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Topic: FORTNITE [S.G.I] Script Generator Interface Tool

  1. #931
    LEGENDARY EAGLE

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Quote Originally Posted by Excalibur View Post
    Walter release Ramp Rush script .
    I'll send you the code so when you update the S.G.I. you'll have it

  2. #932
    GOLD NOVA III

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Yes just waiting for a proper updated SGI script due to the only script being available for X-AIM that's supported by new mods, super excited for this update.

  3. #933
    SILVER I

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Amazing, thanks!

  4. #934
    SILVER ELITE MASTER

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    How much shake should I have?

  5. #935
    SILVER I

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Hi guys, does this script work after update?

  6. #936
    SILVER III

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    Re: FORTNITE [ S.G.I ] Tool

    we need script for PC

  7. #937
    SILVER IV

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    First of all, what an awesome job with the script generator, I am truly amazed

  8. #938
    SILVER IV

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    because I no longer see the possibility of downloading the tool

  9. #939
    SILVER IV

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Because I can not download the new versions I do not see the dawload

  10. #940
    SILVER IV

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Is it possible to modify the script so that it enters build mode when holding circle and go back to weapon mode on release?

  11. #941
    SILVER IV

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Would it be possible to use the script generator in combination with Xim Apex keyboard and mouse on PS4 or not

  12. #942
    SILVER IV

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Do you guys use aim abuse in combination with aim assist? and doesnt the screen shake too much? Seems like it would be easy to get reported if others are spectating? The default value on aim assist is 21. I put it down to 12. Is that bad?

  13. #943
    SILVER IV

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    could you plz help us

    we need template for fortnite that contains dropshot ,pumpsmg
    ,pupmhandcanon,aimabus becuase u have maniplator but does not has a template for fortint

  14. #944
    SILVER II

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    //Bunny Hop + Auto Pick Up
    define Speed = 25 ;


    //Dropshot
    int Dropshot = FALSE;
    int DefenseMode=FALSE;
    int AttackMode=TRUE


    //Hair Trigger
    int HairTrigger = TRUE;


    //Rapid Fire
    int RapidFire = FALSE;


    //Anti Recoil
    int AntiRecoil = FALSE;
    int antirecoil
    int antirecoilA = 24;
    int antirecoilB = 31;
    int delayA = 14;


    //Ghost Peek
    int GHOST_PEEK_NOABUSE


    //Aim Assist -- Always on
    int AimAssist = TRUE;
    int aav = 26;// AIM ASSIST VALUES
    int aav2 = -26;//AIM ASSIST VALUES


    int value = 19;
    int value2 =-19;
    int delay = 20;


    //Aim Abuse
    int AimAbuse = TRUE;
    int AimAbuse_HOLD =284; //How long you HOLD ADS Button
    int AimAbuse_RELEASE = 19;//How long you release ADS Button


    //AutoRun
    int AutoRun = FALSE;


    //100% Accuracy
    int PerfectAccuracy = TRUE;

    //Rumble
    int rumble_type = RUMBLE_A;
    int Notify = FALSE


    //Jitter
    int Jitter = FALSE;


    //Rapid Fire [Settings]
    int shoot_rate = 1;
    int rapidfire;

    //LED
    int a; int b;


    //Layout
    define FIRE_BTN = 4; //XB1_RB //PS4_R2
    define ADS_BTN = 7; //XB1_LB //PS4_L2
    define CROUCH_BTN = 5; //XB1_RS //PS4_R3
    define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
    define SPRINT_BTN = 8; //XB1_LS //PS4_L3
    define JUMP_BTN = 19; //XB1_A //PS4_CROSS
    define NEXT_PIECE = 3; //XB1_RT //PS4_R1
    define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
    define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
    define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
    define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
    define R_X = 9; //XB1_R_X //PS4_R_X
    define R_Y = 10; //XB1_R_Y //PS4_R_Y
    define L_X = 11; //XB1_L_X //PS4_L_X
    define L_Y = 12; //XB1_L_Y //PS4_L_Y
    define UP = 13; //XB1_UP //PS4_UP
    define DOWN = 14; //XB1_DOWN //PS4_DOWN
    define LEFT = 15; //XB1_LEFT //PS4_LEFT
    define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT

    main {


    //AIM ASSIST
    if (AimAssist) {
    if (get_val(ADS_BTN)) {
    combo_run(AimAssist);}}
    if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
    combo_stop(AimAssist);}

    //BUNNY HOP
    if (get_val(JUMP_BTN)){
    combo_run(Bhop);
    }


    //AUTO PICK UP
    if (get_val(RELOAD_BTN)){
    combo_run(AutoPickUp);
    }


    //HAIR TRIGGER
    if(HairTrigger){
    if(get_val(FIRE_BTN))
    set_val(FIRE_BTN, 100);
    }

    //RAPID FIRE
    if(get_val(ADS_BTN) && event_press(RIGHT)){
    RapidFire =! RapidFire;
    if(RapidFire == TRUE){combo_run(Notify);a=0;b=2;}
    if(RapidFire == FALSE){combo_run(Notify);a=2;b=0;}
    }
    if(RapidFire){
    if(get_val(FIRE_BTN)){
    combo_run(Rapidfire);
    }
    }

    //ANTI-RECOIL
    if(AntiRecoil){
    if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
    if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
    if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
    if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}

    //100% ACCURACY
    if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
    combo_run(PerfectAccuracy);
    combo_run(Notify);a=4;b=2;
    set_val(RIGHT_BUMP, 0);
    } else {
    combo_stop(PerfectAccuracy);
    }

    //AIM ABUSE
    if(get_val(ADS_BTN) && event_press(LEFT)){
    AimAbuse =! AimAbuse;
    if(AimAbuse == TRUE){combo_run(Notify);a=0;b=2;}
    if(AimAbuse == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
    }


    if(AimAbuse){
    if(get_val(ADS_BTN)> 95){
    combo_run(AimAbuse);}
    if(event_release(ADS_BTN)){ combo_stop(AimAbuse);
    }


    //Ghost Peek
    if (get_val(ADS_BTN)) {
    if (event_press(LEFT_BUMP)) {
    combo_run( GhostPeek);
    combo_run(Notify);a=0;b=2;
    }
    set_val(LEFT_BUMP, 0);
    }


    //Jitter
    if (get_val(ADS_BTN) && event_press(DOWN)) {
    Jitter = !Jitter;
    }

    if (event_press(NEXT_PIECE) || event_press(LEFT_BUMP) || event_press(ADS_BTN)) {
    Jitter = FALSE;
    }

    if (Jitter) {
    if(get_val(FIRE_BTN)){
    set_val(FIRE_BTN, 0);
    combo_run(Jitter);
    } else {
    combo_stop(Jitter);
    }
    }

    //AutoRun
    if(AutoRun){if(get_val(L_Y) <= -20){set_val(SPRINT_BTN, 100);
    }
    //Dropshot
    if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
    Dropshot =! Dropshot;
    if(Dropshot == TRUE){combo_run(Notify);a=0;b=2;}
    if(Dropshot == FALSE){combo_run(Notify);a=2;b=0;}
    }
    if(Dropshot){
    if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(Dropshot);}}
    if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(Dropshot);}}
    }
    }}
    }




    //LEDs.
    // If the LED flashes Green, you have enabled a modification.
    // If the LED flashes Red, you have disabled a modification.
    // If the LED flashes Yellow, you are using an un-togglable modification.


    combo Notify {
    if(Notify){set_rumble(RUMBLE_B,65);}
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(550);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, 0);
    set_led(LED_3, 0);
    set_led(LED_4, 0);
    wait(250);
    set_led(LED_1, 0);
    set_led(LED_2, a);
    set_led(LED_3, b);
    set_led(LED_4, 0);
    wait(250);
    reset_leds();
    }


    combo Dropshot{
    set_val(CROUCH_BTN,100);
    wait(40);
    wait(200);
    set_val(CROUCH_BTN,100);
    }


    combo AimAssist {
    set_val(R_Y, (aav));
    wait(delay)
    set_val(R_X, (aav));
    wait(delay)
    set_val(R_Y, (aav2));
    wait(delay)
    set_val(R_X, (aav2));
    wait(delay)
    set_val(R_Y, (aav));
    wait(delay)
    set_val(R_X, (aav));
    wait(delay)
    set_val(R_Y, (aav2));
    wait(delay)
    set_val(R_X, (aav2));
    wait(delay)


    }
    combo PerfectAccuracy {
    set_val(FIRE_BTN,100);
    wait(100);
    wait(250);
    set_val(FIRE_BTN,100);
    }


    combo AutoPickUp {
    wait(Speed);
    set_val(RELOAD_BTN, 0);
    wait(Speed);
    set_val(RELOAD_BTN, 0);
    }


    combo AimAbuse {
    set_val(ADS_BTN, 100);
    wait(AimAbuse_HOLD);
    set_val(ADS_BTN, 0);
    wait(AimAbuse_RELEASE);
    }

    combo Rapidfire {
    set_val(FIRE_BTN, 100);
    wait(rapidfire);
    set_val(FIRE_BTN, 0);
    }


    combo Bhop {
    wait(Speed);
    set_val(JUMP_BTN, 0);
    wait(Speed);
    set_val(JUMP_BTN, 0);
    }


    combo Jitter {
    set_val(FIRE_BTN, 100);
    wait(200);
    set_val(RIGHT_BUMP,100);
    wait(320);
    set_val(FIRE_BTN,100);
    wait(200);
    set_val(LEFT_BUMP,100)
    wait(320)
    }


    combo GhostPeek {
    set_val(CROUCH_BTN, 100);
    wait(15);
    set_val(CROUCH_BTN, 0);
    wait(15);
    set_val(FIRE_BTN, 100);
    wait(15);
    set_val(FIRE_BTN, 0);
    wait(50);
    set_val(CROUCH_BTN, 100);
    wait(15);
    set_val(CROUCH_BTN, 0);
    }




    combo Vibrate {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
    }


    combo Antirecoil {
    set_val(R_Y, antirecoil);
    wait(delayA);
    set_val(R_Y, antirecoil);
    wait(delayA);
    }


    function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(Vibrate);
    }


    // Credits:
    //Auxzify - Main development
    //Everyone who purchases ??

  15. #945
    SILVER I

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Hello..

    How to have the last update or version 3.2.1.1

    Thank...!!!

  16. #946
    SILVER I

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Hello

    How to have the latest update..or version 3.2.1.1

    Thx.

  17. #947
    Senior Support Staff


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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Quote Originally Posted by ReVengeR View Post
    Hello

    How to have the latest update..or version 3.2.1.1

    Thx.
    at the top/left of your Fortnite SGI, you should find an 'UPDATE' button
    but I dont think its already available

  18. #948
    SILVER I

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Quote Originally Posted by LEX LOST View Post
    at the top/left of your Fortnite SGI, you should find an 'UPDATE' button
    but I dont think its already available
    By "update" button .. no update
    Version 3.2

    However the lastest version 3.2.1.1. Exists

  19. #949
    SILVER I

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Please add pump wall and pump floor to this please

  20. #950
    SILVER I

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Please add pump wall and pump floor

  21. #951
    SILVER II

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Hello, would anyone have version 3.2 please. when I download I have the version 2.4 thank you

    - - - Updated - - -

    Bonjour, est-ce que quelqu'un aurait la version 3.2 s'il vous plait? quand je télécharge j'ai la version 2.4 merci

  22. #952
    Bulgaria's foremost expert on everything CM related!



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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    Quote Originally Posted by Bazboom View Post
    Hello, would anyone have version 3.2 please. when I download I have the version 2.4 thank you

    - - - Updated - - -

    Bonjour, est-ce que quelqu'un aurait la version 3.2 s'il vous plait? quand je télécharge j'ai la version 2.4 merci
    Try again - download it again .

  23. #953
    SILVER II

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    Re: FORTNITE [S.G.I] Script Generator Interface Tool

    [QUOTE = Excalibur; 1203576] Essayez à nouveau - téléchargez-le à nouveau. [/ QUOTE]

    Merci

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