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Topic: Latest version of Script Manipulator

  1. #211
    GOLD NOVA IV

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    Re: Latest version of Script Manipulator

    Hey Excal, i don't know if its just me but there seems to be a bug, or that im doing something wrong
    seems like if i want to use paddles then no combo will start at all.
    but when i delete the code which cancels the combo when the paddles have been released then all the combo's work fine, except the ones on my paddles.
    hope it all made sense
    here's my script.


    This is the script pre converted

  2. #212
    GOLD NOVA IV

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    Re: Latest version of Script Manipulator



    If I map combos to the right stick they will switch sides properly, but when I map them to left stick, the ones mapped to left stick up and down will switch sides, but not the ones mapped to left and right. Mapping them to shoulder buttons causes them to not come out at all.

  3. #213
    GOLD NOVA IV

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    Re: Latest version of Script Manipulator

    I figured it out on my own, no worries

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  5. #214
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Quote Originally Posted by Mr Fwak View Post
    Hey Excal, i don't know if its just me but there seems to be a bug, or that im doing something wrong
    seems like if i want to use paddles then no combo will start at all.
    but when i delete the code which cancels the combo when the paddles have been released then all the combo's work fine, except the ones on my paddles.
    hope it all made sense
    here's my script.


    This is the script pre converted
    The problem came from "Cancel Combos" conditions . I will need to add this to the SM.
    here is the script :


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  7. #215
    GOLD NOVA IV

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    Re: Latest version of Script Manipulator

    Quote Originally Posted by Excalibur View Post
    The problem came from "Cancel Combos" conditions . I will need to add this to the SM.
    here is the script :

    Thank you Sir.

  8. #216
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Relesed new version :

    Script Manipulator v. 13.5

    Change log : Version 13.5
    ------------------------------------------------------------------------------
    fixed bug in tab "Convert Data Segment" when you use XB1 Elite Paddles

    IMPORTANT: if you use other buttons ( like LT/L2 or LB/L1 or RB/R1 or RT/R2 ) to start combo , you will need to manualy edit the generated script in section "Cancel conditions ".

    here is an example of "Cancel combos" if you use XB1 Elite Paddles :



    and how will look starter :



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  10. #217
    SILVER ELITE MASTER

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    Re: Latest version of Script Manipulator

    Excalibur,

    Can you add NBA2K17 to this tool also? Would be nice to be able to select a shot, and then arch type and the method to shoot "ie: square button or rt stick" or dribble move combos and how to execute them "move rt stick to right".

    Thanks

  11. #218
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Quote Originally Posted by Games4Fun View Post
    Excalibur,

    Can you add NBA2K17 to this tool also? Would be nice to be able to select a shot, and then arch type and the method to shoot "ie: square button or rt stick" or dribble move combos and how to execute them "move rt stick to right".

    Thanks

    Sory, but I don't play this game and don't know it.

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  13. #219
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Relesed new version :

    Script Manipulator v. 13.9.1.1

    Chenge log : now it can convert any kind of combo to data segment.

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  15. #220
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    UPDATE ...

    IMPORTANT NOTE : Because of the server change, you have to download the latest update from the link to the first post.

  16. #221
    SILVER II

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    Re: Latest version of Script Manipulator

    Can I get a link to the latest updated script manipulator or it the one that's posted on the first page? I'm new to this but going to try it.

  17. #222
    GOLD NOVA III

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    Re: Latest version of Script Manipulator

    Quote Originally Posted by minkturtle View Post
    Can I get a link to the latest updated script manipulator or it the one that's posted on the first page? I'm new to this but going to try it.
    v14.0 is the latest SM and yes its on the first page

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  19. #223
    SILVER I

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    Re: Latest version of Script Manipulator

    Thanks mate!

  20. #224
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    Excalibur you are amazing! You as well Lex Lost! I have been using your guys scripts and tools for a long time now and I just want to let you know how much I appreciate your guys amazing hard work ! (+ x22DOT, KittyDawn, and the rest of the cronusmax team of course! )

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  22. #225
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    Hello, I have a question with regards to Script Manipulator, tell me what values you need to write anti-recoil anti vertical _____horizontal ____Anti-recoil release___

  23. #226
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Quote Originally Posted by EvsukovRus View Post
    Hello, I have a question with regards to Script Manipulator, tell me what values you need to write anti-recoil anti vertical _____horizontal ____Anti-recoil release___

    It deppends of the weapon you use.
    If the weapon have only vertical recoil , then you will need to compensate only vertical recoil so start with value around 10 and try it in game.
    If it still have recoil UP - increase a little bit value for vertical recoil - around 15 and try again.

    If the weapon have vertical and horizontal recoil - then use both vertical and horizontal recoil .

    There is no universal values - you need to try and correct .

  24. #227
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    Quote Originally Posted by Excalibur View Post
    It deppends of the weapon you use.
    If the weapon have only vertical recoil , then you will need to compensate only vertical recoil so start with value around 10 and try it in game.
    If it still have recoil UP - increase a little bit value for vertical recoil - around 15 and try again.

    If the weapon have vertical and horizontal recoil - then use both vertical and horizontal recoil .

    There is no universal values - you need to try and correct .
    ОК, Anti-recoil release -0?


  25. #228
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    [QUOTE = Excalibur; 1137621] Он разлагает оружие, которое вы используете.
    Если оружие имеет только вертикальную отдачу, тогда вам нужно будет компенсировать только вертикальную отдачу, поэтому начните со значения около 10 и попробуйте в игре.
    Если у него все еще есть отдача UP - увеличьте небольшое значение для вертикальной отдачи - около 15 и повторите попытку.

    Если оружие имеет вертикальную и горизонтальную отдачу, то используйте как вертикальную, так и горизонтальную отдачу.

    Нет универсальных ценностей - вам нужно попробовать и исправить. [/ QUOTE]
    ОК, Отказ от отдачи -0?


  26. #229
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Quote Originally Posted by EvsukovRus View Post
    [QUOTE = Excalibur; 1137621] Он разлагает оружие, которое вы используете.
    Если оружие имеет только вертикальную отдачу, тогда вам нужно будет компенсировать только вертикальную отдачу, поэтому начните со значения около 10 и попробуйте в игре.
    Если у него все еще есть отдача UP - увеличьте небольшое значение для вертикальной отдачи - около 15 и повторите попытку.

    Если оружие имеет вертикальную и горизонтальную отдачу, то используйте как вертикальную, так и горизонтальную отдачу.

    Нет универсальных ценностей - вам нужно попробовать и исправить. [/ QUOTE]
    ОК, Отказ от отдачи -0?

    Anti-recoil release = vertical recoil + 10; If you move right stick to falow the target - if the movement is gretaer than Antirecoil release - it will stop anti recoil.

  27. #230
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    [QUOTE = Excalibur; 1137704] Отказ от отдачи = вертикальная отдача + 10; Если вы перемещаете правую палку, чтобы опередить цель - если движение будет более мрачным, чем релиз Antirecoil, он остановит анти-отдачу. [/ QUOTE]
    Пишу тебе на Русском так как на Английском не так будет понятно, какие только значения я не прописывал все равно одно и тоже, зажимаю L2+R2 стрельба поднимается вертикально, что я уже только не перепробовал, скажи ну как добится этой стабильности на оружии?

  28. #231
    SILVER ELITE

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    Re: Script Manipulator v8.6 ***UPDATED APRIL 23 2015***

    Hey Sorry boss Am i doing something wrong the script worked fine before now i cant convert any script nothing on the controller side does anything it doesn't even pop up what am i doing wrong

  29. #232
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v8.6 ***UPDATED APRIL 23 2015***

    Quote Originally Posted by moderslife View Post
    Hey Sorry boss Am i doing something wrong the script worked fine before now i cant convert any script nothing on the controller side does anything it doesn't even pop up what am i doing wrong
    I don't know what are you doing, if you give me more info maybe I can help.

    Are you still using the old version of SM ?

    Post here the script that you try to convert .

  30. #233
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    Sorry boss was using a older version on my PC

  31. #234
    SILVER ELITE

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    Re: Latest version of Script Manipulator

    I think ya'll should really sticky & LOCK posts like these. I know they're here somewhere, but I can't seem to find them anymore... Where are templates please?

  32. #235
    SILVER IV

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    Re: Latest version of Script Manipulator

    ERROR ------ GPC: Build started ------1: New*
    WARNING: Function 'colourled' is never used and will not be compiled, This warning originated from line 168 column 0
    WARNING: Variable 'rapid_onoff' is assigned but never used...
    WARNING: Variable 'RATE_OF_FIRE' is assigned but never used...
    WARNING: Variable 'Col_ind' is assigned but never used...
    WARNING: Variable 'hold_time' is never used...
    WARNING: Variable 'rest_time' is never used...
    Compilation completed with 6 warning(s)
    Total byte size: 597 bytes (14,58%)
    Total variables used: 17 of which 6 are dedicated to combos (15,18%)



    //-------------------------------------------------------------------------------------------
    // ANTI RECOIL ( with ON/OFF adjustable on the fly, and SAVE function)
    //-------------------------------------------------------------------------------------------
    // Version : 6.1 - Classic
    // Platform : Multi
    // Controller: Multi
    // Game : All FPS games
    // Author : LEX LOST
    //------------------------------------------------------------------------------------------


    //-------------------------------------------------------------------------------------------

    // INSTRUCTIONS:


    // ANTIRECOIL (ON by default - Start value: vertical = 25; Horizontal = 0)
    // Hold XB1_LT and Press XB1_A to Enable or Disable Antirecoil (with rumble notify)
    // Hold XB1_LT and tap XB1_UP to increase Antirecoil (+1 each tap on XB1_UP, while holding XB1_LT)
    // Hold XB1_LT and tap XB1_DOWN to decrease Antirecoil (-1 each tap on XB1_DOWN, while holding XB1_LT)
    // Hold XB1_LT and tap XB1_RIGHT to compensate to the right (+1 each tap on XB1_RIGHT , while holding XB1_LT)
    // Hold XB1_LT and tap XB1_LEFT to compensate to the left (+1 each tap on XB1_LEFT, while holding XB1_LT)

    // SAVE new values into the CronusMax eeprom: Hold LT/L2 and press MENU (or START, for XBOX360 users)

    //-------------------------------------------------------------------------------------------

    // Save new values into the CronusMax eeprom: Hold L2/LT and press OPTIONS/MENU (or START, for PS3 users)

    //-------------------------------------------------------------------------------------------

    //DECLARARATIONS - define

    define FIRE_BTN = XB1_LS;
    define ADS_BTN = XB1_UP;
    define RF_switch = XB1_UP; //
    define AR_switch = XB1_A; //
    //-------------------------------------------------------------------------------------------
    define save = 2; // XB1_MENU - PS4_OPTIONS
    //-------------------------------------------------------------------------------------------
    define AR_Release = 46; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
    define Scope_only = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
    //-------------------------------------------------------------------------------------------
    define UP = 13;
    define DOWN = 14;
    define LEFT = 15;
    define RIGHT = 16;
    //-------------------------------------------------------------------------------------------
    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;
    //-------------------------------------------------------------------------------------------
    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );
    //-------------------------------------------------------------------------------------------

    //VARIABLES - int

    int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
    int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
    int RATE_OF_FIRE = 13; // Range: 1 to 25 RPS (Round/s)
    int ANTI_RECOIL = 25;
    int ANTI_RECOIL_H = 0;
    int anti_recoil;
    int anti_recoil_H;
    int Col_ind;
    int hold_time;
    int rest_time;
    int rumble_tipe;


    //-------------------------------------------------------------------------------------------

    //-------------------------------------------------------------------------------------------
    //INITIALIZATION - init

    init{


    ANTI_RECOIL = get_pvar(SPVAR_2, -100,+100, 25);
    ANTI_RECOIL_H = get_pvar(SPVAR_3, -100,+100, 0);

    }


    //-------------------------------------------------------------------------------------------
    //MAIN BLOCK ROUTINES

    main {

    if(get_val(XB1_LT) && event_press(AR_switch)) {
    recoil_onoff=!recoil_onoff;
    set_rumble_tipe(recoil_onoff);
    }


    if(get_val(ADS_BTN) && event_press(save)){
    combo_run(vibrate);
    set_pvar(SPVAR_2, ANTI_RECOIL);
    set_pvar(SPVAR_3, ANTI_RECOIL_H);
    set_val(save, 0);
    }
    if(get_val(XB1_LT)){
    if(event_press(XB1_UP)){
    ANTI_RECOIL = ANTI_RECOIL+ 1;
    }
    if(event_press(XB1_DOWN)) {
    ANTI_RECOIL = ANTI_RECOIL- 1;
    }
    set_val(XB1_UP,0); set_val(XB1_DOWN,0);

    if(event_press(XB1_RIGHT)){
    ANTI_RECOIL_H = ANTI_RECOIL_H+ 1;
    }
    if(event_press(XB1_LEFT)) {
    ANTI_RECOIL_H = ANTI_RECOIL_H- 1;
    }
    set_val(XB1_RIGHT,0); set_val(XB1_LEFT,0);

    }
    if(!Scope_only || get_val(ADS_BTN) && get_val(FIRE_BTN )) {
    combo_run(AntiRecoil);
    }

    if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil);
    }
    }
    //-------------------------------------------------------------------------------------------
    //COMBO BLOCKS


    combo vibrate {
    set_rumble(rumble_tipe, 100);
    wait(300);
    reset_rumble();
    }

    function set_rumble_tipe ( val) {
    if( val) rumble_tipe = RUMBLE_A ;
    else rumble_tipe = RUMBLE_B ;
    combo_run(vibrate);
    }
    combo AntiRecoil {
    if(recoil_onoff) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
    if(anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);
    }
    }
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4)- 3;
    set_led(LED_1,dbyte(Col_ind ));
    set_led(LED_2,dbyte(Col_ind+ 1));
    set_led(LED_3,dbyte(Col_ind+ 2));
    set_led(LED_4,dbyte(Col_ind+ 3));
    }// End

  33. #236
    SILVER I

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    Re: Latest version of Script Manipulator

    With this script manipulator can I create anti recoil? If so, how?

  34. #237
    SILVER I

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    Re: Latest version of Script Manipulator

    When I build and run a script it doesn't work.

  35. #238
    SILVER I

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    Re: Script Manipulator 2

    Quote Originally Posted by Excalibur View Post
    NEW Script Manipulator


    Change Log :

    version 7.3
    -----------------------------------------------------------
    Added new modes in section
    Fighting Games.

    1.
    Combo Maker

    2.
    Change Directions

    3.
    Convert Combo to data

    Added new section -
    QUICK SCRIPTS.

    1.
    Alarm Clock/ Idle

    2.
    Double Click

    3.
    FAST FLICK ANALOGUE STICK
    ---------------------------------------------------------------
    thanksssssssss

    - - - Updated - - -

    thankkkkkkkkkkkkkkkkkssssssssssssss

  36. #239
    SILVER I

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    Re: Latest version of Script Manipulator

    Hello comunauter I am new I buy a cm and I wish a link to script manipulator my aplication does not work thank you in advance

  37. #240
    Bulgaria's foremost expert on everything CM related!



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    Re: Latest version of Script Manipulator

    Quote Originally Posted by julien57 View Post
    Hello comunauter I am new I buy a cm and I wish a link to script manipulator my aplication does not work thank you in advance
    The download link was repear - go to the first post and use download link.

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