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Topic: MORTAL KOMBAT X FATALITIES

  1. #1
    Bulgaria's foremost expert on everything CM related!



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    Thumbs up MORTAL KOMBAT X FATALITIES

    Hello all fans of the series.
    Please for your help!

    Trying to automate the process of creating this type of scripts ( look at tread Script Manipulator 2


    I don't have the game and can't try this scripts, so I ask you to try making combos or just to try those that I will create.

    Let start with very simple task - MK X Fatalities.

    Koara was so kind to show my the fatalities for Erron Black . Thank you Koara !

    Here is the screenshot of the Script Manipulator :



    Short description of the buttons on the left :



    I use this short description to describe combo :

    Attachment 1256

    Use COMA ',' to separate moves. ( SM automatically added wait time to them - see ' Default wait time for button press' )

    If you want to press some buttons together - use '+'
    Ex.: D,+,R, = DOWN + RIGHT

    Abbreviation : W1, W2, W3 and so on are used to release buttons that was previously pressed.



    What is the advantages? - I can now describe fatalities just for minute and then create script for second.

    I use information about moves from here Mortal Kombat Fatalities

    Attachment 1257

    Here is how it look at when I describe it in SM:
    Attachment 1256
    Here is the script created by SM.


    Will be continued

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  3. #2
    LEGENDARY EAGLE MASTER

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    Re: MORTAL KOMBAT X FATALITIES

    Lol, I've just made a gamepack with them all in

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  5. #3
    GOLD NOVA III

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    Re: MORTAL KOMBAT X FATALITIES

    Well done to you both. Excalibur, that script manipulator looks fantastic. The one problem with entering combos in like that is timing. There's no way to know the timing, unless you actually use combo record and actually record the timing of the inputs.

  6. #4
    Bulgaria's foremost expert on everything CM related!



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    Re: MORTAL KOMBAT X FATALITIES

    Quote Originally Posted by kingamongmen View Post
    Well done to you both. Excalibur, that script manipulator looks fantastic. The one problem with entering combos in like that is timing. There's no way to know the timing, unless you actually use combo record and actually record the timing of the inputs.
    Yes, you are right. But this approach can be use to make any combo, not only for this game and then , if you know the game, you can tweak the timing.
    Because many people can't do some buttons combination in real game and they can't record their inputs.

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  8. #5
    Community Boss

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  10. #6
    Bulgaria's foremost expert on everything CM related!



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    Re: MORTAL KOMBAT X FATALITIES

    Ha ha , I already saw this, but thank you.
    This is the new way ( new approach ) to make combos, it can be used for any kind of games.

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  12. #7
    Community Boss

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    Re: MORTAL KOMBAT X FATALITIES

    very cool

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