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Topic: BATTLEFIELD 4 [S.G.I] Script Generator Interface Tool (Mouse & Keyboard)

  1. #31
    SILVER IV

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Hey,

    Finally back from my work trip. This has come along so much!

    I'll get on testing asap, but I've got to work Sunday
    Any free time I get will be spent testing.

    Thanks again for all of your effort.

  2. The Following User Says Thank You to lazyolandy For This Useful Post:


  3. #32
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated ....

    BF4SGIver. 1.8


    ​With this last update everything that I had planned is working.

    Please test it and give my feedback.

  4. #33
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated ....

    BF4 SGI ver. 2.0

    Change log. :

    Class 5
    - new mode : SNIPER MODE .

  5. The Following User Says Thank You to Excalibur For This Useful Post:


  6. #34
    SILVER ELITE

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Hi Excalibur. Just wonder if im doing something wrong when using this SGI. im not having any luck with the anti recoil settings. I change up, right, left but in game i dont notice any difference. is this to use just for one particular weapon? I know nothing about scripting and i thought this was gonna be easy for me lol. the auto spot is about the only setting i have working

  7. #35
    SILVER III

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    good job .

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  9. #36
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by TeaBa99er View Post
    Hi Excalibur. Just wonder if im doing something wrong when using this SGI. im not having any luck with the anti recoil settings. I change up, right, left but in game i dont notice any difference. is this to use just for one particular weapon? I know nothing about scripting and i thought this was gonna be easy for me lol. the auto spot is about the only setting i have working

    You need to put values for Recoil UP and maybe Left and Right . I don't know the right values - you need to experiment .



  10. #37
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated ....

    BF4 SGI ver. 2.3

    Change log. :

    Class 9 :

    - add Switch On/Off Anti Recoil in game.

  11. #38
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated ....

    BF4 SGI ver. 2.5


    Change log.:
    - fine tuning .
    you can navigate between Classes just by click on the panels on the left side.


  12. #39
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated...

    new BF4 SGI ver. 2.6


    Change log:

    - New Bunny Hop mode

    - New Jump Shot mode

  13. #40
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated...

    new BF4 SGI ver. 2.7

    Change log.:

    added Help for EXTRA INPUTS ( CEMU_EXTRA1 ... 9 ) and link to the Manuals.

    Automatically save your configuration when you close application.



  14. #41
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated...

    new BF4 SGI ver. 2.9

    Change log.:

    -added new option to Anti Recoil
    - You can define 3 Profiles for 3 different weapons and switch on the fly.

  15. #42
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Fantastic work .
    Thanks
    Michael

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  17. #43
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated...

    new BF4 SGI ver. 3.0

    Change log.:
    - fixed minor bug in application
    The bug was in save configuration about Auto Spot Class

  18. #44
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated...

    new BF4 SGI ver. 3.3

    Change log.:

    Added Panel for INVERT Y Axis

    fixed some minor bugs.

  19. #45
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by Chris886 View Post
    Where can I view the one for controllers? As this is mouse and keyboard.
    You can use Gamepack with controllers. :tongue:

    https://cronusmax.com/manual/#battlefield_4.htm

  20. #46
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated...

    new BF4 SGI ver. 3.4

    Change log.:

    Added Credits.



  21. #47
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    HI Excalibur

    What about in the auto-spot tab in the SGI you could add an option to change the value of the auto spot as I think it could do with speeding up . Is this command line I have to edit to change the speed the script press R2 spot

    if(get_val(SCOPE_BTN) && autospot && !get_val(SPOT_BTN) ){
    combo_run(AutoSpot);
    block(SPOT_BTN, 200);

    thanks

    Michael

  22. #48
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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by oapgramps View Post
    HI Excalibur

    What about in the auto-spot tab in the SGI you could add an option to change the value of the auto spot as I think it could do with speeding up . Is this command line I have to edit to change the speed the script press R2 spot

    if(get_val(SCOPE_BTN) && autospot && !get_val(SPOT_BTN) ){
    combo_run(AutoSpot);
    block(SPOT_BTN, 200);

    thanks

    Michael
    Its done , I release the new version where you can change the speed of Spot.

  23. #49
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    good day

    Hi what's happening is I've generated your SGI bf4 script and I've got vehicle sensitivity at 120 and using extra slot 4 which I've bound to E key all's fine jump in the tank press E sensitivity changes but its not toggling so you cant get it off once its on? also just and idea wouldn't it be better if in your max-aim plugin your controller layout had the name of the CEMU_EXTRA on the extra inputs buttons ? also you've 1to 9 CEMU_EXTRA slots but only eight available extra inputs on the controller ?

    I've also noticed that only profile slot 1 on the anti-recoil tab works even though the script generates the others I can turn it on off but not switch t other profiles in game ? I've also tried all extra inputs from 1to 8



  24. #50
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    I have a suggestion : To switch between the three profiles we can use a button in combination with other four buttons - like :

    EXTRA_INPUT6 +
    - D-pad UP = Profile 1
    - D-pad RIGHT = Profile 2
    - D-pad DOWN = Profile 3
    - D-pad LEFT = Turn OFF all profiles.


    also you've 1to 9 CEMU_EXTRA slots but only eight available extra inputs on the controller ?
    - this is because you look at PS4 layout - change it to XB1 or XB360 and you will see 9.

  25. #51
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    ok I will try that but what about the sensitivity in vehicle I cant turn it off once its on the cemu extra needs to toggle between on/off at the moment its on but doesn't toggle off?

    michael

  26. #52
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by oapgramps View Post
    ok I will try that but what about the sensitivity in vehicle I cant turn it off once its on the cemu extra needs to toggle between on/off at the moment its on but doesn't toggle off?

    michael
    Yes, I will change application -

    I will make it to switch On / Off in vehicle sens and if you die by incident - hold it for more than 1000 ms ( 1 second ) to reset all values.

    One more thing - What do you think about that ?

    - This button automatically press the button for entering / exit vehicle .
    For Ex. :
    If the button is XB1_X / PS4_SQUARE ( enter / exit vehicle )

    If you press EXTRA_INPUT6 - it will press the above button.

  27. #53
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    bloody marvellous

    thanks

    PS I've had look around the manual but cant find how to use a button in combination with other four buttons - like :

    EXTRA_INPUT6 +
    - D-pad UP = Profile 1
    - D-pad RIGHT = Profile 2
    - D-pad DOWN = Profile 3
    - D-pad LEFT = Turn OFF all profiles.

  28. #54
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    just a question I've got so many wires around my floor from the ps4 Xbox computer cm .I'm thinking of getting this ASUS USB-BT400 Bluetooth USB Adapter would I notice any input lag gaming with x-aim using the controller wireless compared with at the moment wired ?

    Michael

  29. #55
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    also in my cronus pro software I cant get at the rumble over Bluetooth option to change it as the option box is to small and I cant resize the option box ?




    Attachment 1315

  30. #56
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    One more thing - What do you think about that ?

    - This button automatically press the button for entering / exit vehicle .
    For Ex. :
    If the button is XB1_X / PS4_SQUARE ( enter / exit vehicle )

    If you press EXTRA_INPUT6 - it will press the above button.

    Yes I've been thinking about that also that's a great idea maybe implement it in your next SGI release


    Michael

  31. #57
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by oapgramps View Post
    bloody marvellous

    thanks

    PS I've had look around the manual but cant find how to use a button in combination with other four buttons - like :

    EXTRA_INPUT6 +
    - D-pad UP = Profile 1
    - D-pad RIGHT = Profile 2
    - D-pad DOWN = Profile 3
    - D-pad LEFT = Turn OFF all profiles.
    This is something that we can code .
    It is very simple - you just press and hold pressed this button and now you press some of the other buttons.. In this way we can block output of all this buttons to the console , because we used them only for our purpose and we don't want the console to know about that.

  32. #58
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    and the other above posts could you read them and give me a little help on them ?


    michael

  33. #59
    Bulgaria's foremost expert on everything CM related!



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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by oapgramps View Post
    and the other above posts could you read them and give me a little help on them ?


    michael
    because your font size is above 100% in windows display settings.

    http://windows.microsoft.com/en-US/windows-8/make-text

    btw, when you change the size to smaller, you need to log out or restart your pc for the changes to take affect.

  34. #60
    GOLD NOVA I

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    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    lol

    thanks

    michael

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