Page 29 of 29 FirstFirst ... 192526272829
Results 841 to 846 of 846

Topic: Help

  1. #841
    Senior Support Staff


    User Info Menu

    Re: Help

    Quote Originally Posted by andy87 View Post
    Il cemu extra 5 mi da il rosso, poi appena vado a caricarlo su x aim, mi da error e non funziona...

    Allora ho cancellato quella scritta in rosso del cemu ed altre due righe sotto.
    E cosi ho potuto provare lo script e l aim assist va bene..

    Ma non funziona come voglio io lo strafe.. Ne avevo provato uno usando lo script dimmdi itzsnack, e faceva proprio come volevo...

    Solo che purtroppo la lo fa solo quando miro..


    Tu puoi prendere il suo strafe e metterlo sul mio script? Era moder worfare ultimate.
    eccolo:


  2. The Following User Says Thank You to LEX LOST For This Useful Post:


  3. #842
    MASTER GUARDIAN I

    User Info Menu

    Re: Help

    Grazie lex
    Mi puoi dire cos' e il define speed 100 alla nona riga ad inizio script?

  4. #843
    MASTER GUARDIAN I

    User Info Menu

    Re: Help

    e quanto posso alzarlo e diminuirlo 100 e il default?

  5. #844
    SILVER I

    User Info Menu

    Re: Help Can someone help me? the aim doesn't go in the head ... That's it

    //Posted by ItzSnack, a member of the Cronus Community - https://cronusmax.com/forums

    //Posted : Friday 3rd of January, 2020 23:04 UTC



    main {

    if(get_val(PS4_R2)>51) combo_run(MyCombo);}

    combo MyCombo {
    //Paste your combo below
    // GPC Online Library
    // thelastofus.gpc


    // Made by JewFire aka JewishLuck
    // Thanks to Baby Cham for helping me put this together and fixing a few things.
    // Tested With TLOU-Remastered and PS4 Controller


    // colorled(0,0,0,0); // Off / No LED light
    // colorled(1,0,0,0); // Dim Blue
    // colorled(0,1,0,0); // Dim Red
    // colorled(0,0,1,0); // Dim Lime/Green
    // colorled(0,0,0,1); // Dim Fuchsia/Pink
    // colorled(1,0,1,0); // Dim SkyBlue
    // colorled(0,1,1,0); // Dim Yellow
    // colorled(1,1,1,1); // Dim White
    // colorled(2,0,0,0); // Blue
    // colorled(0,2,0,0); // Red
    // colorled(0,0,2,0); // Lime/Green
    // colorled(0,0,0,2); // Fuchsia/Pink
    // colorled(2,0,2,0); // SkyBlue
    // colorled(0,2,2,0); // Yellow
    // colorled(2,2,2,2); // White
    // colorled(3,0,0,0); // Bright Blue
    // colorled(0,3,0,0); // Bright Red
    // colorled(0,0,3,0); // Bright Lime/Green
    // colorled(0,0,0,3); // Bright Fuchsia/Pink
    // colorled(3,0,3,0); // Bright SkyBlue
    // colorled(0,3,3,0); // Bright Yellow
    // colorled(3,3,3,3); // Bright white
    // ColorLed (1) Dim light
    // ColorLed (2) Normal/Medium
    // ColorLed (3) Bright light


    //DECLARARATIONS
    //--------------------------------------------------------------
    define SHOOT_BUTTON = PS4_R2;
    define RAPIDFIRE_BUTTON = PS4_L2;
    define RATE_OF_FIRE = 25; // Range: 1 to 25 RPS (Round/s)
    define AUTOSPOT_BUTTON = PS4_L2;
    define SPOT_BUTTON =PS4_R3;
    //VARIABLES
    //--------------------------------------------------------------
    // *DO NOT EDIT/DELETE THIS SECTION*
    int hold_time;
    int rest_time;
    int Attack = FALSE;


    int Timeout_Melee = 0;
    int DbleClick_Square = 0;


    //INITIALIZATION - init
    //--------------------------------------------------------------
    init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    }


    //MAIN BLOCK RUTINES
    //--------------------------------------------------------------
    main {
    // COLOR INDICATION FOR the RAPID FIRE ON / OFF
    if(get_val(RAPIDFIRE_BUTTON) && get_val(SHOOT_BUTTON)) {
    colorled(0,0,1,0); // OFF (Dim Lime/Green) *you can edit here*
    colorled(3,3,3,3); // (White) *you can edit here*
    combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
    combo_stop(RapidFire);
    reset_leds(); }


    // COLOR INDICATION FOR the RAPID SPOT ON / OFF
    if(get_val(RAPIDFIRE_BUTTON)) {
    combo_run(RapidSpot);
    } else if(combo_running(RapidSpot)) {
    combo_stop(RapidSpot);
    reset_leds(); }


    // Double click Square to turn off/on Melee.//Posted by ItzSnack, a member of the Cronus Community - https://cronusmax.com/forums

    //Posted : Friday 3rd of January, 2020 23:04 UTC



    main {

    if(get_val(PS4_R2)>59) combo_run(MyCombo);}

    combo MyCombo {
    //Paste your combo below

    if(DbleClick_Square > 0) DbleClick_Square = DbleClick_Square - get_rtime();
    if(event_press(PS4_SQUARE) && DbleClick_Square <= 0) {
    DbleClick_Square = 300; }
    else if(event_press(PS4_SQUARE) && DbleClick_Square > 0) {
    Attack = !Attack;
    Timeout_Melee = 0;
    }
    if(Attack) {
    set_val(TRACE_1, Timeout_Melee);
    Timeout_Melee = Timeout_Melee + get_rtime();
    if(Timeout_Melee <= 325) combo_run(Brawl);
    else combo_run(StrongAtt//Posted by ItzSnack, a member of the Cronus Community - https://cronusmax.com/forums

    //Posted : Friday 3rd of January, 2020 23:04 UTC



    main {

    if(get_val(PS4_R2)>59) combo_run(MyCombo);}

    combo MyCombo {
    //Paste your combo below
    ack);
    } else if(combo_running(Brawl)) {
    combo_stop(Brawl);
    reset_leds(); }


    // Rapid fire on Square button.
    if(get_val(PS4_SQUARE)) { combo_run(Action); }
    else if(combo_running(Action)) { combo_stop(Action); }
    }


    //COMBO BLOCKS
    //--------------------------------------------------------------
    combo RapidFire {
    set_val(SHOOT_BUTTON, 100);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 10);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 10);
    }


    combo RapidSpot {
    set_val(SPOT_BUTTON, 100);
    wait(hold_time);
    set_val(SPOT_BUTTON, 10);
    wait(rest_time);
    set_val(SPOT_BUTTON, 10);
    }
    //Posted by ItzSnack, a member of the Cronus Community - https://cronusmax.com/forums

    //Posted : Friday 3rd of January, 2020 23:04 UTC



    main {

    if(get_val(PS4_R2)>51) combo_run(MyCombo);}

    combo MyCombo {
    //Paste your combo below


    combo Brawl {
    set_val(PS4_SQUARE, 100);
    set_led(LED_4, 2);
    wait(80);
    set_val(PS4_SQUARE, 0);
    set_led(LED_2, 0);
    wait(60);
    set_val(PS4_SQUARE, 0);
    set_led(LED_4, 0);
    }


    combo StrongAttack {
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    Timeout_Melee = 0;
    }


    combo Action {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(20);
    set_val(PS4_SQUARE, 0);
    }


    // COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
    //--------------------------------------------------------------
    função colorida (a, b, c, d) {
    set_led (LED_1, a);
    set_led (LED_2, b);
    set_led (LED_3, c);
    set_led (LED_4, d);
    }
    a Principal {


    //
    // O procedimento principal é chamado antes de cada relatório ser enviado para
    // console. Você pode pensar neste procedimento como um loop que apenas
    // termina quando o script é descarregado.
    //
    // TODO: manipula / altera valores de botões, manípulo analógico e / ou sensores
    //


    } // Publicado por x22DOT, membro da comunidade nos Fóruns do CronusMAX - https://cronusmax.com/forums

    // Publicado: segunda-feira, 26 de fevereiro de 2018 23:19 UTC


    int alternar;

    a Principal {

    if (event_press (PS4_L3)) {
    alternar =! alternar;
    }

    if (alternar) {
    set_val (PS4_L1, 100);
    combo_run (movimento);
    }

    }

    movimento combinado {
    set_val (PS4_LX, -100);
    espera (200);
    set_val (PS4_LX, 100);
    espera (200);
    }

  6. #845
    Senior Support Staff


    User Info Menu

    Re: Help

    Quote Originally Posted by andy87 View Post
    Grazie lex
    Mi puoi dire cos' e il define speed 100 alla nona riga ad inizio script?
    quella è la velocità del crouchshot: in pratica un accovacciamento ogni 100ms
    quindi aumentando quel valore lo rallenti e diminuendolo lo velocizzi
    non c'è un limite, considera che 1000 equivale ad un secondo

  7. #846
    MASTER GUARDIAN I

    User Info Menu

    Re: Help

    grazie tante master lex ora funziona tutto perfettamente.

Page 29 of 29 FirstFirst ... 192526272829

Posting Permissions

  • You may not post new topics
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •