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Topic: Latest version of Script Manipulator

  1. #1
    Bulgaria's foremost expert on everything CM related!



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    Latest version of Script Manipulator

    INFO


    I had a nasty accident with my computer and lost the code for the previous Version of Script Manipulator. However, I managed to save part of it and continue to develop.
    This is the new part of it .






    Attachment 1474 Attachment 1471 Attachment 1473 Attachment 1479

    Change Log :​
    v. 15.1.1.1 fixed bug in Regular Change.
    V 13.9.1.1 now it can convert any kind of combo to data segment.
    V 13.3 to 13.5 fixed bug in tab "Convert Data Segment" when you use XB1 Elite Paddles
    V 13.1- 13.2 added check for redifinitions of variables with existing script in tab "RF & AR" .
    V 13.0 fixed bug in tab Rapid Fire & Anti Racoil - where AR switch always present in scipt.
    V 12.9 added new tab to "Quick Scripts" - "Rapid Fire & Anti Recoil" - it can generate code for both mods and can be added to existing script.
    - added new tab to "Quick Scripts" - "LED Color Indication" - generate code or add it to existing script.
    - fixed bug in "De-Convert Data Segment" mod .

    version 12.7 added support for XB1 Elite Paddles in Fighting Games tab.
    Version 12.4 - 12.5
    fixed bug in tab "De - Convert Data Segment"

    Version 12.3
    ------------------------------------------------------------------------------
    added new tab "De-Convert Data Segment" and "De-Convert Old Function Method"

    Version 11.9
    ------------------------------------------------------------------------------
    fixed bug in tab FIFA 16 - if you don't select skills for all D pad buttons
    ------------------------------------------------------------------------------

    Version 11.7
    ------------------------------------------------------------------------------
    fixed bug with Fake Shot Skill when it is selected from skills with directions.
    ------------------------------------------------------------------------------

    Version 11.3
    ------------------------------------------------------------------------------
    fixed bug with Fake Shot Skill / Ronaldo Chop/ Fake Pass
    ------------------------------------------------------------------------------

    Version 11
    ------------------------------------------------------------------------------
    add FIFA 16 Skills generator
    ------------------------------------------------------------------------------

    Version 10.5
    ------------------------------------------------------------------------------
    - fixed bug in Code Templates where save buttons pop ups error
    ------------------------------------------------------------------------------

    Version 10.5
    --------------------------------------------------------
    - Added new option in Section Fighting Games, Convert combos to data
    - Added new way of converting - The KittyDawn method

    --------------------------------------------------------


    Version 10.4
    --------------------------------------------------------
    - Added new logo of CronusMax Plus
    --------------------------------------------------------

    Version 10.1
    --------------------------------------------------------
    - FIFA 15 - added new Skills
    - Juggling Ball
    - Chest Flick
    - fixed some bugs in Regular Change.
    --------------------------------------------------------

    Version 10.0
    --------------------------------------------------------
    All skills now work when you running and when you standing Still
    ( you need to stop player with hold RT / R2 )

    List of all Skills :
    1. Body Feint - Best Skill 2*
    2. Step Over 2*
    3. Revers Step Over 2*
    4. Revers Step Over + EXIT
    5. Advanced Elastico 5*
    6. Elastico 5*
    7. Turn and Spin 4*-5*
    8. Hocus Pocus 5*
    9. Spin New 4*-5*
    10.Feint L or R 3*
    11.Roulette 3*
    12.Ball Roll Flick 5*
    13.Drag Back 2*
    14.Ball Roll Rock and Roll 2*
    15.Fake Shot 3*
    16.Heel To Heel Glitch 4*
    17.Heel to Heel 3*
    18.Rainbow 4*
    19.Ronaldo heel chop
    20.In-Air Rainbow 5*
    21.In-Air Elastico 5*
    22.Sombrero(standing) Heel to Heel(running)5*

    --------------------------------------------------------

    Version 9.8
    --------------------------------------------------------
    All evening testing and editing combos , now most of them work correctly .

    When testing I find nice addition to the Sombrero Skill - if you are running it will perform Heel to Heel, if you are standing - Sombrero Flick.

    In Air Rainbow now is working ( need to stop player with RT/ R2 ).

    1. Body Feint - Best Skill - working
    2. Step Over - working
    3. Revers Step Over - working
    4. Advanced Elastico - working
    5. Elastico - working
    6. Turn and Spin - working
    7. Hocus Pocus - working
    8. Spin New - working
    9. Feint L or R - working
    10.Roulette - working
    11.Ball Roll Flick - working
    12.Drag Back - working ( but not consistent )
    13.Fake Shot - working
    14.Heel To Heel Glitch - working
    15.Heel to Heel - working
    16.Rainbow - working
    17.Ronaldo heel chop - working
    18.In-Air Rainbow - working
    19.In-Air Elastico - working
    20.Sombrero(standing) Heel to Heel(running) - working

    -------------------------------------------------------

    Version 9.7
    --------------------------------------------------------
    - Added new Skill - Ronaldo Heel Chop
    - Some improvements on interface.
    --------------------------------------------------------

    Version 9.6
    --------------------------------------------------------
    - New section FIFA 15
    - now color indication for PS4 is working
    - it can be use for led indication for PS3, XB360
    --------------------------------------------------------

    Version 9.5
    --------------------------------------------------------
    - Added new section FIFA 15
    - it can generate script for all Skills that is worked
    --------------------------------------------------------

    Version 9.3
    --------------------------------------------------------
    - Improvements in Convert Combos to data added new options
    --------------------------------------------------------

    Version 8.9
    --------------------------------------------------------
    - Little improvements in Convert Combos to data
    --------------------------------------------------------

    Version 8.8
    --------------------------------------------------------
    - Added new option for Convert combo to data now we can convert all combos in script automatically
    --------------------------------------------------------

    Version 8.7
    ---------------------------------------------------------
    - Added new options in 'Change Directions- Switch Sides
    - SM will check where to put code
    ---------------------------------------------------------

    Version 8.6
    ---------------------------------------------------------
    - Added buttons to add Short Cuts to the script description
    ---------------------------------------------------------

    Version 8.5
    ----------------------------------------------------------
    - Added ability to write additional information like
    - Author
    - Instruction
    - ArtText and save it to the file and automatically add it to the script
    ----------------------------------------------------------

    Version 8.0 to 8.3
    ----------------------------------------------------------
    - Added ability to choose how to use wait times
    - Use Milliseconds or use Frames
    - Added Calculator : ms to frames or frames to ms.
    ----------------------------------------------------------

    Version 7.9
    ----------------------------------------------------------
    - Combo Maker
    - Added the ability to use predefined times in milliseconds or frames for every single moves .
    ----------------------------------------------------------

    Version 7-7 and 7-8
    ----------------------------------------------------------
    - some fine adjustments
    ----------------------------------------------------------

    Version 7.6
    -----------------------------------------------------------
    - added more options to the Combo Maker
    -Now we can build All script or only main block or
    add only combos
    - We can use Right Stick movements to start combos
    -----------------------------------------------------------

    Version 7.5
    -----------------------------------------------------------
    - added Layout Options for Combo Maker
    -----------------------------------------------------------

    Version 7.4
    -----------------------------------------------------------
    - added more options to layout Combo Maker
    -----------------------------------------------------------

    Version 7.3
    -----------------------------------------------------------
    Added new modes in section Fighting Games.

    1. Combo Maker

    2. Change Directions

    3. Convert Combo to data

    Added new section - QUICK SCRIPTS.

    1. Alarm Clock/ Idle

    2. Double Click

    3. FAST FLICK ANALOGUE STICK
    ---------------------------------------------------------------

    For full description and additional help look at : Script Manipulator HELP

    Attachment 1474Attachment 1471Attachment 1472Attachment 1473

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  3. #2
    GOLD NOVA III

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    Re: Script Manipulator 2

    thnx for the release mate

  4. #3
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator 2

    NEW Script Manipulator


    Change Log :

    version 7.3
    -----------------------------------------------------------
    Added new modes in section
    Fighting Games.

    1.
    Combo Maker

    2.
    Change Directions

    3.
    Convert Combo to data

    Added new section -
    QUICK SCRIPTS.

    1.
    Alarm Clock/ Idle

    2.
    Double Click

    3.
    FAST FLICK ANALOGUE STICK
    ---------------------------------------------------------------

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  6. #4
    Senior Support Staff


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    Re: Script Manipulator 2

    I'll test right now

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  8. #5
    GOLD NOVA III

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    Re: Script Manipulator 2 HELP.

    Wow great work Excalibur, Mortal Kombat X is out tonight I shall try it out later

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  10. #6
    Senior Support Staff


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    Re: Script Manipulator 2

    really impressive Ivan!

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  12. #7
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator 2

    Updated ...

    Released new version 7.4 of Script Manipulator

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  14. #8
    GOLD NOVA III

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    Re: Script Manipulator 2

    I have made a double combo, 2 combos for one character in 1 script. But it only works when I'm standing on the left. I change the PS4_RIGHT to RIGHT and PS4_LEFT to LEFT but it gives me a syntax error. help.
    int Right;
    int Left;
    int start1=FALSE;
    int start2=FALSE;








    main {




    if(get_val(11) >20 || get_val(16)){Right=16;Left=15;}
    if(get_val(11) <-20 || get_val(15)){Right=15;Left=16;}




    if(get_val( PS4_RX )> 95 && !start1){start1=TRUE;combo_run(Erronblack_1);}
    if(get_val( PS4_RX )<-95 && !start2){start2=TRUE;combo_run(Erronblack_2);}




    if(abs(get_val( PS4_RX )) < 20 ){
    start1=FALSE;
    start2=FALSE;
    combo_stop(Erronblack_1);
    combo_stop(Erronblack_2);
    }








    }




    combo Erronblack_1 {
    set_val(LEFT, 100);

    That's where the syntax error is, the last line

  15. #9
    Community Boss

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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    awesome

  16. #10
    SILVER II

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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Is this like a better version of the built in script editor in cronuspro?

  17. #11
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator 2

    Quote Originally Posted by kingamongmen View Post
    I have made a double combo, 2 combos for one character in 1 script. But it only works when I'm standing on the left. I change the PS4_RIGHT to RIGHT and PS4_LEFT to LEFT but it gives me a syntax error. help.
    int Right;
    int Left;
    int start1=FALSE;
    int start2=FALSE;

    main {

    if(get_val(11) >20 || get_val(16)){Right=16;Left=15;}
    if(get_val(11) <-20 || get_val(15)){Right=15;Left=16;}


    if(get_val( PS4_RX )> 95 && !start1){start1=TRUE;combo_run(Erronblack_1);}
    if(get_val( PS4_RX )<-95 && !start2){start2=TRUE;combo_run(Erronblack_2);}


    if(abs(get_val( PS4_RX )) < 20 ){
    start1=FALSE;
    start2=FALSE;
    combo_stop(Erronblack_1);
    combo_stop(Erronblack_2);
    }



    }


    combo Erronblack_1 {
    set_val(LEFT, 100);

    That's where the syntax error is, the last line
    You write LEFT - but you don't declare this variable . You have Left declared .

    you don't need to change it manual - just press button Start Searching.

    Step 1 - Select Controller inputs .
    Step 2 - Add variables to the section Variable int . ( just click in memo before main block and then click the button Add Variables).
    Step 3 - Paste the name of combo
    Step 4 - Press button Start Searching - SM will search for Controller inputs and will change them to the variables.
    Attachment 1260

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  19. #12
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Quote Originally Posted by Melon2007 View Post
    Is this like a better version of the built in script editor in cronuspro?
    Definitely not.
    Look on it as a tool that can help you in editing and creating your script.

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  21. #13
    GOLD NOVA III

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    Re: Script Manipulator 2

    Thanks alot dude appreciate it

  22. #14
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Updated ...

    Script Manipulator version 7.5

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  24. #15
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Updated ...

    Script Manipulator version 7.6

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  26. #16
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Updated ...

    Script Manipulator version 7.7

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  28. #17
    GOLD NOVA III

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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Do you ever stop to take a break lol Great job mate

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  30. #18
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Quote Originally Posted by kingamongmen View Post
    Do you ever stop to take a break lol Great job mate
    Thank you mate! :0

    Updated ...

    Script Manipulator version 7.8

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  32. #19
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Updated ...

    Script Manipulator version 7.9

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  34. #20
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Updated ...

    Script Manipulator version 8.0

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  36. #21
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Updated ...

    Script Manipulator version 8.3

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  38. #22
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v7.4 ***UPDATED APRIL 15 2015***

    Updated ...

    Script Manipulator version 8.5

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  40. #23
    LEGENDARY EAGLE MASTER

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    Re: Script Manipulator v8.5 ***UPDATED APRIL 22 2015***

    Good work mate but remind me to teach you blend, wpf and C# sometime :P

  41. #24
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v8.5 ***UPDATED APRIL 22 2015***

    Quote Originally Posted by KittyDawn View Post
    Good work mate but remind me to teach you blend, wpf and C# sometime :P
    I still waiting you.

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  43. #25
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v8.5 ***UPDATED APRIL 22 2015***

    Updated ...

    Script Manipulator version 8.6

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  45. #26
    MASTER GUARDIAN II

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    Re: Script Manipulator v8.6 ***UPDATED APRIL 23 2015***

    This might be a bit much to ask but is there any way someone could maybe do a vid tut on how to make a combo work from both sides I tried to follow the picture and everything but I keep getting errors. Ive been at it for like 2 hours Im sure im making it harder than it is but I really want to be able to use this. No rush just if anyone wants to do it whenever they are actually making a combo so its not too much of a hassle thanks a bunch

  46. #27
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v8.6 ***UPDATED APRIL 23 2015***

    Quote Originally Posted by falconpunch323 View Post
    This might be a bit much to ask but is there any way someone could maybe do a vid tut on how to make a combo work from both sides I tried to follow the picture and everything but I keep getting errors. Ive been at it for like 2 hours Im sure im making it harder than it is but I really want to be able to use this. No rush just if anyone wants to do it whenever they are actually making a combo so its not too much of a hassle thanks a bunch

    Hi,
    post here what you was trying to do ( script ) and I will make a video how to do.


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  48. #28
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v8.6 ***UPDATED APRIL 23 2015***

    Updated ...

    Script Manipulator version 8.7

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  50. #29
    MASTER GUARDIAN II

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    Re: Script Manipulator v8.6 ***UPDATED APRIL 23 2015***

    OK, I have scorpion combo I just need to make run from both sides it is not mine i did not make it just so everyone knows Im not trying to take credit for it here is the code


  51. #30
    Bulgaria's foremost expert on everything CM related!



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    Re: Script Manipulator v8.6 ***UPDATED APRIL 23 2015***

    Here you go :

    I will make a video about this .

    Updated .. here is the video :

    https://cronusmax.com/forums/showthre...l=1#post997476

    Code:
    
    int Right,Left;  
    main {//----------------------------
    
    
       // Start combo to the LEFT 
       if(event_press( PS4_L3 )){Right=15;Left=16;combo_run(YourCombo);}
    
    
    
    
       // Start combo to the RIGHT 
       if(event_press( PS4_R3 )){Right=16;Left=15;combo_run(YourCombo);}
    
    
    }//-------------------------------------
    
    
    combo YourCombo {
        set_val(PS4_TRIANGLE, 100);
        wait(100);
        set_val(PS4_TRIANGLE, 0);
        wait(60);
        set_val(PS4_SQUARE, 100);
        wait(70);
        set_val(PS4_SQUARE, 0);
        wait(90);
        set_val(PS4_CIRCLE, 100);
        wait(70);
        set_val(PS4_DOWN, 100);
        set_val(PS4_CIRCLE, 100);
        wait(60);
        set_val(PS4_DOWN, 100);
        set_val(PS4_CIRCLE, 0);
        wait(30);
        set_val(PS4_DOWN, 100);
        set_val(Right, 100);
        wait(30);
        set_val(PS4_DOWN, 0);
        set_val(Right, 100);
        wait(60);
        set_val(Right, 0);
        wait(10);
        set_val(PS4_CROSS, 100);
        wait(170);
        set_val(PS4_CROSS, 0);
        wait(780);
        set_val(PS4_TRIANGLE, 100);
        wait(90);
        set_val(PS4_TRIANGLE, 0);
        wait(40);
        set_val(PS4_SQUARE, 100);
        wait(90);
        set_val(PS4_DOWN, 100);
        set_val(PS4_SQUARE, 100);
        wait(50);
        set_val(PS4_DOWN, 100);
        set_val(Left, 100);
        set_val(PS4_SQUARE, 100);
        wait(10);
        set_val(PS4_DOWN, 100);
        set_val(Left, 100);
        set_val(PS4_SQUARE, 0);
        wait(50);
        set_val(PS4_DOWN, 0);
        set_val(Left, 100);
        wait(60);
        set_val(Left, 0);
        wait(90);
        set_val(PS4_CIRCLE, 100);
        wait(150);
        set_val(PS4_CIRCLE, 0);
        wait(980);
        set_val(Right, 100);
        wait(10);
        set_val(PS4_UP, 100);
        set_val(Right, 100);
        wait(200);
        set_val(PS4_UP, 0);
        set_val(Right, 0);
        wait(330);
        set_val(PS4_SQUARE, 100);
        wait(170);
        set_val(PS4_SQUARE, 0);
        wait(170);
        set_val(PS4_TRIANGLE, 100);
        wait(100);
        set_val(PS4_TRIANGLE, 0);
        wait(70);
        set_val(PS4_SQUARE, 100);
        wait(90);
        set_val(Left, 100);
        set_val(PS4_SQUARE, 100);
        wait(60);
        set_val(Left, 100);
        set_val(PS4_SQUARE, 0);
        wait(40);
        set_val(PS4_DOWN, 100);
        set_val(Left, 100);
        wait(10);
        set_val(PS4_DOWN, 100);
        set_val(Left, 0);
        wait(10);
        set_val(PS4_DOWN, 0);
        set_val(Right, 100);
        wait(90);
        set_val(Right, 0);
        set_val(PS4_SQUARE, 100);
        wait(110);
        set_val(PS4_SQUARE, 0);
        wait(1570);
        set_val(Right, 100);
        wait(30);
        set_val(PS4_UP, 100);
        set_val(Right, 100);
        wait(390);
        set_val(PS4_UP, 0);
        set_val(Right, 100);
        wait(10);
        set_val(Right, 0);
        wait(260);
        set_val(PS4_SQUARE, 100);
        wait(270);
        set_val(PS4_SQUARE, 0);
        wait(150);
    }

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