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Topic: Anti-Recoil (Progression Scaled by Time)

  1. #1
    The GPC Godfather



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    Anti-Recoil (Progression Scaled by Time)

    NOTE


    --updated 3/5/19--
    Added a version by LEX LOST (Single Progression) that has 2 different Anti-Recoil values and times for a primary and secondary weapon

    --updated 1/29/19--
    Three new versions of a timed anti recoil progression. Code has been reduced and stream-lined.




    INFO


    Three anti-recoil value (Start, Mid, End ) even progression over time. First 50% of Total Anti Recoil Time -- progression from Start to Mid, second 50% -- Mid to End. Change values at the top of the script.

    Compiles with two Warnings (expected)





    INFO


    Same as script above with adjustable transition point. Set Progression_Point_Percent to percentage of Total_Anti_Recoil_Time where transition from Start to Mid and Mid to End will occur.

    Example:

    define Starting_Anti_Recoil_Value = 20; //--postive values only
    define Mid_Point_Anti_Recoil_Value = 28;
    define Ending_Anti_Recoil_Value = 10;
    define Total_Anti_Recoil_Time = 2500; //-- 10ms increments (min - 2000)
    define Progression_Point_Percent = 30; //--percentage of total time to transition to mid to end values 10% increments

    Progression from 20 to 28 will occur during the first 30% of 2500ms (750ms) Then progression from 28 to 10 for the remain 70% of 2500ms (1750ms)


    Compiles with two Warnings (expected)







    INFO



    • 2 Weapons Single Anti-Recoil Progression over Time by LEX LOST
    • Press Y/Triangle to Switch
    • LEDs
      • Primary Weapon Active = Pink
      • Secondary Weapon Active = Green

    • Hold LT/L2 then Y/Triangle to Reset (if Weapons/LEDs get out of sync)







    INFO


    --------------------------------------------Older Version with Additional Features----------------------------------------

    -- EDIT Updated (10/6/18) v1.1

    • Fixed an issue with panning left or up when ADS
    • Changed buttons used to enter/exit SetUp.


    Here's a pic from Cod WWII using the script defaults with an STG-44.

    Attachment 5523



    There will be 6 warnings when you compile the script (expected).

    WARNING


    If you're new to Cronus Max or using Anti-Recoil Scripts you need to pass this one on by





    Post here if you have questions or issues.





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  3. #2
    Support Staff

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    Re: Need Testing and Feedback ANTI_RECOIL Script (Advance/Experienced Users)

    I tried using incremental anti-recoil patterns but it turns out most recoil is mostly constant in throughout so I switched but to singular value anti-recoil. The biggest problem is random recoil.

    Also I was thinking of this idea that you could enter in the RPM, Magazine Size and Reload Time to get an anti-recoil that can control the recoil for each bullet fired. IDK if it would be better over the normal anti-recoil.

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  5. #3
    Senior Support Staff


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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    I just tested it on The Division

    I managed to have a very good antirecoil with the 3 values ​​and to properly set the timer but it was long enough to find the right values ​​for a single weapon

    I disable AIM ASSIST
    Aim Assist / Aim Abuse or other don't work in this game because there is only a very weak auto snap for 1 or 2 seconds
    This is how the shotgun pop shot scripts were successful, it gave a little Aim assist
    But they have parched this assist so ...

    So when I aim with your script, the viewfinder makes micro movements
    If I keep 3 seconds ADS only, when I release it remains 2 seconds in target

    It makes the game difficult to play lol

    But in any case, antirecoil is effective

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  7. #4
    The GPC Godfather



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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Quote Originally Posted by noozbar View Post
    I just tested it on The Division

    I managed to have a very good antirecoil with the 3 values ​​and to properly set the timer but it was long enough to find the right values ​​for a single weapon

    I disable AIM ASSIST
    Aim Assist / Aim Abuse or other don't work in this game because there is only a very weak auto snap for 1 or 2 seconds
    This is how the shotgun pop shot scripts were successful, it gave a little Aim assist
    But they have parched this assist so ...

    So when I aim with your script, the viewfinder makes micro movements
    If I keep 3 seconds ADS only, when I release it remains 2 seconds in target

    It makes the game difficult to play lol

    But in any case, antirecoil is effective
    You found it No one really gave it much attention so I moved on to whatever my next hair-brain idea was

  8. The Following User Says Thank You to Batts For This Useful Post:


  9. #5
    GamePack Developer

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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Quote Originally Posted by Batts View Post
    -- EDIT Updated (10/6/18) v1.1

    • Fixed an issue with panning left or up when ADS
    • Changed buttons used to enter/exit SetUp.


    Here's a pic from Cod WWII using the script defaults with an STG-44.

    Attachment 5523



    There will be 6 warnings when you compile the script (expected).

    WARNING


    If you're new to Cronus Max or using Anti-Recoil Scripts you need to pass this one on by





    Post here if you have questions or issues.

    Read all that very impressive Batts! That's recoil compensation is amazing. Great work.

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  11. #6
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    --Updated--

    Three new Anti-Recoil Scripts. Check post #1.

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  13. #7
    SILVER II

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    Re: Anti-Recoil (Progression Scaled by Time)

    Trial and error testing has the potential to find nearly complete predictable recoil control.

    If anybody has values for Swat and KN in Blackout please reply to this comment.

  14. #8
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by BobKnob View Post
    Trial and error testing has the potential to find nearly complete predictable recoil control.

    If anybody has values for Swat and KN in Blackout please reply to this comment.
    I agree somewhat, but developer's have layered in a bit of random recoil. If I wanted, I could spend a couple of hours and break-down a recoil pattern into 10 ms increments. Put each segment and corresponding X/Y correction into the Data Segment to read out for anti-recoil. End result....I would have a nice anti-recoil script that only worked for my setup and sensitivity settings. I'm just trying to throw some stuff out there for other people to use that they might find helpful.

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  16. #9
    Cronus Zen User

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    Re: Anti-Recoil (Progression Scaled by Time)


  17. The Following User Says Thank You to toolegit For This Useful Post:


  18. #10
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by toolegit View Post
    Which script?

  19. #11
    Cronus Zen User

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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    What did you come up with @noozbar?
    Also @Batts could you combine your script with this one please?
    https://cronusmax.com/forums/showthre...=1#post1051469

  20. #12
    Senior Support Staff


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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Quote Originally Posted by toolegit View Post
    What did you come up with @noozbar?
    Also @Batts could you combine your script with this one please?
    https://cronusmax.com/forums/showthre...=1#post1051469
    It offers 4 scripts, which of 4 you want ???

  21. #13
    Cronus Zen User

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    Re: Anti-Recoil (Progression Scaled by Time)

    Sry mate, I had some issues submitting the reply to your topic & double posted. See the hyperlink above. It's a sensitivity script for mouse & key submitted by Lex. Would like to combine that with your stability script.

  22. #14
    Cronus Zen User

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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Lex's "SENSITIVITY FINE TUNING SCRIPT" combined with Butts "Anti-Recoil (Progression Scaled by Time)" script

  23. #15
    The GPC Godfather



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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Quote Originally Posted by toolegit View Post
    What did you come up with @noozbar?
    Also @Batts could you combine your script with this one please?
    https://cronusmax.com/forums/showthre...=1#post1051469
    Whatever you tried there didn't work. Which one of MY scripts? There's 4 different versions in the 1st post. What nooz was experiencing was an earlier version of aim-assist I was trying out.

  24. #16
    Cronus Zen User

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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Sorry trying to multitask, just saw your scripts were different.
    This one: Three anti-recoil value (Start, Mid, End )

  25. #17
    Senior Support Staff


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  26. The Following 3 Users Say Thank You to LEX LOST For This Useful Post:


  27. #18
    Cronus Zen User

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    Re: Anti-Recoil (Progression Scaled by Time)

    Thanks LEX, I'll give it a go when I get home.

  28. #19
    SILVER ELITE MASTER

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    Re: Anti-Recoil (Progression Scaled by Time)

    Can you improve this script for Rainbow six siege?

  29. #20
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by dima1 View Post
    Can you improve this script for Rainbow six siege?
    Which script? I don't play that game so I don't know.

  30. #21
    SILVER ELITE MASTER

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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by Batts View Post
    Which script? I don't play that game so I don't know.
    Recoil progretion

  31. #22
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by dima1 View Post
    Recoil progretion
    ...yeah I figured you were talking about one of the progression scripts, since that's what this thread is. What script for Rainbow Six Siege would you be talking about.

  32. #23
    SILVER ELITE MASTER

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    Re: Anti-Recoil (Progression Scaled by Time)

    I mean can you crate profiles for weapons and configurate recoil in this profiles,like ItzClipzz.I can add his script

  33. #24
    Support Staff

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    Re: Anti-Recoil (Progression Scaled by Time)

    Quote Originally Posted by dima1 View Post
    I mean can you crate profiles for weapons and configurate recoil in this profiles,like ItzClipzz.I can add his script
    I mean that is sort of the same thing.. you just have it set all the values at once for that operator.

  34. #25
    SILVER IV

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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Quote Originally Posted by noozbar View Post
    I just tested it on The Division

    I managed to have a very good antirecoil with the 3 values ​​and to properly set the timer but it was long enough to find the right values ​​for a single weapon

    I disable AIM ASSIST
    Aim Assist / Aim Abuse or other don't work in this game because there is only a very weak auto snap for 1 or 2 seconds
    This is how the shotgun pop shot scripts were successful, it gave a little Aim assist
    But they have parched this assist so ...

    So when I aim with your script, the viewfinder makes micro movements
    If I keep 3 seconds ADS only, when I release it remains 2 seconds in target

    It makes the game difficult to play lol

    But in any case, antirecoil is effective
    Did you use it for the M4 Lightweight? If so could you pass the script with the values?

  35. #26
    Senior Support Staff


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    Re: Need Testing and Feedback ANTI_RECOIL Script (Experienced Users) update(10/6/18)

    Quote Originally Posted by Callpassos View Post
    Did you use it for the M4 Lightweight? If so could you pass the script with the values?
    define Starting_Anti_Recoil_Value = 20;
    define Mid_Point_Anti_Recoil_Value = 50;
    define Ending_Anti_Recoil_Value = 65;
    define Total_Anti_Recoil_Time = 4000;

  36. #27
    SILVER III

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    Re: Anti-Recoil (Progression Scaled by Time)

    alguém tem um roteiro com mira automática para o jogo apex, por favor.

  37. #28
    Senior Support Staff


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    Re: Anti-Recoil (Progression Scaled by Time)


  38. The Following 4 Users Say Thank You to LEX LOST For This Useful Post:


  39. #29
    SILVER III

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    Re: Anti-Recoil (Progression Scaled by Time)

    obrigado Lex, mais uma vez, pelo suporte.

    - - - Updated - - -

    Mas gostaria de ter um script para deixar minha mira assim. https://www.youtube.com/watch?v=UNQUjZ7LG5w

  40. #30
    The GPC Godfather



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    Re: Anti-Recoil (Progression Scaled by Time)

    Added a 2 weapon Single Anti-Recoil Progression with LED indicators by LEX LOST. Check title post.

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