Page 3 of 70 FirstFirst 12345671353 ... LastLast
Results 61 to 90 of 2100

Topic: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

  1. #61
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by ServicePackNL View Post
    This script is sick!

    No recoil on the SASG en URBAN MDR. Even de MDR ROF is very high....

    https://www.youtube.com/watch?v=bNUqmo6LZ_k
    wow!!!
    if you can find this script I'm interested
    I see that he also has a different script for primary weapon and secondary weapon like the ones I share

  2. #62
    SILVER IV

    User Info Menu

    Re: The Division - Many usefull scripts

    Bonjour,

    Petite question, les scripts M4 fonctionnent ils avec la LVOA C ou dois je en creer un ?

    Merci

  3. #63
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Ca fonctionne aussi avec la LVOA mais cette arme a (en plus du recul vertical) un petit recul horizontal alors que la M4 allegé n'a qu'un recul vertical.
    Lis bien les scripts, tout ce qui est écrit en vert te sera utile.

  4. #64
    SILVER IV

    User Info Menu

    Re: The Division - Many usefull scripts

    //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Monday 27th of November, 2017 17:50 UTC


    //____________________ DeadEye ____________________\\

    // You must have:
    // 65% aim sensitivity IN GAME + 5% analog dead zone size
    // Primary weapon = LW M4 -> NO stability mod + NO rate of fire Mod
    // Secondary weapon = SVD

    // ANTIRECOIL for Primary
    // ANTIRECOIL + RAPIDFIRE (Fire Button) + QUICKSCOPE ONE SHOT (with Scope Button) for Secondary weapon
    // press TRIANGLE to change weapon

    // COLOR INDICATION:
    // GREEN = Primary weapon
    // RED = Secondary weapon

    define ANTI_FSM1 = 20; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM2 = 31; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM3 = 43; // change this value to compensate vertical 3 FSM (0 - 100)
    define ANTI_FSM4 = 57; // change this value to compensate vertical 4 FSM (0 - 100)
    define ANTI_FSM5 = 65; // change this value to compensate vertical 5 FSM (0 - 100)

    define ANTI_FSM6 = 30; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM7 = 37; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM8 = 46; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM9 = 56; // change this value to compensate vertical 2 FSM (0 - 100)

    define rate_of_fire = 8; // Range: 1 to 25 RPS (Round/s)
    define AR_Release = 79; // change this value to determine when antirecoil stops working (min: antirecoil value + 10)
    define Switch_button = 17;
    define FIRE_BTN = 4;
    define ADS_BTN = 7;
    define R_X = 9;
    define R_Y = 10;
    define L_X = 11;
    define L_Y = 12;

    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;

    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );

    int ANTI_RECOIL;
    int ANTI_RECOIL_LEFT;
    int ANTI_RECOIL_RIGHT;
    int ANTI_RECOIL2;

    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;


    int Switch;
    int rapid_onoff = FALSE;
    int quick_onoff = FALSE;
    int Col_ind;
    int hold_time, rest_time;

    init {
    hold_time = 500 / rate_of_fire;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
    }

    main {

    if(event_press(Switch_button)) {Switch=!Switch; rapid_onoff =!rapid_onoff; quick_onoff=!quick_onoff;}

    if(!Switch) {
    // PRIMARY ANTIRECOIL VALUES
    ANTI_RECOIL = 65;
    if(event_press(4)){
    combo_run(FSM);
    } else if(event_release(4)) {
    combo_stop(FSM);
    }
    if(get_val(4)){
    if(!combo_running(FSM)){
    combo_run(AntiRecoil);
    }
    }
    }
    if(Switch) {
    // SECONDARY ANTIRECOIL VALUES
    ANTI_RECOIL = 60;

    if(event_press(4)){
    combo_run(FSM2);
    } else if(event_release(4)) {
    combo_stop(FSM2);
    }
    if(get_val(4)){
    if(!combo_running(FSM2)){
    combo_run(AntiRecoil);
    }
    }
    }




    if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil); combo_stop (FSM);
    }


    if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil); combo_stop (FSM2);
    }
    // COLOR INDICATION
    if(!Switch) colourled(Green);
    else colourled(Red);

    // RAPIDFIRE
    if(get_val(4) && rapid_onoff) {
    combo_run(rapidfire);
    } else if(combo_running(rapidfire)) {
    combo_stop(rapidfire);
    }

    // QUICKSCOPE FIRE
    if(event_press(5) && quick_onoff) {
    combo_run(ScopeFire);
    }

    }


    combo rapidfire {
    set_val(4, 100);
    wait(hold_time);
    set_val(4, 0);
    wait(rest_time);
    set_val(4, 0);
    }

    combo ScopeFire {
    wait(50);
    set_val(4, 100);
    wait(50);
    set_val(4, 0);
    }

    combo FSM {
    wait(100);
    set_val(10, ANTI_FSM1);
    wait(400);
    set_val(10, ANTI_FSM2);
    wait(850);
    set_val(10, ANTI_FSM3);
    wait(850);
    set_val(10, ANTI_FSM4);
    wait(850);
    set_val(10, ANTI_FSM5);
    wait(850);
    set_val(10, ANTI_RECOIL);
    }

    combo FSM2{
    set_val(10, ANTI_FSM6);
    wait(100);
    set_val(10, ANTI_FSM7);
    wait(100);
    set_val(10, ANTI_FSM8);
    wait(100);
    set_val(10, ANTI_FSM9);
    wait(100);
    set_val(10, ANTI_RECOIL);
    }

    combo AntiRecoil {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    } // end
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4) - 3;
    set_led(LED_1,dbyte(Col_ind));
    set_led(LED_2,dbyte(Col_ind + 1));
    set_led(LED_3,dbyte(Col_ind + 2));
    set_led(LED_4,dbyte(Col_ind + 3));
    }//end



    please this script for M870 and strafe. thank you thank you thank you
    please this script for M870 and strafe. thank you thank you thank you

  5. #65
    SILVER IV

    User Info Menu

    Re: The Division - Many usefull scripts

    //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Monday 27th of November, 2017 17:50 UTC

    // You must have:
    // 65% aim sensitivity IN GAME + 5% analog dead zone size
    // Primary weapon = LW M4 -> NO stability mod + NO rate of fire Mod
    // Secondary weapon = SASG 12

    // ANTIRECOIL for Primary
    // ANTIRECOIL + RAPIDFIRE SCOPE for Secondary weapon

    // COLOR INDICATION:
    // GREEN = Primary weapon
    // RED = Secondary weapon

    define sasg_recoil = 15; //Set this value to compensate for the recoil vertical (0 - 100)

    define ANTI_FSM1 = 20; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM2 = 31; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM3 = 43; // change this value to compensate vertical 3 FSM (0 - 100)
    define ANTI_FSM4 = 57; // change this value to compensate vertical 4 FSM (0 - 100)
    define ANTI_FSM5 = 65; // change this value to compensate vertical 5 FSM (0 - 100)


    define AR_Release = 79; // change this value to determine when antirecoil stops working (min: antirecoil value + 10)
    define Switch_button = 17;
    define FIRE_BTN = 4;
    define ADS_BTN = 7;
    define R_X = 9;
    define R_Y = 10;
    define L_X = 11;
    define L_Y = 12;

    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;

    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );

    int ANTI_RECOIL;
    int ANTI_RECOIL_LEFT;
    int ANTI_RECOIL_RIGHT;

    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;


    int Switch;
    int Col_ind;



    main {

    if(event_press(Switch_button)) {Switch=!Switch;}

    if(!Switch) {
    // PRIMARY ANTIRECOIL VALUES

    ANTI_RECOIL = 65;
    if(event_press(4)){
    combo_run(FSM);
    } else if(event_release(4)) {
    combo_stop(FSM);
    }
    if(get_val(4)){
    if(!combo_running(FSM)){
    combo_run(AntiRecoil);
    }
    }
    }
    if(Switch) {
    // SECONDARY

    if(get_val(4)) {
    set_val(4, 0);
    set_val(7, 100);
    combo_run(rapid);combo_stop(FSM);
    }

    if(event_release(7)){
    combo_stop(rapid);
    }
    }




    if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil); combo_stop (FSM);
    }


    // COLOR INDICATION
    if(!Switch) colourled(Green);
    else colourled(Red);

    }

    combo rapid {
    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil); //recoil=50
    wait(175);

    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil);
    wait(190); //can decrease to 185, is 190 to be safe
    }

    combo FSM {
    wait(100);
    set_val(10, ANTI_FSM1);
    wait(400);
    set_val(10, ANTI_FSM2);
    wait(850);
    set_val(10, ANTI_FSM3);
    wait(850);
    set_val(10, ANTI_FSM4);
    wait(850);
    set_val(10, ANTI_FSM5);
    wait(850);
    set_val(10, ANTI_RECOIL);
    }


    combo AntiRecoil {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    } // end
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4) - 3;
    set_led(LED_1,dbyte(Col_ind));
    set_led(LED_2,dbyte(Col_ind + 1));
    set_led(LED_3,dbyte(Col_ind + 2));
    set_led(LED_4,dbyte(Col_ind + 3));
    }//end


    sorry I wanted to put this script. Thanks again.
    please this script for M870 and strafe. thank you thank you thank you

  6. #66
    GOLD NOVA III

    User Info Menu

    Re: The Division - Many usefull scripts

    Slt a tous j'ai besoin de votre aide!J'ai utiliser MAX COMBO et j'ai obtenu ça: //// 2017-12-2 21:21:06
    // Combo generated by MAX Combo Plugin.
    //----------------------------------------
    combo JAH {
    set_val(PS4_RX, 24);
    set_val(PS4_RY, 35);
    set_val(PS4_LX, 62);
    set_val(PS4_LY, -52);
    wait(10);
    set_val(PS4_RX, 33);
    set_val(PS4_RY, 42);
    set_val(PS4_LX, 62);
    set_val(PS4_LY, -61);
    wait(10);
    set_val(PS4_RX, 24);
    set_val(PS4_RY, 35);
    set_val(PS4_LX, 62);
    set_val(PS4_LY, -52);
    wait(10);
    set_val(PS4_RX, 33);
    set_val(PS4_RY, 42);
    set_val(PS4_LX, 62);
    set_val(PS4_LY, -61);
    wait(10);
    } Comment faire pour commencer ce combo avec DIRECTIONNEL HAUT et terminer avec R2,merci d'avance!

  7. #67
    SILVER ELITE

    User Info Menu

    Re: The Division - Many usefull scripts

    I need a scripts with antirecoil hipfire and that I shoot and point with a single button

  8. #68
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by BOSTY007RD View Post
    I need a scripts with antirecoil hipfire and that I shoot and point with a single button
    all the scripts I shared have antirecoil when you shoot, with or without aim

  9. #69
    SILVER ELITE

    User Info Menu

    Re: The Division - Many usefull scripts

    Yes, but I need one that can shoot with a single button to heal me without having to stop shooting with the healing ability

  10. #70
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    R2 is a single button, put your heal on L1

    If you put AIM + Fire on R2 you will not be able to hipfire anymore
    If you put AIM + Fire on L2, you will not be able to only aim anymore

    or remap with accessibility menu (PS4)
    L1=L2
    L2=L1
    R1=R2
    R2=R1
    Aim with L1, fire with R1 and skills with L2 and R2

    EDIT:
    Patch note 1.8 The Division
    First Aid
    Removed ability to activate First Aid while firing.

  11. #71
    SILVER ELITE

    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by noozbar View Post
    R2 is a single button, put your heal on L1

    If you put AIM + Fire on R2 you will not be able to hipfire anymore
    If you put AIM + Fire on L2, you will not be able to only aim anymore

    or remap with accessibility menu (PS4)
    L1=L2
    L2=L1
    R1=R2
    R2=R1
    Aim with L1, fire with R1 and skills with L2 and R2

    EDIT:
    Patch note 1.8 The Division
    First Aid
    Removed ability to activate First Aid while firing.
    some good scritp to use the aguafiesta?

  12. #72
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts


  13. #73
    SILVER ELITE

    User Info Menu

    Re: The Division - All my scripts

    You have scrip for striker, mp5 and hungry frog?

  14. #74
    Senior Support Staff


    User Info Menu

    Re: The Division - All my scripts

    there is a problem with the values you changed
    you can not put FSM5 = 100
    ANTI_RECOIL must be greater than or equal to FSM5
    AR_Relese must be +10 compared to ANTI_RECOIL


    Quote Originally Posted by dobleh99 View Post
    You have scrip for striker, mp5 and hungry frog?
    No, the only one I have is for LW M4 + SASG

    - - - Updated - - -

    Quote Originally Posted by BOSTY007RD View Post
    some good scritp to use the aguafiesta?
    what is aguafiesta???

  15. #75
    SILVER III

    User Info Menu

    Re: The Division - All my scripts

    Sorry for double post;

  16. #76
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    Noozbar, these scripts don't worked (me or your; the gun uuuuuup and doooooown in shooter ). Is possible to post only a progressive anti-recoil for M4/LVOA-C?

  17. #77
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by THE_DEAD View Post
    Noozbar, these scripts don't worked (me or your; the gun uuuuuup and doooooown in shooter ). Is possible to post only a progressive anti-recoil for M4/LVOA-C?
    Script for AlphaBridge

  18. The Following User Says Thank You to noozbar For This Useful Post:


  19. #78

  20. #79
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    you do not have the same sensitivity as me and you put mod with rate of fire
    your values FSM 3 4 5 are too high, your weapon goes down
    // You must have:
    // between 65% and 90% aim sensitivity IN GAME + between 0% and 5% analog dead zone size
    // Primary weapon + Secondary weapon= LW M4 --> NO stability: weapon mod, gear (NO 2 pieces striker too) + NO rate of fire weapon Mod
    //

  21. #80
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    The script should consider the magazine with 120% bullets. Up to half the magazine, the script works. How to change script considering this mod? What value should I modify?

  22. #81
    SILVER ELITE

    User Info Menu

    Re: The Division - Many usefull scripts

    Lex or Noozbar,

    Do you have an update script for the Lightweight M4(Primary) and urban MDR(Secondary)?
    I noticed you helped a friend with no-recoil, auto-aim and rapid fire. I am also using a High end build at the moment.

  23. #82
    SILVER II

    User Info Menu

    Re: The Division - Many usefull scripts

    Hi can someone remove the lightweight from the classified striker script and change the fire button to L2 for the sasg12 rapidfire please.

  24. #83
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by cewjr9842 View Post
    Lex or Noozbar,

    Do you have an update script for the Lightweight M4(Primary) and urban MDR(Secondary)?
    I noticed you helped a friend with no-recoil, auto-aim and rapid fire. I am also using a High end build at the moment.

  25. The Following 2 Users Say Thank You to noozbar For This Useful Post:


  26. #84
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by HouseCat09 View Post
    Hi can someone remove the lightweight from the classified striker script and change the fire button to L2 for the sasg12 rapidfire please.

    You just need a simple script for SASG
    Search on the forum, there are full

  27. #85
    SILVER ELITE

    User Info Menu

    Re: The Division - Many usefull scripts

    I need a script with antirecoil and strafe that moves very fast from one side to another

  28. #86
    SILVER ELITE

    User Info Menu

    Re: The Division - Many usefull scripts

    Thank you Noozbar! I will give this a try today when i get home and let you know how it works. You guys rock as usual!

  29. #87
    SILVER ELITE

    User Info Menu

    Re: The Division - Many usefull scripts

    Noozbar,

    question, how do i adjust the recoil for left right up and down of the M4, and the UDR, the mechanic works works nice, but the recoil of both weapons is still all over the place. THought I would ask before i started making to many changes.

  30. #88
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by cewjr9842 View Post
    Noozbar,

    question, how do i adjust the recoil for left right up and down of the M4, and the UDR, the mechanic works works nice, but the recoil of both weapons is still all over the place. THought I would ask before i started making to many changes.
    Nobody read the green lines???

    I don't know for left/right recoil
    For M4 vertical recoil:

    define ANTI_FSM1 = 20; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM2 = 31; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM3 = 43; // change this value to compensate vertical 3 FSM (0 - 100)
    define ANTI_FSM4 = 57; // change this value to compensate vertical 4 FSM (0 - 100)
    define ANTI_FSM5 = 65; // change this value to compensate vertical 5 FSM (0 - 100)

    and, under the "main"

    // PRIMARY ANTIRECOIL VALUES ANTI_RECOIL = 65;// change this value to compensate vertical ANTI_RECOIL (0 - 100)

    You must know:

    combo FSM {
    wait(100); // you can burst before ANTI_FSM1 start
    set_val(10, ANTI_FSM1);// after holding fire button 101ms , ANTI_FSM1 start during 400ms (10 is vertical analog left, ANTI_FSM 1 is the value define)
    wait(400);
    set_val(10, ANTI_FSM2);// after holding fire button 100ms+400ms, ANTI_FSM2 start during 850ms
    wait(850);
    set_val(10, ANTI_FSM3);//after holding fire button 100ms+400ms+850ms, ANTI_FSM3 start during 850ms
    wait
    (850);
    set_val(10, ANTI_FSM4);
    wait(850);
    set_val(10, ANTI_FSM5);
    wait(850);
    set_val(10, ANTI_RECOIL);
    }

  31. The Following User Says Thank You to noozbar For This Useful Post:


  32. #89
    SILVER I

    User Info Menu

    Re: The Division - Many usefull scripts

    .hi i need script sasg12+ M4 In one script plz

  33. #90
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Quote Originally Posted by Misslole View Post
    .hi i need script sasg12+ M4 In one script plz
    Look at the first message

Page 3 of 70 FirstFirst 12345671353 ... LastLast

Tags for this Topic

Posting Permissions

  • You may not post new topics
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •