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Topic: Injustice2 Joker combo Testing this script out

  1. #1
    MASTER GUARDIAN I

    User Info Menu

    Injustice2 Joker combo Testing this script out

    // Script was generated with < Script Manipulator > ver. 12.5 Date :05/22/17 Time: 9:28:07 PM
    //------------------------------------------------------------------------
    /**************************************************************************************************************************************************************************************************************************************************************************************************
    This method was created by KittyDawn from CronusMAX.com
    Be so kind and do not delete that text.
    Give the deserved recognition of the author : KittyDawn
    ***************************************************************************************************************************************************************************************************************************************************************************************************/
    define CANCEL_BTN = 8;
    define JOKER = 9;
    define EOC = 254;
    define EOD = 255;
    data(0,
    EOC,0,0,0,
    EOC,0,0,0,
    17,0,10,0,
    15,0,10,0,
    13,0,4,0,
    14,0,10,0,
    15,0,4,4,
    2,0,4,0,
    13,0,10,0,
    17,0,4,4,
    2,0,10,0,
    11,14,10,0,
    17,0,10,4,
    15,0,10,0,
    18,0,4,0,
    13,0,4,0,
    14,0,4,0,
    17,0,4,4,
    2,0,4,0,
    EOC,0,0,0,
    EOD );
    int BUTTONS;
    int RB =3; //[ 1]
    int RT =4; //[ 2]
    int RS =5; //[ 3]
    int LB =6; //[ 4]
    int LT =7; //[ 5]
    int LS =8; //[ 6]
    int RX =9; //[ 7]
    int RY =10; //[ 8]
    int LX =11; //[ 9]
    int LY =12; //[10]
    int UP =13; //[11]
    int DOWN =14; //[12]
    int LEFT =15; //[13]
    int RIGHT=16; //[14]
    int Y =17; //[15]
    int B =18; //[16]
    int A =19; //[17]
    int X =20; //[18]

    int COMBO_RUN;
    int COMBO_VAR1;
    int COMBO_VAR2;
    int COMBO_VAR3;
    int COMBO_VAR4;
    int enable;
    int cancelAnalog;
    int cancelBtn;

    main {


    if(get_val(11) >30 || get_val(16)) {
    RIGHT = 16;
    LEFT = 15;
    }
    else if(get_val(11) <-30 || get_val(15)) {
    RIGHT = 15;
    LEFT = 16;
    }

    if(get_val(5) && !COMBO_RUN) {
    COMBO_RUN = Combo_1;
    cancelBtn = TRUE;
    combo_run(macro);
    }
    if(get_val(8) && !COMBO_RUN) {
    COMBO_RUN = Combo_2;
    cancelBtn = TRUE;
    combo_run(macro);
    }
    if((COMBO_VAR1 && COMBO_VAR1 < EOC) && !combo_running(macro)) {
    COMBO_RUN = COMBO_RUN + 4;
    combo_restart(macro);
    }
    else if (COMBO_VAR1 == EOC) {
    COMBO_VAR1 = 0;
    COMBO_RUN = 0;
    combo_stop(macro);
    }
    if(combo_running(macro)) {

    set_val( 3, 0);
    set_val( 4, 0);
    set_val( 5, 0);
    set_val( 6, 0);
    set_val( 7, 0);
    set_val( 8, 0);
    set_val(13, 0);
    set_val(14, 0);
    set_val(15, 0);
    set_val(16, 0);
    set_val(17, 0);
    set_val(18, 0);
    set_val(19, 0);
    set_val(20, 0);
    }

    }
    /////////////////////////////////////////////
    combo macro {//-----------------------------
    COMBO_VAR1 = dbyte(COMBO_RUN);
    COMBO_VAR2 = dbyte(COMBO_RUN+1);
    COMBO_VAR3 = (dbyte(COMBO_RUN+2)) * 10;
    COMBO_VAR4 = (dbyte(COMBO_RUN+3)) * 10;
    if(COMBO_VAR2){

    set_val(BUTTONS[COMBO_VAR2], 100);
    set_val(BUTTONS[COMBO_VAR1], 100);
    }else{
    set_val(BUTTONS[COMBO_VAR1], 100);
    }
    wait(COMBO_VAR3);
    wait(COMBO_VAR4);

    }//-----------------------------------------

    - - - Updated - - -

    My first time trying it out this way to data segment

  2. #2
    MASTER GUARDIAN I

    User Info Menu

    Re: Injustice2 Joker combo Testing this script out

    My first time trying it out this way to data segment

  3. #3
    MASTER GUARDIAN I

    User Info Menu

    Re: Injustice2 Joker combo Testing this script out

    please be nice about it if i made errors let me know iam still trying to figure all this out

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