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Topic: Fortnite: Battle Royale GamePack - WalterHMartinez & LegitCloudzzz v2.7

  1. #121
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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by Felix1224 View Post
    they updated it? you can switch materials now if you use builder pro?
    Update: Change material does not work.
    But its not needed for me.

  2. #122
    LEGENDARY EAGLE

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by koolriderzs View Post
    Everything works but Aim Assist. Tried L2 plus LEFT, have it ON by default still nothing.

    Anyone facing similar issue?
    Aim Assist is ONLY on when ADVANCED jitter is on.

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  4. #123
    LEGENDARY EAGLE

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by Felix1224 View Post
    they updated it? you can switch materials now if you use builder pro?
    Not updated yet.

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  6. #124
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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by koolriderzs View Post
    Everything works but Aim Assist. Tried L2 plus LEFT, have it ON by default still nothing.

    Anyone facing similar issue?
    Aim assist only works with jitter.
    Use 100% accuracy instead

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  8. #125
    SILVER ELITE

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Why can not it be used in x-aim?
    I do not want to use it with Controller
    Can not GPC codes be given? Is there no solution for this?

  9. #126
    SILVER ELITE

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    can we have a version that has vibration off because it keeps turning my controller off every time i toggle on/off

  10. #127
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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Mite need a new controller my friend

  11. #128
    SILVER IV

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    How do i reorganize my weapons if dpad is not remapped ?

  12. #129
    SILVER ELITE

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Used it and everything works good but can't really get comfortable since left pad is un-mapped. Is it a script that you have with just the jitter and double pump alone that i can use until we all figure something out about the left d pad no being available ?

  13. #130
    SILVER ELITE

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    Re: FORTNITE WalterHMartinez & Excalibur

    Can you please add one button build

  14. #131
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    Re: FORTNITE WalterHMartinez & Excalibur

    Maybe change:
    Unmap Up,right and down.
    That would give Joe Blogg the option to change material perhaps.

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  16. #132
    SILVER IV

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Can someone please make this a script for me im sick of all these other scripts ancientlyenabling while im playing. I just need a user friendly Aimbot for fortnite.

    1. Button Layouts
    2. 100 % Accuracy ( On by default)
    3. Sensitive Aim Abuse (On by defualt)
    4. Rapid Fire ( On by ADS + Down on DPAD)
    5. Anti Recoil ( On by default)
    6. Aim bot ( On by default)
    Combat pro ect ps4/xbox one

  17. #133
    SILVER ELITE

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    Re: FORTNITE WalterHMartinez & Excalibur

    How can i Use Double Pump?

  18. #134
    GOLD NOVA III

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    First off all thanks for the gamepack! To bad you don't release the script but i understand it! Can't wait to use it, going to try it in couple of hours.
    One question can you add one button build(instabuild), for builder pro to the game pack? Thanks!

  19. The Following User Says Thank You to mikey1208 For This Useful Post:


  20. #135
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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by oidls View Post
    Can someone please make this a script for me im sick of all these other scripts ancientlyenabling while im playing. I just need a user friendly Aimbot for fortnite.

    1. Button Layouts
    2. 100 % Accuracy ( On by default)
    3. Sensitive Aim Abuse (On by defualt)
    4. Rapid Fire ( On by ADS + Down on DPAD)
    5. Anti Recoil ( On by default)
    6. Aim bot ( On by default)
    Combat pro ect ps4/xbox one
    This is for game pack support only my friend.

  21. #136
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    Re: FORTNITE WalterHMartinez & Excalibur

    Quote Originally Posted by ExoduZ View Post
    How can i Use Double Pump?
    Yip you can but only with jitter.
    Sequence: pump>jump>pump

  22. #137
    GOLD NOVA III

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by Chihoe View Post
    How do i reorganize my weapons if dpad is not remapped ?
    Use L3

  23. #138
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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version


  24. #139
    MASTER GUARDIAN I

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    EDIT: NVM

  25. #140
    GOLD NOVA IV

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    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by Script Builder View Post
    // Mon MAY 1 2018 5:09:7 \\
    // Script generated by GPC BY WAR MACHINE
    //FORTNITE_BATTLE_ROYAL_SCRIPT//

    // INSTRUCTION//

    |\//-----------------------------------------------/| |\--------------------------------------------------------/|
    | int ABT= TRUE; | | int RF = FALSE; |
    | int ASD =115 /* L2 + D-PAD LEFT - Turn On/Off | |*/int rfs= 100 ; /* D-PAD LEFTt + X - TURN On/Off |
    |*/int ASD2 =33 | | int rfs2= 250 |
    | int ASST = TRUE; /* L2 + D-PAD LEFT- Turn On/Off | |/--------------------------------------------------------\|
    |/-------------------------------------------------\|


    |\---------------------------------------------------/| |\-------------------------------------------------------------------------/|
    */int Jitter_Tac= FALSE; //D-PAD LEFT + Square - TURN On/Off |
    |int Jitter_Pump=FALSE; // X + SQUARE - TURN On/Off |
    | // | |/-------------------------------------------------------------------------\|
    ///---------------------------------------------------\|


    |//\----------------------------------------------------------/| |\------------------------------------------------------/|
    |int AutoBuild = FALSE; | | int Drop_shot=FALSE // D-PAD LEFT + R3 -TURN On/Off |
    | int AutomaticBuild = FALSE; | // |/------------------------------------------------------\|
    | int ManualBuild = TRUE; /* L2 + TOUCH PAD - TURN On/Off |
    |/----------------------------------------------------------\| |\------------------------------------------------------------------/|
    |*/int AutoRun =FALSE ; //If u want AutoRun Change it to ----> TRUE |
    |\//---------------------------------/| // |/------------------------------------------------------------------\|
    | // Values Don't Change it |
    | // Cancel Bloom

    //-----------------------------
    int value = 31;
    int value2 = -31;
    int delay = 11;
    |//----------------------------------\|




    // |\------------------------------------------------------------------------------------/|
    // | |
    // | |
    // | CREATOR |
    // | "Rafael War_Machine_PR12 " |
    // | 100%accuracy Credit to Walter Martinez |
    // | Fornite WM Over Power Script v3.5 |
    // |
    // | Use "Aimbot" and "AimAssist" at the same time! |
    // | For Jitter you need 2 shotguns! |
    // |/------------------------------------------------------------------------------------\|
    //
    //--------------------------------------------| INT
    int Scope_BTN;int Shoot_BTN;int LY;int Run_BTN;int Reload_BTN;int Jump_BTN;int UP;int RY;int RIGHT;int RX;int LX;int Crouch_BTN;int RightBumber;int LeftBumber;int Left;int Down;
    int a; int b;
    int rumble_type = RUMBLE_A;
    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


    //--------------------------------------------| INITALIZATION
    init { //-BUTTON LAYOUT-\\
    if(get_console() == PIO_PS4){
    Scope_BTN = PS4_L2;
    Shoot_BTN = PS4_R2;
    LY = PS4_LY;
    Run_BTN = PS4_L3;
    Reload_BTN = PS4_SQUARE;
    Jump_BTN = PS4_CROSS;
    UP = PS4_UP;
    RY = PS4_RY;
    RIGHT = PS4_RIGHT;
    RX = PS4_RX;
    RY = PS4_RY;
    Crouch_BTN = PS4_CIRCLE;
    Left = PS4_LEFT;
    Down = PS4_DOWN;
    RightBumber = PS4_R1;
    LeftBumber = PS4_L1;
    LX =PS4_LX
    }else{
    RightBumber = XB1_RB;
    Scope_BTN = XB1_LT;
    Shoot_BTN = XB1_RT;
    LY = XB1_LY;
    Run_BTN = XB1_LS;
    Reload_BTN = XB1_X;
    Jump_BTN = XB1_A;
    UP = XB1_UP;
    RY = XB1_RY;
    RIGHT = XB1_RIGHT;
    RX = XB1_RX;
    RY = XB1_RY;
    Crouch_BTN = XB1_B;
    Left = XB1_LEFT;
    Down = XB1_DOWN;
    LeftBumber = XB1_LB;
    LX =XB1_LX
    }
    }


    //------------------| MAIN-----------------------------


    main {
    ////////////Cancel Bloom/////////////

    if(get_val(PS4_L2)) {
    combo_run(Cancel_Bloom);
    }
    if(get_val(LX) < value2 || get_val(LX) > value || get_val(LY) < value2 || get_val(LY) > value || get_val(LX) < value2 || get_val(LX) > value || get_val(LY) < value2 || get_val(LY) > value) {
    combo_stop(Cancel_Bloom);
    }
    ///////////////////////////////////////////////////////
    if(get_val(PS4_L2) && event_press(PS4_RIGHT)){
    ASST =! ASST;
    if(ASST == TRUE){combo_run(Notify);a=0;b=2;}
    if(ASST == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(ASST);
    }
    if(ASST){
    if(get_val(PS4_L2)) {
    combo_run(L2_C);
    }
    }
    if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value || get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value) {
    combo_stop(L2_C);

    }
    /////////////////DropShot/////////////////////
    if (get_val(PS4_LEFT) && event_press(PS4_R3)) {
    Drop_shot=!Drop_shot;
    if(Drop_shot == TRUE){combo_run(Notify);a=0;b=2;}
    if(Drop_shot == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(Drop_shot);
    }

    if (Drop_shot) {
    if (get_val(PS4_L2) && get_val(PS4_R2) > +90) { //Remove > +90 to just drop shot when holding Both L2 and R2
    combo_run(Drop_shot);
    }
    }
    ///////////Rapid Fire//////////

    if(get_val(PS4_LEFT) && event_press(PS4_CROSS)){
    RF = ! RF;
    if(RF == TRUE){combo_run(Notify);a=0;b=2;}
    if(RF == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(RF);
    }
    if(RF){
    if(get_val(PS4_R2)){
    combo_run(RF);
    }
    }

    ////////////AUTO RUN////////////////
    if (!get_val(7) && get_val(12) < -90) {
    set_val(8, 100);
    }
    //////////////////////////////////////////
    // Aimbot//
    if(get_val(PS4_L2) && event_press(PS4_LEFT)){
    ABT =! ABT;
    if(ABT == TRUE){combo_run(Notify);a=0;b=2;}
    if(ABT == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(ABT);
    }
    if(ABT){
    if(get_val(PS4_L2)&&get_ptime(PS4_L2)>= 200){
    combo_run(ABT);}
    if(event_release(PS4_L2)){ combo_stop(ABT);}
    }
    /////////////////Autobuild/////////////////
    if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}


    if(get_val(PS4_L2)&&event_press(PS4_TOUCH)){ AutoBuild=!AutoBuild;
    if(AutoBuild == TRUE){combo_run(Notify);a=0;b=2;}
    if(AutoBuild == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(AutoBuild);
    }
    if(AutoBuild){
    if(AutomaticBuild){if((get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B))&&get_val(PS4_R2)<=19){combo_run(AutoBuild);}}
    if(ManualBuild){if(get_val(Down)){set_val(Down,0);combo_run(AutoBuild);}}
    }
    /////////////////////Jitter Tac/////////////////////////
    if(get_val(PS4_LEFT)&&event_press(PS4_SQUARE)){ Jitter_Tac=!Jitter_Tac;
    if(Jitter_Tac == TRUE){combo_run(Notify);a=0;b=2;}
    if(Jitter_Tac == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(Jitter_Tac);
    }
    if(Jitter_Tac){
    if(get_val(PS4_R2)){combo_run(Jitter_Tac);combo_stop(RF);}
    if(event_release(PS4_R2)){combo_stop(Jitter_Tac);}
    }
    ///////////////////Jitter Pump
    if(get_val(PS4_CROSS)&&event_press(PS4_SQUARE)){ Jitter_Pump=!Jitter_Pump;
    if(Jitter_Pump == TRUE){combo_run(Notify);a=0;b=2;}
    if(Jitter_Pump == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(Jitter_Pump);
    }
    if(Jitter_Pump){
    if(get_val(PS4_R2)){combo_run(Jitter_Pump);combo_stop(RF);}
    if(event_release(PS4_R2)){combo_stop(Jitter_Pump);}

    }
    }
    //////////////////////////////////////////////////////////////////////

    // MAIN BLOCK END
    //---------------------------------------------| COMBO's


    combo Notify {
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(550);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    reset_leds();
    }


    combo Jitter_Pump {
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 0);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_R1, 100);
    wait(50);
    set_val(PS4_R1, 0);
    wait(520); //END
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_L1, 100);
    wait(50);
    set_val(PS4_L1, 0);
    wait(520); //END
    }


    combo Jitter_Tac {
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 0);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_R1, 100);
    wait(50);
    set_val(PS4_R1, 0);
    wait(410); //END
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 0);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_L1, 100);
    wait(50);
    set_val(PS4_L1, 0);
    wait(410); //END
    }


    combo AutoBuild{
    set_val(PS4_R3,100);
    wait(200);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    }




    combo RF{
    set_val(PS4_R2, 100);
    wait(rfs);
    set_val(PS4_R2, 0);
    }


    combo ABT{
    set_val(PS4_L2,100);
    wait(ASD);
    set_val(PS4_L2,0);
    wait(ASD2);
    }



    combo Cancel_Bloom {

    set_val(LX,15);
    wait(delay)
    set_val(LX, -15);
    wait(delay)
    }

    combo L2_C {
    set_val(RX,12);
    wait(delay)
    set_val(RY, 12);
    set_val(RX,12);
    wait(delay)
    set_val(RY, 12);
    wait(delay)
    set_val(RX, -12);
    set_val(RY, 12);
    wait(delay)
    set_val(RX, -12);
    wait(delay)
    set_val(RY, -12);
    set_val(RX, -12);
    wait(delay)
    set_val(RY, -12);
    wait(delay)
    set_val(RX, 12);
    set_val(RY, -12);
    wait(delay)
    set_val(RX,12);
    }

    combo Drop_shot {
    set_val(PS4_R3, 100);
    wait(55);
    wait(100); // how long to wait until next jump
    }


    combo VIBRATE {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
    }


    function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(VIBRATE);
    }

    - - - Updated - - -

    100%accuracy war machine script
    THis will not get looked at unless its in a GPC wrapper , check the forum on how to do that.

  26. #141
    GOLD NOVA I

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez &amp; Excalibur Version

    Quote Originally Posted by Script Builder View Post
    // Mon MAY 1 2018 5:09:7 \\
    // Script generated by GPC BY WAR MACHINE
    //FORTNITE_BATTLE_ROYAL_SCRIPT//

    // INSTRUCTION//

    |\//-----------------------------------------------/| |\--------------------------------------------------------/|
    | int ABT= TRUE; | | int RF = FALSE; |
    | int ASD =115 /* L2 + D-PAD LEFT - Turn On/Off | |*/int rfs= 100 ; /* D-PAD LEFTt + X - TURN On/Off |
    |*/int ASD2 =33 | | int rfs2= 250 |
    | int ASST = TRUE; /* L2 + D-PAD LEFT- Turn On/Off | |/--------------------------------------------------------\|
    |/-------------------------------------------------\|


    |\---------------------------------------------------/| |\-------------------------------------------------------------------------/|
    */int Jitter_Tac= FALSE; //D-PAD LEFT + Square - TURN On/Off |
    |int Jitter_Pump=FALSE; // X + SQUARE - TURN On/Off |
    | // | |/-------------------------------------------------------------------------\|
    ///---------------------------------------------------\|


    |//\----------------------------------------------------------/| |\------------------------------------------------------/|
    |int AutoBuild = FALSE; | | int Drop_shot=FALSE // D-PAD LEFT + R3 -TURN On/Off |
    | int AutomaticBuild = FALSE; | // |/------------------------------------------------------\|
    | int ManualBuild = TRUE; /* L2 + TOUCH PAD - TURN On/Off |
    |/----------------------------------------------------------\| |\------------------------------------------------------------------/|
    |*/int AutoRun =FALSE ; //If u want AutoRun Change it to ----> TRUE |
    |\//---------------------------------/| // |/------------------------------------------------------------------\|
    | // Values Don't Change it |
    | // Cancel Bloom

    //-----------------------------
    int value = 31;
    int value2 = -31;
    int delay = 11;
    |//----------------------------------\|




    // |\------------------------------------------------------------------------------------/|
    // | |
    // | |
    // | CREATOR |
    // | "Rafael War_Machine_PR12 " |
    // | 100%accuracy Credit to Walter Martinez |
    // | Fornite WM Over Power Script v3.5 |
    // |
    // | Use "Aimbot" and "AimAssist" at the same time! |
    // | For Jitter you need 2 shotguns! |
    // |/------------------------------------------------------------------------------------\|
    //
    //--------------------------------------------| INT
    int Scope_BTN;int Shoot_BTN;int LY;int Run_BTN;int Reload_BTN;int Jump_BTN;int UP;int RY;int RIGHT;int RX;int LX;int Crouch_BTN;int RightBumber;int LeftBumber;int Left;int Down;
    int a; int b;
    int rumble_type = RUMBLE_A;
    ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


    //--------------------------------------------| INITALIZATION
    init { //-BUTTON LAYOUT-\\
    if(get_console() == PIO_PS4){
    Scope_BTN = PS4_L2;
    Shoot_BTN = PS4_R2;
    LY = PS4_LY;
    Run_BTN = PS4_L3;
    Reload_BTN = PS4_SQUARE;
    Jump_BTN = PS4_CROSS;
    UP = PS4_UP;
    RY = PS4_RY;
    RIGHT = PS4_RIGHT;
    RX = PS4_RX;
    RY = PS4_RY;
    Crouch_BTN = PS4_CIRCLE;
    Left = PS4_LEFT;
    Down = PS4_DOWN;
    RightBumber = PS4_R1;
    LeftBumber = PS4_L1;
    LX =PS4_LX
    }else{
    RightBumber = XB1_RB;
    Scope_BTN = XB1_LT;
    Shoot_BTN = XB1_RT;
    LY = XB1_LY;
    Run_BTN = XB1_LS;
    Reload_BTN = XB1_X;
    Jump_BTN = XB1_A;
    UP = XB1_UP;
    RY = XB1_RY;
    RIGHT = XB1_RIGHT;
    RX = XB1_RX;
    RY = XB1_RY;
    Crouch_BTN = XB1_B;
    Left = XB1_LEFT;
    Down = XB1_DOWN;
    LeftBumber = XB1_LB;
    LX =XB1_LX
    }
    }


    //------------------| MAIN-----------------------------


    main {
    ////////////Cancel Bloom/////////////

    if(get_val(PS4_L2)) {
    combo_run(Cancel_Bloom);
    }
    if(get_val(LX) < value2 || get_val(LX) > value || get_val(LY) < value2 || get_val(LY) > value || get_val(LX) < value2 || get_val(LX) > value || get_val(LY) < value2 || get_val(LY) > value) {
    combo_stop(Cancel_Bloom);
    }
    ///////////////////////////////////////////////////////
    if(get_val(PS4_L2) && event_press(PS4_RIGHT)){
    ASST =! ASST;
    if(ASST == TRUE){combo_run(Notify);a=0;b=2;}
    if(ASST == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(ASST);
    }
    if(ASST){
    if(get_val(PS4_L2)) {
    combo_run(L2_C);
    }
    }
    if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value || get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value) {
    combo_stop(L2_C);

    }
    /////////////////DropShot/////////////////////
    if (get_val(PS4_LEFT) && event_press(PS4_R3)) {
    Drop_shot=!Drop_shot;
    if(Drop_shot == TRUE){combo_run(Notify);a=0;b=2;}
    if(Drop_shot == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(Drop_shot);
    }

    if (Drop_shot) {
    if (get_val(PS4_L2) && get_val(PS4_R2) > +90) { //Remove > +90 to just drop shot when holding Both L2 and R2
    combo_run(Drop_shot);
    }
    }
    ///////////Rapid Fire//////////

    if(get_val(PS4_LEFT) && event_press(PS4_CROSS)){
    RF = ! RF;
    if(RF == TRUE){combo_run(Notify);a=0;b=2;}
    if(RF == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(RF);
    }
    if(RF){
    if(get_val(PS4_R2)){
    combo_run(RF);
    }
    }

    ////////////AUTO RUN////////////////
    if (!get_val(7) && get_val(12) < -90) {
    set_val(8, 100);
    }
    //////////////////////////////////////////
    // Aimbot//
    if(get_val(PS4_L2) && event_press(PS4_LEFT)){
    ABT =! ABT;
    if(ABT == TRUE){combo_run(Notify);a=0;b=2;}
    if(ABT == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(ABT);
    }
    if(ABT){
    if(get_val(PS4_L2)&&get_ptime(PS4_L2)>= 200){
    combo_run(ABT);}
    if(event_release(PS4_L2)){ combo_stop(ABT);}
    }
    /////////////////Autobuild/////////////////
    if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}


    if(get_val(PS4_L2)&&event_press(PS4_TOUCH)){ AutoBuild=!AutoBuild;
    if(AutoBuild == TRUE){combo_run(Notify);a=0;b=2;}
    if(AutoBuild == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(AutoBuild);
    }
    if(AutoBuild){
    if(AutomaticBuild){if((get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B))&&get_val(PS4_R2)<=19){combo_run(AutoBuild);}}
    if(ManualBuild){if(get_val(Down)){set_val(Down,0);combo_run(AutoBuild);}}
    }
    /////////////////////Jitter Tac/////////////////////////
    if(get_val(PS4_LEFT)&&event_press(PS4_SQUARE)){ Jitter_Tac=!Jitter_Tac;
    if(Jitter_Tac == TRUE){combo_run(Notify);a=0;b=2;}
    if(Jitter_Tac == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(Jitter_Tac);
    }
    if(Jitter_Tac){
    if(get_val(PS4_R2)){combo_run(Jitter_Tac);combo_stop(RF);}
    if(event_release(PS4_R2)){combo_stop(Jitter_Tac);}
    }
    ///////////////////Jitter Pump
    if(get_val(PS4_CROSS)&&event_press(PS4_SQUARE)){ Jitter_Pump=!Jitter_Pump;
    if(Jitter_Pump == TRUE){combo_run(Notify);a=0;b=2;}
    if(Jitter_Pump == FALSE){combo_run(Notify);a=2;b=0;}
    rumble_A_if_true(Jitter_Pump);
    }
    if(Jitter_Pump){
    if(get_val(PS4_R2)){combo_run(Jitter_Pump);combo_stop(RF);}
    if(event_release(PS4_R2)){combo_stop(Jitter_Pump);}

    }
    }
    //////////////////////////////////////////////////////////////////////

    // MAIN BLOCK END
    //---------------------------------------------| COMBO's


    combo Notify {
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(550);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    reset_leds();
    }


    combo Jitter_Pump {
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 0);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_R1, 100);
    wait(50);
    set_val(PS4_R1, 0);
    wait(520); //END
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_L1, 100);
    wait(50);
    set_val(PS4_L1, 0);
    wait(520); //END
    }


    combo Jitter_Tac {
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 0);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_R1, 100);
    wait(50);
    set_val(PS4_R1, 0);
    wait(410); //END
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 100);
    wait(50);
    set_val(PS4_R2, 100);
    set_val(PS4_L2, 0);
    wait(20);
    set_val(PS4_R2, 0);
    wait(50);
    set_val(PS4_L1, 100);
    wait(50);
    set_val(PS4_L1, 0);
    wait(410); //END
    }


    combo AutoBuild{
    set_val(PS4_R3,100);
    wait(200);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    set_val(PS4_R2,100);
    set_val(RX,100);
    wait(455);
    wait(50);
    }




    combo RF{
    set_val(PS4_R2, 100);
    wait(rfs);
    set_val(PS4_R2, 0);
    }


    combo ABT{
    set_val(PS4_L2,100);
    wait(ASD);
    set_val(PS4_L2,0);
    wait(ASD2);
    }



    combo Cancel_Bloom {

    set_val(LX,15);
    wait(delay)
    set_val(LX, -15);
    wait(delay)
    }

    combo L2_C {
    set_val(RX,12);
    wait(delay)
    set_val(RY, 12);
    set_val(RX,12);
    wait(delay)
    set_val(RY, 12);
    wait(delay)
    set_val(RX, -12);
    set_val(RY, 12);
    wait(delay)
    set_val(RX, -12);
    wait(delay)
    set_val(RY, -12);
    set_val(RX, -12);
    wait(delay)
    set_val(RY, -12);
    wait(delay)
    set_val(RX, 12);
    set_val(RY, -12);
    wait(delay)
    set_val(RX,12);
    }

    combo Drop_shot {
    set_val(PS4_R3, 100);
    wait(55);
    wait(100); // how long to wait until next jump
    }


    combo VIBRATE {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
    }


    function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(VIBRATE);
    }

    - - - Updated - - -

    100%accuracy war machine script
    Post it with gpc tag please

  27. #142
    SILVER ELITE MASTER

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Still nothing is working for me at all..
    The color changes but there is no change in aiming nor pumpgun etc..

    Can someone help me ?..
    I activated everything before i put it on my cronus

    Im holding L2 and using DPAD ..Isnt that correct?

  28. #143
    SILVER IV

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Mine wasn't working but now is - I just made sure i selected all the right things i wanted

    Button Layouts - Builder Pro
    Rapid Fire - Mod Enabled
    Sensitivity Assist - Mod Enabled
    Easy Run - Mod Enabled
    100% Accuracy - Mod Enabled

    Programmed my Device

    Held LT and hit RIGHT D PAD for Rapid Fire
    Held LT and hit LEFT D PAD for Sensitive Aim Assist
    Held LT and Hit DOWN D PAD for 100% Aim Accuracy

    My Cronus is still Pink colour but it all works

    There are two rumble effects which means on and off - It's hard to explain which is which but you need to work that out yourself as you will see, Best advice for this is start a game and pick up a pistol fire it if it rapid fire you know its on, If it doesn't Hold LT and Hit Right D Pad you will feel the rumble try again and it should work.

    Hope this Helps.

  29. #144
    GOLD NOVA III

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by T2D-1nf1n1ty View Post
    Still nothing is working for me at all..
    The color changes but there is no change in aiming nor pumpgun etc..

    Can someone help me ?..
    I activated everything before i put it on my cronus

    Im holding L2 and using DPAD ..Isnt that correct?
    For ones it’s not working. I suggest you guys re-download it and program it. I noticed that double tactical had to enabled in game pack wether you wanna use it or not.

    Once in game, press L2/LT and down to activate -100 percent. Press L2/LT and left to activate sens aim.

    Once done, press L2/LT and press R1/RB, if the weapon fires or axe swings your mods are working fine. Don’t pay attention to the led lights.

    Just make sure double tactical is enabled in game pack, wether you wanna use it or not doesn’t matter. Don’t have to enable in game, but enable in cronousmax software.

    At at least that resolved my issue. But it seems like something is working for some and nothing for others.

  30. The Following User Says Thank You to Kag22 For This Useful Post:


  31. #145
    GOLD NOVA III

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Quote Originally Posted by WalterHMartinez View Post
    Aim Assist is ONLY on when ADVANCED jitter is on.
    Without jitter no aim assist? Just relying on 100 Accuracy?

    Seems like L2 R2 have nothing for game anymore and with jitter on nothing could be done with AR and all

    Any plans to bring previous aim assist back?

  32. #146
    SILVER III

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    Dose it work with xim apex?

  33. #147
    GOLD NOVA III

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    init { //-BUTTON LAYOUT-\\

    do i have to put in which layout im using in this section?

  34. #148
    SILVER ELITE MASTER

    User Info Menu

    Re: FORTNITE WalterHMartinez & Excalibur

    pls let us dance)(right d-pad as i don't want double tac or pump) and add aim abuse or assist for 100% accuracy

  35. #149
    SILVER ELITE

    User Info Menu

    Re: FORTNITE WalterHMartinez & Excalibur

    I'm crying. Beautiful work.

  36. The Following 2 Users Say Thank You to jakobywalker For This Useful Post:


  37. #150
    GOLD NOVA IV

    User Info Menu

    Re: Fortnite: Battle Royale GamePack - WalterHMartinez & Excalibur Version

    People need to learn to read through the thread before posting the same old comments,
    The mods are aware that you want to use the d-pad and also gave answered a few times that they are working on it

  38. The Following User Says Thank You to only the thorn For This Useful Post:


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