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Topic: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

  1. #121
    SILVER I

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    Re: The Division - Many usefull scripts

    Hello, bonjour

    Je viens de regarder tous les topics.
    Est ce possible d 'avoir un script ?
    House primaire
    M4 lvoa secondaire

    ANTIRECOIL + RAPIDFIRE for Primary

    ANTIRECOIL + RAPIDFIRE for secondary

    Super boulot à tous
    merci pour votre aide

  2. #122
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by gourouman View Post
    Hello, bonjour

    Je viens de regarder tous les topics.
    Est ce possible d 'avoir un script ?
    House primaire
    M4 lvoa secondaire

    ANTIRECOIL + RAPIDFIRE for Primary

    ANTIRECOIL + RAPIDFIRE for secondary

    Super boulot à tous
    merci pour votre aide
    Voila, lumière verte pour M4 allégée et rouge pour House
    Si tu as pas la bonne couleur de lumière par rapport a l'arme que tu as en main, fait une roulade et presse triangle, tu changera pas d'arme et la lumière changera de couleur


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  4. #123
    SILVER I

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    Re: The Division - Many usefull scripts

    thank you !
    merci pour ton aide

  5. #124
    SILVER III

    User Info Menu

    Re: The Division - All my scripts

    Hi I'd like if someone could remove the m4 entirely from this script so that I can use whatever primary with no mods thank you

    //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Saturday 23rd of December, 2017 18:36 UTC



    // _______________________________________________CLASSIFIED STRIKER_______________________________________________\\

    // You must have:
    // Between 65% and 95% aim sensitivity IN GAME + between 0% and 5% analog dead zone size
    // No stability on your stuff or mods
    // Primary weapon = LW M4 -> NO stability mod + NO rate of fire Mod
    // Secondary weapon = SASG 12 -> NO stability mod

    // ANTIRECOIL for Primary
    // ANTIRECOIL + RAPIDFIRE SCOPE for Secondary weapon

    // COLOR INDICATION:
    // GREEN = Primary weapon
    // RED = Secondary weapon

    define sasg_recoil = 15; //Set this value to compensate for the recoil vertical (0 - 100)

    define ANTI_FSM1 = 15; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM2 = 20; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM3 = 26; // change this value to compensate vertical 3 FSM (0 - 100)
    define ANTI_FSM4 = 33; // change this value to compensate vertical 4 FSM (0 - 100)
    define ANTI_FSM5 = 43; // change this value to compensate vertical 5 FSM (0 - 100)


    define AR_Release = 79; // change this value to determine when antirecoil stops working (min: antirecoil value + 10)
    define Switch_button = 17;
    define FIRE_BTN = 4;
    define ADS_BTN = 7;
    define R_X = 9;
    define R_Y = 10;
    define L_X = 11;
    define L_Y = 12;

    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;

    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );

    int ANTI_RECOIL;
    int ANTI_RECOIL_LEFT;
    int ANTI_RECOIL_RIGHT;

    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;


    int Switch;
    int Col_ind;



    main {

    if(event_press(Switch_button)) {Switch=!Switch;}

    if(!Switch) {
    // PRIMARY ANTIRECOIL VALUES

    ANTI_RECOIL = 48;
    if(event_press(4)){
    combo_run(FSM);
    } else if(event_release(4)) {
    combo_stop(FSM);
    }
    if(get_val(4)){
    if(!combo_running(FSM)){
    combo_run(AntiRecoil);
    }
    }
    }
    if(Switch) {
    // SECONDARY

    if(get_val(4)) {
    set_val(4, 0);
    set_val(7, 100);
    combo_run(rapid);combo_stop(FSM);
    }

    if(event_release(7)){
    combo_stop(rapid);
    }
    }




    if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil); combo_stop (FSM);
    }


    // COLOR INDICATION
    if(!Switch) colourled(Green);
    else colourled(Red);

    }

    combo rapid {
    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil); //recoil=50
    wait(175);

    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil);
    wait(190); //can decrease to 185, is 190 to be safe
    }

    combo FSM {
    wait(100);
    set_val(10, ANTI_FSM1);
    wait(400);
    set_val(10, ANTI_FSM2);
    wait(850);
    set_val(10, ANTI_FSM3);
    wait(850);
    set_val(10, ANTI_FSM4);
    wait(850);
    set_val(10, ANTI_FSM5);
    wait(850);
    set_val(10, ANTI_RECOIL);
    }


    combo AntiRecoil {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    } // end
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4) - 3;
    set_led(LED_1,dbyte(Col_ind));
    set_led(LED_2,dbyte(Col_ind + 1));
    set_led(LED_3,dbyte(Col_ind + 2));
    set_led(LED_4,dbyte(Col_ind + 3));
    }//end

    - - - Updated - - -

    Hi I'd like if someone could remove the m4 entirely from this script so that I can use whatever primary with no mods thank you

    //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Saturday 23rd of December, 2017 18:36 UTC



    // _______________________________________________CLASSIFIED STRIKER_______________________________________________\\

    // You must have:
    // Between 65% and 95% aim sensitivity IN GAME + between 0% and 5% analog dead zone size
    // No stability on your stuff or mods
    // Primary weapon = LW M4 -> NO stability mod + NO rate of fire Mod
    // Secondary weapon = SASG 12 -> NO stability mod

    // ANTIRECOIL for Primary
    // ANTIRECOIL + RAPIDFIRE SCOPE for Secondary weapon

    // COLOR INDICATION:
    // GREEN = Primary weapon
    // RED = Secondary weapon

    define sasg_recoil = 15; //Set this value to compensate for the recoil vertical (0 - 100)

    define ANTI_FSM1 = 15; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM2 = 20; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM3 = 26; // change this value to compensate vertical 3 FSM (0 - 100)
    define ANTI_FSM4 = 33; // change this value to compensate vertical 4 FSM (0 - 100)
    define ANTI_FSM5 = 43; // change this value to compensate vertical 5 FSM (0 - 100)


    define AR_Release = 79; // change this value to determine when antirecoil stops working (min: antirecoil value + 10)
    define Switch_button = 17;
    define FIRE_BTN = 4;
    define ADS_BTN = 7;
    define R_X = 9;
    define R_Y = 10;
    define L_X = 11;
    define L_Y = 12;

    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;

    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );

    int ANTI_RECOIL;
    int ANTI_RECOIL_LEFT;
    int ANTI_RECOIL_RIGHT;

    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;


    int Switch;
    int Col_ind;



    main {

    if(event_press(Switch_button)) {Switch=!Switch;}

    if(!Switch) {
    // PRIMARY ANTIRECOIL VALUES

    ANTI_RECOIL = 48;
    if(event_press(4)){
    combo_run(FSM);
    } else if(event_release(4)) {
    combo_stop(FSM);
    }
    if(get_val(4)){
    if(!combo_running(FSM)){
    combo_run(AntiRecoil);
    }
    }
    }
    if(Switch) {
    // SECONDARY

    if(get_val(4)) {
    set_val(4, 0);
    set_val(7, 100);
    combo_run(rapid);combo_stop(FSM);
    }

    if(event_release(7)){
    combo_stop(rapid);
    }
    }




    if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil); combo_stop (FSM);
    }


    // COLOR INDICATION
    if(!Switch) colourled(Green);
    else colourled(Red);

    }

    combo rapid {
    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil); //recoil=50
    wait(175);

    set_val(4, 100);
    wait(70);
    set_val(7, 0);
    wait(90);
    set_val(10, sasg_recoil);
    wait(190); //can decrease to 185, is 190 to be safe
    }

    combo FSM {
    wait(100);
    set_val(10, ANTI_FSM1);
    wait(400);
    set_val(10, ANTI_FSM2);
    wait(850);
    set_val(10, ANTI_FSM3);
    wait(850);
    set_val(10, ANTI_FSM4);
    wait(850);
    set_val(10, ANTI_FSM5);
    wait(850);
    set_val(10, ANTI_RECOIL);
    }


    combo AntiRecoil {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    } // end
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4) - 3;
    set_led(LED_1,dbyte(Col_ind));
    set_led(LED_2,dbyte(Col_ind + 1));
    set_led(LED_3,dbyte(Col_ind + 2));
    set_led(LED_4,dbyte(Col_ind + 3));
    }//end

  6. #125
    SILVER I

    User Info Menu

    Re: The Division - Many usefull scripts

    rebonjour,

    est ce possible d'utiliser tous ces scripts avec une manette Elite xbox ?
    merci

  7. #126
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by gourouman View Post
    rebonjour,

    est ce possible d'utiliser tous ces scripts avec une manette Elite xbox ?
    merci
    Normalement oui, aucun problème

  8. #127
    Senior Support Staff


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  10. #128
    SILVER III

    User Info Menu

    Re: The Division - All my scripts

    The second one worked perfectly, thank you again Nooz

  11. #129
    SILVER III

    User Info Menu

    Re: The Division - All my scripts

    Sorry to bother you once again Noozgod lol I feel like I should be paying you, can you make that same second one for the super 90 instead of the sasg?

  12. #130
    Senior Support Staff


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    Re: The Division - All my scripts

    Quote Originally Posted by ozzie View Post
    Sorry to bother you once again Noozgod lol I feel like I should be paying you, can you make that same second one for the super 90 instead of the sasg?
    Here


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  14. #131
    SILVER III

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    Re: The Division - Many usefull scripts


  15. #132
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    You can play this script with any magazine
    It just say no stability on your weapon mod and no stability on your gear

    If you had to try the script, you would have noticed that there is no diference with or without magazine 120% or other

  16. #133
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    Hello @ all . I Need a script for Primary weapon: the house (ANTIRECOIL and autozoom) and Secondary weapon: SASG12. (ANTIRECOIL + RAPIDFIRE and Autozoom ) what is ADS with fire button?
    Secound question: if i copy the script what is Information and what must i fill in to the script Manager?

    if it is possible please post only this what i must fill in. Thanks

    (im new and it´s my first script and cronus) :-)

  17. #134
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Micha_s View Post
    Hello @ all . I Need a script for Primary weapon: the house (ANTIRECOIL and autozoom) and Secondary weapon: SASG12. (ANTIRECOIL + RAPIDFIRE and Autozoom ) what is ADS with fire button?
    Secound question: if i copy the script what is Information and what must i fill in to the script Manager?

    if it is possible please post only this what i must fill in. Thanks

    (im new and it´s my first script and cronus) :-)
    Clic on Select all, copy and past in to the script manager


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  19. #135
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    Perfect. The script Manager is the "Visual Scripting" and i put "new GPC Script" and fill in all?
    And this is okay that this is Standing in the Skript?

    //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Tuesday 9th of January, 2018 9:26 UTC

    //Posted by noozbar, a member of the community in the CronusMAX Forums - <a href="https://cronusmax.com/forums" target="_blank">https://cronusmax.com/forums</a>

    //Posted : Thursday 4th of January, 2018 21:43 UTC


    // You must have:
    // Between 65% and 95% aim sensitivity IN GAME + betweeb 0% and 5% analog dead zone size
    // No stability on your stuff or mods
    // Primary weapon = House -> NO stability mod + 5% rate of fire Mod
    // Secondary weapon = SASG 12 -> NO stability mod + NO rate of fire Mod

    // ANTIRECOIL + RAPIDFIRE for Primary
    // ANTIRECOIL + RAPIDFIRE SCOPE for Secondary weapon

    // COLOR INDICATION:
    // GREEN = Primary weapon
    // RED = Secondary weapon

  20. #136
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts

    Open CronusPRO -> File -> New -> Empty File and paste.
    Go to Programmer, your script is under Compiler Script
    Slide your script in the slot you want ans clic Program Device

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  22. #137
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    It works to 90%. But every 8-10 min. It’ change the Profil. Than is the SASG script is by the house and and the house script by the sasg. ( one shot with house is really bad ��)

  23. #138
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Micha_s View Post
    It works to 90%. But every 8-10 min. It’ change the Profil. Than is the SASG script is by the house and and the house script by the sasg. ( one shot with house is really bad ��)

    it doesn't change alone, you have to press switch weapon "involuntarily"

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  25. #139
    GOLD NOVA I

    User Info Menu

    Re: The Division - Many usefull scripts

    Nice work dude!

    Do you have a scipt voor Pri - The House (no add settings needed) Sec- Showstopper with rapidfire ?

  26. #140
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    ich Change the wappen sometimes. but if the house is on Slot 1 and SASG on Slot 2. I have after 8-10 min. the one shot scipt on Slot 1 ( house) if i go to the menu and Change the guns
    SASG Slot 1 / House Slot 2 and back to House Slot 1 and Sasg Slot 2 it works again.

  27. #141
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by ServicePackNL View Post
    Nice work dude!

    Do you have a scipt voor Pri - The House (no add settings needed) Sec- Showstopper with rapidfire ?
    I have M4 + showstopper for Striker build if you want.
    If I have time tonight, I can do The House + Showstopper with antirecoil progressive for The House and antirecoil for shotgun (showstopper is full auto weapon, you don't need rapidfire)

    Quote Originally Posted by Micha_s View Post
    ich Change the wappen sometimes. but if the house is on Slot 1 and SASG on Slot 2. I have after 8-10 min. the one shot scipt on Slot 1 ( house) if i go to the menu and Change the guns
    SASG Slot 1 / House Slot 2 and back to House Slot 1 and Sasg Slot 2 it works again.
    Don't change the guns, just look a the color of your cronusMax or your controller
    If it's green, you must have The House in hand. If you have SASG, just double tap cross + tap triangle to only change the color without switching weapon

  28. #142
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    I have only a Magazin with +5,7% range of fire. Is this a problem? Must it be +5%?

  29. #143
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by ServicePackNL View Post
    Nice work dude!

    Do you have a scipt voor Pri - The House (no add settings needed) Sec- Showstopper with rapidfire ?
    try this




    Quote Originally Posted by Micha_s View Post
    I have only a Magazin with +5,7% range of fire. Is this a problem? Must it be +5%?
    Understand "magazine WITH rate of fire"

  30. #144
    SILVER II

    User Info Menu

    Re: The Division - Many usefull scripts

    I need a script to use with the house and a MDR.
    I found this one, but i dont want the zoon in while it shoots.
    Could some one help me?
    //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

    //Posted : Friday 12th of January, 2018 17:05 UTC

    // You must have:
    // 65% aim sensitivity IN GAME + 5% analog dead zone size
    // Primary weapon = MP5 ---- No stability Mod + 5% rate of fire Mod
    // Secondary weapon = MDR ---- NO stability mod + NO rate of fire Mod

    // ANTIRECOIL for Primary weapon
    // ANTIRECOIL + RAPIDFIRE for Secondary weapon

    // COLOR INDICATION:
    // GREEN = Primary weapon
    // RED = Secondary weapon

    define MDR_recoil = 13; //Set this value to compensate for the recoil vertical (0 - 100)

    define ANTI_FSM1 = 14; // change this value to compensate vertical 1 FSM (0 - 100)
    define ANTI_FSM2 = 23; // change this value to compensate vertical 2 FSM (0 - 100)
    define ANTI_FSM3 = 34; // change this value to compensate vertical 3 FSM (0 - 100)


    define AR_Release = 79; // change this value to determine when antirecoil stops working (min: antirecoil value + 10)
    define Switch_button = 17;
    define FIRE_BTN = 4;
    define ADS_BTN = 7;
    define R_X = 9;
    define R_Y = 10;
    define L_X = 11;
    define L_Y = 12;

    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;

    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );

    int ANTI_RECOIL;
    int ANTI_RECOIL_LEFT;
    int ANTI_RECOIL_RIGHT;

    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;


    int Switch;
    int Col_ind;



    main {

    if(event_press(Switch_button)) {Switch=!Switch;}

    if(!Switch) {
    // PRIMARY ANTIRECOIL VALUES

    ANTI_RECOIL = 46;
    if(event_press(4)){
    combo_run(FSM);
    } else if(event_release(4)) {
    combo_stop(FSM);
    }
    if(get_val(4)){
    if(!combo_running(FSM)){
    combo_run(AntiRecoil);
    }
    }
    }
    if(Switch) {
    // SECONDARY

    if(get_val(4)) {
    set_val(4, 0);
    set_val(7, 100);
    combo_run(rapid);combo_stop(FSM);
    }

    if(event_release(7)){
    combo_stop(rapid);
    }
    }




    if(abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil); combo_stop (FSM);
    }


    // COLOR INDICATION
    if(!Switch) colourled(Green);
    else colourled(Red);

    }

    combo rapid {
    set_val(4, 100);
    wait(40);
    set_val(7, 0);
    wait(60);
    set_val(10, MDR_recoil); //recoil=15
    wait(155);

    set_val(4, 100);
    wait(40);
    set_val(7, 0);
    wait(50);
    set_val(10, MDR_recoil);
    wait(170); //can decrease to 170, is 175 to be safe
    }

    combo FSM {
    wait(100);
    set_val(10, ANTI_FSM1);
    wait(1000);
    set_val(10, ANTI_FSM2);
    wait(1000);
    set_val(10, ANTI_FSM3);
    wait(1000);
    set_val(10, ANTI_RECOIL);
    }


    combo AntiRecoil {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    } // end
    // COLOR LED function
    //--------------------------------------------------------------
    function colourled(Colour) {
    Col_ind=(Colour*4) - 3;
    set_led(LED_1,dbyte(Col_ind));
    set_led(LED_2,dbyte(Col_ind + 1));
    set_led(LED_3,dbyte(Col_ind + 2));
    set_led(LED_4,dbyte(Col_ind + 3));
    }//end

  31. #145
    SILVER III

    User Info Menu

    Re: The Division - Many usefull scripts

    Hello, im looking for ShowStopper script rapid fair in R2

  32. #146
    Senior Support Staff


    User Info Menu

    Re: The Division - Many usefull scripts


  33. #147
    Senior Support Staff


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    Re: The Division - Many usefull scripts

    Quote Originally Posted by Rakan33 View Post
    Hello, im looking for ShowStopper script rapid fair in R2
    Showstopper is full auto weapon, you don't need rapidfire


    I have this one for The House + Showstopper



    Or this one for striker build (stablilty build)
    LW M4 + Showstopper


  34. #148
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    Re: The Division - Many usefull scripts

    I tried using the classified striker script but the m4 recoil is all messed up I guess because I use a rate of fire mod. Can you edit the classified striker script to work with extended rate of fire mod? Somewhere around 5.5% rate of fire preferably. I'm not sure why you run m4 without rof? That's a pretty big boost in dps.

    I tried increasing all the numbers a little increment of 5 but I can't get it right. The gun will fly up or down while trying to be accurate.

  35. #149
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    Re: The Division - Many usefull scripts

    I also just tried the script on m4 with extended mag without rate of fire and it doesn't even work for that either lol gun pulls up hard and cant pull it down then it drops way down to targets feet (using 65% aim sensitivity and 0 dead zone)

  36. #150
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    Re: The Division - Many usefull scripts

    Quote Originally Posted by idkwtf View Post
    I tried using the classified striker script but the m4 recoil is all messed up I guess because I use a rate of fire mod. Can you edit the classified striker script to work with extended rate of fire mod? Somewhere around 5.5% rate of fire preferably. I'm not sure why you run m4 without rof? That's a pretty big boost in dps.

    I tried increasing all the numbers a little increment of 5 but I can't get it right. The gun will fly up or down while trying to be accurate.

    It's because Striker have many stability, recoil values are lower than other stuff (compare recoil value for LW M4 for Striker and LW M4 value for other build)
    I prefere using reload speed. If I want many rate of fire, I use Bullfrog
    Rate of fire boost your DPS but don't boost you real damages or your damages per bullet (reload speed too)



    Quote Originally Posted by idkwtf View Post
    I also just tried the script on m4 with extended mag without rate of fire and it doesn't even work for that either lol gun pulls up hard and cant pull it down then it drops way down to targets feet (using 65% aim sensitivity and 0 dead zone)
    Try to use another LW M4 script (not for Striker) without rate of fire
    I play all my scripts with 100% camera sensitivity, 95% aim sensitivity, 0% analog dead zone size, 95% scope sensitivity

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