Results 1 to 29 of 29

Topic: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

  1. #1
    GOLD NOVA III

    User Info Menu

    Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    This is a very powerful combo script for Ermac, I've enjoyed this one the most out of all the one's that I've done
    Here is my latest full combo script for Ermac on the Master of Souls Variation.

    Works amazing against AI (got to opponent 25 in Endless Mode) and online is good too.
    I've tried to script it so its easy to remember, combos on the right stick and finishers on the left stick.

    As always, the combos work after the last direction pressed which must be facing the opponent and small characters it may miss on.

    RIGHT stick RIGHT - Low Start 0 Bar 13 hit 37% **WILL ALWAYS BRUTALITY WITH THE FORCE LIFT**
    RIGHT stick LEFT - Overhead Start 0 Bar 13 hit 39% **WILL ALWAYS BRUTALITY WITH THE FORCE LIFT**
    RIGHT stick DOWN - Teleport Start 1 bar 14 hit 35%
    RIGHT stick UP - Corner Start 0 bar 10 hit 34%
    *******************************************************************************************************************************************************************************************************************
    BRUTALITY 1 - Hold LEFT stick RIGHT/LEFT at end of the final round as long as you have done 5 specials **1BAR**
    BRUTALITY 2 - Hold LEFT stick UP/DOWN at end of the final round as long as you have 3 Souls
    FATALITY 1 - PUSH DOWN L3 Close
    FATALITY 2 - PUSH DOWN R3 Close
    X RAY - Press L2 for one button X Ray attack
    *******************************************************************************************************************************************************************************************************************

    Code:
    ///Ermac - Master of Souls Full Combo set by Earthslammer///RIGHT stick RIGHT - Low Start 0 Bar 13 hit 37% **WILL BRUTALITY IF YOU FINISH WITH FORCE LIFT**
    ///RIGHT stick LEFT  - Overhead Start 0 Bar 13 hit 39% **WILL BRUTALITY IF YOU FINISH WITH FORCE LIFT**
    ///RIGHT stick DOWN - Teleport Start 1 bar 14 hit 35%
    ///RIGHT stick UP - Corner Start 0 bar 10 hit 34%
    ///BRUTALITY 1 - Hold LEFT stick RIGHT/LEFT at end of the final round as long as you have done 5 special attacks **1 BAR**
    ///BRUTALITY 2 - Hold LEFT stick UP/DOWN at end of the final round as long as you have 3 Souls
    ///FATALITY 1 - PUSH DOWN L3 Close
    ///FATALITY 2 - PUSH DOWN R3 Close
    ///X RAY - Press L2 for one button X Ray attack                                                                       
    define BF_Y                                    =  17; // TRIANGLE, Y 
    define BF_B                                    =  18; // CIRCLE, B  
    define BF_A                                    =  19; // CROSS, A 
    define BF_X                                    =  20; // SQUARE, X 
    define BR1                                     =   3; // R1, RB    
    define BR2                                     =   4; // R2, RT    
    define BL1                                     =   6; // L1, LB    
    define BL2                                     =   7; // L2, LT    
    define UP                                      =  13; // DPAD UP   
    define DOWN                                    =  14; // DPAD DOWN 
    define LEFT                                    =  15; // DPAD LEFT  
    define RIGHT                                   =  16; // DPAD RIGHT  
    define MOVE_X                                  =  11; // LEFT ANALOG X 
    define MOVE_Y                                  =  12; // LEFT ANALOG Y 
    define BACK                                    = 128; // BACK FLAG    
    define FORWARD                                 = 129; // FORWARD FLAG 
                                            
                                            
    // End Flags. 254 and 255 should never be used in the 
    // data segment for other purposes.                  
    // 253    Combo Name     
    define EOC              = 254; // End of Combo      
    define EOD              = 255; // End of Data Segment 
                                            
    // combo names
    define Combo_1                                 =0;
    define Combo_2                                 =1;
    define Combo_3                                 =2;
    define Corner                                  =3;
    define Brutality                               =4;
    define Brutality_2                             =5;
    define Fatality_1                              =6;
    define Fatality_2                              =7;
    
    
    // data segment
    data(
    Combo_1,
    2,BACK,100,
    BF_A,100,
    4,
    0,4,
    1,BACK,100,
    4,
    0,4,
    1,FORWARD,100,
    4,
    0,8,
    1,BF_Y,100,
    4,
    0,80,
    2,UP,100,
    FORWARD,100,
    4,
    0,40,
    1,BF_Y,100,
    4,
    0,18,
    2,FORWARD,100,
    BF_Y,100,
    4,
    0,12,
    1,BF_X,100,
    4,
    0,12,
    2,DOWN,100,
    BF_Y,100,
    4,
    0,124,
    2,UP,100,
    FORWARD,100,
    4,
    0,7,
    1,BF_A,100,
    4,
    0,8,
    1,DOWN,100,
    4,
    0,8,
    1,BACK,100,
    4,
    0,8,
    1,BF_B,100,
    4,
    0,50,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,45,
    1,DOWN,100,
    4,
    0,4,
    2,FORWARD,100,
    BF_X,100,
    4,
    0,200,
    EOC,
    Combo_2,
    2,FORWARD,100,
    BF_B,100,
    4,
    0,4,
    1,BACK,100,
    4,
    0,4,
    1,FORWARD,100,
    4,
    0,8,
    1,BF_Y,100,
    4,
    0,80,
    2,UP,100,
    FORWARD,100,
    4,
    0,40,
    1,BF_Y,100,
    4,
    0,18,
    2,FORWARD,100,
    BF_Y,100,
    4,
    0,12,
    1,BF_X,100,
    4,
    0,12,
    2,DOWN,100,
    BF_Y,100,
    4,
    0,124,
    2,UP,100,
    FORWARD,100,
    4,
    0,7,
    1,BF_A,100,
    4,
    0,8,
    1,DOWN,100,
    4,
    0,8,
    1,BACK,100,
    4,
    0,8,
    1,BF_B,100,
    4,
    0,50,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,45,
    1,DOWN,100,
    4,
    0,4,
    2,FORWARD,100,
    BF_X,100,
    4,
    0,160,
    EOC,
    Combo_3,
    1,DOWN,100,
    4,
    0,7,
    1,BACK,100,
    4,
    0,7,
    2,BF_B,100,
    BR2,100,
    4,
    0,100,
    1,FORWARD,100,
    4,
    0,3,
    1,BACK,100,
    4,
    0,3,
    1,BF_Y,100,
    4,
    0,30,
    1,BACK,100,
    90,
    0,7,
    2,UP,100,
    BACK,100,
    4,
    0,40,
    1,BF_Y,100,
    4,
    0,18,
    2,BACK,100,
    BF_Y,100,
    4,
    0,12,
    1,BF_X,100,
    4,
    0,12,
    2,DOWN,100,
    BF_Y,100,
    4,
    0,124,
    2,UP,100,
    BACK,100,
    4,
    0,7,
    1,BF_A,100,
    4,
    0,3,
    1,DOWN,100,
    4,
    0,3,
    1,FORWARD,100,
    4,
    0,3,
    1,BF_B,100,
    4,
    0,50,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,160,
    EOC,
    Corner,
    2,FORWARD,100,
    BF_Y,100,
    4,
    0,12,
    1,BF_X,100,
    4,
    0,12,
    2,DOWN,100,
    BF_Y,100,
    4,
    0,100,
    1,DOWN,100,
    5,
    2,DOWN,100,
    BACK,100,
    3,
    1,BACK,100,
    3,
    2,BACK,100,
    BF_Y,100,
    2,
    3,BR1,100,
    BACK,100,
    BF_Y,100,
    1,
    4,BR1,100,
    UP,100,
    BACK,100,
    BF_Y,100,
    4,
    3,BR1,100,
    UP,100,
    BF_Y,100,
    5,
    2,UP,100,
    BF_Y,100,
    1,
    1,UP,100,
    44,
    2,FORWARD,100,
    BF_A,100,
    4,
    0,7,
    2,DOWN,100,
    BF_X,100,
    4,
    0,1,
    1,BACK,100,
    4,
    0,5,
    1,FORWARD,100,
    4,
    0,5,
    1,BF_Y,100,
    4,
    0,80,
    1,BACK,100,
    4,
    0,7,
    1,FORWARD,100,
    4,
    0,7,
    1,BF_X,100,
    4,
    0,95,
    2,FORWARD,100,
    BF_Y,100,
    4,
    0,12,
    1,BF_X,100,
    4,
    0,12,
    2,DOWN,100,
    BF_Y,100,
    4,
    0,160,
    EOC,
    Brutality,
    2,UP,100,
    BACK,100,
    4,
    0,2,
    1,DOWN,100,
    4,
    0,5,
    3,BACK,100,
    BF_B,100,
    BR2,100,
    4,
    0,20,
    EOC,
    Brutality_2,
    1,BACK,100,
    4,
    0,5,
    1,FORWARD,100,
    4,
    0,5,
    1,BF_Y,100,
    4,
    0,80,
    1,BACK,100,
    4,
    0,5,
    1,FORWARD,100,
    4,
    0,5,
    1,BF_X,100,
    4,
    0,20,
    EOC,
    Fatality_1,
    1,BACK,100,
    126,
    0,2,
    1,FORWARD,100,
    4,
    0,8,
    1,DOWN,100,
    4,
    0,8,
    1,DOWN,100,
    4,
    0,8,
    1,UP,100,
    4,
    EOC,
    Fatality_2,
    1,BACK,100,
    126,
    0,2,
    1,UP,100,
    4,
    0,50,
    1,DOWN,100,
    4,
    0,8,
    1,UP,100,
    4,
    0,20,
    1,BACK,100,
    4,
    EOC,
    EOD );
    
    
    // Unmaps
    unmap PS4_L3;
    unmap PS4_LY;
    unmap PS4_LX;
    
    
    // Variables
    int i = -1, b, v;
    int back = LEFT, forward = RIGHT;
    int button_1, button_2, button_3, button_4, button_5;  
    int value_1, value_2, value_3, value_4, value_5;  
    int wait_time;                               
    int switch;                               
    int delay_t;                                                             
    int cancel;                 
                                                 
    main {                                       
                                                 
                                                 
    
    
                
                          
                                                 
     // Determine Back and Forward            
        if(get_val(RIGHT) ) {
            back = LEFT; forward = RIGHT;            
        } else if(get_val(LEFT)) {
            back = RIGHT; forward = LEFT;          
        }                                       
                                                    
        // If there is a combo to be executed       
        if(i >= 0 && delay_t<=0) {                                
            // Execute the combo step-by-step       
            if(!combo_running(execute_step)) {      
                if(get_step_values()) {              
                    if(wait_time == 0) {               
                        combo_run(execute_step_no_wait);
                    } else {                         
                        combo_run(execute_step);     
                    }                                
                } else { // the combo finished       
                    i = -1;                          
                }                                    
            }  
                                     
                                                      
        // CANCEL combos condition-----------------------------------------
            // RS X and Y are in rest - cancel the combo             
           if(cancel==1){            
                if ( (abs(get_val (9)) <= 20 && abs(get_val (10)) <= 20) ) { 
                i = -1;                        
                combo_stop(execute_step);      
                } 
            }else if(cancel==2){
                if ( (abs(get_val (11)) <= 20 && abs(get_val (12)) <= 20) ) { 
                i = -1;                        
                combo_stop(execute_step);      
                } 
            }                                                              
                                                                            
                                                        
            // Make sure the user inputs does not interfere in the combo 
            set_val(BF_Y                                    , 0);                       
            set_val(BF_B                                    , 0);                       
            set_val(BF_A                                    , 0);                       
            set_val(BF_X                                    , 0);                       
            set_val(BR1                                     , 0);                        
            set_val(BR2                                     , 0);                        
            set_val(BL1                                     , 0);                        
            set_val(BL2                                     , 0);                        
            set_val(UP                                      , 0);                        
            set_val(DOWN                                    , 0);                        
            set_val(LEFT                                    , 0);                        
            set_val(RIGHT                                   , 0);                        
            set_val(MOVE_X                                  , 0);                        
            set_val(MOVE_Y                                  , 0);                        
                                                             
        // if no combo execute - look for combo activation  
        } else {                                       
        // EDIT THIS PART OF SCRIPT for combo run ---------------------------
    //////////////////////////////////////////////////////////////////////////
            // Right Stick RIGHT                          
            if (get_val (9) >= 60) {      //combo LowStart         
            cancel=1;                              
            i = get_combo_index(Combo_1); 
            }                                                        
            // Right Stick LEFT                                               
            if (get_val (9) <= -60) {    //combo HighStart       
            cancel=1;                              
            i = get_combo_index(Combo_2); 
            }
            // Right Stick UP
            if (get_val (10) <= -60) {    //combo Corner 1         
            cancel=1;                              
            i = get_combo_index(Corner); 
            }
            // Right Stick DOWN
            if (get_val (10) >= 60) {    //combo Corner 2         
            cancel=1;                              
            i = get_combo_index(Combo_3); 
            }
            // LEFT Stick RIGHT
            if (get_val (11) >= 60) {    //Brutality Sparks         
            cancel=2;                              
            i = get_combo_index(Brutality); 
            }
            // LEFT Stick LEFT
            if (get_val (11)<= -60) {    //Brutality Sparks         
            cancel=2;                              
            i = get_combo_index(Brutality); 
            }
            // LEFT Stick DOWN
            if (get_val (12) >= 60) {    //Brutality combo     
            cancel=2;                              
            i = get_combo_index(Brutality_2); 
            }
            // LEFT Stick UP
            if (get_val (12) <= -60) {    //Brutality combo         
            cancel=2;                              
            i = get_combo_index(Brutality_2); 
            }
            // LEFT Stick Pressed
            if (get_val (5)) {            //Fatality Eye Squish         
            cancel=3;                              
            i = get_combo_index(Fatality_1); 
            }
            // RIGHT Stick Pressed
            if (get_val (8)) {            //Fatality Pole         
            cancel=3;                              
            i = get_combo_index(Fatality_2); 
            }
            if(get_val(7)){              //X-RAY On L2
            set_val(4,100);
            }                                                      
        // end editing here --------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////////////
        }// <combo activation> end 
    }//<main> block end                                 
                                                        
    // This combo will run a step with wait             
    combo execute_step {                                
        set_buttons_values();                           
        wait(wait_time);                                
        set_buttons_values();                          
    }                                                  
                                                    
    // This combo will run a step without wait         
    combo execute_step_no_wait {                       
        set_buttons_values();                          
    }                                                                                                                                                       
                                                       
    // Returns the starting index of a combo           
    function get_combo_index(combo_id) {               
        i = 0;                                         
        while(TRUE) {//-----------------------         
            v = dbyte(i);                              
            if(v == combo_id) {                        
                return(i + 1);                         
            } else {//====================             
                while(v != EOC && v != EOD) {//#       
                    i = i + 1;                         
                    v = dbyte(i);                      
                }//#                                   
                if(v == EOD) break;                    
                else i = i + 1;                        
            }//=============================           
        }//-----------------------------------         
        return(-1);                                    
    }                                                  
                                                       
    // Set the buttons, values and wait time of a step 
    function get_step_values() {                       
        b = dbyte(i); i = i + 1;                       
        if(b > 5) return(FALSE);                       
                                                       
        if(b >= 1) {                                    
            button_1 = convert_back_forward(dbyte(i)); i = i + 1;
            value_1 = dbyte(i); i = i + 1;              
        } else { button_1 = -1; value_1 = 0; }          
                                                        
        if(b >= 2) {                                     
            button_2 = convert_back_forward(dbyte(i)); i = i + 1;
            value_2 = dbyte(i); i = i + 1;               
        } else { button_2 = -1; value_2 = 0; }           
                                                         
        if(b >= 3) {                                     
            button_3 = convert_back_forward(dbyte(i)); i = i + 1; 
            value_3 = dbyte(i); i = i + 1;               
        } else { button_3 = -1; value_3 = 0; }           
                                                         
        if(b >= 4) {                                     
            button_4 = convert_back_forward(dbyte(i)); i = i + 1; 
            value_4 = dbyte(i); i = i + 1;               
        } else { button_4 = -1; value_4 = 0; }           
                                                         
        if(b >= 5) {                                     
            button_5 = convert_back_forward(dbyte(i)); i = i + 1;
            value_5 = dbyte(i); i = i + 1;                
        } else { button_5 = -1; value_5 = 0; }           
                                                         
        wait_time = dbyte(i); i = i + 1;                 
        wait_time = (wait_time - 1) * 10;                
        if(wait_time < 0) wait_time = 0;                 
        else if(wait_time > 2530) wait_time = 2530;       
                                                         
        return(TRUE);                                    
    }                                                    
                                                          
    // If the step has FORWARD and BACK buttons, set the correct value.
    function convert_back_forward(button) {              
        if(button == FORWARD) {                          
            return(forward);                             
        } else if(button == BACK) {                      
            return(back);                                
        }                                                
        return(button);                                  
    }                                                     
                                                         
    // Set the buttons and values, function used on the combos.
    function set_buttons_values() {                      
        if(button_1 != -1) set_val(button_1, value_1);   
        if(button_2 != -1) set_val(button_2, value_2);   
        if(button_3 != -1) set_val(button_3, value_3);   
        if(button_4 != -1) set_val(button_4, value_4);   
        if(button_5 != -1) set_val(button_5, value_5);   
    
    }


  2. The Following 7 Users Say Thank You to earthslammer For This Useful Post:


  3. #2
    MASTER GUARDIAN II

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Dude you are rolling them out man thanks the combos are great

  4. #3
    GOLD NOVA III

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Awesome! I just posted an ermac in the request section. Can't wait to use this one

  5. #4
    MASTER GUARDIAN II

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    tried this out it works like a charm man good stuff cant wait to see what else you have in store maybe jaqui? lol wink wink

  6. #5
    GOLD NOVA III

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Thanks all, enjoy! just be wary on small female characters as a couple of his combos like to miss but his teleport one they can not

  7. #6
    GOLD NOVA II

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Nice one, i had already a very good one with low and overhead of Koara and added a meter so got 43% damage but this looks also very nice. I'll give it a try in a while. And thx for the script, good job

  8. #7
    GOLD NOVA III

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Quote Originally Posted by earthslammer View Post
    Thanks all, enjoy! just be wary on small female characters as a couple of his combos like to miss but his teleport one they can not
    Just got to using this script for a couple games, job well done. Great quality and I love the brutality and fatalities feature that youve added to these scripts. They feel less like a single script and more of a gamepack type feel. You definitely have me looking forward to any of your future releaes.

  9. #8
    GOLD NOVA IV

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    The only way to beat Ermac? Play Ermac, thanks for the script.

  10. #9
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Finally got around to trying this script. One of the best ones you've done, earthslammer.

  11. #10
    GOLD NOVA I

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    love these combos, hopefully you dont mind earth but I used your combos to learn how this language works. The first combo in this post is a new soulball setup, the second is another new soulball setup. The third is all the combos tied together (for fun & to gain a little more experience with the language). I now have an idea of how things work but I had two quick questions, what does the 4 mean in between the moves and what does the 100 mean after the button press?

    ex:
    (#, define how many buttons to press at once), UP, (100, activate key?)
    (#, how long this button is held?)
    0, (#, delay?)


    Here are the 3 that I worked on to try to learn how to program.. didn't want them to go to waste, all credit goes to earthslammer, this is all based off his combos and the second string ties together all the combos he made.

    Again, thank you for all the great combo packs!

    2 New soul ball setups: (Last directional pad press must be away from opponent)




    All combos stringed together (last direction pad press must be AWAY from opponent)

  12. #11
    SILVER II

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    why wont it let me view it?! says i need 1 post to view GPC scripts... HELP ME PLEASE

  13. #12
    SILVER II

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    i cant see the GPC script! help please!

  14. #13
    SILVER I

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    wish this was just pre installed -.-

  15. #14
    SILVER I

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    This script is amazing, thanks a lot man much appreciated!

  16. #15
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    this is very good, but why dont u finish like combo 2 overhead 39% and u finish with uppercut 32%?

  17. #16
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    IN LOW COMBO CAN U FINISH WITH R2 PLZZZ?????

  18. #17
    MASTER GUARDIAN II

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    The problem is that the person that created this script no longer creates/posts/updates scripts on the forum so the ideqs are great but the pleas are not being seen by the creator of the script... you can easily change the script yourself to include whatever you want the character to do by changing the imput and timing for whatever combo you want. Using the software I would have been more than happy to help you out but my tv is broken and i have not been able to replace it yet... but changing the imput on the combo is very easy to do.

  19. #18
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    I DONT KNOW HOW TO DO! I ONLY WANT IN COMBO1 (THE LOW COMBO) THE FINAL HIT ENDS WITH 1 METTER BAR. IS VERY EASY TO CHANGE SOMEONE JUST PUT THE R2 BUTTON TOGETHER WITH THE LAST "FORWARD" AT COMBO 1

    2,BACK,100,
    BF_A,100,
    4,
    0,4,
    1,BACK,100,
    4,
    0,4,
    1,FORWARD,100,
    4,
    0,8,
    1,BF_Y,100,
    4,
    0,80,
    2,UP,100,
    FORWARD,100,
    4,
    0,40,
    1,BF_Y,100,
    4,
    0,18,
    2,FORWARD,100,
    BF_Y,100,
    4,
    0,12,
    1,BF_X,100,
    4,
    0,12,
    2,DOWN,100,
    BF_Y,100,
    4,
    0,124,
    2,UP,100,
    FORWARD,100,
    4,
    0,7,
    1,BF_A,100,
    4,
    0,8,
    1,DOWN,100,
    4,
    0,8,
    1,BACK,100,
    4,
    0,8,
    1,BF_B,100,
    4,
    0,50,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,12,
    1,BF_Y,100,
    4,
    0,45,
    1,DOWN,100,
    4,
    0,4,
    2,FORWARD,100,----------------------HERE TOGETHER THE R2
    BF_X,100,
    4,
    0,200,
    EOC,

  20. #19
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    LISSEN ME MY FRIEND..... IN THE OTHER LANGUAGE OF SCRIPTS

    (EXAMBLE
    set_val(Front,100);
    wait(40);
    set_val(PS4_CIRCLE,100)

    I CAN DO ANY CHANGE I WANT I AM LITTLE GOOD!!! BUT IN THAT SCRIPT I CANT UNTERSTAND NOTHING!!!!!
    SO PLZZZ IF U WANT TO HELP ME CAN U WRITE FOR ME ALL THE ERMAC SCRIPT IN THE LANGUAGE THAT I KNOW??? AND AFTER I CAN EASY CHANGE EVERYTHING I WANT!!

  21. #20
    MASTER GUARDIAN II

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    No, i cant i dont know what language you speak also if yiu know where the new imput goes then switch it yourself. And i will assume you are scripting and typing on the forums and not shouting by being in all caps.
    Its easy for you to change i will not do it i cant test it atm PLUS the script is already a working very good damage script.. if you choose to modify it then you can do it yourself.. in the section beginning change the 2, to a 3, and add the r2 after the BF_X

  22. #21
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    2,FORWARD,100,----------------------HERE TOGETHER THE R2------------so here the '2' i just change to '3' and i have add R2?
    BF_X,100,
    4,
    0,200,
    EOC,

  23. #22
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    i change the 2 in 3 but nothing happent.
    (in the commands R2 is 4 not 3)

  24. #23
    SILVER III

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray



    Would be the correct way to do it. The number youre referring to is how many buttons are being pressed simultaneously at that specific part of the combo.

  25. #24
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    nope dont work!
    i change to 3 but nothing happent...
    i just want after the down press r2......


    2,DOWN,100,
    4,
    0,4,
    2,FORWARD,100,
    BF_X,100,
    4,
    0,200,
    EOC,

  26. #25
    GOLD NOVA IV

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Quote Originally Posted by speedball1313 View Post
    nope dont work!
    i change to 3 but nothing happent...
    i just want after the down press r2......


    2,DOWN,100,
    4,
    0,4,
    2,FORWARD,100,
    BF_X,100,
    4,
    0,200,
    EOC,
    This is not the section to post help, there is a section for Macro and Programming where admins can help you...

  27. #26
    SILVER ELITE

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Were are can see the orology of this script to learn it?

  28. #27
    GOLD NOVA III

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    Just to let you all know just in case you assumed he got broke in the MK XL release he still works 100% as of 18-03-2016.
    I have double and triple checked him and he seems just as he was when i first released him.
    I have no need to release the script I have for him at the moment as the only addition is his stage fatality is now on Left Stick UP direction and i'm pretty sure you guys can pull that off yourselves

    I am currently going through all the scripts in this forum to see if any are viable and still work, if so I'll reply and let you know in the original thread, saves time and new script making.

    P.S i never really got into the whole 8 combo thing, I feel a good set up of a overhead/mid/low startups with/without meter bars worked fine when I do scrips and who doesn't like different fatalities on each direction



  29. The Following User Says Thank You to earthslammer For This Useful Post:


  30. #28
    GOLD NOVA IV

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    interested in these scripts but when I copy them into cronuspro I get an error if I try to run them

    WARNING: Variable 'switch' is not used
    ERROR: You can only break out of while loops
    This error occured on line 564
    Last processed line: 564

    this is happening in all his scripts.
    im not good enough with code yet to have any idea whats going on in a script this advanced so I have no idea what that means.

  31. #29
    SILVER I

    User Info Menu

    Re: Ermac - Master of Souls - 4 Combos - 4 Brutalities - 2 Fatalities - X Ray

    just replace break with return

Posting Permissions

  • You may not post new topics
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •