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Topic: BLACK OPS 3 [S.G.I] Script Generator Interface Tool

  1. #31
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Still some things I don't understand.

  2. #32
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Lukezzi View Post
    Can you please make tutorial how to configure Anti Recoil
    I will but right now I have a little trip to the London and will back at 11.11.2015.

    Quote Originally Posted by kinetic View Post
    Thanks for your work Excalibur

    two things, i noticed the display code button remains blanks once options have been chosen BUT if you click copy script it works and copies fine , that might help a few users

    also could you add toggle ads plz ? i always use that options

    thanks in advance
    Code display - It is not for the end users, I use it to generate code there.
    Yes, I will add Toggle ADS in the next version.

    Quote Originally Posted by RingzGunz View Post
    Still some things I don't understand.
    Can you make a list about what you need to explain ?

  3. #33
    SILVER II

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    how do i activate this script once in game???????

    EDIT: i have chosen Scope mode which works perfect, i have also chosen Rapid fire for my secondary weapon but it does not work, do i need to activate it?

  4. #34
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Rapid fire, even when I put it on 25 still seem the same.
    Fire Mode: I don't understand what's the difference between Always on and Scope enable.
    Can't get quick scope to work.
    Can't find a good ADS sensitivity.
    Can't get anti recoil to work no matter what value I use.

    I'm sure the program works great but it just some terms I don't understand.



    Can you make a list about what you need to explain ?[/QUOTE]

  5. #35
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by scoul View Post
    how do i activate this script once in game???????

    EDIT: i have chosen Scope mode which works perfect, i have also chosen Rapid fire for my secondary weapon but it does not work, do i need to activate it?
    Quote Originally Posted by RingzGunz View Post
    Rapid fire, even when I put it on 25 still seem the same.
    Fire Mode: I don't understand what's the difference between Always on and Scope enable.
    Can't get quick scope to work.
    Can't find a good ADS sensitivity.
    Can't get anti recoil to work no matter what value I use.

    I'm sure the program works great but it just some terms I don't understand.



    Can you make a list about what you need to explain ?
    [/QUOTE]

    1. There was a bug with Rapid Fire.

    Now I change it to RAPID FIRE and Secondary Weapon.
    If you choose RAPID FIRE - it will work for the All weapons.
    If you choose Secondary - it will work only for secondary weapon.

    If you choose both - you can have different Rapid Fire for Primary and for Secondary Weapon.

    2. I remove Fire Mode.

    3. QUICK SCOPE was a bug - now fixed it.

    4. ADS sensitivity - you need to experiment.

    5. Recoil - was a bug . - fixed.

    - - - Updated - - -


    Updated

    release BLACK OPS III v.1.8

  6. #36
    SILVER II

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    thank you excalibur

  7. #37
    SILVER I

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    hey there

    thanks for everything you are doing for the community first of all, but i'm having a little trouble

    when i try to use a script, i get the error:

    > ERROR line 157: 'SCOPE_BTN' is not defined.
    Build failed with 1 errors ...

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  9. #38
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by twobyfourlol View Post
    hey there

    thanks for everything you are doing for the community first of all, but i'm having a little trouble

    when i try to use a script, i get the error:

    > ERROR line 157: 'SCOPE_BTN' is not defined.
    Build failed with 1 errors ...
    Yes, that was the next bug that I fixed. I release a new version BLACK OPS III v.1.9

  10. #39
    SILVER IV

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    A silly question but...... do you have to add values to the boxes in the anti recoil section ? i see theres 3 profiles , all have 0 value for left up right , do we have to enter values for AR to work ? if so which are the best to start with ?

  11. #40
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by kinetic View Post
    A silly question but...... do you have to add values to the boxes in the anti recoil section ? i see theres 3 profiles , all have 0 value for left up right , do we have to enter values for AR to work ? if so which are the best to start with ?
    Yes, you need to put values at least for the vertical recoil. Unfortunately I can't test them in game ( I'm out of home ) so you need to experiment . Start with 25 / 30 / 35 for the Profile 1,2,3

    Updated .....

    release a new BLACK OPS III [ SGI ] M&Kb v.2.0

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  13. #41
    SILVER I

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    whats the difference between using this and the regular black ops 3 and just adjust those options (sorry i'm new just got cronusmax plus)

  14. #42
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by perfectdark View Post
    whats the difference between using this and the regular black ops 3 and just adjust those options (sorry i'm new just got cronusmax plus)

    This is optimized version for Mouse & Keyboard.

  15. #43
    SILVER I

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    A couple things,

    1. Is int Sens related to the ADS Sensitivity tab because when I enable it and Increase value to something other than 20, it stays at 20 and I can find no representation of my changed value when Copying and Pasting the script.

    2. The int b_ADS_Delay and int ADS_Delay are not represented on the S.G.I. Are these values used when enabling ADS Sensitivity because they remain at FALSE and 0 when Copying and Pasting the script and I see that they are represented in the ADS Sensitivity block of code

    I just want to know if the sensitivity is actually working. Thanks!

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  17. #44
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Double malee doesn't seem to be working.

  18. #45
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by whocares1195 View Post
    A couple things,

    1. Is int Sens related to the ADS Sensitivity tab because when I enable it and Increase value to something other than 20, it stays at 20 and I can find no representation of my changed value when Copying and Pasting the script.

    2. The int b_ADS_Delay and int ADS_Delay are not represented on the S.G.I. Are these values used when enabling ADS Sensitivity because they remain at FALSE and 0 when Copying and Pasting the script and I see that they are represented in the ADS Sensitivity block of code

    I just want to know if the sensitivity is actually working. Thanks!

    Thank you for the feedback.
    You find the another bug. I fixed it now and will release a new version.


    Updated ...

    release a new BLACK OOPS III [ SGI ] M&Kb v. 2.1

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  20. #46
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    I think everyone should start posting their scripts their using on the forum for everyone that still don't quite understand the different options, mods and variables.

  21. #47
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Will someone make a script for me including these mods because I can't seem to get some of the ones I want to work for myself. Help would be greatly appreciated.

    I want rapid fire to be as fast as possible. I'm currently going back and forth between HVK, KNG, VMP.
    Shot mode on scope shot. timing should be set to 85.
    Anti recoil. I want as little recoil as possible.
    And double meele.

  22. #48
    SILVER I

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    On your Shot Mode tab you have D-Pad directions listed which I assume are to be used with the In Game Switch but in your code you have the face buttons used (A, B, Y)



    For this particular block, how would I go about setting this to Toggle On/Off with only the CEMU_EXTRA# key assigned? For example I bind F2 to CEMU_EXTRA2 and I want to enable/disable Drop Shot by only pressing F2. You think you can modify the options a little to do this or just let me know what to change/add if you don't want to change your interface. Thanks! Your app is AWESOME!!!!

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  24. #49
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by whocares1195 View Post
    On your Shot Mode tab you have D-Pad directions listed which I assume are to be used with the In Game Switch but in your code you have the face buttons used (A, B, Y)



    For this particular block, how would I go about setting this to Toggle On/Off with only the CEMU_EXTRA# key assigned? For example I bind F2 to CEMU_EXTRA2 and I want to enable/disable Drop Shot by only pressing F2. You think you can modify the options a little to do this or just let me know what to change/add if you don't want to change your interface. Thanks! Your app is AWESOME!!!!

    Thanks again, I was so hurry to finish the application and didn't have time to test it.

    I will change the application to work with D pad buttons.

    If you want to use only one button , here is the code :


  25. #50
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by RingzGunz View Post
    Will someone make a script for me including these mods because I can't seem to get some of the ones I want to work for myself. Help would be greatly appreciated.

    I want rapid fire to be as fast as possible. I'm currently going back and forth between HVK, KNG, VMP.
    Shot mode on scope shot. timing should be set to 85.
    Anti recoil. I want as little recoil as possible.
    And double meele.

    Inside the script you can find INSTRUCTIONS.

    You can try different values for the Rapid Fire on the Fly ;

    Attachment 1745

    In rapid fire mode you hold fire button , but script will make it like a turbo button. The time that is important is the "hold time"- this is the time where fire button was pressed.
    The rest time"" is the time where fire button is released.

    hold CEMU_EXTRA1 + D pad buttons to change hold time.

    hold CEMU_EXTRA2 + D pad buttons to change rest time.

    Here is the script :


  26. #51
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Updated ...

    Hey guys make me happy
    : Please hit the green thumbs up for like enjoy!!!!!

    release a new version of BLACK OPS III [SGI] M&Kb v.2.3


    Now application will generate Instuctions for the most important mods.

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  28. #52
    SILVER I

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    can this be used with the xbox one controller?

  29. #53
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by deathrowghost View Post
    can this be used with the xbox one controller?
    Yes, it can be used with all supported controllers.

  30. #54
    SILVER I

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Bonjour a tous je voudrais avoir un bon reglage de bo3 .Je joue avec manette xbox one merci

  31. #55
    SILVER IV

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Hi Guys, I am getting en error:
    "ERROR line 190: syntax error near unexpected token 'combo'. Build failed with 1 errors ..."

    This is the 190 line: combo TAKE_SHOT {

    ///////////////////////////////////////////////////////////////////////////
    //COMBO BLOCKS //////////////////////////////////////////////////////////
    ////////////////////////
    combo TAKE_SHOT {

  32. #56
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Lukezzi View Post
    Hi Guys, I am getting en error:
    "ERROR line 190: syntax error near unexpected token 'combo'. Build failed with 1 errors ..."

    This is the 190 line: combo TAKE_SHOT {

    ///////////////////////////////////////////////////////////////////////////
    //COMBO BLOCKS //////////////////////////////////////////////////////////
    ////////////////////////
    combo TAKE_SHOT {
    This info is not enough to find what is the problem.
    Tel me :
    1. What version of app. do you use?
    2. Show me the screenshot of the application.
    3. How you take the script from application?

  33. #57
    SILVER IV

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    1. What version of app. do you use?
    I use 2.3 but there is the same issue with 2.2

    2. Show me the screenshot of the application.

    Attachment 1749 Attachment 1751

    3. How you take the script from application?

    AS per screenshot and than I paste to new GPC script in Cronus Pro 1.0




    Attached Images Attached Images

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  35. #58
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Lukezzi View Post
    1. What version of app. do you use?
    I use 2.3 but there is the same issue with 2.2

    2. Show me the screenshot of the application.

    Attachment 1749 Attachment 1751

    3. How you take the script from application?

    AS per screenshot and than I paste to new GPC script in Cronus Pro 1.0

    Thank you.
    This is a bug in application . I will release a new version.

    Updated ...

    release a new BLACK OPS III [SGI] M&Kb v.2.4

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  37. #59
    SILVER IV

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Thank You

  38. #60
    GamePack Developer

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Man I'm a little disappointed with all the mod blocks in this game. When the beta was out I had a bunch of rad mods like my optic rapid fire glitch and xyy jitter hip shot for semi and burst weapons but they have all been patched since the beta. I had a little time to play yesterday as I'm in between moving but I manage to make some fast reloads. As far as assult figffles there's not much time shaved off but the light machine guns are VERY benifical. I've been using the 3rd machine gun the 2 shot kill and it's beast with the fast reload I save almost 2 seconds of reload time. I don't have much time but if no one post up fast reloads I'll post up what I got when I have access to do so.

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