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Topic: COD INFINITE WARFARE [S.G.I] Script Generator Interface Tool

  1. #421
    Senior Support Staff


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    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by lusooo View Post
    //Posted by Excalibur, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Monday 5th of February, 2018 1:43 UTC



    //-------------------------------------------------------------------------------------------
    // ANTI RECOIL ( )
    //-------------------------------------------------------------------------------------------
    // Version : 6.1 - Classic
    // Platform : Multi
    // Controller: Multi
    // Game : All FPS games
    // Author : LEX LOST
    //------------------------------------------------------------------------------------------


    //-------------------------------------------------------------------------------------------

    // INSTRUCTIONS:


    // ANTIRECOIL (ON by default - Start value: vertical = 40; Horizontal = 0)

    // SAVE new values into the CronusMax eeprom: Hold LT/L2 and press MENU (or START, for XBOX360 users)

    //-------------------------------------------------------------------------------------------

    // Save new values into the CronusMax eeprom: Hold L2/LT and press OPTIONS/MENU (or START, for PS3 users)

    //-------------------------------------------------------------------------------------------

    //DECLARARATIONS - define

    define FIRE_BTN = PS4_R2;
    define ADS_BTN = PS4_L2;
    define RF_switch = PS4_L1; //
    define AR_switch = PS4_UP; //
    //-------------------------------------------------------------------------------------------
    define save = 2; // XB1_MENU - PS4_OPTIONS
    //-------------------------------------------------------------------------------------------
    define AR_Release = 30; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
    define Scope_only = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
    //-------------------------------------------------------------------------------------------
    define UP = 13;
    define DOWN = 14;
    define LEFT = 15;
    define RIGHT = 16;
    //-------------------------------------------------------------------------------------------

    //-------------------------------------------------------------------------------------------
    //VARIABLES - int

    int ANTI_RECOIL = 20;
    int ANTI_RECOIL_H = 0;
    int anti_recoil;
    int anti_recoil_H;
    int rumble_tipe;

    // COLOR LED INDICATION for PS4 and CM PLUS v3
    //--------------------------------------------------------------
    /*
    Author : Excalibur

    INFORMATION :
    This script shows you easy way on how to use PS4 LED colors or the CronusMAX PLUS Backlight LED.

    IMPORTANT :If you have a CronusMAX PLUS, make sure you goto Tools > Options > CMax Plus and enable *Mimic Controller Player LEDs* in the CMax Plus Backlight area if you want the CronusMAX PLUS Backlight LED features to work.
    CronusMAX PLUS firmware 1.20

    */


    //--------------------------------------
    // use the name of the color
    define LED_OFF = -2;
    define Light_Blue = 1;
    define Light_Red = 2;
    define Light_Green = 3;
    define Light_Pink = 4;
    define Light_SkyBlue = 5;
    define Light_Yellow = 6;
    define Light_White = 7;
    define Blue = 8;
    define Red = 9;
    define Green = 10;
    define Pink = 11;
    define SkyBlue = 12;
    define Yellow = 13;
    define White = 14;
    define Dim_Blue = 15;
    define Dim_Red = 16;
    define Dim_Green = 17;
    define Dim_Pink = 18;
    define Dim_SkyBlue = 19;
    define Dim_Yellow = 20;
    define Dim_White = 21;

    data(1,// begin of data segment--------
    1,0,0,0, //1. Light_Blue
    0,1,0,0, //2. Light_Red
    0,0,1,0, //3. Light_Green
    0,0,0,1, //4. Light_Pink
    1,0,1,0, //5. Light_SkyBlue
    0,1,1,0, //6. Light_Yellow
    1,1,1,1, //7. Light_White
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Green
    0,0,0,2, //4. Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2, //7. White
    3,0,0,0, //1. Dim_Blue
    0,3,0,0, //2. Dim_Red
    0,0,3,0, //3. Dim_Green
    0,0,0,3, //4. Dim_Pink
    3,0,3,0, //5. Dim_SkyBlue
    0,3,3,0, //6. Dim_Yellow
    3,3,3,3 //7. Dim_White
    ); // end of data segment--------------

    ///////////////////////////////////////
    // variables
    int Col_ind;

    int second;


    int timer;
    int onoff_jitter = TRUE;
    int reload;

    //-------------------------------------------------------------------------------------------


    //-------------------------------------------------------------------------------------------
    //MAIN BLOCK ROUTINES

    main {


    set_val(TRACE_1,timer);
    if(get_val(XB1_A)){
    timer = timer + get_rtime();

    if(timer > 80 && timer < 105){
    set_val(XB1_A, 0);
    }
    }else{
    timer = 0;
    }

    //-----------------------------------
    if(get_val(XB1_LY)< -90){
    combo_run(SPRINT);
    }

    //-----------------------------------
    // RELOAD & SLIDE
    if(event_press(XB1_X) && get_val(XB1_LY) < -70) {
    combo_run(SLIDE_LOAD);
    }

    ////////////////////////////////
    // LED color indication
    if(onoff_jitter)colourled(Green);// ON
    else colourled(Red); // OFF


    set_val(TRACE_1,reload);



    if(get_val(XB1_RS)){
    if(event_press(XB1_UP)) onoff_jitter = TRUE;

    if(event_press(XB1_DOWN)) onoff_jitter = FALSE;
    }

    if(onoff_jitter){//-------------------------------------------------

    if(get_val(XB1_RT) && !get_val(XB1_LT)){
    reload = TRUE;
    set_val(XB1_LT,100);
    combo_run(Jitter);
    }

    else if( get_val(XB1_LT)){
    combo_stop(Jitter);
    reload=FALSE;
    }
    if(event_release(PS4_R2) && reload) {
    combo_run(Reload);
    }

    }//----------------------------------------------------------------------


    if( get_val(ADS_BTN) && get_val(FIRE_BTN )) {
    combo_run(AntiRecoil);
    }

    if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil);
    }



    }
    //-------------------------------------------------------------------------------------------
    //COMBO BLOCKS

    // COMBO BLOCKS
    //------------------------------------------


    combo SLIDE_LOAD {
    set_val(XB1_B,100);
    wait(175);
    wait(700);
    }
    combo SPRINT {
    set_val(XB1_LS,100);
    wait(40);
    wait(200);
    }


    combo Jitter { //


    set_val(PS4_L3, 100);
    set_val(PS4_CROSS, 100);
    set_val(PS4_SQUARE, 100);


    wait(20);// <<<Change jitter Speed Here.
    }
    combo Old_Jitter { //


    set_val (PS4_LEFT, 100);
    wait(25);//48
    set_val (PS4_R1, 100);
    set_val (PS4_L1, 100);
    wait(11);
    set_val(PS4_SQUARE, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_L1, 100);
    wait(11);
    }
    combo Reload {


    wait(20);
    set_val(PS4_SQUARE, 100);
    wait(20);
    set_val(PS4_SQUARE, 100);
    reload=FALSE;
    }
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4)- 3;
    set_led(LED_1,dbyte(Col_ind ));
    set_led(LED_2,dbyte(Col_ind+ 1));
    set_led(LED_3,dbyte(Col_ind+ 2));
    set_led(LED_4,dbyte(Col_ind+ 3));
    }

    combo AntiRecoil {

    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
    if(anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);

    }
    Thanks do you just need to eneble sprint cancle and then it should work?

  2. #422
    Senior Support Staff


    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by lusooo View Post
    //Posted by Excalibur, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Monday 5th of February, 2018 1:43 UTC



    //-------------------------------------------------------------------------------------------
    // ANTI RECOIL ( )
    //-------------------------------------------------------------------------------------------
    // Version : 6.1 - Classic
    // Platform : Multi
    // Controller: Multi
    // Game : All FPS games
    // Author : LEX LOST
    //------------------------------------------------------------------------------------------


    //-------------------------------------------------------------------------------------------

    // INSTRUCTIONS:


    // ANTIRECOIL (ON by default - Start value: vertical = 40; Horizontal = 0)

    // SAVE new values into the CronusMax eeprom: Hold LT/L2 and press MENU (or START, for XBOX360 users)

    //-------------------------------------------------------------------------------------------

    // Save new values into the CronusMax eeprom: Hold L2/LT and press OPTIONS/MENU (or START, for PS3 users)

    //-------------------------------------------------------------------------------------------

    //DECLARARATIONS - define

    define FIRE_BTN = PS4_R2;
    define ADS_BTN = PS4_L2;
    define RF_switch = PS4_L1; //
    define AR_switch = PS4_UP; //
    //-------------------------------------------------------------------------------------------
    define save = 2; // XB1_MENU - PS4_OPTIONS
    //-------------------------------------------------------------------------------------------
    define AR_Release = 30; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
    define Scope_only = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
    //-------------------------------------------------------------------------------------------
    define UP = 13;
    define DOWN = 14;
    define LEFT = 15;
    define RIGHT = 16;
    //-------------------------------------------------------------------------------------------

    //-------------------------------------------------------------------------------------------
    //VARIABLES - int

    int ANTI_RECOIL = 20;
    int ANTI_RECOIL_H = 0;
    int anti_recoil;
    int anti_recoil_H;
    int rumble_tipe;

    // COLOR LED INDICATION for PS4 and CM PLUS v3
    //--------------------------------------------------------------
    /*
    Author : Excalibur

    INFORMATION :
    This script shows you easy way on how to use PS4 LED colors or the CronusMAX PLUS Backlight LED.

    IMPORTANT :If you have a CronusMAX PLUS, make sure you goto Tools > Options > CMax Plus and enable *Mimic Controller Player LEDs* in the CMax Plus Backlight area if you want the CronusMAX PLUS Backlight LED features to work.
    CronusMAX PLUS firmware 1.20

    */


    //--------------------------------------
    // use the name of the color
    define LED_OFF = -2;
    define Light_Blue = 1;
    define Light_Red = 2;
    define Light_Green = 3;
    define Light_Pink = 4;
    define Light_SkyBlue = 5;
    define Light_Yellow = 6;
    define Light_White = 7;
    define Blue = 8;
    define Red = 9;
    define Green = 10;
    define Pink = 11;
    define SkyBlue = 12;
    define Yellow = 13;
    define White = 14;
    define Dim_Blue = 15;
    define Dim_Red = 16;
    define Dim_Green = 17;
    define Dim_Pink = 18;
    define Dim_SkyBlue = 19;
    define Dim_Yellow = 20;
    define Dim_White = 21;

    data(1,// begin of data segment--------
    1,0,0,0, //1. Light_Blue
    0,1,0,0, //2. Light_Red
    0,0,1,0, //3. Light_Green
    0,0,0,1, //4. Light_Pink
    1,0,1,0, //5. Light_SkyBlue
    0,1,1,0, //6. Light_Yellow
    1,1,1,1, //7. Light_White
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Green
    0,0,0,2, //4. Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2, //7. White
    3,0,0,0, //1. Dim_Blue
    0,3,0,0, //2. Dim_Red
    0,0,3,0, //3. Dim_Green
    0,0,0,3, //4. Dim_Pink
    3,0,3,0, //5. Dim_SkyBlue
    0,3,3,0, //6. Dim_Yellow
    3,3,3,3 //7. Dim_White
    ); // end of data segment--------------

    ///////////////////////////////////////
    // variables
    int Col_ind;

    int second;


    int timer;
    int onoff_jitter = TRUE;
    int reload;

    //-------------------------------------------------------------------------------------------


    //-------------------------------------------------------------------------------------------
    //MAIN BLOCK ROUTINES

    main {


    set_val(TRACE_1,timer);
    if(get_val(XB1_A)){
    timer = timer + get_rtime();

    if(timer > 80 && timer < 105){
    set_val(XB1_A, 0);
    }
    }else{
    timer = 0;
    }

    //-----------------------------------
    if(get_val(XB1_LY)< -90){
    combo_run(SPRINT);
    }

    //-----------------------------------
    // RELOAD & SLIDE
    if(event_press(XB1_X) && get_val(XB1_LY) < -70) {
    combo_run(SLIDE_LOAD);
    }

    ////////////////////////////////
    // LED color indication
    if(onoff_jitter)colourled(Green);// ON
    else colourled(Red); // OFF


    set_val(TRACE_1,reload);



    if(get_val(XB1_RS)){
    if(event_press(XB1_UP)) onoff_jitter = TRUE;

    if(event_press(XB1_DOWN)) onoff_jitter = FALSE;
    }

    if(onoff_jitter){//-------------------------------------------------

    if(get_val(XB1_RT) && !get_val(XB1_LT)){
    reload = TRUE;
    set_val(XB1_LT,100);
    combo_run(Jitter);
    }

    else if( get_val(XB1_LT)){
    combo_stop(Jitter);
    reload=FALSE;
    }
    if(event_release(PS4_R2) && reload) {
    combo_run(Reload);
    }

    }//----------------------------------------------------------------------


    if( get_val(ADS_BTN) && get_val(FIRE_BTN )) {
    combo_run(AntiRecoil);
    }

    if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil);
    }



    }
    //-------------------------------------------------------------------------------------------
    //COMBO BLOCKS

    // COMBO BLOCKS
    //------------------------------------------


    combo SLIDE_LOAD {
    set_val(XB1_B,100);
    wait(175);
    wait(700);
    }
    combo SPRINT {
    set_val(XB1_LS,100);
    wait(40);
    wait(200);
    }


    combo Jitter { //


    set_val(PS4_L3, 100);
    set_val(PS4_CROSS, 100);
    set_val(PS4_SQUARE, 100);


    wait(20);// <<<Change jitter Speed Here.
    }
    combo Old_Jitter { //


    set_val (PS4_LEFT, 100);
    wait(25);//48
    set_val (PS4_R1, 100);
    set_val (PS4_L1, 100);
    wait(11);
    set_val(PS4_SQUARE, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_L1, 100);
    wait(11);
    }
    combo Reload {


    wait(20);
    set_val(PS4_SQUARE, 100);
    wait(20);
    set_val(PS4_SQUARE, 100);
    reload=FALSE;
    }
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4)- 3;
    set_led(LED_1,dbyte(Col_ind ));
    set_led(LED_2,dbyte(Col_ind+ 1));
    set_led(LED_3,dbyte(Col_ind+ 2));
    set_led(LED_4,dbyte(Col_ind+ 3));
    }

    combo AntiRecoil {

    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
    if(anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);

    }
    But The weird thing is when i shoot only The left shotgun have jitter?

  3. #423
    SILVER IV

    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    you shoot the r2 ?

  4. #424
    Senior Support Staff


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    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by lusooo View Post
    you shoot the r2 ?
    I shoot with R2 Yea and aim with L2 Do you need any speciel or something

  5. #425
    SILVER IV

    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by ItzSnack View Post
    I shoot with R2 Yea and aim with L2 Do you need any speciel or something
    no need to aim at L2, just shoot R2 .

  6. #426
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by ItzSnack View Post
    Thanks do you just need to eneble sprint cancle and then it should work?
    Yes, Enable Sprint Cancel Reload and it will work.

  7. #427
    SILVER I

    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    I think they patched it and now jitter doesn't work at all shotguns

  8. #428
    Senior Support Staff


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    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by MaximZotov View Post
    I think they patched it and now jitter doesn't work at all shotguns
    It does work for me

  9. #429
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by ItzSnack View Post
    It does work for me
    It still work for me too.

  10. #430
    Senior Support Staff


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    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    There done with The game i dont Think it gonna be patch that fast Like in ww2

  11. #431
    SILVER I

    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Can you guys explain what im doing wrong?
    What im doing:
    open .exe file
    select reaver/dcm-8
    press copy button in top left
    go to cronusmax and ctrl-v script
    in game i have dexterity and first gesture
    it doesn't work

  12. #432
    Senior Support Staff


    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by MaximZotov View Post
    Can you guys explain what im doing wrong?
    What im doing:
    open .exe file
    select reaver/dcm-8
    press copy button in top left
    go to cronusmax and ctrl-v script
    in game i have dexterity and first gesture
    it doesn't work
    Use this script make sure to eneble sprint cancle in settings in The game

    /Posted : Monday 5th of February, 2018 1:43 UTC




  13. #433
    SILVER I

    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    thank you, i edited it a little bit (removed autosprint) and it works perfectly.

  14. #434
    Bulgaria's foremost expert on everything CM related!



    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Please use [GPC] tags when you post scripts on the forum !


  15. #435
    Senior Support Staff


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    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by Excalibur View Post
    Please use [GPC] tags when you post scripts on the forum !

    Okay Thanks

  16. #436
    GOLD NOVA II

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    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]


  17. #437
    Bulgaria's foremost expert on everything CM related!



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    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    Quote Originally Posted by Dariuszk2007 View Post
    Why is it only shooting obe gun.
    Only left model fire

    Thanks for tour help
    Maybe because there was so many updates that trying to patch it.

  18. #438
    SILVER ELITE

    User Info Menu

    Re: COD4 INFINITE WARFARE Script Game Interface [S.G.I.]

    your sgi for disabling/enabling shot mode and rapidfire is a bug. i put color detection for on/off. i activate rapidfire it works for a while, then i deactivate and reactivate immediate, wouldnt do rapidfire again. my gun is a semi-auto, so i know when rapid fire is enable and disabled. i put green for rapidfire and red for disable. i tried to disable jumpshot it wouldnt let me do the activation. it still lets me shoot and jump.

    - - - Updated - - -

    your sgi for disabling/enabling shot mode and rapidfire is a bug. i put color detection for on/off. i activate rapidfire it works for a while, then i deactivate and reactivate immediate, wouldnt do rapidfire again. my gun is a semi-auto, so i know when rapid fire is enable and disabled. i put green for rapidfire and red for disable. i tried to disable jumpshot it wouldnt let me do the de-activation. it still lets me shoot and jump.

    - - - Updated - - -

    your sgi for disabling/enabling shot mode and rapidfire is a bug. i put color detection for on/off. i activate rapidfire it works for a while, then i deactivate and reactivate immediate, wouldnt do rapidfire again. my gun is a semi-auto, so i know when rapid fire is enable and disabled. i put green for rapidfire and red for disable. i tried to disable jumpshot it wouldnt let me do the de-activation. it still lets me shoot and jump.

  19. #439
    SILVER II

    User Info Menu

    Question Reaver and DCM8 Jitter help

    I don’t know if I’m doing something wrong, but when I use the Reaver and DCM8 Jitter mod, it keeps repeating my jesture over and over again without properly jittering. I have Dexterity and Scavenger in my class. Is there anything else that I need to set up for this to work? I’m on the Xbox One, just so you know. I know it’s late 2018, but I recently got this game and I really wanna use this. I hope it’s not patched...

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