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Topic: Call of Duty: Infinite Warfare GamePacks

  1. #1
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    Exclamation Call of Duty: Infinite Warfare GamePacks

    Hey Community, today I would like you to test my new GamePack for Call of Duty: IW. I would like you all to test it and report me any bugs and tell me what you like and don't like. What dont worked well and what worked well, to improve and fix things.

    If you have any ideas for any features, let me know.
    __________________________________________________

    Class 1: In Game Button Layout
    Mod0 = Default
    Mod1 = Tactical
    Mod2 = Lefty Legacy
    Mod3 = Lefty
    Mod4 = NOM4D
    Mod5 = Charlie
    Mod6 = One Hand Gunslinger
    Mod7 = Bumper Jumper
    Mod8 = Bumper Jumper Tactical
    Mod9 = Stick and Move
    Mod10 = Brawler
    Mmod11 = Beast
    Mod12 = Default [Swapped]
    Mod13 = Tactical [Swapped]
    Mod14 = Lefty Legacy [Swapped]
    Mod15 = Lefty [Swapped]
    Mod16 = NOM4D [Swapped]
    Mod17 = Charlie [Swapped]
    Mod18 = One Hand Gunslinger [Swapped]
    Mod19 = Bumper Jumper [Swapped]
    Mod20 = Bumper Jumper Tactical [Swapped]
    Mod21 = Stick and Move [Swapped]
    Mod22 = Brawler [Swapped]
    Mod23 = Beast [Swapped]
    NOTE:
    Every single In Game Button Layout are available, even Trigger Swapped!
    Want to use the game specific control options but other MODS make this impossible and only allow you to use the universal layouts? No problem. All the 'Soldier Button' options are covered here.
    Setting this Class is very important. If you don't select the correct layout that you are using In Game, the rest of the Mods in this GamePack may not function correctly.
    _____________________________________________________________________________________
    Class 2: In Game Stick Layout
    Mod0 = Default
    Mod1 = Southpaw
    Mod2 = Legacy
    Mod3 = Legacy Southpaw
    Mod4 = Southpaw [Swapped]
    Mod5 = Legacy Southpaw [Swapped]
    NOTE:
    Every single In Game Stick Layout are available!
    Select the Stick Layout you use in game here so the Anti-Recoil MOD knows which one you aim with. All the 'Stick Layouts' options are covered here.
    Setting this Class is very important. If you don't select the correct layout that you are using In Game, the rest of the Mods in this GamePack may not function correctly.
    _____________________________________________________________________________________
    Class 3: In Game Sensitivity
    Mod0 = Choose your Sensitivity
    Mod1 = Sensitivity 1 - 4
    Mod2 = Sensitivity 5 - 8
    Mod3 = Sensitivity 9 - 12
    Mod4 = Sensitivity 13 - 16
    Mod5 = Sensitivity 17 - 20
    NOTE:
    This is used for 'Aim Assist Mod', this is how sensitive looking around will be when you are zoomed in with a weapon. You have to select your own In Game Sensitivity to get the 'Aim Assist' Mod working.
    _____________________________________________________________________________________

    Class 4: Aim Assist V4
    Mod0 = Mod Disabled
    Mod1 = Mod Enabled (Controller)
    Mod2 = Mod Enabled - ACOG Mode (Controller)
    Mod3 = Mod Enabled (Mouse)
    Mod4 = Mod Enabled - ACOG Mode (Mouse)
    NOTE:
    New Feature: Aim Assist is now developed for both Controllers and for Mouse users! (Note: To use a GamePack with Mouse & Keyboard will require 2 x CronusMAX or a XIM4)
    Aim Assist will make your Crosshair wiggle a bit, to trick the Aim Assist system to be on.
    We use that exploit and make the Aim Assist System from the Game to be always on.
    *The Aim Assist strength depends always on the Game and also weapon.
    ACOG Mode is for Sniper Rifles with the Attachment ACOG Sight.
    _____________________________________________________________________________________

    Class 5: Aim Assist V4 Level
    Mod0 = Recommended
    Mod1 = Stronger
    Mod2 = Maximum
    NOTE:
    You can select one of these modes:
    Recommended: The best experience for the Aim Assist
    Stronger: The Aim Assist will be stronger
    Maximum: The Aim Assist works on its limit.
    _____________________________________________________________________________________
    Class 6: Aim Correction V1 BETA
    Mod0 = Mod Disabled
    Mod1 = Mod Enabled (Controller)
    Mod2 = Mod Enabled (Mouse)
    NOTE:
    This can be used standalone or combined with 'Aim Assist MOD'.
    This will correct your crosshair after XY ms in a loop (the Player wont notice) on the enemy model.
    _____________________________________________________________________________________
    Class 7: Aim Correction V1 BETA Level
    Mod0 = Recommended
    Mod1 = Stronger
    Mod2 = Maximum
    NOTE:
    You can select one of the modes:
    Recommended: The best experience for the Aim Correction
    Stronger: The Aim Correction will correct more noticable
    Maximum: The Aim Correction will correct noticable
    _____________________________________________________________________________________
    Class 8: Aim Correction V1 BETA Frequency
    Mod0 = Recommended
    Mod1 = Faster
    Mod2 = Fastest
    NOTE:
    You can select one of the modes:
    Recommended: The best experience for the Aim Correction
    Faster: The time between the Correction will be less
    Faster: The time between the Correction will be even more less
    _____________________________________________________________________________________
    Class 9: Anti-Recoil Control System V2
    Mod0 = Mod Disabled
    Mod1 = Mod Enabled
    Mod2 = Mod Enabled (Y Inverted)
    NOTE:
    The adjustable parameter sets how much the compensation should be.
    Each mod can adjust the compensation power for the 'Recoil Control System'.
    **This also fixes the XIM4 Mouse jittering (Error occured since ~2015/16).
    _____________________________________________________________________________________
    Class 10: Anti-Recoil Control Power: Adjustable Parameter
    NOTE:
    The adjustable parameter sets how much the compensation should be.
    _____________________________________________________________________________________
    Class 11: Rapid Fire
    Mod0 = Mod Disabled
    Mod1 = Mod Enabled
    Mod2 = Custom M21/G3 Mode
    NOTE:
    When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
    Rapid Fire is the fastest possible and is optimized for every gun without having any mod blocks.
    Custom M21 / G3 Mode:
    The fastest M21 / G3 (<-- weapons) Rapidfire (Only on CronusMAX!)
    *The secret is, I combined two rapidfire mods into one unique to bypass the normal rapidfire speed. *Made by me*
    _____________________________________________________________________________________
    Class 12: Auto Sprint
    Mod0 = Mod Disabled
    Mod1 = Always On
    Mod2 = Press Sensitive
    Note:
    If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for.
    NOTE: Auto Sprint MOD CAN be used with Sniper Breath and/or Quick Scope simultaneously.

    _____________________________________________________________________________________

    Class 13: Hair Triggers
    Mod0 = Mod Disabled
    Mod1 = Mod Enabled
    NOTE:
    CoD MWR applies a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger MOD you can ensure your weapon will fire or ADS at the slightest amount of pressure.

    __________________________________________________

    The Features will splitted into 3 different Gamepacks!

    Know bugs:
    - none



    Important Note: if reporting a bug, be as detailed as possible – include all of your settings, including console version, controller version , in game settings, gamepack settings, exactley what causes the bug so we can duplicate. Simply posting “this doesn’t work” is no help to anyone .

  2. The Following 11 Users Say Thank You to x22DOT For This Useful Post:


  3. #2
    GOLD NOVA III

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    Re: Call of Duty: IW GamePack [BETA]

    Nice script.
    I like your script.
    I noticed those, while playing. Everytime I ADS, the image on my screen,shakes.
    I use the auto Sprint always on. After sliding sometimes, I have to press the crouching​ button again to stand up.

    I have some question regarding the rapid fire. Will the game or the enemies notice that I'm using rapid fire?

    Do you have a good recoil value for using the ripper and OSA?

    By the way, my console is ps4 with Xim4 nav+mouse

  4. #3
    GOLD NOVA III

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    Re: Call of Duty: IW GamePack [BETA]

    I'm about to try it out, are there incompatible things like anti-recoil and aim assist. Thanks for the hard work man

  5. #4
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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by Zeusus View Post
    Nice script.
    I like your script.
    I noticed those, while playing. Everytime I ADS, the image on my screen,shakes.
    I use the auto Sprint always on. After sliding sometimes, I have to press the crouching​ button again to stand up.

    I have some question regarding the rapid fire. Will the game or the enemies notice that I'm using rapid fire?

    Do you have a good recoil value for using the ripper and OSA?

    By the way, my console is ps4 with Xim4 nav+mouse
    Do you have "Aim Assist" on because that can cause "more" screen shake when your In Game Sensitivity dont match the GamePack Sensitivity (Settings).

    The Game wont notice Rapid Fire at all.

    Recoil Values depends on the users sensitivity and personal liking.

    - - - Updated - - -

    Quote Originally Posted by fedexfan View Post
    I'm about to try it out, are there incompatible things like anti-recoil and aim assist. Thanks for the hard work man
    So far "Aim Assist V4" is not compatible with "Recoil Control System V2"

  6. #5
    GOLD NOVA III

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    Re: Call of Duty: IW GamePack [BETA]

    I have my sensitivity in game on 20. 17-20 on the cronusmax.
    I have target assist on, in cod.

    I just want those 2 weapons to not have so much recoil. I have tried many values and tried your call of duty 3 gamepack with the value 27 which did centred the ripper, but after testing it again with the same value. The recoil went crazy as it always does.

  7. #6
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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by Zeusus View Post
    I have my sensitivity in game on 20. 17-20 on the cronusmax.
    I have target assist on, in cod.
    I just want those 2 weapons to not have so much recoil. I have tried many values and tried your call of duty 3 gamepack with the value 27 which did centred the ripper, but after testing it again with the same value. The recoil went crazy as it always does.
    Yes its because:

    Quote Originally Posted by fedexfan View Post
    I'm about to try it out, are there incompatible things like anti-recoil and aim assist. Thanks for the hard work man
    So far "Aim Assist V4" is not compatible with "Recoil Control System V2"

  8. #7
    GOLD NOVA III

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    Re: Call of Duty: IW GamePack [BETA]

    Okay

    Will the kill cam, not be able to detect me using rapid fire?
    I saw a rack 9 firing as auto.

  9. #8
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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by Zeusus View Post
    Okay

    Will the kill cam, not be able to detect me using rapid fire?
    I saw a rack 9 firing as auto.
    That is Jitter Mod :]

  10. #9
    GOLD NOVA III

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    Re: Call of Duty: IW GamePack [BETA]

    I know
    What I meant was, wouldn't the player see that I'm using rapid fire from the kill cam, the same way I did see the player using jitter on his shotgun?

    I personally like, your COD IW 3. It works well and the anti Recoil for the 2 weapons work well. Thk you for the nice script.

    The only little issue that I have is the crouching. Like I wrote before, after sliding it crouch and I have to press the crouch button again or jump to be able to stand up and run.

    Is it possible to put the option of reload and slide as Excalibur has in his scripts in the COD IW 3?

    I'm use to his script, but for some reasons, his anti Recoil doesn't work when trying to reduce the recoil of OSA and Ripper.

  11. #10
    SILVER ELITE

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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by Zeusus View Post
    I know
    What I meant was, wouldn't the player see that I'm using rapid fire from the kill cam, the same way I did see the player using jitter on his shotgun?

    I personally like, your COD IW 3. It works well and the anti Recoil for the 2 weapons work well. Thk you for the nice script.

    The only little issue that I have is the crouching. Like I wrote before, after sliding it crouch and I have to press the crouch button again or jump to be able to stand up and run.

    Is it possible to put the option of reload and slide as Excalibur has in his scripts in the COD IW 3?

    I'm use to his script, but for some reasons, his anti Recoil doesn't work when trying to reduce the recoil of OSA and Ripper.
    What weapons doe this work well with as I have been testing it ad I can not get a good balance

  12. #11
    GOLD NOVA III

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    Re: Call of Duty: IW GamePack [BETA]

    If you mean the one of Excalibur, I don't have rapid fire and anti recoil enable.
    I use it to every weapons and not the ones with heavy recoil.
    His, auto Sprint have the same crouching "issue". I use the slide and reload, which is really great.

    If you mean the COD IW 3. It's the only script I tested, that managed to reduce the recoil of the 2 weapons I have been talking of. But when you change the ripper to AR mode,for long range. The recoil will be insane and go all the way down.

    X22dot, is the sniper breath (don't remember the name) only for sniper rifle? Or does it reduce idle sway on other weapons as well?

  13. #12
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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by Zeusus View Post
    X22dot, is the sniper breath (don't remember the name) only for sniper rifle? Or does it reduce idle sway on other weapons as well?
    Yes

    - - - Updated - - -

    Quote Originally Posted by Zeusus View Post
    I use the slide and reload, which is really great.
    Thanks will be added

    - - - Updated - - -

    Quote Originally Posted by SRGll View Post
    What weapons doe this work well with as I have been testing it ad I can not get a good balance
    Call of Duty is not good with Anti Recoil like for example Battlefield is, you do better if you use Aim Assist (depending on its Version) it helps to control the recoil aswell!

    - - - Updated - - -

    Quote Originally Posted by Zeusus View Post
    The only little issue that I have is the crouching. Like I wrote before, after sliding it crouch and I have to press the crouch button again or jump to be able to stand up and run.
    I am thinking about a fix to trick the game to not do that, will try and add that if possible.

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  15. #13
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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by x22DOT View Post
    Yes

    - - - Updated - - -



    Thanks will be added

    - - - Updated - - -



    Call of Duty is not good with Anti Recoil like for example Battlefield is, you do better if you use Aim Assist (depending on its Version) it helps to control the recoil aswell!

    - - - Updated - - -



    I am thinking about a fix to trick the game to not do that, will try and add that if possible.
    So should I oly use rapid fire and aim assit on CODIW as I have used aim asssit anfd again it felt off

  16. #14
    SILVER ELITE MASTER

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    Re: Call of Duty: IW GamePack [BETA]

    Your jitter doesnt work for me which gun im trying to use? is Rack 9 i used other gpc scripts with rack 9 and tactical it seems to work but your jitter doesnt seem to work is there any way i can get it to work its jitter edition thanks

  17. #15
    SILVER ELITE

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    Re: Call of Duty: IW GamePack [BETA]

    Also what is the name of this pack as there a few with your name on it?

  18. #16
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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by KingAbi View Post
    Your jitter doesnt work for me which gun im trying to use? is Rack 9 i used other gpc scripts with rack 9 and tactical it seems to work but your jitter doesnt seem to work is there any way i can get it to work its jitter edition thanks
    For Rack9 you dont need a tactical but you have to enable "Sprint Cancles Reload" In Game.

    - - - Updated - - -

    Quote Originally Posted by SRGll View Post
    Also what is the name of this pack as there a few with your name on it?
    There are more packs, each pack have different Features.
    Choose that one with the features you want.

    - - - Updated - - -

    Quote Originally Posted by SRGll View Post
    So should I oly use rapid fire and aim assit on CODIW as I have used aim asssit anfd again it felt off
    Pardon?

  19. #17
    SILVER ELITE

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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by x22DOT View Post
    For Rack9 you dont need a tactical but you have to enable "Sprint Cancles Reload" In Game.

    - - - Updated - - -



    There are more packs, each pack have different Features.
    Choose that one with the features you want.

    - - - Updated - - -



    Pardon?
    What settings should lI sue to get a good aim assist and rapid fire as right no it dont feel like it helps at all

  20. #18
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    Re: Call of Duty: IW GamePack [BETA]

    There is no "good" settings, you have to choose your "In Game Sensitivity" and enable "Aim Assist Mod".
    Be sure you have "Aim Assist" Enabled In Game.

    For Rapid Fire, you can use any Semi Auto gun In Game.

  21. #19
    SILVER ELITE MASTER

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    Re: Call of Duty: IW GamePack [BETA]

    Hi, Awesome work bro, game pack thank you for your effort in making the game pack,is there any detailed video tutorials on how to activate the mods in your game pack,aim asisst etc,once again great job bro

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  23. #20
    GOLD NOVA IV

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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by x22DOT View Post
    Hey Community, today I would like you to test my new GamePack for Call of Duty: IW. I would like you all to test it and report me any bugs and tell me what you like and don't like. What dont worked well and what worked well, to improve and fix things.

    If you have any ideas for any features, let me know.
    __________________________________________________

    Features:

    - Aim Assist V4 (Mouse and Controller Modes)
    - Adjustable Aim Assist Levels (Increasing the strength)
    - Aim Correction V1.0 (BETA)*
    - Aim Correction Level (Increasing the strength)
    - Aim Correction Frequency (Decreasing the cooldown)
    - Anti Recoil V2
    - ACOG Sniper Aim Assist
    - Sideshot
    - Dropshot
    - Jumpshot
    - Rapid Fire
    - Quick Scope
    - Sniper Breath
    - Burst Fire
    - Auto Sprint
    - Hair Triggers
    - Double Jump
    - Jitter (Reaver, Rack9, Banshee)


    * This is the newest Feature on CronusMAX, it corrects the Crosshair without noticing on the Enemy model.
    __________________________________________________

    The Features will splitted into 3 different Gamepacks!

    Know bugs:
    - none



    Important Note: if reporting a bug, be as detailed as possible – include all of your settings, including console version, controller version , in game settings, gamepack settings, exactley what causes the bug so we can duplicate. Simply posting “this doesn’t work” is no help to anyone .
    Hi nice job and tell me how can i use jitter mod i don't no how to configure

  24. #21
    Senior Support Staff



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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by Rankless View Post
    Hi, Awesome work bro, game pack thank you for your effort in making the game pack,is there any detailed video tutorials on how to activate the mods in your game pack,aim asisst etc,once again great job bro
    You just setup the mods in the GamePack Settings Window, thats it.

    - - - Updated - - -

    Quote Originally Posted by Smith View Post
    Hi nice job and tell me how can i use jitter mod i don't no how to configure
    IMPORTANT:
    1. You MUST enable sprint cancels reload in options (Banshee/Rack9 only).

    2. Don't needs of any Tactical or Lethal equipment (Banshee and Rack9 only).


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  26. #22
    GOLD NOVA IV

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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by x22DOT View Post
    You just setup the mods in the GamePack Settings Window, thats it.

    - - - Updated - - -



    IMPORTANT:
    1. You MUST enable sprint cancels reload in options (Banshee/Rack9 only).

    2. Don't needs of any Tactical or Lethal equipment (Banshee and Rack9 only).

    Thank-you

  27. #23
    SILVER ELITE MASTER

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    Re: Call of Duty: IW GamePack [BETA]

    So all i have to do is enable aim assist from the IW Beta Game Pack put the gamepack in slot1,then select Cronus Max to slot 1,then whenever i select slot 1 it will be enabled..?

  28. #24
    Senior Support Staff



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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by Rankless View Post
    So all i have to do is enable aim assist from the IW Beta Game Pack put the gamepack in slot1,then select Cronus Max to slot 1,then whenever i select slot 1 it will be enabled..?
    Yes thats true.

  29. #25
    SILVER ELITE MASTER

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    Re: Call of Duty: IW GamePack [BETA]

    Quote Originally Posted by x22DOT View Post
    Yes thats true.
    Thanks bro

  30. #26
    SILVER ELITE MASTER

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    Re: Call of Duty: IW GamePack [BETA]

    What's sprint cancel reload?

  31. #27
    Senior Support Staff



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    Re: Call of Duty: IW GamePack [BETA]


  32. #28
    SILVER I

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    Re: Call of Duty: IW GamePack [BETA]

    Couple of issues, the COD:IW beta gamepack was better in the fact that the double jump let you do a one click and let you manually adjust how high you would jump. In the most recent IW gamepack, you have no control in how high or low you can jump, it performs a max jump whether the player likes it or not. I would modify to only one click to jump then let the player decide how high or low they would like to jump.

    Second issue is that the Synaptic when using long jump or auto sprint does not allow you to use the 'rushdown' feature.

    Third issue is that when using long jump or auto sprint, the auto sprint feature stalls (player just walks) until the jump button is pressed.

    Lastly, when using long jump, you cannot use that same button to do anything in the main menu in between games (create a class, mission teams, barracks, etc) it double taps the button to where you literally have to disable to have any sort of functionality. The old version had no problems with this.

    Please help. Is there a way I would be able to get the old COD:IW Beta game pack added back to the list, that gamepack was absolutely glitch free.

  33. #29
    Senior Support Staff



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    Re: Call of Duty: IW GamePack [BETA]

    Can you please use Excaliburs Edition untill I fix these issues.

  34. #30
    GOLD NOVA III

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    Re: Call of Duty: IW GamePack [BETA]

    X22Dot, is It possible to have the G-slide option, by pressing a button?

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