Same thing as sub-zero combos i have alot of combos on the way every character and varations
here combos to the Bloodgod make changes as you see fit
/Script created with Super Combo Assistant v2 - cronusmax.com
//
//Written & Desgined by Excalibur & KittyDawn

if (get_val(XB1_RS)) {combo_run(SuperComboAssistant);}

}
combo SuperComboAssistant {


}
combo SuperComboAssistant {

set_val(XB1_DOWN, 100);
wait (100);
set_val(XB1_LEFT, 100);
wait (100);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_X, 0);
wait (40);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_X, 0);
wait (40);
set_val(XB1_DOWN, 0);
wait (40);
set_val(XB1_RIGHT, 100);
wait (100);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_RT,100);
wait (100);
set_val(XB1_DOWN, 100);
wait (100);
set_val(XB1_Y, 0);
wait (40);
}
combo SuperComboAssistant {

set_val(XB1_DOWN, 0);
wait (40);
set_val(XB1_LEFT, 0);
wait (40);
set_val(XB1_X, 0);
wait (40);
set_val(XB1_RIGHT, 0);
wait (40);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_LEFT, 100);
wait (100);
set_val(XB1_Y, 100);
wait (100);
set_val(XB1_RIGHT, 100);
wait (100);
set_val(XB1_X, 0);
wait (40);
set_val(XB1_LEFT, 0);
wait (40);
set_val(XB1_Y, 0);
wait (40);
set_val(XB1_LEFT, 100);
wait (100);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_B, 0);
wait (40);
set_val(XB1_DOWN, 100);
wait (100);
set_val(XB1_RIGHT, 0);
wait (40);
set_val(XB1_X, 0);
wait (40);
set_val(XB1_RT, 0);
wait (40);
set_val(XB1_DOWN, 0);
wait (40);
set_val(XB1_Y, 100);
wait (100);
}
combo SuperComboAssistant {

set_val(XB1_DOWN, 100);
wait (100);
set_val(XB1_LEFT, 0);
wait (40);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_RIGHT, 100);
wait (100);
set_val(XB1_X, 0);
wait (40);
set_val(XB1_LEFT, 100);
wait (100);
set_val(XB1_Y, 0);
wait (40);
set_val(XB1_LEFT, 0);
wait (40);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_B, 100);
wait (100);
set_val(XB1_DOWN, 0);
wait (40);
set_val(XB1_RIGHT, 0);
wait (40);
set_val(XB1_X, 0);
wait (40);
set_val(XB1_RT,100);
wait (100);
set_val(XB1_DOWN, 100);
wait (100);
set_val(XB1_Y, 100);
wait (100);
}
combo kotal khan bloodgod {

set_val(XB1_DOWN, 0);
wait (40);
set_val(XB1_LEFT, 100);
wait (100);
set_val(XB1_X, 100);
wait (100);
set_val(XB1_RIGHT, 100);
wait (100);
set_val(XB1_Y, 0);
wait (40);
set_val(XB1_RIGHT, 0);
wait (40);
set_val(XB1_Y, 100);
wait (100);
set_val(XB1_RIGHT, 100);
wait (100);
set_val(XB1_Y, 0);
wait (40);
set_val(XB1_DOWN, 100);
wait (100);
set_val(XB1_Y, 100);
wait (100);
}