Hey Community, today I would like you to test my new GamePack for Call of Duty. I would like you all to test it and report me any bugs and tell me what you like and don't like. What does not work well and what worked well, to improve and fix things.

If you have any ideas for any features, let me know.

Official Manuals:
Call of Duty 4: Modern Warfare https://cronusmax.com/manual/modern_warfare.htm
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Main Features:

- Anti Recoil V2
- Anti-Recoil Adjustable Power
- Aim Assist v4
- Rapid Fire
- Rapid Fire Adjustable Speed
- Fire Mode
- Burst Fire
- Auto Sprint
- Sniper Breath
- Quick Scope
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Know bugs:
- none

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Class 1: In Game Button Layout

Mod0=Default
Mod1=Tactical
Mod2=Lefty
Mod3=N0M4D
Mod4=N0M4D Tactical
Mod5=Default [Swapped]
Mod6=Tactical [Swapped]
Mod7=Lefty [Swapped]
Mod8=N0M4D [Swapped]
Mod9=N0M4D Tactical [Swapped]

NOTE:
Every single In Game Button Layout are available, even Trigger Swapped!*

Want to use the game specific control options but other MODS make this impossible and only allow you to use the universal layouts? No problem. All the 'Soldier Button' options are covered here.
Setting this Class is very important. If you don't select the correct layout that you are using In Game, the rest of the Mods in this GamePack may not function correctly.

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Class 2: In Game Stick Layout

Mod0=Default
Mod1=Lefty
Mod2=Alternate
Mod3=Alternate Lefty

NOTE:
Every single In Game Stick Layout are available!

Select the Stick Layout you use in game here so the Anti-Recoil MOD knows which one you aim with. All the 'Stick Layouts' options are covered here.
Setting this Class is very important. If you don't select the correct layout that you are using In Game, the rest of the Mods in this GamePack may not function correctly.

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Class 3: In Game Sensitivity

Mod0 = Choose your Sensitivity
Mod1 = Sensitivity 1 - 3
Mod2 = Sensitivity 4 - 7
Mod3 = Sensitivity 8 - 10

NOTE:
This is used for 'Aim Assist Mod', this is how sensitive looking around will be when you are zoomed in with a weapon. You have to select your own In Game Sensitivity to get the 'Aim Assist' Mod working.
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Class 4: Aim Assist V4
Mod0 = Mod Disabled
Mod1 = Mod Enabled (Controller)
Mod2 = Mod Enabled (Controller / Shotgunmode)
Mod3 = Mod Enabled (Mouse)
Mod4 = Mod Enabled (Mouse / Shotgunmode)

NOTE:
New Feature: Aim Assist is now developed for both Controllers and for Mouse users! (Note: To use a GamePack with Mouse & Keyboard will require 2 x CronusMAX or a XIM4)

Aim Assist will make your Crosshair wiggle a bit, to trick the Aim Assist system to be on.
We use that exploit and make the Aim Assist System from the Game to be always on.

*The Aim Assist strength depends always on the Game and also weapon.

Shotgunmode is: Aim Assist active 'while' Hipfire/aim aswell, to have Hipfire Aim Assist for shotguns!
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Class 5: Rapid Fire

Mod3=Mod Disabled
Mod1=Mod Enabled Rapid Fire (Fastest)
Mod2=Mod Enabled Rapid Fire (Adjustable)

NOTE:
Fastest = Fastest Rapid Fire possible
Adjustable = Custom Speed

Rapid Fire Speed: Adjustable Parameter

NOTE:
Adjusting Rapid Fire Speed for "Class5" "Mod2"
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Class 6: Fire Mode (Rapid Fire)

Mod1=Fire only
Mod2=Scope only
Mod3=Scope or Fire

NOTE:
This is the activation for "Class5"
Fire only = Mod is only active when we "fire" and NOT "scope".
Scope only = Mod is only active when we "scope" and "fire".
Scope or Fire = Mod is active if we "fire" "scoped or not".
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Class 7: Anti-Recoil Control System V2

Mod0 = Mod Disabled
Mod1 = Mod Enabled
Mod2 = Mod Enabled (Y Inverted)

NOTE:
The adjustable parameter sets how much the compensation should be.
Each mod can adjust the compensation power for the 'Recoil Control System'.

**This also fixes the XIM4 Mouse jittering (Error occured since ~2015/16).

Anti-Recoil Control Power: Adjustable Parameter

NOTE:
The adjustable parameter sets how much the compensation should be.
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Class 8: Burst Fire

Mod0=Mod Disabled
Mod1=Always On
Mod2=Fire Only
Mod3=Scope Only

NOTE:
Burst Fire Mode is to make semi automatics or fully automatics act like a burst fire gun.
Always on = Mod is active if we "fire" "scoped or no"
Fire only = Mod is active if we "fire" but NOT "scope"
Scope only = Mod is active if we "fire" AND "scope".
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Class 9: Auto Sprint

Mod0=Mod Disabled
Mod1=Always On
Mod2=Press Sensitive

Note:
If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for.


NOTE: Auto Sprint MOD CAN be used with Sniper Breath and/or Quick Scope simultaneously.
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Class 10: Sniper Breath

Mod0=Mod Disabled
Mod1=Mod Enabled

NOTE:
This mode is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation the MOD will hold the sniper's breath when scoping. The player no longer has to push the left analog stick to hold breath.


NOTE: Sniper Breath MOD CAN be used with Auto Sprint and/or Quick Scope simultaneously.
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Class 11: Quick Scope

Mod0=Mod Disabled
Mod1=Mod Enabled (Always On)
Mod2=Mod Enabled (Fire Only)
Mod3=Mod Enabled (Press Sensitive)

NOTE:
Quick Scope is widely used in FPS games. The idea behind Quick Scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle.

Always On = Activated by pressing scope button
Fire Only = Activated by pressing fire button AND not scope button
Press Sensitive = Activated by pressing scope button more than 95%

Quick Scope: Adjustable Parameter

NOTE:
Change the timing (zoom in time)
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Class 12: Hair Triggers

Mod0=Mod Disabled
Mod1=Mod Enabled

NOTE:
CoD is applying a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger MOD you can ensure your weapon will fire or ADS at the slightest amount of pressure.





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Important Note: if reporting a bug, be as detailed as possible – include all of your settings, including console version, controller version , in game settings, gamepack settings, exactley what causes the bug so we can duplicate. Simply posting “this doesn’t work” is no help to anyone .