c){
    if(a) set_val(FinesseShot,100); //RB
    if(b) set_val(PaceCtrol,100); //LT
    if(c) set_val(SprintBtn,100); //RT
    }// func end
    [/GPC]

    You can have 7 different Skills in one single script.

    1. Default Skill

    4 Skills linked to D pad buttons.

    1 Skill with no direction.

    1 Additional Skill.

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  25. #107
    GOLD NOVA III

    User Info Menu

    Re: Latest version of Script Manipulator

    Just a heads up but when i press R3 to active the Fake Pass, it still does the default bunny hop, jump with ball skill.

  26. #108
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by Hutcho View Post
    Just a heads up but when i press R3 to active the Fake Pass, it still does the default bunny hop, jump with ball skill.

    This is normal. Because R3 doing that if you are in standing still position. The script do not change normal function of the button.
    For all skills where you want to perform them in standing still position you need to choose different button or to remove the normal function of the button.

    For Ex. :


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  28. #109
    GOLD NOVA III

    User Info Menu

    Re: Latest version of Script Manipulator

    Gotcha, a bit like what you did with the off the ball dribbling, when you disabled it.

    I guess it would mean either removing fake pass completely or scripting it to disable the main function of the button otherwise it would be useless for most people (well, not useless but they'd be spamming you to script it for them whenever it was selected)

  29. #110
    SILVER ELITE

    User Info Menu

    Re: Latest version of Script Manipulator




    WHY AGAIN ERROR???
    > 2: New* :
    > ERROR line 0: syntax error near unexpected token ''.
    Build failed with 1 errors ...

  30. #111
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by Hutcho View Post
    Gotcha, a bit like what you did with the off the ball dribbling, when you disabled it.

    I guess it would mean either removing fake pass completely or scripting it to disable the main function of the button otherwise it would be useless for most people (well, not useless but they'd be spamming you to script it for them whenever it was selected)

    Thank you bro. You are right so I will think little bit. and maybe will add this option to the SM.

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  32. #112
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by espressofreddo View Post



    WHY AGAIN ERROR???
    > 2: New* :
    > ERROR line 0: syntax error near unexpected token ''.
    Build failed with 1 errors ...
    Because you found a new bug in application.

    Fixed it now and release a new version - SM v. 11.3

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  34. #113
    GOLD NOVA I

    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by Excalibur View Post

    INFO


    I had a nasty accident with my computer and lost the code for the previous Version of Script Manipulator. However, I managed to save part of it and continue to develop.
    This is the new part of it .




    NEW Script Manipulator Version 11.3

    [SIZE=4][B]Script Manipulator HELP

    Attachment 1474Attachment 1471Attachment 1472Attachment 1473
    sooo excited by this, looking forward to maybe win a few games now

  35. The Following 2 Users Say Thank You to hirst66 For This Useful Post:


  36. #114
    SILVER ELITE

    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by Excalibur View Post
    First - Default Skill is a different Skill from other D pad Skills . This is the Skill which is active when you start script.
    Right now you have Elastico for Default Skill and for D pad UP.

    Second : How do you copy the text from SM ?
    Use button Copy Script.

    Attachment 1707

    I repeat what you are selected and here is the script .
    You can see there is no errors .



    You can have 7 different Skills in one single script.

    1. Default Skill

    4 Skills linked to D pad buttons.

    1 Skill with no direction.

    1 Additional Skill.

    Thank you Excalibur now it's ok for me! great tool but very difficult to change skill in the match but i'ts good enough

  37. #115
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by murderer View Post
    Thank you Excalibur now it's ok for me! great tool but very difficult to change skill in the match but i'ts good enough
    Unfortunately there is no easy way .

    You can try Instant Skills Game Pack for example.
    Just look on the game packs .

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  39. #116
    SILVER ELITE

    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by Excalibur View Post
    Unfortunately there is no easy way .

    You can try Instant Skills Game Pack for example.
    Just look on the game packs .

    Exactly what I want... thank you

  40. #117
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by murderer View Post
    Exactly what I want... thank you

    When I found some more free time will make FIFA 16 Instant Skill for SM.

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  42. #118
    SILVER ELITE

    User Info Menu

    Re: Latest version of Script Manipulator

    Quote Originally Posted by Excalibur View Post
    When I found some more free time will make FIFA 16 Instant Skill for SM.
    Thank you for your work!!

  43. #119
    SILVER II

    User Info Menu

    Re: Latest version of Script Manipulator

    Hi Guys, I am new here

    1. Can you set for example a script/combo that is generated by a double press of the shoot button to instantly make a finesse shot powered up to 60 or 70% power? or just normal shot (not finesse) but powered up optimal to score?

    2. an other question is if your skills in the pack are related to the direction of your run? if you have to do a body feint for example, it takes as an input the direction of running and it feints left-right dependent on where you run to?

    thanks

  44. #120
    GOLD NOVA III

    User Info Menu

    Re: Latest version of Script Manipulator

    The body feint already goes left or right, depending whether you double click L1 or R1, most of the spin/turn skills do the same.

  45. The Following User Says Thank You to Hutcho For This Useful Post:


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