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Topic: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

  1. #2071
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Hey Noozbar, only thing is that i'm double tapping x for the lonestar reload and it not reloading the switching to secondary weapon.

  2. #2072
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Quote Originally Posted by Achilles_xkhzx View Post
    Hey Noozbar, only thing is that i'm double tapping x for the lonestar reload and it not reloading the switching to secondary weapon.
    Script updated

  3. The Following User Says Thank You to noozbar For This Useful Post:


  4. #2073
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    Hi, I need Sprint on/off Hold ADS + cross button to activate and desactivate Sprint to my script please im not spam dude

  5. #2074
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Just stop double posting every times... post your script AND your request in the same message

    Here you go


  6. #2075
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Hi, need Sprint on/off for option and combo, activate Sprint hold ADS and Cross button to desactive Sprint please

  7. #2076
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Hello .. Good night! could someone fix this script please.It just gives error. thanks
    //House(Blue LED)+ M4(Green LED) Script with Character/Stability: 20%/*#M4*full speed :R2*aim lock(lower speed) : Press hold L2 then Press R2*turn on/off AIM LOCK: Press hold SQUARE then Press L3(short vibrationn, long vibrationff) For both * increase Anti recoil : Press hold L2 then press Up* decrease Anti recoil : Press hold L2 then press Down* Turn* Turn on/off Auto run : Press hold X then Press L3* Turn on/Turn off all Anti recoil : Press hold Cross then press Up(short vibrationn, long vibrationff)*/int recoil1=20; //M4int Recoil;int a2=20; //M4int recoil2=10; //Houseint a1=10; //Houseint t1=1;int t2=1;int onoff;int t3=1;int t4=1;int autorun=0;int rbx=0;int a3;int swt;int hg;int frt1;int fwt;int sqf;int AL1;int AL2;int antr1;int antr2;main { if(get_val(PS4_TRIANGLE) && swt==0 && !combo_running(swap)) { //Swap weapon-TRIANGLE combo_run(swap); swt=1; onoff=!onoff; } if(event_release(PS4_TRIANGLE)){ swt=0; } if(get_val(PS4_TRIANGLE) && get_ptime(PS4_TRIANGLE)>200){ combo_stop(swap); } if(onoff==1 && get_val(PS4_SQUARE) && event_press(PS4_L3)){//M4 AIM LOCK ON/OFF AL1=!AL1; if(AL1){ combo_run(rumble_2); if(combo_running(fire)){ combo_stop(fire); } } if(!AL1){ combo_run(rumble_1); } } /////////////////////////HangGun//////////////////////////// if(get_val(PS4_UP) && event_press(PS4_TRIANGLE)){ hg=!hg; if(hg==1){ combo_run(swap2); combo_stop(swap); //combo_stop(rapid); combo_stop(antirecoil1); combo_stop(antirecoil2); } } if(!get_val(PS4_UP) && event_press(PS4_TRIANGLE) && hg==1){ hg=!hg; } //------------------------------------------------------// if(get_val(PS4_L2) && event_press(PS4_CIRCLE)){//Change script L2+O onoff= !onoff; combo_run(rumble_1); sqf=1; } if(event_release(PS4_SQUARE)){sqf=0;} if(onoff==1){ // S.weapon LED set_led(LED_1, 0);// set_led(LED_2, 0);// set_led(LED_3, 2); set_led(LED_4, 0);} if(onoff==0){// P.weapon LED set_led(LED_1, 2);// set_led(LED_2, 0);// set_led(LED_3, 0); set_led(LED_4, 0);} //////////////////////////////M4////////////////////////////////////// if(onoff==1 && event_press(PS4_UP) && get_val(PS4_CROSS)){antr1=!antr1 if(!antr1){combo_run(rumble_1);} if(antr1){combo_run(rumble_2);} } if(get_val(PS4_R2)&& onoff==1 && hg==0){//M4 if(get_val(PS4_L2) && AL1==0){//Aim Stable //set_val(PS4_L2, 100); combo_run(fire); if(antr1==0){ combo_run(antirecoil1);} else{combo_stop(antirecoil1); recoil1=20; a2=20; } if(t2 >= 1 && t2 <6){ recoil1 = 20 + (a2 - 30); t1 = 0; } if(t2 >= 6 && t2 <12){ recoil1 = 25 + (a2 - 30); t1 = 50; } if(t2 >= 12 && t2 <20){ recoil1 = 28 + (a2 - 30); t1 = 100; } if(t2 >= 20 && t2 <28){ recoil1 = 35 + (a2 - 30); t1 = 100; } } if(!get_val(PS4_L2)||(get_val(PS4_L2) && AL1==1)){ //Full speed set_val(PS4_L2, 100); if(antr1==0){ combo_run(antirecoil1);} else{combo_stop(antirecoil1); recoil1=15; a2=15; } if(t2 >= 5 && t2 <12){ recoil1 = 40 + (a2 - 30); t1=0; } if(t2 >= 12 && t2 <20){ recoil1 = 54 + (a2 - 30); t1 = 0; } if(t2 >= 20 && t2 <26){ recoil1 = 62 + (a2 - 30); t1 = 0; } if(t2 >= 26 && t2 <33){ recoil1 = 70 + (a2 - 30); t1 = 0; } if(t2 >= 33){ recoil1 = 70 + (a2 - 30); t1 = 100; } } } if(onoff==1 && hg==0 && get_val(PS4_L2)){//M4 antirecoil adustment if(event_press(PS4_UP)){ recoil1 = recoil1 + 2; a2 = recoil1; combo_run(rumble_1); if(a2>=50){ a2=50; recoil1=50; combo_run(rumble_2); } } if(event_press(PS4_DOWN)){ recoil1 = recoil1 - 2; a2 = recoil1; combo_run(rumble_1); if(a2<=1){ a2=0; recoil1=0; combo_run(rumble_2); } } } //////////////////////////////House////////////////////////////////////// if(onoff==0 && event_press(PS4_UP) && get_val(PS4_CROSS)){antr2=!antr2 if(!antr2){combo_run(rumble_1);} if(antr2){combo_run(rumble_2);} } if(get_val(PS4_R2)&& onoff==0 && hg==0){ //House set_val(PS4_L2, 100); if(antr2==0){ combo_run(antirecoil2);} else{combo_stop(antirecoil2); recoil2=10; a1=10; } if(t4 >= 5 && t4 <8){ recoil2 = 25 + (a1 - 15); t3=0; } if(t4 >= 8 && t4 <14){ recoil2 = 35 + (a1 - 15); t3 = 0; } if(t4 >= 14 && t4 <18){ recoil2 = 45 + (a1 - 15); t3 = 0; } if(t4 >= 18 && t4 <22){ recoil2 = 52 + (a1 - 15); t3 = 0; } if(t4 >= 22 && t4 <27){ recoil2 = 60 + (a1 - 15); t3 = 0; } } if(onoff==0 && hg==0 && get_val(PS4_L2)){// House antirecoil adustment if(event_press(PS4_UP)){ recoil2 = recoil2 + 2; a1 = recoil2; combo_run(rumble_1); if(a1>=50){ a1=50; recoil2=50; combo_run(rumble_2); } } if(event_press(PS4_DOWN)){ recoil2 = recoil2 - 2; a1 = recoil2; combo_run(rumble_1); if(a1<=1){ a1=0; recoil2=0; combo_run(rumble_2); } } } //////////////////////////////////////////////////////////////////// if(a1==0){combo_stop(antirecoil1);}// if(a2==0){combo_stop(antirecoil2);}// if(event_release(PS4_R2)){ //reset //combo_stop(rapid); combo_stop(antirecoil1); combo_stop(antirecoil2); recoil1=a2; recoil2=a1; t2=1; t1=1; t3=1 t4=1; } /////////sprint///////// if(get_val(PS4_CROSS)){ if(event_press(PS4_L3)){ autorun=!autorun; if(autorun){ combo_run(rumble_2); if(combo_running(run)){ combo_stop(run); } } if(!autorun){ combo_run(rumble_1); } } } if(!get_val(PS4_L2) && autorun==0){ if(get_val(PS4_LY) < -50 && a3==0){ combo_run(run); } if(get_val(PS4_LY) > -50 && a3==1){ a3=0; } } set_val(TRACE_1, recoil1);set_val(TRACE_2, t2);set_val(TRACE_3, recoil2);set_val(TRACE_4, t4);set_val(TRACE_5, antr1);set_val(TRACE_6, antr2);}combo swap{ set_val(PS4_TRIANGLE, 100); wait(200); set_val(PS4_TRIANGLE, 0); wait(1100); swt=0; } combo swap2{ set_val(PS4_TRIANGLE, 100); wait(80); set_val(PS4_TRIANGLE, 0); wait(80); set_val(PS4_TRIANGLE, 100); wait(80); set_val(PS4_TRIANGLE, 0); wait(80); swt=0; } combo run {//sprint combo set_val(PS4_L3,100); wait(200); set_val(PS4_L3, 0); wait(100) a3=1; }combo fire{ frt1=40; fwt=150; set_val(PS4_R2, 100); wait(fwt); set_val(PS4_R2, 0); wait(frt1); wait(fwt); set_val(PS4_R2, 0); wait(frt1); wait(fwt); set_val(PS4_R2, 0); wait(frt1); set_val(PS4_R2, 100); } combo antirecoil1{//M4 antirecoil combo Recoil = recoil1 + (get_val(PS4_RY)); if(Recoil > 100){Recoil = 100;} set_val(PS4_RY, Recoil); wait(30) set_val(PS4_RY, Recoil); wait(70+t1); set_val(PS4_RY, Recoil); wait(70+t1); set_val(PS4_RY, Recoil); t2 = t2 + 1; }combo antirecoil2{//House antirecoil combo Recoil = recoil2 + (get_val(PS4_RY)); if(Recoil > 100){Recoil = 100;} set_val(PS4_RY, Recoil); wait(30) set_val(PS4_RY, Recoil); wait(70+t3); set_val(PS4_RY, Recoil); wait(70+t3); set_val(PS4_RY, Recoil); t4 = t4 + 1; }combo rumble_1{ wait(200); set_rumble(RUMBLE_B, 80); wait(100); reset_rumble(); wait(50); } combo rumble_2{ wait(200); set_rumble(RUMBLE_B, 80); wait(1000); reset_rumble(); wait(50); }
    Hello .. Good night! could someone fix this script please.It just gives error. thanks

  8. #2077
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)


  9. #2078
    SILVER I

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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)





    alguém pode corrir esse script por favor está dando erro na linha > ERROR line 335: 'swap' is not an identifier. Build failed with 1 errors ...

  10. #2079
    SILVER I

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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    hello everybody
    can someone please help me with division scripts, when i try to compile I keep receiving error.

    syntax error unexpected on line 787

    any build I try to transfer it gives me this message.
    help me please im new to this and I play the division 1

    thank yo so much and have a blessed day.

  11. #2080
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Quote Originally Posted by acny1983 View Post
    hello everybody
    can someone please help me with division scripts, when i try to compile I keep receiving error.

    syntax error unexpected on line 787

    any build I try to transfer it gives me this message.
    help me please im new to this and I play the division 1

    thank yo so much and have a blessed day.
    CronusPRO is up to date, your CronusMAX is up to date?

    What script are you using?

    Post it here following these instructions
    HOW TO POST A SCRIPT INTO THE FORUM


  12. #2081
    SILVER I

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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Quote Originally Posted by noozbar View Post
    CronusPRO is up to date, your CronusMAX is up to date?

    What script are you using?

    Post it here following these instructions
    HOW TO POST A SCRIPT INTO THE FORUM
    Yes sir my cronus is up to date and any script that I want to get give me the same error messages I mean any script either house and m4 or any other scripts. I dont know what's the issue. The error message is GCP script and it s highlight in red. Thank you

  13. #2082
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Quote Originally Posted by acny1983 View Post
    Yes sir my cronus is up to date and any script that I want to get give me the same error messages I mean any script either house and m4 or any other scripts. I dont know what's the issue. The error message is GCP script and it s highlight in red. Thank you
    send a picture with the error in CronusPRO

  14. #2083
    SILVER I

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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    set_led(LED_1,dbyte(Col_ind));
    set_led(LED_2,dbyte(Col_ind + 1));
    set_led(LED_3,dbyte(Col_ind + 2));
    set_led(LED_4,dbyte(Col_ind + 3));
    } //end/* *
    * GPC SCRIPT
    *
    * GPC is a scripting language with C-like syntax.
    * To learn more access GPC Language Reference on Help menu.
    * *********************************************************** */
    main {
    //
    // The main procedure is called before every report is sent to
    // console. You can think of this procedure as a loop which only
    // ends when the script is unloaded.
    //
    // TODO: handle/change values of buttons, analog stick and/or sensors
    //
    }
    I couldn't take a pic I donest let me in here . I copy and paste . this the messages I get when I try to compile any division 1 scripts. thank you and im sorry about the back and forth. I tried many times no luck and my cronus is up to date

  15. #2084
    SILVER I

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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    ------ GPC: Build started ------
    1: New*
    ERROR: Syntax error, unexpected '*' ('*') on line 838 column 0
    ------ GPC: Build started ------
    New
    ERROR: Syntax error, unexpected '*' ('*') on line 838 column 0

    this the masseges in the last separate box
    always I get the same .

  16. #2085
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    Quote Originally Posted by acny1983 View Post
    ------ GPC: Build started ------
    1: New*
    ERROR: Syntax error, unexpected '*' ('*') on line 838 column 0
    ------ GPC: Build started ------
    New
    ERROR: Syntax error, unexpected '*' ('*') on line 838 column 0

    this the masseges in the last separate box
    always I get the same .
    Have you read post #2 with instructions?

    Attachment 7096

  17. #2086
    SILVER ELITE MASTER

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  18. #2087
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    Re: The Division 1.8.2 - Many usefull scripts + F.A.Q. step by step (21 June)

    create your own request thread and don't hijack this thread

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