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Topic: Help I'm new, as I do to put several combos in a single script

  1. #1
    SILVER II

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    Unhappy Help I'm new, as I do to put several combos in a single script

    Hello, the thing is I want to put several combos in a single script and I do not know how, since I'm new to this and if you can help me make a shadouken and a hadoken script for sfv it would be great thanks

  2. #2
    Bulgaria's foremost expert on everything CM related!



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    Re: Help I'm new, as I do to put several combos in a single script

    Quote Originally Posted by Ricorosa View Post
    Hello, the thing is I want to put several combos in a single script and I do not know how, since I'm new to this and if you can help me make a shadouken and a hadoken script for sfv it would be great thanks

    Did you know how to do a combo?

  3. #3
    SILVER II

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    Re: Help I'm new, as I do to put several combos in a single script

    I have done simple combos regularly, others good but shortThe shoryu and the hadoken I do not remember how they were written well because the doll is agacaha 2 times and it is obvious and the hadoken I get a shoryu, the thing is that I only do it with the gpc blockly and the bad that is limited

  4. #4
    SILVER II

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    Re: Help I'm new, as I do to put several combos in a single script

    The thing is that they are not perfected so they go fast and fluid or make several combos in solo secricpt

  5. #5
    Bulgaria's foremost expert on everything CM related!



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    Re: Help I'm new, as I do to put several combos in a single script

    Post here what you have - all combos and I will make them start with different buttons.

  6. #6
    SILVER II

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    Re: Help I'm new, as I do to put several combos in a single script

    //|-------------------------------|
    // Sat Oct 21 2017 10:40:33
    // Script generated by GPC BLOCKLY




    //I HAVE MADE IT IN GPC BLOCKLY ALREADY AT SCRIPT IT MUCH MUCH DOES IT
    main {
    if(get_val(PS4_L3)) {
    combo_run(Tap_1);
    combo_run(Tap_2);
    combo_run(Tap_3);
    combo_run(Tap_4);
    combo_run(Tap_5);
    combo_run(Turbo_6);
    }


    if(event_press(PS4_RIGHT)) {
    combo_run(Tap_7);
    combo_run(Tap_8);
    combo_run(Tap_9);
    combo_run(Tap_10);
    combo_run(Tap_11);
    combo_run(Tap_12);
    }


    if(event_press(PS4_L1)) {
    combo_run(Tap_13);
    combo_run(Tap_14);
    combo_run(Tap_15);
    combo_run(Tap_16);
    combo_run(Tap_17);
    combo_run(Tap_18);
    }


    if(get_val(PS4_L3)) {
    combo_run(Tap_19);
    combo_run(Tap_20);
    combo_run(Tap_21);
    combo_run(Tap_22);
    combo_run(Tap_23);
    combo_run(Turbo_24);
    }


    if(event_press(PS4_LEFT)) {
    combo_run(Tap_25);
    combo_run(Tap_26);
    combo_run(Tap_27);
    combo_run(Tap_28);
    combo_run(Tap_29);
    combo_run(Tap_30);
    }


    if(event_press(PS4_L2)) {
    combo_run(Tap_31);
    combo_run(Tap_32);
    combo_run(Tap_33);
    combo_run(Tap_34);
    combo_run(Tap_35);
    combo_run(Tap_36);
    }


    if(get_val(PS4_SQUARE)) {
    combo_run(Turbo_37);
    }


    if(get_val(PS4_TRIANGLE)) {
    combo_run(Turbo_38);
    }


    if(get_val(PS4_R1)) {
    combo_run(Turbo_39);
    }


    if(get_val(PS4_CIRCLE)) {
    combo_run(Turbo_40);
    }


    if(get_val(PS4_CROSS)) {
    combo_run(Turbo_41);
    }
    }


    combo Tap_1 {
    set_val(PS4_TRIANGLE, 0);
    wait(200);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 100);
    }


    combo Tap_2 {
    set_val(PS4_R1, 0);
    wait(200);
    set_val(PS4_R1, 100);
    wait(100);
    set_val(PS4_R1, 100);
    }


    combo Tap_3 {
    set_val(PS4_RIGHT, 0);
    wait(80);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 100);
    }


    combo Tap_4 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_5 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Turbo_6 {
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 0);
    wait(40);
    set_val(PS4_RIGHT, 0);
    }


    combo Tap_7 {
    set_val(PS4_R1, 0);
    wait(200);
    set_val(PS4_R1, 100);
    wait(100);
    set_val(PS4_R1, 100);
    }


    combo Tap_8 {
    set_val(PS4_TRIANGLE, 0);
    wait(200);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 100);
    }


    combo Tap_9 {
    set_val(PS4_RIGHT, 0);
    wait(50);
    set_val(PS4_RIGHT, 100);
    }


    combo Tap_10 {
    set_val(PS4_RIGHT, 0);
    wait(80);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 100);
    }


    combo Tap_11 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_12 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_13 {
    set_val(PS4_CIRCLE, 0);
    wait(200);
    set_val(PS4_CIRCLE, 100);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    }


    combo Tap_14 {
    set_val(PS4_CROSS, 0);
    wait(200);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 100);
    }


    combo Tap_15 {
    set_val(PS4_LEFT, 0);
    wait(50);
    set_val(PS4_LEFT, 100);
    }


    combo Tap_16 {
    set_val(PS4_LEFT, 0);
    wait(80);
    set_val(PS4_LEFT, 100);
    wait(100);
    set_val(PS4_LEFT, 100);
    }


    combo Tap_17 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_18 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_19 {
    set_val(PS4_TRIANGLE, 0);
    wait(200);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 100);
    }


    combo Tap_20 {
    set_val(PS4_R1, 0);
    wait(200);
    set_val(PS4_R1, 100);
    wait(100);
    set_val(PS4_R1, 100);
    }


    combo Tap_21 {
    set_val(PS4_LEFT, 0);
    wait(80);
    set_val(PS4_LEFT, 100);
    wait(100);
    set_val(PS4_LEFT, 100);
    }


    combo Tap_22 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_23 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Turbo_24 {
    set_val(PS4_LEFT, 100);
    wait(40);
    set_val(PS4_LEFT, 0);
    wait(40);
    set_val(PS4_LEFT, 0);
    }


    combo Tap_25 {
    set_val(PS4_R1, 0);
    wait(200);
    set_val(PS4_R1, 100);
    wait(100);
    set_val(PS4_R1, 100);
    }


    combo Tap_26 {
    set_val(PS4_TRIANGLE, 0);
    wait(200);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 100);
    }


    combo Tap_27 {
    set_val(PS4_LEFT, 0);
    wait(50);
    set_val(PS4_LEFT, 100);
    }


    combo Tap_28 {
    set_val(PS4_LEFT, 0);
    wait(80);
    set_val(PS4_LEFT, 100);
    wait(100);
    set_val(PS4_LEFT, 100);
    }


    combo Tap_29 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_30 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_31 {
    set_val(PS4_CIRCLE, 0);
    wait(200);
    set_val(PS4_CIRCLE, 100);
    wait(100);
    set_val(PS4_CIRCLE, 100);
    }


    combo Tap_32 {
    set_val(PS4_CROSS, 0);
    wait(200);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 100);
    }


    combo Tap_33 {
    set_val(PS4_RIGHT, 0);
    wait(50);
    set_val(PS4_RIGHT, 100);
    }


    combo Tap_34 {
    set_val(PS4_RIGHT, 0);
    wait(80);
    set_val(PS4_RIGHT, 100);
    wait(100);
    set_val(PS4_RIGHT, 100);
    }


    combo Tap_35 {
    set_val(PS4_DOWN, 0);
    wait(80);
    set_val(PS4_DOWN, 100);
    }


    combo Tap_36 {
    set_val(PS4_DOWN, 0);
    wait(50);
    set_val(PS4_DOWN, 100);
    wait(100);
    set_val(PS4_DOWN, 100);
    }


    combo Turbo_37 {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 0);
    }


    combo Turbo_38 {
    set_val(PS4_TRIANGLE, 100);
    wait(40);
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 0);
    }


    combo Turbo_39 {
    set_val(PS4_R1, 100);
    wait(40);
    set_val(PS4_R1, 0);
    wait(40);
    set_val(PS4_R1, 0);
    }


    combo Turbo_40 {
    set_val(PS4_CIRCLE, 100);
    wait(40);
    set_val(PS4_CIRCLE, 0);
    wait(40);
    set_val(PS4_CIRCLE, 0);
    }


    combo Turbo_41 {
    set_val(PS4_CROSS, 100);
    wait(40);
    set_val(PS4_CROSS, 0);
    wait(40);
    set_val(PS4_CROSS, 0);
    }



    I HAVE MADE IT IN GPC BLOCKLY ALREADY AT SCRIPT IT MUCH MUCH DOES IT

    - - - Updated - - -

    //|-------------------------------|
    // Sat Oct 21 2017 10:40:33
    // Script generated by GPC BLOCKLY

  7. #7
    SILVER II

    User Info Menu

    Re: Help I'm new, as I do to put several combos in a single script

    //|

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