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Topic: The Division 1 - My personal ULTIMATE script (+ tuto: make your own script)

  1. #1
    Senior Support Staff


    User Info Menu

    Thumbs up The Division 1 - My personal ULTIMATE script (+ tuto: make your own script)





    Hi Agents,


    Today, I share with you my personal script (OK, I add some features like swap trigger, inverted axis, shoot with ADS only just for you)
    This script is the same as those you will find in Many Usefull Scripts but with only 3 weapons.

    It works with M4, House and Showstopper (you also have the choice between Pop Double Shot or Double Shot only switchable in game)

    No matter primary or secondary, IN game, you can change everything at any time and find you easily thanks to the colors

    You can do all you want, M4 + House, House + Showstopper ... ... ... Striker or NOT Striker and all that IN game

    Read the instructions carefully, there are many things and exclusive features!



    WARNING


    COLOR INDICATION: (enable mimic, option 3 here)

    LED OFF = Script disable - Enable or Disable ALL features by holding D Pad DOWN and press PS4 Cross or Xbox A
    OR
    You can hold (1 second or more) PS4 TouchPad (maybe it also works with the MAP button on Xbox)

    --
    BLUE = LW M4
    --
    SKYBLUE = LW M4 Striker
    --
    GREEN = House
    --
    YELLOW = House Striker
    --
    RED = Showstopper - Flashing led = Pop Double Shot or Pop Shot, Fixed led = Double Shot or Pop Double Shot (it depends on the version you use)
    --
    PINK = Showstopper Striker - Flashing led = Pop Double Shot or Pop Shot, Fixed led = Double Shot or Pop Double Shot (it depends on the version you use)
    --
    WHITE = Pistol / Sidearm


    In Game settings for GOOD AntiRecoil (start > settings > controls)

    100% Camera Sensitivity
    --
    90% Aim Sensitivity (IMPORTANT - 60% minimum)
    --
    90% Scope Sensitivity
    --
    0% Analog Dead Zone Size (VERY IMPORTANT!!!)
    --
    0% Stability (no stability on your gear and weapon mods or 30% if you run 6p Striker)(VERY IMPORTANT!!!) (start > inventory > character)
    --
    Press to sprint = OFF (recommended for AutoRun and Strafe)




    WARNING



    Script disable / enable
    Be careful, scripts turns off and on automatically when you press PS / XBOX, Share / View, Options / Menu, TouchPad / PL2
    Otherwise, hold D Pad DOWN and press PS4 Cross or Xbox A to enable or disable script features
    OR
    You can hold (1 second or more) PS4 TouchPad (maybe it also works with the MAP button on Xbox)


    Battery Warning
    As you can see, with CronusMAX, we do not know where the battery level of our controllers is ...
    Who has never been the victim of a total stop of his controller in the middle of a fight, a manhunt, Last Stand ...
    We will remedy this:
    When you have less than 10% of the battery left, your controller will vibrate continuously until you plug in your controller to charge it






    TIP


    ** Script ON / OFF
    Hold D pad DOWN and press PS4 Cross or Xbox A
    --

    ** Antirecoil
    for primary, secondary and sidearm (Always enable)
    --

    ** M4 or House or Showstopper
    Hold D pad DOWN and press PS4 Triangle or Xbox Y to switch between:
    M4 or House or Showstopper
    Controller virbrate, color change
    --

    ** Choice between 2 shoot modes for Showstopper (depending on the script you chose)
    Hold D pad DOWN and press PS4 Circle or Xbox B when you are on the Shotgun color to switch between:
    Pop Double Shot or Pop Shot or Double Shot (it depends on the version you use) when CronusMAX light is RED/PINK
    Controller virbrate, color is fix or flash
    --

    ** RapidFire for Pistol (Always enable)
    --

    ** Swap Trigger

    Switchable with TRUE / FALSE value
    --

    ** Shoot with ADS only (for Showstopper)
    Switchable with TRUE / FALSE value
    --

    ** Inverted Axis (in game option "Invert Y axis" MUST BE OFF!)
    Switchable with TRUE / FALSE value
    --

    ** Burst Fire (430 RPM with no recoil for M4 or House)
    Fire Button with press sensitive between 1% and 95% hold
    --

    ** Panic Button (Always enable)(Switch CronusMAX color witout switching weapon, if your weapon and the assigned color don't go together)
    Press D-Pad UP
    --

    ** Script Enable/Disable mode (Script enable by defaut)
    Hold D pad DOWN and press PS4 Cross or Xbox A to enable or disable ALL FEATURES BELOW (Led OFF)
    Controller virbrate
    --

    ** AutoRun press sensitive (Always enable)(Work better when in game option "Press to Sprint" is turned OFF)
    --

    ** Strafe (Always enable)
    Double tap PS4 Circle or Xbox B to Strafe, double tap again to stop Strafe
    --

    ** Hair Trigger (Always enable)
    --

    ** Double Heal (Disable by befaut) (If enable, tap the button YOU assign in settings to take MedKit then Heal Skill)
    Hold D-Pad DOWN and press the button YOU assign in settings to enable / disable
    Controller virbrate
    --

    ** Fast MedKit (Always enable)
    Take a MedKit very fast while aiming, fireing or both
    Press PS4 Circle or Xbox B
    --

    ** Fake Lone Star (Always enable)
    Double tap Reload button to reload your weapon then switch weapon
    --

    ** ADS Sensitivity (Always enable)
    --

    ** Dead Zone Correction (Right Stick) (Always enable)
    --

    ** Striker (Disable by befaut)
    Hold D pad DOWN and press PS4 Square or Xbox X to enable or disable Striker mode
    Controller virbrate
    --

    ** Fire or Explosive Bullets (Always enable)
    Quick press (less than 150ms) D pad Down while Aiming for Fire Bullets
    Hold (more than 155ms) D pad Down while Aiming for Explosive Bullets
    --

    ** Quick Grenade
    (Always enable)
    Hold ADS button and press D pad Left or only double tap D pad Left






    INFO


    Tanks to CronusMAX community, especially to:
    LEX LOST
    Excalibur
    WalterHMartinez
    TheMassacre - For Showstopper Pop Double Shot -




    Attachment 5344
    This one with Pop Double Shot (flashing led) or Double Shot only


    Attachment 5344This one with Pop Shot (flashing led) or Pop Double Shot


    Attachment 5344
    This one with Pop Shot (flashing led) or Double Shot



    NOTE



    Program your CronusMAX Plus:
    Read:
    How to program scripts from the forums to your CronusMAX PLUS

    or

    How does it work, how should I proceed?
    Clic Select All Attachment 5291
    Right click and then Copy
    On your computer, open CronusPRO 1.21
    Click File > New > EMPTY File (or ctrl + N)
    Now you can paste the script making sure the file is empty
    It's time to set the script as you want

    When you have set your script:
    You can now compile your script (Compile> Compile (or F7))
    If when you compile you have WARNING, no problem, this will not prevent the script from working
    If you have an ERROR, delete your script and take a new one on the forum
    Now go to the Programmer tab.
    This window is divided into 4 parts
    The part we are interested in is the first, SCRIPTS COMPILER
    In this part, you must see the name of your script (or New if you don't save it)
    Drag and drop it into any of the 9 available slots on your CronusMAX on the right (your device must be connected to your computer)
    Once droped, click on Program Device
    Make sure you are on the right slot when you play your game and again, pay attention to the colors displayed




    TIP


    How can I adjust the recoil? (For Striker or not)
    This part is more complicated, you must try, try, and try again to find the good values.
    Take the example of LW M4 (but it also works like this for The House)

    Go to the FUNCTION section of the script.


    Inside, you can find M4 function.

    Code:
    function M4 () { // Function Start
     
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
     
     
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (20, 12); // Recoil (NOT Striker value , Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 650) {  // +500
            Recoil (30, 17); // Recoil (NOT Striker value , Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 1150) { // +500
            Recoil (40, 22); // Recoil (NOT Striker value , Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 1900) { // +750
            Recoil (51, 28); // Recoil (NOT Striker value , Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 2650) { // +750
            Recoil (63, 38); // Recoil (NOT Striker value , Striker value,) 
            }
     
        } //AntiRecoil OFF
     
    } // Function end

    Here we have the progressive antirecoil (because antirecoil value change over time)
    So, if we read:
    if I hold (FIRE_BTN) more than 96%:

    -if I hold (So FIRE BUTTON) more than 150 ms
    Antirecoil values are (20 if not Striker , 12 if Striker) // this value is maintained (500ms) until the next just below
    -if I hold more than 650 ms
    Antirecoil values are (30 if not Striker , 17 if Striker) ...
    -if I hold more than 1150 ms … … ...
    And it goes on like this ...

    The first antirecoil starts after 150ms when you hold Fire button and stops at the next antirecoil that starts after 650ms and stops when the third one starts ... etc
    The last antirecoil stop when you release Fire button


    Now, how can I set my antirecoil?

    You need to know:
    Increase antirecoil value if your weapon goes up, discrease antirecoil value if your weapon goes down and do some tests.
    Increase or discrease values, 5 by 5 to find somthing good and fine tune 2 by 2 or 1 by 1

    This is a progressive antirecoil
    Start by setting the Recoil values (Striker or not depending on what you want to change) under
    150 ms and the others under 650 ms which correspond to the first second of antirecoil

    If during the first second, your recoil is good and after this second, it goes up or down, you must modify the others Recoil values under
    1150 ms,1900 and 2650
    Try to modify them one by one to see the result and to know if it is the third values which are not right or the fourth one.

    It can be long and I would not do it in your place.




    TIP


    Pistols and Snipers Rapidfire setting :
    How to increase my rate of fire?
    Find this line in the script
    Code:
    int RATE_OF_FIRE = 13; // Range: 1 to 25 RPS (Round/s)
    Now you have to calculate:

    Centurion = 310 bullets per minute
    so 310 / 60 = 5.16 bullets per second
    You need to press 5 times Fire button in one second

    Now inside the script set:
    Code:
    int RATE_OF_FIRE = 5; // Range: 1 to 25 RPS (Round/s)




    TIP


    Swap Triggers setting :
    How can I play with L1/R1 or LB/RB to ADS and shoot?
    Find this line in the script and set the value = TRUE

    Code:
    int R1L1_onoff = FALSE // FALSE = shoot and aim with R2/L2 // TRUE = shoot and aim with R1/L1




    TIP


    Inverted Axis setting :
    How can I play with Inverted Axis?
    Find this line in the script and set the value = TRUE

    Code:
    int Axis_inverted = FALSE // TRUE Right Y axis inverted
    In game option "Invert Y axis" MUST BE OFF!




    TIP


    Double Heal setting:
    How to enable/disable Double Heal in game, what is this?
    This feature is disable by defaut
    Hold D-Pad DOWN and press the button YOU assign to enable / disable this feature in game
    When enable, quick press the button YOU assign to take MedKit then First Aid Heal Skill (for me, I press R1 / RB, like the exemple where I set R_SKILL)


    How to custon this feature ?
    Find this line in the script

    Code:
    Double Heal setting (Disable by befaut):
    First, assign your First Aid Heal Button (Defibrilator / Overdose / Booster shot)
    Which button do you use in game for your Booster Shot?
    L1 / LB or R1 / RB?
    Here set L_SKILL if you use Left button for your First Aid Heal or R_SKILL if you use Right button for your First Aid Heal

    I use R1 / RB so I set my script like this:

    Code:
    int Heal_BTN = R_SKILL  // set L_SKILL or R_SKILL 




    WARNING


    You should know that a script executes exactly what it is asked to do, without knowing anything about the game you play and without modifying anything in the files or the programming of your game
    It is simply impossible to say "when I have my M4 in hand, the light is and will always be blue"
    If in game you have your M4 with the color Blue, if you go in a menu and you move in the menu options by doing Directional pad UP, you say to the script "Panic Button" so your color will change.
    When you come back into your game, you still have your M4 but with the wrong the color, it's normal.
    So it's impossible to save that kind of thing
    A script responds to keystrokes, not to a particular game
    A script do not know what weapon you have, it's up to you to pay attention to the color.
    And thankfully there are colors otherwise everyone would not be able to run the scripts



  2. The Following 24 Users Say Thank You to noozbar For This Useful Post:


  3. #2
    Senior Support Staff


    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Make your own Ultimate script


    This part is for those who know how to handle scripts, if you do not know how to do it, go your way

    In this part, I propose to make yourself the combinations of weapons that you wish with the elements that I provide you

    There is a starting GPC, and there is a code for each weapons
    As for the scripts above, you can put 3 differents weapons in your Ultimate script and change configuration at any time

    WARNING



    Your script will work in the same way as those above, read the instructions above, and in the Starting GPC
    COLOR INDICATION: (enable mimic, option 3 here)

    LED OFF = Script disable - Enable or Disable ALL features by holding D Pad DOWN and press PS4 Cross or Xbox A
    OR
    You can hold (1 second or more)
    PS4 TouchPad (maybe it also works with the MAP button on Xbox)
    --
    BLUE = First weapon (weapon by defaut)
    --
    SKYBLUE = First weapon Striker
    --
    GREEN = Second weapon
    --
    YELLOW = Second weapon Striker
    --
    RED = Third weapon (weapon by defaut)
    --
    PINK = Third weapon Striker
    --
    WHITE = Pistol / Sidearm

    ** BurstFire only works on full auto weapons (Assault Rifle except MDR, SMG and LMG) and you must activate it when creating your script.

    ** Codes for Showstopper allow you to change fire mode (Hold D pad DOWN and press PS4 Circle or Xbox B when you are on the Shotgun color)
    - The first mode = Flashing Led
    - The second mode = Fixed Led

    ** The code for Sniper allows you to change the antirecoil (Hold D pad DOWN and press PS4 Circle or Xbox B when you are on the Sniper color)
    - High RPM Sniper =Flashing Led
    - Low RPM Sniper = Fixed Led




    Let's start with the tutorial

    INFO



    For example, you want a script for M4, Sniper and Showstopper Pop Shot and/or Pop Double Shot switchable (weapons in that order)


    First Weapon:

    Copy / Paste the Starting GPC into CronusPRO (empty file)
    Attachment 5250

    Then, copy the code for the M4
    In the Starting GPC, go down to the First_Weapon function
    Attachment 5251

    And paste the code instead of the text "Paste here your first weapon"
    Attachment 5252

    Then you have to activate BurstFire, otherwise the antirecoil will only work if you full press Fire Button
    It will be necessary to activate BurstFire for PRIMARY WEAPON AND SECONDARY WEAPON
    To activate Burst Fire, you must go back in the MAIN section and find PRIMARY WEAPON then First Weapon
    Attachment 5253

    Just delete both // in front of BurstFire ();
    Attachment 5254

    And do the same thing in SECONDARY WEAPON then First Weapon.

    The first weapon is programmed



    Second Weapon:

    Copy the code for the Sniper
    Paste the code into the Second_Weapon function
    Attachment 5255

    This type of weapon has no BurstFire so no need to activate BurstFire as you did for the M4

    The second weapon is programmed



    Third Weapon:

    Copy the code for the Showstopper (be careful, do not copy the combos right away)
    Paste the code in the Third_Weapon function
    Attachment 5256

    Then copy the combos and paste them in the combo section instead of the text "Paste here all your weapons combos"
    Attachment 5257
    Attachment 5258

    This type of weapon has no BurstFire so no need to activate BurstFire as you did for the M4

    It's over, you have your Ultimate script for you






    Now, I will give you the Starting GPC and all the codes that I have




    And now, all the weapons code
    Warning, these are codes to paste in the Starting GPC, they are not functional scripts in this state!



    TIP



    Code for Assault rifle:

    LW M4:
    Code:
    // Function for LW M4
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
     
     
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (20, 12); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 650) {  // +500
            Recoil (30, 17); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 1150) { // +500
            Recoil (40, 22); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 1900) { // +750
            Recoil (51, 28); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 2650) { // +750
            Recoil (63, 38); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF

    BullFrog:
    Code:
    // Function for BullFrog
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
        
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (22, 14); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 650) {  // +500
            Recoil (33, 21); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1150) { // +500
            Recoil (45, 28); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1900) { // +750
            Recoil (59, 36); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 2650) { // +750
            Recoil (67, 46); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF

    Caduseus / SCAR-L
    Code:
    // Function for Caduceus / SCAR L
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
        
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (23, 15); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 800) {  // +650
            Recoil (30, 17); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1450) { // +650
            Recoil (39, 20); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 2400) { // +900
            Recoil (49, 24); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 3650) { // +1250
            Recoil (60, 32); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF

    MDR:
    Code:
    // Function for MDR
      //AntiRecoil
        if(get_val(FIRE_BTN)){ 
            combo_run(AntiRecoil);combo_run(MDR);
            }
            else if(event_release(FIRE_BTN)) {
                combo_stop(AntiRecoil);combo_stop(MDR);
                }
    
            Recoil (22, 16); // Recoil (NOT Striker value, Striker value)
    
    
    // combo
    
    combo MDR {    // RAPIDFIRE FOR MDR
         wait(71);   // Change this value if you add magazine with rate of fire
         set_val(FIRE_BTN, 0);
         wait(101);  // Change this value if you add magazine with rate of fire
         }

    Warlord / AK47
    Code:
    // Function for WarLord / AK47
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
        
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (18, 14); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 800) {  // +650
            Recoil (26, 16); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1450) { // +650
            Recoil (35, 18); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 2400) { // +950
            Recoil (45, 21); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 3650) { // +1250
            Recoil (56, 27); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF





    TIP



    Code for SMG

    The House:
    Code:
    // Function for House
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
     
     
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (14, 10); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 750) {  // +600
            Recoil (24, 17); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 1350) { // +600
            Recoil (34, 24); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 2150) { // +800
            Recoil (46, 31); // Recoil (NOT Striker value, Striker value) 
            }
     
            if(get_ptime(FIRE_BTN) >= 2950) { // +800
            Recoil (58, 39); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF

    MP5:
    Code:
    // Function for MP5
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
    
    
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (12, 7); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1000) {  // +850
            Recoil (22, 12); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1850) { // +850
            Recoil (30, 19); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 2850) { // +1000
            Recoil (40, 26); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 3850) { // +1000
            Recoil (50, 32); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF

    Midas:
    Code:
    // Function for Midas
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
     
     
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (5, 5); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1000) {  // +850
            Recoil (12, 8); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 2000) { // +1000
            Recoil (17, 12); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 3000) { // +1000
            Recoil (22, 15); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 4250) { // +1250
            Recoil (28, 18); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF





    TIP



    Code for LMG:

    BigAlejandro:
    Code:
    // Function for Big Alejandro
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
        
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (33, 25); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 400) {  // +250
            Recoil (48, 33); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 900) { // +500
            Recoil (49, 35); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF

    HungryHog / M60:
    Code:
    // Function for Hungry Hog / M60
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
        
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (43, 33); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 1000) {  // +850
            Recoil (37, 29); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 2250) { // +1250
            Recoil (24, 31); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF

    MG5:
    Code:
    // Function for MG5
      //AntiRecoil Progressive
        if(get_val(FIRE_BTN) >= 96) { // AntiRecoil on
            ANTI_RECOIL = 0 ; combo_run(AntiRecoil); combo_stop(BURST_FIRE);
        
            if(get_ptime(FIRE_BTN) >= 150) {  // Burst before antirecoil
            Recoil (30, 22); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 400) {  // +250
            Recoil (42, 29); // Recoil (NOT Striker value, Striker value) 
            }
    
            if(get_ptime(FIRE_BTN) >= 900) { // +500
            Recoil (43, 30); // Recoil (NOT Striker value, Striker value) 
            }
     
        } //AntiRecoil OFF





    TIP



    Code for Snipers

    High RPM Snipers (flashing led) and/or Low RPM Snipers (fixed led):
    Code:
    // Function for sniper
    
      //High RPM Snipers (flashing led) or Low RPM Snipers (fixed led)
      //Hold D pad DOWN and press PS4 Circle or Xbox B to switch between High RPM Snipers (flashing led) or Low RPM Snipers (fixed led)
    if(get_val(D_DOWN) && event_press(CLIMB_BTN)) {
            set_val(CLIMB_BTN, 0);
        if(!Switch){
            Low_RPM_Sniper_1 = !Low_RPM_Sniper_1;
            combo_run(Vibrate);
            }
        if(Switch) {
            Low_RPM_Sniper_2 = !Low_RPM_Sniper_2;
            combo_run(Vibrate);
            }
    }
    
        if((!Switch && !Low_RPM_Sniper_1) || (Switch && !Low_RPM_Sniper_2)){combo_run(Flash);
            Recoil (17, 8); // Recoil (NOT Striker value, Striker value)
            }
        if((!Switch && Low_RPM_Sniper_1) || (Switch && Low_RPM_Sniper_2)){
            Recoil (3, 0); // Recoil (NOT Striker value, Striker value)
            }
            
        if(get_val(FIRE_BTN)){ 
            combo_run(AntiRecoil);combo_run(RAPID_FIRE);
            }
            else if(event_release(FIRE_BTN)) {
                combo_stop(AntiRecoil);combo_stop(RAPID_FIRE);
                }





    TIP



    Code for ShowStopper

    Pop Double Shot (flashing led) and/or Double Shot (fixed led):
    Code:
    // Function for Showstopper Pop Double Shot or Double Shot
    if(Shoot_with_ADS){
        swap(FIRE_BTN, ADS_BTN);
        }
     
      //Pop Shot or Double Shot
      //Hold D pad DOWN and press PS4 Circle or Xbox B to switch between Pop Double Shot or Double Shot
    if(get_val(D_DOWN) && event_press(CLIMB_BTN)) {
            set_val(CLIMB_BTN, 0);
        if(!Switch){
            Double_Shot1 = !Double_Shot1;
            combo_run(Vibrate);
            }
        if(Switch) {
            Double_Shot2 = !Double_Shot2;
            combo_run(Vibrate);
            }
    }
    
            Recoil (15, 7) ; // Recoil (NOT Striker value, Striker value, Ignore)
            
    if((!Switch && Double_Shot1) || (Switch && Double_Shot2)) {
            if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Double_Shot);
            }
    }
     
    if((!Switch && !Double_Shot1) || (Switch && !Double_Shot2)) {combo_run(Flash);
     
        if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Pop_Double_Shot);
            }
    }
     
        if(event_release(FIRE_BTN)) {
            combo_stop(AntiRecoil); combo_stop(Pop_Double_Shot); combo_stop(Double_Shot);
            }
            
    
    //combo
    
    combo Pop_Double_Shot {
        wait(302);
        set_val(PS4_R2, 0);    
        wait(12);
        wait(64);
        set_val(PS4_L2,0);
        wait(16);
        wait(169);
        }
     
    combo Double_Shot {
        wait(302);
        set_val(PS4_R2, 0);
        wait(12);
        }

    Pop Shot (flashing led) and/or Double Shot (fixed led):
    Code:
    // Function for Showstopper Pop Shot or Double Shot
    if(Shoot_with_ADS){
        swap(FIRE_BTN, ADS_BTN);
        }
     
      //Pop Shot or Double Shot
      //Hold D pad DOWN and press PS4 Circle or Xbox B to switch between Pop Shot or Double Shot
    if(get_val(D_DOWN) && event_press(CLIMB_BTN)) {
            set_val(CLIMB_BTN, 0);
        if(!Switch){
            Double_Shot1 = !Double_Shot1;
            combo_run(Vibrate);
            }
        if(Switch) {
            Double_Shot2 = !Double_Shot2;
            combo_run(Vibrate);
            }
    }
    
     
            Recoil (15, 7) ; // Recoil (NOT Striker value, Striker value, Ignore)
    
    if((!Switch && Double_Shot1) || (Switch && Double_Shot2)) {
            if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Double_Shot);
            }
    }
     
    if((!Switch && !Double_Shot1) || (Switch && !Double_Shot2)) {combo_run(Flash);
     
        if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Pop_Shot);
            }
    }
     
        if(event_release(FIRE_BTN)) {
            combo_stop(AntiRecoil); combo_stop(Pop_Shot); combo_stop(Double_Shot);
            }
            
    
    //combo
    
    combo Pop_Shot {
        wait(61);
        set_val(FIRE_BTN, 0);
        set_val(ADS_BTN,0);
        wait(11);
        set_val(FIRE_BTN, 0);
        wait(161);
        }
     
    combo Double_Shot {
        wait(302);
        set_val(PS4_R2, 0);
        wait(12);
        }

    Pop Shot (flashing led) and/or Pop Double Shot (fixed led):
    Code:
    // Function for Showstopper Pop Shot or Pop Double Shot
    if(Shoot_with_ADS){
        swap(FIRE_BTN, ADS_BTN);
        }
     
      //Pop Shot or Double Shot
      //Hold D pad DOWN and press PS4 Circle or Xbox B to switch between Pop Shot or Pop Double Shot
    if(get_val(D_DOWN) && event_press(CLIMB_BTN)) {
            set_val(CLIMB_BTN, 0);
        if(!Switch){
            Double_Shot1 = !Double_Shot1;
            combo_run(Vibrate);
            }
        if(Switch) {
            Double_Shot2 = !Double_Shot2;
            combo_run(Vibrate);
            }
    }
    
     
            Recoil (15, 7) ; // Recoil (NOT Striker value, Striker value, Ignore)
    
    if((!Switch && Double_Shot1) || (Switch && Double_Shot2)) {
            if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Pop_Double_Shot);
            }
    }
     
    if((!Switch && !Double_Shot1) || (Switch && !Double_Shot2)) {combo_run(Flash);
     
        if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Pop_Shot);
            }
    }
     
        if(event_release(FIRE_BTN)) {
            combo_stop(AntiRecoil); combo_stop(Pop_Shot); combo_stop(Pop_Double_Shot);
            }
            
    
    //combo
    
    combo Pop_Shot {
        wait(61);
        set_val(FIRE_BTN, 0);
        set_val(ADS_BTN,0);
        wait(11);
        set_val(FIRE_BTN, 0);
        wait(161);
        }
    
    combo Pop_Double_Shot {
        wait(302);
        set_val(PS4_R2, 0);    
        wait(12);
        wait(64);
        set_val(PS4_L2,0);
        wait(16);
        wait(169);
        }

    Pop Shot
    Code:
    // Function for Showstopper Pop Shot
    if(Shoot_with_ADS){
        swap(FIRE_BTN, ADS_BTN);
        }
    
        if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Pop_Shot);
            }
     
            Recoil (15, 7) ; // Recoil (NOT Striker value, Striker value, Ignore)
    
     
        if(event_release(FIRE_BTN)) {
            combo_stop(AntiRecoil); combo_stop(Pop_Shot);
            }
            
    
    //combo
    
    combo Pop_Shot { 
        wait(61); //64
        set_val(FIRE_BTN, 0);
        set_val(ADS_BTN,0);
        wait(11); //16
        set_val(FIRE_BTN, 0);
        wait(161);  //169
        }

    Pop Double Shot
    Code:
    // Function for Showstopper Pop Double Shot
    if(Shoot_with_ADS){
        swap(FIRE_BTN, ADS_BTN);
        }
    
        if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Pop_Double_Shot);
            }
     
            Recoil (15, 7) ; // Recoil (NOT Striker value, Striker value, Ignore)
    
     
        if(event_release(FIRE_BTN)) {
            combo_stop(AntiRecoil); combo_stop(Pop_Double_Shot);
            }
            
    
    //combo
    
    combo Pop_Double_Shot {
        wait(302);
        set_val(PS4_R2, 0);     
        wait(12);
        wait(64);
        set_val(PS4_L2,0);
        wait(16);
        wait(169);
        }

    Double Shot
    Code:
    // Function for Showstopper Double Shot
    if(Shoot_with_ADS){
        swap(FIRE_BTN, ADS_BTN);
        }
    
            if(get_val(FIRE_BTN)) {
            set_val(FIRE_BTN, 100);
            set_val(ADS_BTN, 100);  
            combo_run(AntiRecoil); combo_run(Double_Shot);
            }
     
            Recoil (15, 7) ; // Recoil (NOT Striker value, Striker value, Ignore)
    
        if(event_release(FIRE_BTN)) {
            combo_stop(AntiRecoil); combo_stop(Double_Shot);
            }
            
    
    //combo
     
    combo Double_Shot { 
        wait(302);
        set_val(PS4_R2, 0);
        wait(12);
        }




    WARNING


    You should know that a script executes exactly what it is asked to do, without knowing anything about the game you play and without modifying anything in the files or the programming of your game
    It is simply impossible to say "when I have my M4 in hand, the light is and will always be blue"
    If in game you have your M4 with the color Blue, if you go in a menu and you move in the menu options by doing Directional pad UP, you say to the script "Panic Button" so your color will change.
    When you come back into your game, you still have your M4 but with the wrong the color, it's normal.
    So it's impossible to save that kind of thing
    A script responds to keystrokes, not to a particular game
    A script do not know what weapon you have, it's up to you to pay attention to the color.
    And thankfully there are colors otherwise everyone would not be able to run the scripts



  4. The Following 14 Users Say Thank You to noozbar For This Useful Post:


  5. #3
    SILVER I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Where is the script?

  6. #4
    LEGENDARY EAGLE

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    You're amazing I might start playing the division now, was told it's more balanced

  7. The Following 4 Users Say Thank You to WalterHMartinez For This Useful Post:


  8. #5
    SILVER I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Hello
    i Have CronusMAX today? Can you explain how to add (Script) because I am a beginner?

  9. #6
    MASTER GUARDIAN I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by admeral View Post
    Hello
    i Have CronusMAX today? Can you explain how to add (Script) because I am a beginner?
    Pls Read again !

    He said script coming tomorrow. Script isn't released yet. You better wait for this script

  10. The Following 2 Users Say Thank You to S13002931 For This Useful Post:


  11. #7
    MASTER GUARDIAN I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by noozbar View Post
    Reserved
    Hi

    Can Antirecoil be adjustable ? Or recoil values are really good ?

    L2+up/down left /right ? It won't be needed if antirecoil in script will be really cheesy

  12. #8
    Senior Support Staff


    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by S13002931 View Post
    Hi

    Can Antirecoil be adjustable ? Or recoil values are really good ?

    L2+up/down left /right ? It won't be needed if antirecoil in script will be really cheesy
    Script is 99.17% full, I can't put antirecoil adjustable on the fly

    But I have an idea ...


    EDIT:
    I save only 3% with my idea ...

  13. The Following 2 Users Say Thank You to noozbar For This Useful Post:


  14. #9
    SILVER ELITE

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by opachki View Post
    Where is the script?
    Relax he said he will post it tomorrow.

  15. #10
    SILVER I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    A question
    The new script is able to make the R1 shooting button and the L1 shooting so that it is comfortable for the PlayStation 4 hand

    Thanks for all you are wonderful

  16. #11
    GOLD NOVA II

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    its going to be lit

  17. #12
    GOLD NOVA I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Waiting...


  18. #13
    Senior Support Staff


    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Script is available, enjoy !!!

  19. The Following 2 Users Say Thank You to noozbar For This Useful Post:


  20. #14
    SILVER ELITE

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Hey Noozbar, is it possible to incorporate this doubleshot popshot with the scripts you have premade?
    Thanks in advance

  21. #15
    Senior Support Staff


    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by murdermitten View Post
    Hey Noozbar, is it possible to incorporate this doubleshot popshot with the scripts you have premade?
    Thanks in advance
    For which combination of weapons?

  22. #16
    SILVER II

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    I don't see anywhere to disable auto run or burst fire?

  23. #17
    SILVER ELITE

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by noozbar View Post
    For which combination of weapons?
    Well i would like to make multiple scripts with it with the house and the m4,and I use the scripts on pg 12 of many useful scripts. So i would like to add it to those scripts if possible. I love the premade scripts and im hoping i can incorporate this doubleshot popshot in them,Thanks in advance.

  24. #18
    SILVER III

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    with matching settings the antirecoil only works when i select striker off, while running striker.. if i select striker it seems to not have enough antirecoil

  25. #19
    MASTER GUARDIAN I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by Vindication View Post
    I don't see anywhere to disable auto run or burst fire?
    Burst fire is press sensitive.

    Press half R2 fire button n it will shoot in burst at 450 rpm.

    Press R2 full and it will be fully automatic without burst.

  26. The Following User Says Thank You to S13002931 For This Useful Post:


  27. #20
    SILVER I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Very nice script! I would like to know if you can post the same script but without autorun, fake lonestar and strafe? It would be really appreciated because i do not use these options. Thanks in advance.

  28. #21
    MASTER GUARDIAN I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by jmead1234 View Post
    with matching settings the antirecoil only works when i select striker off, while running striker.. if i select striker it seems to not have enough antirecoil
    It works well with my 6 piece classified striker.

    Want me to make video ??!

    - - - Updated - - -

    Quote Originally Posted by noozbar View Post
    Script is available, enjoy !!!
    Thank you great Antirecoil combo for M4 & The House.

    The House is like Laser !


    But no burst fire for me when I use mouse keyboard.

    As R2 is 100 as soon as I click .

    But great script.

    Thanks alot

  29. The Following User Says Thank You to S13002931 For This Useful Post:


  30. #22
    SILVER III

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    no idea why mine seems so off, it seems correct when i tell it im not running striker.. then recoil is controlled.. when sky blue-m4(or lvoa) light it on it is delayed and minimal

  31. #23
    MASTER GUARDIAN I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by jmead1234 View Post
    no idea why mine seems so off, it seems correct when i tell it im not running striker.. then recoil is controlled.. when sky blue-m4(or lvoa) light it on it is delayed and minimal
    M4 & Lvoa-c are different. Follow instructions. Remove all stability mods. It will work as intended.

    Are you kidding me TALKING about Lvoa-c ??? Its totally different recoil.

    Do some homework before spamming topic with posts !

  32. #24
    SILVER III

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    could it be because of console? any suggestions to adjust? im running elite controller but its set to default everything.. when not running striker recoil is even worse, but if i run striker and select i am not, it is close to how it should handle

  33. #25
    MASTER GUARDIAN I

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by jmead1234 View Post
    could it be because of console? any suggestions to adjust? im running elite controller but its set to default everything.. when not running striker recoil is even worse, but if i run striker and select i am not, it is close to how it should handle
    Which console ur on?

    Make sure your deadzone is set to 0.

    It appears to be your deadzone isn't set to 0 !!!

    Make striker on or sky blue for M4. N test.

  34. The Following User Says Thank You to S13002931 For This Useful Post:


  35. #26
    SILVER III

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    yea actually i read all the instructions, and i have tried and was referring to BOTH m4 and lvoa i didnt realize there would be someone spamming useless replies the moment i say lvoa. im well aware of the difference in recoil. the m4 handles vary similarly actually, except it has horizontal movement as well. lvoa is vertical but more recoil. so do your own homework, if youve got nothing useful. dont bother.

  36. #27
    SILVER III

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    lol ive been playing game since launch, im well aware how to change my sens settings. im on xbox. even playing with the settings seems to make no noticeable difference.

  37. #28
    SILVER ELITE

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by murdermitten View Post
    Hey Noozbar, is it possible to incorporate this doubleshot popshot with the scripts you have premade?
    Thanks in advance
    Have a look
    https://cronusmax.com/forums/showthre...PopShot-(FIRE)

  38. The Following User Says Thank You to TheMassacre For This Useful Post:


  39. #29
    SILVER ELITE

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script


  40. #30
    SILVER ELITE

    User Info Menu

    Re: The Division - The Ultimate One - my personnal script

    Quote Originally Posted by noozbar View Post
    For which combination of weapons?
    For example, i would want to add the doubleshot popshot combo to this script here, and many more. These premade scripts are amazing, so it would be nice to be able to get that combo on the script. Thanks for all your hard work

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