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Topic: BLACK OPS 3 [S.G.I] Script Generator Interface Tool

  1. #91
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Amuro View Post
    Will it work if I use XIM4?

    The answer is yes and no. Select which mods do you want to have and generate script then post it here and I will tweak it to work with XIM4.

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  3. #92
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Excalibur View Post
    The answer is yes and no. Select which mods do you want to have and generate script then post it here and I will tweak it to work with XIM4.
    Thanks in advance! Not sure how to make in-game activation work though.


  4. #93
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb


    Tell me please, how you play ?

    I gees you play with sniper?!

    If you play with sniper the rapid fire and anti recoil are useless .

  5. #94
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Excalibur View Post
    Tell me please, how you play ?

    I gees you play with sniper?!

    If you play with sniper the rapid fire and anti recoil are useless .
    Actually I was just going to try sniper. I usually play using assault rifles. BTW, can you make it something like pressing circle and cross buttons together cycles through anti-recoil 30, 35, 40 and off; pressing square and triangle together toggles rapid fire (On by default).

  6. #95
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Amuro View Post
    Actually I was just going to try sniper. I usually play using assault rifles. BTW, can you make it something like pressing circle and cross buttons together cycles through anti-recoil 30, 35, 40 and off; pressing square and triangle together toggles rapid fire (On by default).


    Here you go :

    INFO



    INSTRUCTIONS

    ----------------------------------------------------------------
    Class 1. RAPID FIRE
    pressing square and triangle together toggles rapid fire (On by default).

    //1. RAPID FIRE turn On / Off => hold RELOAD button + press SWITCH WEAPON button

    ----------------------------------------------------------------
    Class 5. SCOPE MODE


    //2. SNIPER On / Off => hold ADS button + press Dpad UP

    ----------------------------------------------------------------
    Class 4. SHOT MODE

    //1. DROP SHOT On / Off => hold PRONE button + D pad Down

    //2. JUMP SHOT On / Off => hold PRONE button + D pad Up

    //3. SIDE SHOT On / Off => hold PRONE button + D pad Right

    //4. Scope Shot On / Off => hold PRONE button + D pad Left

    ----------------------------------------------------------------
    Class 9. ANTI RECOIL
    Default Profil is number 1.


    pressing circle and cross buttons together cycles through anti-recoil 30, 35, 40 and off;
    hold circle + press cross.

    //1. Profile 1 On => 1

    //2. Profile 2 On => 2

    //3. Profile 3 On => 3

    //4. ANTI RECOIL Off => 4






  7. #96
    SILVER IV

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Thanks!

  8. #97
    SILVER IV

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Hi Excalibur , quick question , im now playing sw battlefront and im using your BF4 SGI to good effect however ive come across some thing i dont know how to fix , the specialist ability you have on this cod bo3 SGI to combine both triggers to one button,how could i add that to the BF4/SWBF gpc im using ? is there a line of code i can paste into the SWBF gpc ? if so could you tell me what it is plz

    thank you

  9. #98
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by kinetic View Post
    Hi Excalibur , quick question , im now playing sw battlefront and im using your BF4 SGI to good effect however ive come across some thing i dont know how to fix , the specialist ability you have on this cod bo3 SGI to combine both triggers to one button,how could i add that to the BF4/SWBF gpc im using ? is there a line of code i can paste into the SWBF gpc ? if so could you tell me what it is plz

    thank you
    Hi,
    Just make your own thread with this request and post there the script you use . I will add to it this mode.
    And please tell me how you want activate it?

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  11. #99
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by Excalibur View Post
    Hi,
    Just make your own thread with this request and post there the script you use . I will add to it this mode.
    And please tell me how you want activate it?
    done , thanks

  12. #100
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    There may be a simple answer to this, but is there a way to turn off "AutoSprint" in game? Apologies as this is my 2nd day working with this (fantastic work so far, thank you for this btw!). I want to mimic the same controls for PC where you are always sprinting, but if you hold down a button (ie. Shift) you will walk.

    The reason I want to do this is for the times I'm crouching or prone (or trying to be quiet). I find that with AutoSprint on, i cannot crouch and move without my character standing up and running.

    I attempted to modify some of the generated script however not having much luck:



    Any tips or has someone done this already? Thanks!

  13. #101
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by namonaki View Post
    There may be a simple answer to this, but is there a way to turn off "AutoSprint" in game? Apologies as this is my 2nd day working with this (fantastic work so far, thank you for this btw!). I want to mimic the same controls for PC where you are always sprinting, but if you hold down a button (ie. Shift) you will walk.

    The reason I want to do this is for the times I'm crouching or prone (or trying to be quiet). I find that with AutoSprint on, i cannot crouch and move without my character standing up and running.

    I attempted to modify some of the generated script however not having much luck:

    Any tips or has someone done this already? Thanks!

    add this script to yours (do you know how?)
    if you hold CEMU_EXTRA1 you will walk even if you choose autorun in SGI app.



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  15. #102
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Yep I do. Thank you so much. I will try this tonight and confirm!

  16. #103
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb


  17. #104
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    I tested that mode and it seems doesn't work in the same way like in the past. So I decide to remove it from application. Look on Change Log. - v.2.6. If you want to try it just download the lower version off 2.6 SGI application . Use v.2.4. There you can find ADS Sensitivity mode.

  18. #105
    SILVER III

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Hi I just recently got my cronusmax, so my question may sound very stupid because this is all new to me. I love all the options of this mod and would love to utilize it and I understand this is catered towards the mouse and keyboard, but can this be catered towards using just a DualShock4 controller? My biggest question is how do you map/assign the CEMU_EXTRA buttons to physical buttons on the dualshock 4 or is that even possible? I'm so sorry if this sounds stupid but I'm a noob when it comes to this! Thanks for all you hard work!

  19. #106
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by RealdealScorp View Post
    Hi I just recently got my cronusmax, so my question may sound very stupid because this is all new to me. I love all the options of this mod and would love to utilize it and I understand this is catered towards the mouse and keyboard, but can this be catered towards using just a DualShock4 controller? My biggest question is how do you map/assign the CEMU_EXTRA buttons to physical buttons on the dualshock 4 or is that even possible? I'm so sorry if this sounds stupid but I'm a noob when it comes to this! Thanks for all you hard work!
    CEMU_EXTRAs are extra input: buttons that a controller does not have but that can be used to execute commands if you assign them to the keyboard.
    If you want to assign that command on a controller you must use a different action, e.g. a double tap, a ptime or a combination of buttons

  20. #107
    SILVER III

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    If I understand you correctly then it is possible, is this example what you mean, if I hold down CEMU_EXTRA (which would be mapped to left trigger) and press and hold down the square button at the same time it adjusts rapid fire, again I'm just using this as example. Also how would I map the CEMU-EXTRA, a computer program? I'm so sorry if this sounds stupid but I'm a noob when it comes to this! Thanks for all you hard work!

  21. #108
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by RealdealScorp View Post
    The biggest question is how do you map/assign the CEMU_EXTRA buttons to physical buttons on the DualShock 4 or is that even possible, if I understand you it is possible, here's a example if I hold down CEMU_EXTRA (which was mapped to left trigger) and press and hold down the square button it adjusts rapid fire I'm just using this as example. Also how would I map the CEMU-EXTRA, a computer program? I'm so sorry if this sounds stupid but I'm a noob when it comes to this! Thanks for all you hard work!
    If you want to assign a CEMU_EXTRA button to physical buttons on the DualShock 4, just replace, into the script, CEMU_EXTRA with the controller entry that you want to use: e.g. PS4_L2 that is the left trigger.

    What do you mean for: map the CEMU-EXTRA, a computer program?

  22. #109
    SILVER III

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Yes what program would I use to map the CEMU_EXTRA to buttons on my controller? Also how would I specify while holding L2 and square together it will control the rapid fire. Also can the CEMU_EXTRA 1-8 be the same button ?

  23. #110
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by RealdealScorp View Post
    Yes what program would I use to map the CEMU_EXTRA to buttons on my controller? Also how would I specify while holding L2 and square together it will control the rapid fire. Also can the CEMU_EXTRA 1-8 be the same button ?
    Just use CronusPro for all the changes.
    But, as I have already said above, CEMU_EXTRA buttons are intended to be used with Mouse & Keyboard, and it's never a good idea to use a script written for K&M with a controller
    There are tons of script that allows you to change the values of rapidfire and other stuff while in game:

    try this one:
    inside you will find instructions for Playstation users


  24. #111
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    That's awesome, how would I be able to merge game packs i.e. Some one has an autotun and then some might have akimbo. How would I go about doing that?

    - - - Updated - - -

    That's awesome, how would I be able to merge game packs i.e. Some one has an autotun and then some might have akimbo. How would I go about doing that?

  25. #112
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by RealdealScorp View Post
    That's awesome, how would I be able to merge game packs i.e. Some one has an autotun and then some might have akimbo. How would I go about doing that?

    - - - Updated - - -

    That's awesome, how would I be able to merge game packs i.e. Some one has an autotun and then some might have akimbo. How would I go about doing that?
    Sure, you can.
    Just open a new thread in script request section, with the mods you want to add to the script.
    This thread is for BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE for mouse and keyboard

  26. #113
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by RealdealScorp View Post
    If I understand you correctly then it is possible, is this example what you mean, if I hold down CEMU_EXTRA (which would be mapped to left trigger) and press and hold down the square button at the same time it adjusts rapid fire, again I'm just using this as example. Also how would I map the CEMU-EXTRA, a computer program? I'm so sorry if this sounds stupid but I'm a noob when it comes to this! Thanks for all you hard work!
    It is little more complex. You need to read the manuals and to be very familiar with Cronus Pro app. and with plug ins , especially with X-AIM. Then we can try to explain again.

  27. #114
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    I'm slightly fimilar with what's going and why it's needed, back in the day I would code in Visual Basic and I have a little php experience. I know this is for m&KB but the more I read into it and loved all the adjustable options, I was just hoping I could take that exact script and optimize it for a PS4 controller. Hey there's my request lol this script built around ps4 controller 😄. Also great job on this btw

  28. #115
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Hey Ivan,
    it's time to make a BLACK OPS III [ S.G.I.] for gamepad also! :tongue:

  29. #116
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Stupid question is this working for PS4 ? if so why drop shot is not working ? as I tried to fire but without auto prone ??

  30. #117
    SILVER III

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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    I would love that if its at all possible it's my official request 😁Do you want me to put in a request for exactly this on the request forum?

  31. #118
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by LEX LOST View Post
    Hey Ivan,
    it's time to make a BLACK OPS III [ S.G.I.] for gamepad also! :tongue:
    No, no my friend, I need this time to play , there is so many great games coming now.

    Quote Originally Posted by UAV-ONLINE View Post
    Stupid question is this working for PS4 ? if so why drop shot is not working ? as I tried to fire but without auto prone ??
    Did you check Button Layout ? You need to change it if you have different button layout in game. Make sure you in game button layout is the same like this in SGI application.

    Attachment 1805

  32. #119
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Hi Excalibur can u add BURST FIRE mod to BLACK OPS III [ S.G.I.] like S.G.I. COD Advanced Warfare??

  33. #120
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    Re: BLACK OPS III [ S.G.I.] SCRIPT GAME INTERFACE M&Kb

    Quote Originally Posted by skyline9394 View Post
    Hi Excalibur can u add BURST FIRE mod to BLACK OPS III [ S.G.I.] like S.G.I. COD Advanced Warfare??

    I will . Just tell me which weapon do you need burst fire?

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