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Topic: Anti-Recoil (Progression Scaled by Time)

  1. #31
    SILVER ELITE MASTER

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    Re: Anti-Recoil (Progression Scaled by Time)

    Anti recoil bo4 ps4 a very good one plz

  2. #32
    SILVER III

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    Re: Anti-Recoil (Progression Scaled by Time)

    thanks for scripts

  3. #33
    SILVER III

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    Re: Anti-Recoil (Progression Scaled by Time)

    Is this for only vertical recoil? If so would you be able to make it for horizontal recoil as well? Also will this work for the X-Aim pluggin, as most Scripts do not with it for some reason. Thanks.

  4. #34
    SILVER ELITE MASTER

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    Re: Anti-Recoil (Progression Scaled by Time)

    anti recoil for cod bo4 that i can that i can increase and decrease in game

  5. #35
    SILVER ELITE MASTER

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    Re: Anti-Recoil (Progression Scaled by Time)

    Could you modify the 3 stage anti recoil for it not to stack on top of how much I already moved my joy stick? Don't know if it's possible.

  6. #36
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by Unknowm123 View Post
    Could you modify the 3 stage anti recoil for it not to stack on top of how much I already moved my joy stick? Don't know if it's possible.
    Same guy here. Wrote both scripts that you posted this request in. You do understand that it will eliminate fine aim and cross-hairs will barely move until anti-recoil release?

  7. #37
    Cronus Zen User

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    Re: Anti-Recoil (Progression Scaled by Time)

    Any chance to add rapid fire to the first script pretty please?

  8. #38
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by hsjyes View Post
    Any chance to add rapid fire to the first script pretty please?
    Here ya go...


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  10. #39
    Cronus Zen User

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    Re: Anti-Recoil (Progression Scaled by Time)

    Thanks for that, only issue is that I am on KB/M so I cant toggle the rapid fire on and off? Any chance to add the options in the script to turn rapid fire on and off?

    Sorry for the hassles! There is probably a way I could write it into the script but I am pretty lost.

  11. #40
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by hsjyes View Post
    Thanks for that, only issue is that I am on KB/M so I cant toggle the rapid fire on and off? Any chance to add the options in the script to turn rapid fire on and off?

    Sorry for the hassles! There is probably a way I could write it into the script but I am pretty lost.
    The very first line in the script. The green stuff. Instructions

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  13. #41
    Cronus Zen User

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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by Batts View Post
    The very first line in the script. The green stuff. Instructions
    Yeah, tried that but doesn't work, all good ill hunt around and see how I go about adding rapid fire to the script I am currently using.

    Cheers.

  14. #42
    SILVER ELITE

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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by Haydenob21 View Post
    Is this for only vertical recoil? If so would you be able to make it for horizontal recoil as well? Also will this work for the X-Aim pluggin, as most Scripts do not with it for some reason. Thanks.
    Here is the Vertical Anti-recoil



    Thanks to "Batts" For having the Vertical anti-recoil (progression scaled by time)
    Here's a release of the same anti recoil but for X-AXIS Horizontal anti-recoil (progression scaled by time)

    They are both useing the same time scale. Just have to use the right +&- values to get the Horizontal to work. Its more complicated than setting the Y-AXIS

    Your Welcome for release!!!!!!!!!!!!!!!!!! :^)

    One post down below is the correct code. *UPDATED*

  15. #43
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by icebed View Post
    Here is the Vertical Anti-recoil



    Thanks to "Batts" For having the Vertical anti-recoil (progression scaled by time)
    Here's a release of the same anti recoil but for X-AXIS Horizontal anti-recoil (progression scaled by time)

    They are both useing the same time scale. Just have to use the right +&- values to get the Horizontal to work. Its more complicated than setting the Y-AXIS

    Your Welcome for release!!!!!!!!!!!!!!!!!! :^)
    I'm not sure exactly what you've done....but that ain't gonna work. It won't compile and is not in GPC syntax. As far as why you changed some of the variable names and how that affects the indirect access of the values....don't have time to sort that out.

  16. #44
    SILVER ELITE

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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by Batts View Post
    I'm not sure exactly what you've done....but that ain't gonna work. It won't compile and is not in GPC syntax. As far as why you changed some of the variable names and how that affects the indirect access of the values....don't have time to sort that out.

    I have something wronged named in the script. I have it working for me tho.

    Correct script this does work!!!! Ingnore the post below.
    This is a time scale anti recoil for "PS4_LX" ONLY


  17. #45
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by icebed View Post
    This init---------------------------------------------

    and this main---------------------------------------------

    will not compile or function. And then there's



    p is an undefined variable. You changed it to p1 for some reason. There's no way this runs as is

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  19. #46
    SILVER I

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    Re: Anti-Recoil (Progression Scaled by Time)

    Do i just copy and paste the script, And will it work?

  20. #47
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by Eissalz View Post
    Do i just copy and paste the script, And will it work?
    The ones from post #1 will. You will have to tweak the values for the weapon you are using.

  21. #48
    SILVER ELITE MASTER

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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by Batts View Post
    Same guy here. Wrote both scripts that you posted this request in. You do understand that it will eliminate fine aim and cross-hairs will barely move until anti-recoil release?
    Yes I know this, but is it still possible to add this in for me

  22. #49
    SILVER III

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    Re: Anti-Recoil (Progression Scaled by Time)

    Hi Batts, any chance for add horizontal recoil too on your script "Single Anti-Recoil Progression from Start to End scaled by Total Time" ?
    I am trying to have the best anti recoil do Maddox (bo4) and if you could write something to compensate the horizontal recoil also scaled by time would be amazing.
    Thanks for the scripts!

  23. #50
    SILVER III

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    Re: Anti-Recoil (Progression Scaled by Time)

    Or any other staff could check this request? Thank you!

  24. #51
    GOLD NOVA III

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    Re: Anti-Recoil (Progression Scaled by Time)

    anyone find good values for the maddox on bo4 yet that gun either lazers or it's all over the place.

  25. #52
    Senior Support Staff


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    Re: Anti-Recoil (Progression Scaled by Time)

    There is no horizontal value in this script

  26. #53
    GOLD NOVA I

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    Re: Anti-Recoil (Progression Scaled by Time)

    Yeah, if possible please add in horizontal.

  27. #54
    SILVER II

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    Re: Anti-Recoil (Progression Scaled by Time)

    I dont know why but this scripts dosent work for me :/
    I tried all the scripts in page one but when I go in to device monitor the values dosent change for RY, it dosent matter what value i change it to it remains the same. Really good work anyway Batts!

  28. #55
    SILVER II

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    Re: Anti-Recoil (Progression Scaled by Time)

    Sorry it works now!!

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  30. #56
    Cronus Zen User

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    Re: Anti-Recoil (Progression Scaled by Time)

    Is there a version of this script that has a starting/ending horizontal recoil correction (in addition to vertical)?

  31. #57
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by cjherrington2 View Post
    Is there a version of this script that has a starting/ending horizontal recoil correction (in addition to vertical)?
    No. I never got around to writing one.

  32. #58
    SILVER II

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    Re: Anti-Recoil (Progression Scaled by Time)

    This scripts work great! but is it possible to add fast nade or something on the Three anti-recoil value script (first one). because when I try to throw nades my aim goes down even if I dont press L2. Or even better, is it possible to make the script work only when I'm ads? (L2+R2) . Thanks in advance

  33. #59
    Senior Support Staff


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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by krebastian View Post
    This scripts work great! but is it possible to add fast nade or something on the Three anti-recoil value script (first one). because when I try to throw nades my aim goes down even if I dont press L2. Or even better, is it possible to make the script work only when I'm ads? (L2+R2) . Thanks in advance
    replace
    //--RT
    if(get_val(4)) {

    by


    //--RT
    if(get_val(PS4_L2) && get_val(PS4_R2)) {


    But this way you don't have antirecoil with hip fire

  34. #60
    SILVER II

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    Re: Anti-Recoil (Progression Scaled by Time)

    that's perfect. thank u so much!

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