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Topic: THE APEX LEGENDS & CALL OF DUTY GPC Power Scripts from Crescens support topic

  1. #1
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    THE APEX LEGENDS & CALL OF DUTY GPC Power Scripts from Crescens support topic

    [RIGHT]
    [TABLE="class: outer_border, width: 1080, align: center"]
    [TR]
    [TD="align: center"]
    CALL OF DUTY / APEX LEGENDS
    GPC SCRIPT SUPPORT?
    PLEASE CLICK HERE.
    [/TD]
    [TD="align: center"]
    Mods developed by Batts, Excalibur, LEX LOST, x22DOT, SkyW@lker, CronusMax_User and others
    Script idea & Set Up: CronusMax_User (the COD Script Specialist here @ Cronus Max)
    Tools & mods used: • Anti Recoil, with On The Fly change & save options
    • Aim Assist, the `sticky` aim exploit • Aim Correction, to improve your aim and increase
    your movement speed when you are hip firing • And many other COD mods from CronusMax.




    MY SCRIPTS ARE THE MOST DOWNLOADED
    THANK YOU !!

    [/INDENT]
    [/CENTER]

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  3. #2
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    Re: Call of Duty WW2 script for all consoles


    Please fill out the table below.

    [/QUOTE]
    What script are you referring to?
    And what version?

    What console are you using?


    What controller are you using (E.g. standard PS4, ELITE, etc)?


    What is your in game BTN layout (e.g. Tactical, Bumper Jumper)?


    Describe your support request (provide details):







    [/QUOTE]

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  5. #3
    GOLD NOVA IV

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    Re: Call of Duty WW2 script for all consoles

    You saying what script includes but you domt say how you activate the mods . All the info i know is jn the script but i cant understand if aum assist activates or not, you saying l2 and view button but i am using xbox one controller with ps4 console so which utton is the view button for me in order to understand if aim assist is activate. Thanks allot well done. All of us we approciate that you shared your script with us thank you

  6. #4
    SILVER II

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    Re: Call of Duty WW2 script for all consoles

    can this be done for tactical layout?

  7. #5
    SILVER ELITE

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    Re: Call of Duty WW2 script for all consoles

    Aim assist doesnt seem to work properly for me

  8. #6
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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by Kostas View Post
    You saying what script includes but you domt say how you activate the mods . All the info i know is jn the script but i cant understand if aum assist activates or not, you saying l2 and view button but i am using xbox one controller with ps4 console so which utton is the view button for me in order to understand if aim assist is activate. Thanks allot well done. All of us we approciate that you shared your script with us thank you

    All your questions are already answered in the script.



    If you do not know what button view is xbox one, you can still figure it out using the overview: simply look up the matching button in the table. Once you know what PS button it is you know where to find it on XBOX controller. Rumble will confirm it is on. Once it is on, pressing the Y button and holding it for a few milliseconds will confirm each time you press it (and change your weapon) that AA is on.

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  10. #7
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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by flyingcloud11 View Post
    can this be done for tactical layout?
    Your answer is already answered in the script:



    - - - Updated - - -

    Quote Originally Posted by ItsDan View Post
    Aim assist doesnt seem to work properly for me
    The script is optimised for assault riffles and sensitivity 5 - 14.

    If you are not using these settings I would not recommend you to turn AA on.

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  12. #8
    MASTER GUARDIAN ELITE

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    Re: Call of Duty WW2 script for all consoles

    i dont get all this push up on d pad ect.....what happened to just loading the script on your cm and turning the led to 1

  13. #9
    GOLD NOVA III

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    Re: Call of Duty WW2 script for all consoles

    I think u should take out some button commands and just use TRUE/FALSE values for people to edit them self

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  15. #10
    SILVER I

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    Re: Call of Duty WW2 script for all consoles

    I get this error when I try to start the script.

    " > ERROR line 216: redefinition of 'QUICK_MELEE'.
    Build failed with 1 errors ..."

    Not sure how to fix it either.

    Edit: If anyone has this problem just go to int QUICK_MELEE =TRUE
    And put // before it and that seems to stop the error but you won't be able to use this mod.

  16. #11
    MASTER GUARDIAN ELITE

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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by Kdtrey5 View Post
    I think u should take out some button commands and just use TRUE/FALSE values for people to edit them self
    yes this is the best way.

  17. #12
    SILVER I

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    Re: Call of Duty WW2 script for all consoles

    I am a total newbie at this, and I usually just get the gamepacks from the list and use it that way. I don't see any WW2 gamepacks on the list and it tells me to d/l this one and its a big script. How do I get this to work?? Id really appreciate someone taking some time out to help me. I'm really frustrated

  18. #13
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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by Kdtrey5 View Post
    I think u should take out some button commands and just use TRUE/FALSE values for people to edit them self
    Yes, that would be more or less the end version. I mean, this script is full with code that is deactivated. So I only ensured that mods I mentioned are working and did not change nothing for the rest. I need to make it more presentable in that matter.

    My motivation to post it now, is that there will be many that can clean up the mess themselves as far as they want/need to.

    Those who cannot modify the script, can maybe use it as is or with minor changes. Those who have no clue have to be patient until either this or any other scripts/packs become available.

    It is really meant as temporary solution because of the many requests. But it is far from ideal for many end users, I realise that.

    There is still some work to do.

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  20. #14
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    Re: Call of Duty WW2 script for all consoles

    Sorry!


    // Temporarily unavailable - sorry!
    // I uploaded by mistake the wrong version and found out that the instructions are not matching with the script.

    ***Update 07.11

    I think only standard setup is broken, so I put the script back online and will fix the first set up soon

  21. #15
    SILVER ELITE

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    Re: Call of Duty WW2 script for all consoles

    Your script is nice, though I don't have elite controller, your IW script was smooth. As this seems similar to that, so I know this is gonna be nice.

  22. #16
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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by BeakWood View Post
    Your script is nice, though I don't have elite controller, your IW script was smooth. As this seems similar to that, so I know this is gonna be nice.
    Well, I played WW2 with peddles and without. Using peddles in this game is more a handicap than anything else, so I am now more or less writing the script the same for each controller type.

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  24. #17
    SILVER ELITE

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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by CronusMax_User View Post
    Well, I played WW2 with peddles and without. Using peddles in this game is more a handicap than anything else, so I am now more or less writing the script the same for each controller type.
    How would one edit anti recoil for the svt-40

  25. #18
    SILVER I

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    Re: Call of Duty WW2 script for all consoles

    I've been testing out with the STG-44 at the shooting range ingame.
    So far the closest i could get to 0 recoil is with this setting:

    Code:
           
    // USER PROFILE 3 :Y+DOWN   STG44                             if(event_press(PS4_DOWN)){                            
             bAnti_Recoil=TRUE;                            
             ANTI_RECOIL       = 20; // vertical (0 - 100)  
             ANTI_RECOIL_LEFT  = 2; // Left (0 - 100)      
             ANTI_RECOIL_RIGHT = 0; // Right (0 - 100)
    I know, its not perfectly 0, but at close, mid range its pretty solid and at long range its quiet bad but still its better than without AR.


    Does anyone knows how to adjust the firerate of the rapid fire?

    Code:
           ////////////////////////////////
           // RAPID FIRE SET UP
            if(event_press(Right)) {// D pad RIGHT
                StandardSetUp  = FALSE;
                AkimboSetUP    = FALSE;
                RapidFireSetUp = TRUE;
                JitterOn_SetUp = FALSE; 
     
                PrimaryWeapon  = TRUE; 
                SecondaryWeapon= FALSE;           
                akimbo_onoff   = FALSE;
                Jitter_on    = FALSE;
    Because when i use this, every primary weapon becomes a single shot and single shots weapons like M1 Garand shoot a bit faster than usual.



    This one does shoot normally, with this i configured my STG-44 configs.
    Code:
        if(get_val(ADS_BTN)){//  hold ADS button + D pad buttons
           ////////////////////////////////
           // STANDARD SET UP
           if(event_press(Up)){// D pad UP
                StandardSetUp  = TRUE;
                AkimboSetUP    = FALSE;
                RapidFireSetUp = FALSE;
                JitterOn_SetUp = FALSE;
                
                PrimaryWeapon  = TRUE; 
                SecondaryWeapon= FALSE;           
                akimbo_onoff   = FALSE;
                Jitter_on    = FALSE;
           }

    And as last, could someone explain me the difference of jitter and rapidfire?

  26. #19
    GOLD NOVA II

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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by MercedesC63AMG View Post
    I've been testing out with the STG-44 at the shooting range ingame.
    So far the closest i could get to 0 recoil is with this setting:

    Code:
           
    // USER PROFILE 3 :Y+DOWN   STG44                             if(event_press(PS4_DOWN)){                            
             bAnti_Recoil=TRUE;                            
             ANTI_RECOIL       = 20; // vertical (0 - 100)  
             ANTI_RECOIL_LEFT  = 2; // Left (0 - 100)      
             ANTI_RECOIL_RIGHT = 0; // Right (0 - 100)
    I know, its not perfectly 0, but at close, mid range its pretty solid and at long range its quiet bad but still its better than without AR.


    Does anyone knows how to adjust the firerate of the rapid fire?

    Code:
           ////////////////////////////////
           // RAPID FIRE SET UP
            if(event_press(Right)) {// D pad RIGHT
                StandardSetUp  = FALSE;
                AkimboSetUP    = FALSE;
                RapidFireSetUp = TRUE;
                JitterOn_SetUp = FALSE; 
     
                PrimaryWeapon  = TRUE; 
                SecondaryWeapon= FALSE;           
                akimbo_onoff   = FALSE;
                Jitter_on    = FALSE;
    Because when i use this, every primary weapon becomes a single shot and single shots weapons like M1 Garand shoot a bit faster than usual.



    This one does shoot normally, with this i configured my STG-44 configs.
    Code:
        if(get_val(ADS_BTN)){//  hold ADS button + D pad buttons
           ////////////////////////////////
           // STANDARD SET UP
           if(event_press(Up)){// D pad UP
                StandardSetUp  = TRUE;
                AkimboSetUP    = FALSE;
                RapidFireSetUp = FALSE;
                JitterOn_SetUp = FALSE;
                
                PrimaryWeapon  = TRUE; 
                SecondaryWeapon= FALSE;           
                akimbo_onoff   = FALSE;
                Jitter_on    = FALSE;
           }

    And as last, could someone explain me the difference of jitter and rapidfire?
    Don't know much about coding, but the difference between jitter and rapid fire is that when you use jitter, it fires full-auto and faster than it should. Rapid fire is just firing the weapon as fast as it can.

  27. #20
    GOLD NOVA IV

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    Re: Call of Duty WW2 script for all consoles

    Jitter is a glitch abused with code. It can be different code for every gun or every cod game, methods can be different. It's more complicated to figure out these codes as to rapid fire is always the same and very easy to make. Rapid fire is just pulling R2 as fast as game allows. Jitter is a combination of buttons 3 or more buttons in a combo that exposes a glitch in the game to shoot extremely fast. With jitter you can not ads and is usually hip fire only.

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  29. #21
    SILVER I

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    Re: Call of Duty WW2 script for all consoles

    Thanks for the explanations.
    Topicstarter, could you please make one for the normal default button layout?

    btw, the jitter does not work with any of my guns.

  30. #22
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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by MercedesC63AMG View Post
    Thanks for the explanations.
    Topicstarter, could you please make one for the normal default button layout?

    btw, the jitter does not work with any of my guns.

    Jitter is not in the script.

    The script in not cleaned up.

  31. #23
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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by janqula View Post
    How would one edit anti recoil for the svt-40
    I have changed how ANTI Recoil works in the script so that you can change them on the fly. That way you can easier find settings you like

  32. #24
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    Re: Call of Duty WW2 script for all consoles

    Quote Originally Posted by MercedesC63AMG View Post
    I've been testing out with the STG-44 at the shooting range ingame.
    So far the closest i could get to 0 recoil is with this setting:

    Code:
           
    // USER PROFILE 3 :Y+DOWN   STG44                             if(event_press(PS4_DOWN)){                            
             bAnti_Recoil=TRUE;                            
             ANTI_RECOIL       = 20; // vertical (0 - 100)  
             ANTI_RECOIL_LEFT  = 2; // Left (0 - 100)      
             ANTI_RECOIL_RIGHT = 0; // Right (0 - 100)
    I know, its not perfectly 0, but at close, mid range its pretty solid and at long range its quiet bad but still its better than without AR.
    Thank you dear sir. I will collect your settings and of others. For now I removed the option to store proifles, but I added the possibitlity to change settings on the fly, allowing you changes value in the game. After you find the perfect settings, you can save them.

    [QUOTE]
    Does anyone knows how to adjust the firerate of the rapid fire?



    Code:
           ////////////////////////////////
           // RAPID FIRE SET UP
            if(event_press(Right)) {// D pad RIGHT
                StandardSetUp  = FALSE;
                AkimboSetUP    = FALSE;
                RapidFireSetUp = TRUE;
                JitterOn_SetUp = FALSE; 
     
                PrimaryWeapon  = TRUE; 
                SecondaryWeapon= FALSE;           
                akimbo_onoff   = FALSE;
                Jitter_on    = FALSE;
    Because when i use this, every primary weapon becomes a single shot and single shots weapons like M1 Garand shoot a bit faster than usual.


    This one does shoot normally, with this i configured my STG-44 configs.
    Code:
        if(get_val(ADS_BTN)){//  hold ADS button + D pad buttons
           ////////////////////////////////
           // STANDARD SET UP
           if(event_press(Up)){// D pad UP
                StandardSetUp  = TRUE;
                AkimboSetUP    = FALSE;
                RapidFireSetUp = FALSE;
                JitterOn_SetUp = FALSE;
                
                PrimaryWeapon  = TRUE; 
                SecondaryWeapon= FALSE;           
                akimbo_onoff   = FALSE;
                Jitter_on    = FALSE;
           }
    Yes, standard set up was broken. If I did it right this time (did not test yet) it should work like this:

    HOLD ADS + UP: StandardSetUp (HOLD LT + D-Pad UP)
    - primary weapon: normal fire
    - secondary weapon: rapid fire (for pistol)
    - hold reload button to reset (when you die)


    HOLD ADS + RIGHT RapidFireSetUp (HOLD LT + D-Pad RIGHT)
    - primary weapon: rapid fire
    - secondary weapon: rapid fire (for hand gun)
    - hold reload button to reset (when you die)
    - ideal for single shot as your primary weapon


    And as last, could someone explain me the difference of jitter and rapidfire?
    Jitter is mod is NOT active in this script.

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  34. #25
    SILVER ELITE

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    Re: Call of Duty WW2 script for all consoles

    I would like a script with the following PS4 combo.R2 + L2 + O (Circle)when I start firing my aim pulls and my sniper lie on the ground.
    Gostaria de um script com o seguinte combo PS4.R2 + L2 + O (círculo)Quando eu começar a disparar meu alvo puxa e meu atirador de trincheiras fica no chão.

  35. #26
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    Re: Call of Duty WW2 script for all consoles

    V1.9:


    HOLD ADS + UP: StandardSetUp (HOLD LT + D-Pad UP)
    - primary weapon: normal fire
    - secondary weapon: rapid fire (for pistol)
    - hold reload button to reset (when you die)


    HOLD ADS + RIGHT RapidFireSetUp (HOLD LT + D-Pad RIGHT)
    - primary weapon: rapid fire
    - secondary weapon: rapid fire (for hand gun)
    - hold reload button to reset (when you die)
    - ideal for single shot as your primary weapon


    HOLD ADS + DOWN AkimboSetUP) (HOLD LT + D-Pad DOWN
    - primary weapon: normal fire
    - secondary weapon: easy akimbo with rapid fire (for pistols, to fire press either LT or RT
    - hold reload button to reset (when you die)


    AIM ASSIST
    - standard off, to switch on: press & hold Y-button & press VIEW
    - optimized for sensitivity 5 - 14




    EASY SPRINT
    - TO SWITCH ON/OFF in game: Hold D-pad Down + tap jump-btn (standard switch on)


    EASY DROP SHOT (standard on)
    - press RS shortly and this will automatically hold the prone button. This makes it easy to drop shot


    HAIR TRIGGERS
    - both your ads and fire button have hair triggers for ultra-fast firing and aiming (standard on)
    https://cronusmax.com/gpclib/?s=4683you-are-being-tricked-into-liking-this-script


    EASY MELEE (MELEE BUTTON UNDER XB1_LS)
    - AUTOSPRINT is standard on, so you only need to push the LS forward to start running.
    - If you click on LS you will preform a MELEE attack. It takes a few games to get used to it, but once you are: you will love it!
    - to switch off, look for
    int EASYMELEE = TRUE;
    and change to FALSE to switch melee with LS off.
    - Standard ON


    AUTO DROP SHOT SCOPE DISABLED
    - to activate: HOLD VIEW and press RB
    - drop shot, but only when you are NOT aiming
    - to switch ON/OFF: hold button XB1_VIEW press XB1_RB
    - standard OFF




    ANTI RECOIL (AR) DO NOT COMBINE WITH AIM ASSIST


    ANTI RECOIL VALUES CAN BE CHANGED & SAVED ON THE FLY!!!


    // INSTRUCTIONS: SWITCH ON & OFF: HOLD Y + D-Pad Down


    // ANTIRECOIL (OFF by default - Start value: vertical = 25; Horizontal = 0)
    // Hold XB1_Y and Press XB1_DOWN to Enable or Disable Antirecoil (with rumble notify)
    // Hold XB1_A and tap XB1_UP to increase Antirecoil (+1 each tap on XB1_UP, while holding XB1_A)
    // Hold XB1_A and tap XB1_DOWN to decrease Antirecoil (-1 each tap on XB1_DOWN, while holding XB1_A)
    // Hold XB1_A and tap XB1_RIGHT to compensate to the right (+1 each tap on XB1_RIGHT , while holding XB1_A)
    // Hold XB1_A and tap XB1_LEFT to compensate to the left (+1 each tap on XB1_LEFT, while holding XB1_A)

    // SAVE new values into the CronusMax eeprom: Hold LT/L2 and press START/OPTIONS

  36. #27
    SILVER II

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    Re: Call of Duty WW2 script for all consoles

    Hello, is there anyway I can turn off auto drop shot, easy sprint, easy dropshot and rapidfire? I LOVE the script but I would like to turn those off on mine. Thank you

  37. #28
    SILVER II

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    Re: Call of Duty WW2 script for all consoles

    Can I use parts of this script ex// anti-recoil and rapid fire with xaim for Xbox One? If so, how? I am new to using scripts. Also, I would like to know if I can add my ADS script for my mouse with this script. Here is the script ADS.

    define ADS_Sens = 20;
    define Fire_Button = XB1_RT;
    define scope_button = XB1_LT; // ADS button
    define RS_X_MOV = XB1_RX;
    define RS_Y_MOV = XB1_RY;








    int b_ADS_Delay=TRUE;// if you want to have On / Off ADS delay
    int timer;
    int ADS_Delay=100; // ADS sensitivity change delay in ms.




    main {
    ///////////////////////////////////////////////////////////////////////////
    /////////// ADS SENSITIVITY ////////////////////////
    ///////////////////////////////////////////////////////////////////////////
    // SENSITIVITY
    if(get_val(scope_button))
    {//------------------------------------
    if(timer>0 && b_ADS_Delay)timer=timer-get_rtime();
    else {//-----------------------------------
    sensitivity(RS_X_MOV, NOT_USE, 100 + ADS_Sens);
    sensitivity(RS_Y_MOV, NOT_USE, 100 + ADS_Sens);
    }
    }//------------------------------------
    if(event_release(scope_button))timer=ADS_Delay;
    //--------------------------------------------------------------




    Thank you

  38. #29
    SILVER II

    User Info Menu

    Re: Call of Duty WW2 script for all consoles

    Sorry. Here is the ADS script I am using with my mouse at the moment.

    define ADS_BUTTON = XB1_LT;
    define RIGHT_STICK_X = XB1_RX;
    define RIGHT_STICK_Y = XB1_RY;


    // The default is 100
    // Going over 100 will increase ADS sensitivity
    // Going below 100 will decrease ADS sensitivity
    define SENS_ADS = 130;


    main {


    // Adjust sensitivity when the ADS Button is held down
    if ( get_val(ADS_BUTTON) )
    {
    sensitivity(RIGHT_STICK_X, NOT_USE, SENS_ADS);
    sensitivity(RIGHT_STICK_Y, NOT_USE, SENS_ADS);

  39. #30
    GOLD NOVA II

    User Info Menu

    Re: Call of Duty WW2 script for all consoles

    Can i use it for Mouse and Keyboard ?

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