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Topic: INJUSTICE RAVEN 4 COMBOS

  1. #1
    MASTER GUARDIAN II

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    INJUSTICE RAVEN 4 COMBOS

    WHATS UP PEOPLE IM BACK AGAIN WITH ANOTHER COMBO THIS IS FOR INJUSTICE FOR RAVEN HOPEFULLY OTHERS STILL PLAY THIS GAME AND CAN USE IT AND IF NOT OH WELL IT WAS FUN TO MAKE FOUR COMBOS HERE ALL DO 28 TO 38 PERCENT DAMAGE AND ONE ENDS IN TRAIT FOR TRAIT COMBO ENJOY



    Tested online all combos work no drops and no losses yet

  2. The Following 4 Users Say Thank You to falconpunch323 For This Useful Post:


  3. #2
    SILVER ELITE

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    Re: INJUSTICE RAVEN 4 COMBOS

    Hello dropping in to let you know this is a work of art. Thx again glad that you kept the saga going. Are there anymore you have stored anywhere

  4. #3
    MASTER GUARDIAN II

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    Re: INJUSTICE RAVEN 4 COMBOS

    Umm Im working on a Harley Quinn and Koara has put out an awesome green lantern and Aqua Man.. I also want to do a Bane and I might do a Hawk girl I have a superman as well but I have not put them out

  5. #4
    SILVER ELITE

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    Re: INJUSTICE RAVEN 4 COMBOS

    Ok then great, whenever you can will be much appreciated

  6. #5
    MASTER GUARDIAN II

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    Re: INJUSTICE RAVEN 4 COMBOS

    sure ill do one or 2 tomorrow

  7. #6
    SILVER IV

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    Re: INJUSTICE RAVEN 4 COMBOS

    can someone explain what the numbers mean in those combos, for example if(get_val(11) < -20 || get_val(15)){trying to learn how to use those combos, thanks...

  8. #7
    Senior Support Staff


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    Re: INJUSTICE RAVEN 4 COMBOS

    Quote Originally Posted by BananaRama View Post
    can someone explain what the numbers mean in those combos, for example if(get_val(11) < -20 || get_val(15)){trying to learn how to use those combos, thanks...



    All GPC functions that handles with the normalized data structure receives as argument the index of which entry will be the object of operation. For this there is a set to predefined constants, where each one refers to a particular entry. The following table lists all available index constants and the value range of each one can take.


    Index

    PS4
    PS3
    XB1
    XB360
    WII/NUNCHUNCK
    CLASSIC CTRLPRO
    0
    PS4_PS
    0 | 100
    PS3_PS
    0 | 100
    XB1_Xbox
    0 | 100
    XB360_Xbox
    0 | 100
    WII_HOME
    0 | 100
    WII_HOME
    0 | 100
    1
    PS4_SHARE
    0 | 100
    PS3_SELECT
    0 | 100
    XB1_VIEW
    0 | 100
    XB360_BACK
    0 | 100
    WII_MINUS
    0 | 100
    WII_MINUS
    0 | 100
    2
    PS4_OPTIONS
    0 | 100
    PS3_START
    0 | 100
    XB1_MENU
    0 | 100
    XB360_START
    0 | 100
    WII_PLUS
    0 | 100
    WII_PLUS
    0 | 100
    3
    PS4_R1
    0 | 100
    PS3_R1
    0 ~ 100
    XB1_RB
    0 | 100
    XB360_RB
    0 | 100
    WII_RT
    0 ~ 100
    4
    PS4_R2
    0 ~ 100
    PS3_R2
    0 ~ 100
    XB1_RT
    0 ~ 100
    XB360_RT
    0 ~ 100
    WII_ZR
    0 | 100
    5
    PS4_R3
    0 | 100
    PS3_R3
    0 ~ 100
    XB1_RS
    0 | 100
    XB360_RS
    0 | 100
    WII_ONE
    0 | 100
    6
    PS4_L1
    0 | 100
    PS3_L1
    0 ~ 100
    XB1_LB
    0 | 100
    XB360_LB
    0 | 100
    WII_C
    0 | 100
    WII_LT
    0 ~ 100
    7
    PS4_L2
    0 ~ 100
    PS3_L2
    0 ~ 100
    XB1_LT
    0 ~ 100
    XB360_LT
    0 ~ 100
    WII_Z
    0 | 100
    WII_ZL
    0 | 100
    8
    PS4_L3
    0 | 100
    PS3_L3
    0 ~ 100
    XB1_LS
    0 | 100
    XB360_LS
    0 | 100
    WII_TWO
    0 | 100
    9
    PS4_RX
    -100 ~ 100
    PS3_RX
    -100 ~ 100
    XB1_RX
    -100 ~ 100
    XB360_RX
    -100 ~ 100
    WII_RX
    -100 ~ 100
    10
    PS4_RY
    -100 ~ 100
    PS3_RY
    -100 ~ 100
    XB1_RY
    -100 ~ 100
    XB360_RY
    -100 ~ 100
    WII_RY
    -100 ~ 100
    11
    PS4_LX
    -100 ~ 100
    PS3_LX
    -100 ~ 100
    XB1_LX
    -100 ~ 100
    XB360_LX
    -100 ~ 100
    WII_NX
    -100 ~ 100
    WII_LX
    -100 ~ 100
    12
    PS4_LY
    -100 ~ 100
    PS3_LY
    -100 ~ 100
    XB1_LY
    -100 ~ 100
    XB360_LY
    -100 ~ 100
    WII_NY
    -100 ~ 100
    WII_LY
    -100 ~ 100
    13
    PS4_UP
    0 | 100
    PS3_UP
    0 ~ 100
    XB1_UP
    0 | 100
    XB360_UP
    0 | 100
    WII_UP
    0 | 100
    WII_UP
    0 | 100
    14
    PS4_DOWN
    0 | 100
    PS3_DOWN
    0 ~ 100
    XB1_DOWN
    0 | 100
    XB360_DOWN
    0 | 100
    WII_DOWN
    0 | 100
    WII_DOWN
    0 | 100
    15
    PS4_LEFT
    0 | 100
    PS3_LEFT
    0 ~ 100
    XB1_LEFT
    0 | 100
    XB360_LEFT
    0 | 100
    WII_LEFT
    0 | 100
    WII_LEFT
    0 | 100
    16
    PS4_RIGHT
    0 | 100
    PS3_RIGHT
    0 ~ 100
    XB1_RIGHT
    0 | 100
    XB360_RIGHT
    0 | 100
    WII_RIGHT
    0 | 100
    WII_RIGHT
    0 | 100
    17
    PS4_TRIANGLE
    0 | 100
    PS3_TRIANGLE
    0 ~ 100
    XB1_Y
    0 | 100
    XB360_Y
    0 | 100
    WII_X
    0 | 100
    18
    PS4_CIRCLE
    0 | 100
    PS3_CIRCLE
    0 ~ 100
    XB1_B
    0 | 100
    XB360_B
    0 | 100
    WII_B
    0 | 100
    WII_B
    0 | 100
    19
    PS4_CROSS
    0 | 100
    PS3_CROSS
    0 ~ 100
    XB1_A
    0 | 100
    XB360_A
    0 | 100
    WII_A
    0 | 100
    WII_A
    0 | 100
    20
    PS4_SQUARE
    0 | 100
    PS3_SQUARE
    0 ~ 100
    XB1_X
    0 | 100
    XB360_X
    0 | 100
    WII_Y
    0 | 100
    21
    PS4_ACCX
    -100 ~ 100
    PS3_ACCX
    -100 ~ 100
    WII_ACCX
    -100 ~ 100
    22
    PS4_ACCY
    -100 ~ 100
    PS3_ACCY
    -100 ~ 100
    WII_ACCY
    -100 ~ 100
    23
    PS4_ACCZ
    -100 ~ 100
    PS3_ACCZ
    -100 ~ 100
    WII_ACCZ
    -100 ~ 100
    24
    PS4_GYROX
    -100 ~ 100
    PS3_GYRO
    -100 ~ 100
    25
    PS4_GYROY
    -100 ~ 100
    WII_ACCNX
    -100 ~ 100
    26
    PS4_GYROZ
    -100 ~ 100
    WII_ACCNY
    -100 ~ 100
    27
    PS4_TOUCH
    0 | 100
    WII_ACCNZ
    -100 ~ 100
    28
    PS4_TOUCHX
    -100 ~ 100
    WII_IRX
    -100 ~ 100
    29
    PS4_TOUCHY
    -100 ~ 100
    WII_IRY
    -100 ~ 100
    Index
    DEBUG FIELDS
    30
    TRACE_1 -128 ~ 127
    31
    TRACE_2 -128 ~ 127
    32
    TRACE_3 -128 ~ 127
    33
    TRACE_4 -128 ~ 127
    34
    TRACE_5 -128 ~ 127
    35
    TRACE_6 -128 ~ 127

  9. #8
    SILVER IV

    User Info Menu

    Re: INJUSTICE RAVEN 4 COMBOS

    Quote Originally Posted by LEX LOST View Post
    All GPC functions that handles with the normalized data structure receives as argument the index of which entry will be the object of operation. For this there is a set to predefined constants, where each one refers to a particular entry. The following table lists all available index constants and the value range of each one can take.


    Index

    PS4
    PS3
    XB1
    XB360
    WII/NUNCHUNCK
    CLASSIC CTRLPRO
    0
    PS4_PS
    0 | 100
    PS3_PS
    0 | 100
    XB1_Xbox
    0 | 100
    XB360_Xbox
    0 | 100
    WII_HOME
    0 | 100
    WII_HOME
    0 | 100
    1
    PS4_SHARE
    0 | 100
    PS3_SELECT
    0 | 100
    XB1_VIEW
    0 | 100
    XB360_BACK
    0 | 100
    WII_MINUS
    0 | 100
    WII_MINUS
    0 | 100
    2
    PS4_OPTIONS
    0 | 100
    PS3_START
    0 | 100
    XB1_MENU
    0 | 100
    XB360_START
    0 | 100
    WII_PLUS
    0 | 100
    WII_PLUS
    0 | 100
    3
    PS4_R1
    0 | 100
    PS3_R1
    0 ~ 100
    XB1_RB
    0 | 100
    XB360_RB
    0 | 100
    WII_RT
    0 ~ 100
    4
    PS4_R2
    0 ~ 100
    PS3_R2
    0 ~ 100
    XB1_RT
    0 ~ 100
    XB360_RT
    0 ~ 100
    WII_ZR
    0 | 100
    5
    PS4_R3
    0 | 100
    PS3_R3
    0 ~ 100
    XB1_RS
    0 | 100
    XB360_RS
    0 | 100
    WII_ONE
    0 | 100
    6
    PS4_L1
    0 | 100
    PS3_L1
    0 ~ 100
    XB1_LB
    0 | 100
    XB360_LB
    0 | 100
    WII_C
    0 | 100
    WII_LT
    0 ~ 100
    7
    PS4_L2
    0 ~ 100
    PS3_L2
    0 ~ 100
    XB1_LT
    0 ~ 100
    XB360_LT
    0 ~ 100
    WII_Z
    0 | 100
    WII_ZL
    0 | 100
    8
    PS4_L3
    0 | 100
    PS3_L3
    0 ~ 100
    XB1_LS
    0 | 100
    XB360_LS
    0 | 100
    WII_TWO
    0 | 100
    9
    PS4_RX
    -100 ~ 100
    PS3_RX
    -100 ~ 100
    XB1_RX
    -100 ~ 100
    XB360_RX
    -100 ~ 100
    WII_RX
    -100 ~ 100
    10
    PS4_RY
    -100 ~ 100
    PS3_RY
    -100 ~ 100
    XB1_RY
    -100 ~ 100
    XB360_RY
    -100 ~ 100
    WII_RY
    -100 ~ 100
    11
    PS4_LX
    -100 ~ 100
    PS3_LX
    -100 ~ 100
    XB1_LX
    -100 ~ 100
    XB360_LX
    -100 ~ 100
    WII_NX
    -100 ~ 100
    WII_LX
    -100 ~ 100
    12
    PS4_LY
    -100 ~ 100
    PS3_LY
    -100 ~ 100
    XB1_LY
    -100 ~ 100
    XB360_LY
    -100 ~ 100
    WII_NY
    -100 ~ 100
    WII_LY
    -100 ~ 100
    13
    PS4_UP
    0 | 100
    PS3_UP
    0 ~ 100
    XB1_UP
    0 | 100
    XB360_UP
    0 | 100
    WII_UP
    0 | 100
    WII_UP
    0 | 100
    14
    PS4_DOWN
    0 | 100
    PS3_DOWN
    0 ~ 100
    XB1_DOWN
    0 | 100
    XB360_DOWN
    0 | 100
    WII_DOWN
    0 | 100
    WII_DOWN
    0 | 100
    15
    PS4_LEFT
    0 | 100
    PS3_LEFT
    0 ~ 100
    XB1_LEFT
    0 | 100
    XB360_LEFT
    0 | 100
    WII_LEFT
    0 | 100
    WII_LEFT
    0 | 100
    16
    PS4_RIGHT
    0 | 100
    PS3_RIGHT
    0 ~ 100
    XB1_RIGHT
    0 | 100
    XB360_RIGHT
    0 | 100
    WII_RIGHT
    0 | 100
    WII_RIGHT
    0 | 100
    17
    PS4_TRIANGLE
    0 | 100
    PS3_TRIANGLE
    0 ~ 100
    XB1_Y
    0 | 100
    XB360_Y
    0 | 100
    WII_X
    0 | 100
    18
    PS4_CIRCLE
    0 | 100
    PS3_CIRCLE
    0 ~ 100
    XB1_B
    0 | 100
    XB360_B
    0 | 100
    WII_B
    0 | 100
    WII_B
    0 | 100
    19
    PS4_CROSS
    0 | 100
    PS3_CROSS
    0 ~ 100
    XB1_A
    0 | 100
    XB360_A
    0 | 100
    WII_A
    0 | 100
    WII_A
    0 | 100
    20
    PS4_SQUARE
    0 | 100
    PS3_SQUARE
    0 ~ 100
    XB1_X
    0 | 100
    XB360_X
    0 | 100
    WII_Y
    0 | 100
    21
    PS4_ACCX
    -100 ~ 100
    PS3_ACCX
    -100 ~ 100
    WII_ACCX
    -100 ~ 100
    22
    PS4_ACCY
    -100 ~ 100
    PS3_ACCY
    -100 ~ 100
    WII_ACCY
    -100 ~ 100
    23
    PS4_ACCZ
    -100 ~ 100
    PS3_ACCZ
    -100 ~ 100
    WII_ACCZ
    -100 ~ 100
    24
    PS4_GYROX
    -100 ~ 100
    PS3_GYRO
    -100 ~ 100
    25
    PS4_GYROY
    -100 ~ 100
    WII_ACCNX
    -100 ~ 100
    26
    PS4_GYROZ
    -100 ~ 100
    WII_ACCNY
    -100 ~ 100
    27
    PS4_TOUCH
    0 | 100
    WII_ACCNZ
    -100 ~ 100
    28
    PS4_TOUCHX
    -100 ~ 100
    WII_IRX
    -100 ~ 100
    29
    PS4_TOUCHY
    -100 ~ 100
    WII_IRY
    -100 ~ 100
    Index
    DEBUG FIELDS
    30
    TRACE_1 -128 ~ 127
    31
    TRACE_2 -128 ~ 127
    32
    TRACE_3 -128 ~ 127
    33
    TRACE_4 -128 ~ 127
    34
    TRACE_5 -128 ~ 127
    35
    TRACE_6 -128 ~ 127

    you may as well be speaking a foreign language :eek2: i just want to know what buttons to press to do each combo

  10. #9
    MASTER GUARDIAN II

    User Info Menu

    Re: INJUSTICE RAVEN 4 COMBOS

    OK, I made this combo script to work on the RIGHT STICK. so on r3 if you hold it right left up and down it will do one of the four combos. If you release ( let go) of the stick during the combo it will stop. ALSO VERY IMPORTANT you need to use the D-Pad to move I believe the left stick is deactivated you MUST PRESS THE D-PAD toward your opponent before you start the combos or else it will do the button presses for the combo in the opposite direction so basically use the d-pad to play with and make sure that you move toward your opponent before you activate... As long as you press the direction to them the combos will work. Hope that clears it up some

  11. #10
    Senior Support Staff


    User Info Menu

    Re: INJUSTICE RAVEN 4 COMBOS

    Quote Originally Posted by BananaRama View Post
    you may as well be speaking a foreign language :eek2: i just want to know what buttons to press to do each combo
    Sorry to be so nerdy
    the numbers are on the left side of the table: in the same line you should see the corresponding controller entry.

    in the line below, for example:
    if you move 9 (PS4_RX, PS3_RX, XB1_RX or XB360_RX), more (or equal) than 60% (>= 60) combo1 will run






  12. #11
    SILVER IV

    User Info Menu

    Re: INJUSTICE RAVEN 4 COMBOS

    that clears things up a bit thanks guys, can you explain what the 60% thing is , i assume it means the direction you move the right stick?

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