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Topic: COD WW2 [S.G.I] Script Generator Interface Tool

  1. #121
    GOLD NOVA III

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    Re: COD WW2 Scrip Game Interface [S.G.I]

    thank you

  2. #122
    Senior Support Staff


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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by just looking View Post
    In any case, the question is: why after more than 2 years and 100+ posts, you are still not able to add few lines into your script?

    thats a good point. as i keep moving off one app onto another i'll play on my PC for six months then play ps4 no cronus then ps4 just xim4 then back to Cronus now i'm on a xbox one x by that time i cant remember what ill learn't as you'll have noticed i haven't posted here for a long long time .So if you can give me a short demo on where i put the script in the gpc file i'll give it a go .Years ago when i ask for something to be included in the SGI Excalibur never said it was a problem
    this is the guide: How to combine scripts

    Anyway in your case its very easy as you must add only these few lines into your main section:


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  4. #123
    Script Support


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    Re: COD WW2 Script Game Interface [S.G.I]

    Hi guys,

    I was thinking. I think it would be great that we also have ELITE controller options.

    For example, drop shot, but only activated when right lower peddle would used for firing?

    Codes/mods like that would be helpfuIl guess for many players.

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  6. #124
    Script Support


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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by CronusMax_User View Post
    Hi guys,

    I was thinking. I think it would be great that we also have ELITE controller options.

    For example, drop shot, but only activated when right lower peddle would used for firing?

    Codes/mods like that would be helpfuIl guess for many players.
    I think the cleanest would be like this:



    But how do I get rid of the WAIT time in case I am not running and want to drop immediately!?
    if(get_val(LY)> 10) set_val(LY,0);
    wait(20);

  7. #125
    SILVER I

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    Re: COD WW2 Scrip Game Interface [S.G.I]

    WHERE?!?!?!

  8. #126
    SILVER ELITE MASTER

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    Re: COD WW2 Script Game Interface [S.G.I]

    I assume anti recoil tab is still under works since it doesn't have all guns and LMGs are showing as SMGs.

  9. #127
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by Migulin View Post
    I assume anti recoil tab is still under works since it doesn't have all guns and LMGs are showing as SMGs.
    Yes, Anti Recoil is not finished yet. If somebody can help me with good pictures for the LMG guns will be a lot of help. I'm very busy this week.

  10. #128
    GOLD NOVA I

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    Re: COD WW2 Script Game Interface [S.G.I]

    You nailed it again awsome app big thanks Excalibur

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  12. #129
    GOLD NOVA II

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    Re: COD WW2 Script Game Interface [S.G.I]

    Still Enable/Disable is remaining

  13. #130
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by AshkanOveisi View Post
    Still Enable/Disable is remaining
    You must be more specific! If you enable mode in app you don't need to enable it when you start script.

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  15. #131
    GOLD NOVA II

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    Re: COD WW2 Script Game Interface [S.G.I]

    I know , but when i Enable "Easy Run" in app ,, in game its hard to reload . it need a key to Disable it or enable it when player want .

    Like Frog Jump mode its work greate, when i press "F1" Frog Jump Enable when i press F1 again it Disable .

  16. #132
    Script Support


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    Re: COD WW2 Script Game Interface [S.G.I]

    *EDIT*

    I realise that my script is not the same as the SGI, but it is very simple to get a reload time added to the script.

    So Excalibur can maybe add reload wait time to his script, so that every time your press reload it well not get cancelled by autosprint.

    In the meantime, send me your script and I will add it to yours. I have it my script and can easily write for your script as well (2 minutes).

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  18. #133
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by AshkanOveisi View Post
    I know , but when i Enable "Easy Run" in app ,, in game its hard to reload . it need a key to Disable it or enable it when player want .

    Like Frog Jump mode its work greate, when i press "F1" Frog Jump Enable when i press F1 again it Disable .
    Quote Originally Posted by CronusMax_User View Post
    *EDIT*

    I realise that my script is not the same as the SGI, but it is very simple to get a reload time added to the script.

    So Excalibur can maybe add reload wait time to his script, so that every time your press reload it well not get cancelled by autosprint.

    In the meantime, send me your script and I will add it to yours. I have it my script and can easily write for your script as well (2 minutes).

    We can add code that will OFF sprint for specific amount of time when you press reload button if you are Enable "Easy Run" mode.

  19. #134
    MASTER GUARDIAN II

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    Re: COD WW2 Script Game Interface [S.G.I]

    omg the quickscope is fast i am liking this

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  21. #135
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    UPDATED.....

    Released new version WW2 v. 1.8.1.1
    v. 1.8.1.1
    Change log:
    v. 1.8.1.1 - Added Burst Fire mode with ON/OFF options. Added Hair Trigger mode. Added Dead Zone Corection mode.

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  23. #136
    SILVER ELITE

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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by Excalibur View Post
    UPDATED.....

    Released new version WW2 v. 1.8.1.1
    v. 1.8.1.1
    Change log:
    v. 1.8.1.1 - Added Burst Fire mode with ON/OFF options. Added Hair Trigger mode. Added Dead Zone Corection mode.
    Says no update available?
    Nvm.. Reinstalled the program and the update is there
    Any ideas whats good values for the deadzone corection? (PS 4 controller)

  24. #137
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by ihs0h View Post
    Says no update available?
    Nvm.. Reinstalled the program and the update is there
    Any ideas whats good values for the deadzone corection? (PS 4 controller)
    I think that if your controller is good you don't need to do anything about dead zone.

  25. #138
    SILVER ELITE

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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by Excalibur View Post
    I think that if your controller is good you don't need to do anything about dead zone.
    I hear ya.
    Great update btw. Awesome work.
    Is it possible to get the aim assist in there when the v6 is out?

  26. #139
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    Updated ....

    Released new WW2 v 1.9.1.1

    Change log:
    v. 1.9.1.1 - Added option to temporary stop EASY RUN mode when you reload.
    Added option to use EXBOX Elite Controller paddles to start Shot Mode .

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  28. #140
    SILVER IV

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    Re: COD WW2 Script Game Interface [S.G.I]

    I get errors when i enable the deadzone correction

  29. #141
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by brasso View Post
    I get errors when i enable the deadzone correction

    UPDATED....

    Released new WW2 v. 2.0.1.1

    Change log:
    v. 2.0.1.1 -
    Fixed few minor bugs.
    Fixed bug in mode "DEAD ZONE CORECTION".

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  31. #142
    MASTER GUARDIAN II

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    Re: COD WW2 Script Game Interface [S.G.I]

    well i like the quickscope so here is a quick look at it


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  33. #143
    GOLD NOVA II

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    Re: COD WW2 Script Game Interface [S.G.I]

    half of those shots - i didn't even see them line up. nice

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  35. #144
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    UPDATED....

    released new WW2 v. 2.1.1.1

    Change log :
    v. 2.1.1.1 - Added check for incompatible mods.

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  37. #145
    GOLD NOVA II

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    Re: COD WW2 Script Game Interface [S.G.I]

    this is great! easy to use an great functions. But would be nice if you could add the Select - Touchpad switch for PS3 and PS4

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  39. #146
    SILVER IV

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    Re: COD WW2 Script Game Interface [S.G.I]

    does anybody have deadzone settings for mouse? If you put the sensitivity at 6 it seems to help break from the aim assist. I just can't get the perfect setting

  40. #147
    MASTER GUARDIAN II

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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by brasso View Post
    does anybody have deadzone settings for mouse? If you put the sensitivity at 6 it seems to help break from the aim assist. I just can't get the perfect setting
    my settings for the mouse are as follow for the steelseries rival 7 + xim4

    in game sensitivity = insane 14

    dpi 1 = 16000
    dpi 2 = 16000
    pol = 1000
    angle snapping = on
    speed of hand movement = 50% acceleration 50% deceleration
    ads delay = 600

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  42. #148
    SILVER IV

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    Re: COD WW2 Script Game Interface [S.G.I]

    hi will this script be made into a game pack ? i’m a newbie with only owning my cronus max for a few days i’m unsure on how to use a script .

    many thanks

  43. #149
    Bulgaria's foremost expert on everything CM related!



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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by logic View Post
    hi will this script be made into a game pack ? i’m a newbie with only owning my cronus max for a few days i’m unsure on how to use a script .

    many thanks
    Nope, this is a different approach where you can generate script and edit it or adjust it to what is best for you.

    If you don't know how to program scripts to the CM device , look on this guide:

    How to program scripts from the forums to your CronusMAX PLUS

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  45. #150
    SILVER IV

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    Re: COD WW2 Script Game Interface [S.G.I]

    Quote Originally Posted by Excalibur View Post
    Nope, this is a different approach where you can generate script and edit it or adjust it to what is best for you.

    If you don't know how to program scripts to the CM device , look on this guide:

    How to program scripts from the forums to your CronusMAX PLUS

    thank you for your reply and help .

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