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Topic: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

  1. #31
    SILVER II

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    Re: The Division - All my scripts

    Thanks for your contribution!

  2. #32
    SILVER I

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    Re: The Division - All my scripts

    sasg12 is shooting with L1. I would like it to hit the L2. If anyone help me I thank.




    //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Thursday 9th of November, 2017 15:51 UTC

    // You must have:
    // 65% aim sensitivity IN GAME + 5% analog dead zone size
    // Primary weapon = LW M4 -> NO stability mod + NO rate of fire Mod
    // Secondary weapon = SASG 12

    // ANTIRECOIL for Primary
    // ANTIRECOIL + RAPIDFIRE SCOPE for Secondary weapon

    // COLOR INDICATION:
    // GREEN = Primary weapon
    // RED = Secondary weapon

    define sasg_recoil = 40; //Set this value to compensate for the recoil vertical (0 - 100)

    define ANTI_FSM1 = 27; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM2 = 55; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM3 = 68; // change this value to compensate vertical 3 FSM (0 - 100)
    define ANTI_FSM4 = 72; // change this value to compensate vertical 4 FSM (0 - 100)
    define ANTI_FSM5 = 77; // change this value to compensate vertical 5 FSM (0 - 100)


    define AR_Release = 79; // change this value to determine when antirecoil stops working (min: antirecoil value + 10)
    define Switch_button = 17;
    define FIRE_BTN = 4;
    define ADS_BTN = 7;
    define R_X = 9;
    define R_Y = 10;
    define L_X = 11;
    define L_Y = 12;

    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;

    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );

    int ANTI_RECOIL;
    int ANTI_RECOIL_LEFT;
    int ANTI_RECOIL_RIGHT;

    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;


    int Switch;
    int Col_ind;



    main {

    if(event_press(Switch_button)) {Switch=!Switch;}

    if(!Switch) {
    // PRIMARY ANTIRECOIL VALUES

    ANTI_RECOIL = 68;
    if(event_press(4)){
    combo_run(FSM);
    } else if(event_release(4)) {
    combo_stop(FSM);
    }
    if(get_val(4)){
    if(!combo_running(FSM)){
    combo_run(AntiRecoil);
    }
    }
    }
    if(Switch) {
    // SECONDARY

    if(get_val(4)) {
    set_val(4, 0);
    set_val(7, 100);
    combo_run(rapid);combo_stop(FSM);
    }

    if(event_release(7)){
    combo_stop(rapid);
    }
    }




    if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil); combo_stop (FSM);
    }


    // COLOR INDICATION
    if(!Switch) colourled(Green);
    else colourled(Red);

    }

    combo rapid {
    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil); //recoil=50
    wait(165);

    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil);
    wait(160); //can decrease to 185, is 190 to be safe
    }

    combo FSM {
    wait(100);
    set_val(10, ANTI_FSM1);
    wait(400);
    set_val(10, ANTI_FSM2);
    wait(790);
    set_val(10, ANTI_FSM3);
    wait(790);
    set_val(10, ANTI_FSM4);
    wait(790);
    set_val(10, ANTI_FSM5);
    wait(790);
    set_val(10, ANTI_RECOIL);
    }


    combo AntiRecoil {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    } // end
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4) - 3;
    set_led(LED_1,dbyte(Col_ind));
    set_led(LED_2,dbyte(Col_ind + 1));
    set_led(LED_3,dbyte(Col_ind + 2));
    set_led(LED_4,dbyte(Col_ind + 3));
    }//end

  3. #33
    Senior Support Staff


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    Re: The Division - All my scripts

    Quote Originally Posted by sasgueiro View Post
    no, in this script, SASG shoot with R2 (fire button)

  4. #34
    SILVER III

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    Re: The Division - All my scripts

    hello sir i need to edit this script i want to remove I only need the automark and autorun cos it works good dont need shutgun R2 and recoil cos im using smg

    //Posted by LEX LOST, a member of the community in the CronusMAX Forums - <a href="https://cronusmax.com/forums" target="_blank">https://cronusmax.com/forums</a>

    //Posted : Monday 3rd of July, 2017 12:17 UTC


    // SASG R2 (rapidfire + antirecoil + automark + autorun)

    define recoil =50;


    main {
    if(get_val(PS4_R2)) {
    set_val(PS4_R2, 0);
    set_val(PS4_L2, 100);
    combo_run(rapid);
    }

    if(event_release(PS4_L2)){
    combo_stop(rapid);
    }

    if (get_val(PS4_L2)) {
    combo_run(MarkTargets);
    }

    if(get_val(12) < -90 ) set_val(8, 100);
    }

    combo rapid{
    set_val(PS4_R2, 100);
    wait(70);
    set_val(PS4_L2, 0);
    wait(90);
    set_val(PS4_RY, recoil);
    wait(170);

    set_val(PS4_R2, 100);
    wait(70);
    set_val(PS4_L2, 0);
    wait(90);
    set_val(PS4_RY, recoil);
    wait(170);
    }

    combo MarkTargets {
    set_val(PS4_UP, 100);
    wait(50);
    set_val(PS4_UP, 0);
    wait(1000);
    }



    thanks in advance

  5. #35
    SILVER IV

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    Re: The Division - All my scripts

    HI I'm new this cronusmax stuff I'm looking for a anti recoil lightweight m4 or lvoa. I either use 2 lightweights or 2 lvoa'c. my problem is that when I aim it seems like the lightweight wants to aim down always... anyone else have this problem......

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  7. #36
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    Re: The Division - All my scripts

    Quote Originally Posted by YUNG_5W1Z5Y View Post
    HI I'm new this cronusmax stuff I'm looking for a anti recoil lightweight m4 or lvoa. I either use 2 lightweights or 2 lvoa'c. my problem is that when I aim it seems like the lightweight wants to aim down always... anyone else have this problem......
    take a look at this thread: The Division - All my scripts

  8. #37
    SILVER IV

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    Re: The Division - All my scripts

    I've seen that and to be honest I don't understand it. someone told me that I just need to change two numbers is that true? I have to change the ANTI_FSM number and the ANTI_RECOIL number.

  9. #38
    SILVER IV

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    Re: The Division - All my scripts

    por que en tus guiones a veces se me activa solo el rapidfire en el arma primaria? es incomodo que estes con una sags 12 secundaria y cambies a la primaria y siga el rapidfire y vuelvas a la secundaria y no tenga rapidfire la sags. es muy raro. gracias

  10. #39
    SILVER IV

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    Re: The Division - All my scripts

    Quote Originally Posted by Kikigigi View Post
    por que en tus guiones a veces se me activa solo el rapidfire en el arma primaria? es incomodo que estes con una sags 12 secundaria y cambies a la primaria y siga el rapidfire y vuelvas a la secundaria y no tenga rapidfire la sags. es muy raro. gracias


    I dont understand this. English please

  11. #40
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    Re: The Division - All my scripts

    Quote Originally Posted by Kikigigi View Post
    por que en tus guiones a veces se me activa solo el rapidfire en el arma primaria? es incomodo que estes con una sags 12 secundaria y cambies a la primaria y siga el rapidfire y vuelvas a la secundaria y no tenga rapidfire la sags. es muy raro. gracias
    I don't understand too


    All I can tell you is to read everything that is written in green in the script

    As a reminder:
    // COLOR INDICATION:
    // GREEN = Primary weapon or weapon without rapidfire
    // RED = Secondary weapon or weapon with rapidfire (SASG, MDR, SVD ...)

    --------------------------------

    Yo tampoco entiendo
    Todo lo que puedo decirte cómo escribir todo en el guión

    Para recordar:
    // INDICACIÓN DE COLOR:
    // GREEN = Arma primaria o arma sin fuego rápido
    // ROJO = Arma secundaria o arma con fuego rápido (SASG, MDR, SVD ...)

  12. #41
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    Re: The Division - Many usefull scripts

    Script for Classified Striker


    Primary weapon: Lightweight M4 (ANTIRECOIL progressive)
    Secondary weapon: SASG12 (ANTIRECOIL + RAPIDFIRE and ADS with fire button)




  13. The Following 2 Users Say Thank You to noozbar For This Useful Post:


  14. #42
    LEGENDARY EAGLE

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  16. #43
    SILVER ELITE

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    Re: The Division - Many usefull scripts


  17. #44
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  18. The Following User Says Thank You to noozbar For This Useful Post:


  19. #45
    SILVER III

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    Re: The Division - Many usefull scripts

    Good morning. could you help me find a script for m4 with strafe, thanks, in The division - ps4

  20. #46
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    Re: The Division - Many usefull scripts

    Quote Originally Posted by rubem View Post
    Good morning. could you help me find a script for m4 with strafe, thanks, in The division - ps4
    If you want to request changes to a script (add AuroRun, AutoMark, Strafe, QuickScope ... ), copy the script that interests you and create a new thread, thanks.

    Find the M4 script you want, copy/past it in this thread --> https://cronusmax.com/forums/showthre...-Strafe-Script

  21. #47
    SILVER II

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    Re: The Division - Many usefull scripts

    i cant understand this number. how can i change "Switch_button" to B (xbox)?

  22. #48
    SILVER ELITE

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    Re: The Division - Many usefull scripts

    I will tonight thanks

  23. #49
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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Dark1 View Post
    i cant understand this number. how can i change "Switch_button" to B (xbox)?
    all scripts are PS4 and XB1 compatible without changing anything

    you have to read the first message ...

  24. #50
    SILVER ELITE

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    Re: The Division - Many usefull scripts

    The script you are setting for the Lightweight M4 can be used with the Bullfrog assault rifle? thanks

  25. #51
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Legolass View Post
    The script you are setting for the Lightweight M4 can be used with the Bullfrog assault rifle? thanks

    yes you can but it will surely need to fine tune the values

  26. #52
    SILVER II

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    Re: The Division - Many usefull scripts

    Quote Originally Posted by noozbar View Post
    all scripts are PS4 and XB1 compatible without changing anything

    you have to read the first message ...
    yeah bro. i know.
    But i want to change "Switch_button" from Y to B. or from triangle to circle. i dont understant this number, in your gpc Switch_button is 17.

  27. #53
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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Dark1 View Post
    yeah bro. i know.
    But i want to change "Switch_button" from Y to B. or from triangle to circle. i dont understant this number, in your gpc Switch_button is 17.
    Ok, I did not understand

    I know that PS4 in the accessibility menu can easily remap the buttons on the controller, but I do not know if it is possible on XB1
    In this case, you do not need to modify the script, you just have to remap your keys from the XB1

    Otherwise Lex answered just below

  28. #54
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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Dark1 View Post
    yeah bro. i know.
    But i want to change "Switch_button" from Y to B. or from triangle to circle. i dont understant this number, in your gpc Switch_button is 17.
    in that script, just write:
    define Switch_button = XB1_B;

    instead of:
    define Switch_button = 17;

  29. The Following User Says Thank You to LEX LOST For This Useful Post:


  30. #55
    SILVER ELITE

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    Re: The Division - Many usefull scripts

    If you can get the mdr to shoot kike ur second deadeye script minus the scope in ud have the best mdr script js but the deadeye one is on point do you have one for the m700 like that?

  31. #56
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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Gi Joe View Post
    If you can get the mdr to shoot kike ur second deadeye script minus the scope in ud have the best mdr script js but the deadeye one is on point do you have one for the m700 like that?
    If you don't want quickscope, delete this

    // QUICKSCOPE
    if(event_press(7) && quick_onoff) {
    combo_run(scope);

    and

    combo scope {
    set_val(5, 0);
    wait(200);
    set_val(5, 100);
    wait(50);
    set_val(5, 100);
    }

    I don't have script for M700 but you can use second deadeye script
    you will have to adjust the recoil:
    define ANTI_FSM6 = 30; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM7 = 37; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM8 = 46; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM9 = 56; // change this value to compensate vertical 2 FSM (0 - 100) and

    // SECONDARY ANTIRECOIL VALUES
    ANTI_RECOIL = 60;

    and the wait time

    combo FSM2{
    set_val(10, ANTI_FSM6);
    wait(100);
    set_val(10, ANTI_FSM7);
    wait(100);
    set_val(10, ANTI_FSM8);
    wait(100);
    set_val(10, ANTI_FSM9);
    wait(100);
    set_val(10, ANTI_RECOIL);
    }

  32. #57
    SILVER I

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    Re: The Division - Many usefull scripts

    good, I'm looking for the scripts for the division, I bought it 2 weeks ago but I have not had time yet to put it together, could someone help me?

  33. #58
    GOLD NOVA I

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    Re: The Division - Many usefull scripts

    This script is sick!

    No recoil on the SASG en URBAN MDR. Even de MDR ROF is very high....

    https://www.youtube.com/watch?v=bNUqmo6LZ_k

  34. #59
    SILVER ELITE

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    Re: The Division - Many usefull scripts

    what script is this

  35. #60
    SILVER III

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    Re: The Division - Many usefull scripts

    Good morning, Lex and thank you very much for your work, you can not imagine how much you help us. You could pass me some scripts for the Bullfrog
    Thank you very much for your help

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