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Topic: BF5 new gamepack

  1. #1
    SILVER IV

    User Info Menu

    BF5 new gamepack

    Hello

    Je lance un sujet sur BF5 via le nouveau gamepack.

    Si vous avez des parametres que vous avez déja testé on pourrait se les partager je vais essayer de faire un tableau avec les valeurs de l antirecul des armes et je vous le communiquerai.

    Si vous avez des améliorations a demander on pourrait se réunir pour faire passer le message
    Merci

    Bonne game

  2. #2
    SILVER I

    User Info Menu

    Re: BF5 new gamepack

    bjr VOICI un script que j'utilise ; il me parait bien sachant que je joue avec la souris sachant que je suis nouveau dans ce dommaine ; et jai pas de rapid fire always on ; je sais pas comment faire
    // GPC Online Library
    // [ps4]_battlefield_v_mouse&keyboard[alpha].gpc


    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // Author: to22ek
    // Version: 1.0 Alpha
    // Informations:
    // RapidFire
    // BurstFire
    // SnapAim Shootgun
    // CrouchShoot
    // AntiRecoil with profiles
    // Aiming sensivity Adjustments
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    int RapidFire = 4 ; // RapidFire Speed
    int BurstFire = 15 ; // BurstFire Speed
    define TeaBag = 10 ; // TeaBag Speed
    define Spot = 4 ; // AutoSpot Speed
    define ADS_SENS = 85 ; // Sensivity when you AIMING
    define VEHICLE_SENS = 100 ; // Sensivity On Vehicle
    int FullAutoOnOff = 0 ; // 0-Off 1-RapidFire 2-BurstFire
    define ONLY_WITH_SCOPE = TRUE ; // AntiRecoil Only With ADS
    define INFANTRY_KEY = PS4_ACCX ; // Switch to infantry mode
    define VEHICLE_KEY = PS4_ACCY ;
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // // DON'T MODIFY THIS SECTION \\
    // \\ DON'T MODIFY THIS SECTION //
    define ANTI_RECOIL_1 = 1;// DON'T
    define ANTI_RECOIL_2 = 2;// MODIFY
    define ANTI_RECOIL_3 = 3;// THIS
    define ANTI_RECOIL_4 = 4;// SECTION
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    int Ads = PS4_L2 ;
    int Fire = PS4_R2 ;
    int SPOT = PS4_R1 ;
    int Crouch = PS4_CIRCLE ;
    int AutoSpot = PS4_L2 ;
    int SwitchMods = PS4_ACCZ ;
    int CrouchShoot = PS4_GYROX ;
    int RX = PS4_RX ;
    int RY = PS4_RY ;
    int LX = PS4_LX ;
    int LY = PS4_LY ;
    int Up = PS4_UP ;
    int FlashLight = PS4_UP ;
    int mode = 1 ;
    int anti_tmp;
    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    main{

    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // CrouchShoot
    if (get_val(CrouchShoot)) {
    combo_run(CrouchShoot);}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // Infantry
    if (mode == 1 )
    {
    // Infantry Mods
    if (get_val(Ads) )
    {sensitivity(RX, NOT_USE, ADS_SENS);
    sensitivity(RY, NOT_USE, ADS_SENS);}}
    // Switch to Infantry mode
    if (get_val(INFANTRY_KEY) )
    {mode = 1;}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // Vehicle
    if (mode == 2 )
    {
    // Vehicle Mods\\
    if ( mode == 2 )
    {sensitivity(RX, NOT_USE, VEHICLE_SENS);
    sensitivity(RY, NOT_USE, VEHICLE_SENS);}}
    // Switch to Vehicle mode\\
    if ( get_val(VEHICLE_KEY) )
    { mode = 2;}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // RapidFire & BurstFire
    if (get_val(Fire)) {
    if (FullAutoOnOff == 1) combo_run (RapidFire);
    if (FullAutoOnOff == 2) combo_run (BurstFire);
    if (FullAutoOnOff == 3) combo_run (SnapAim);
    if (event_press(SwitchMods)){
    if (FullAutoOnOff == 0) {
    FullAutoOnOff = 1 }
    else if (FullAutoOnOff == 1) {
    FullAutoOnOff = 2}
    else if (FullAutoOnOff == 2) {
    FullAutoOnOff = 3}
    else if (FullAutoOnOff == 3) {
    FullAutoOnOff = 0}}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|


    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // AntiRecoil Profiles
    if (get_val(PS4_GYROY)) {
    SetAntiRecoilMode(ANTI_RECOIL_1);}
    else if (get_val(PS4_GYROZ)) {
    SetAntiRecoilMode(ANTI_RECOIL_2);}
    else if (get_val(PS4_TOUCHX)) {
    SetAntiRecoilMode(ANTI_RECOIL_3);}
    else if (get_val(PS4_TOUCHY)) {
    SetAntiRecoilMode(ANTI_RECOIL_4);}}

    if (!ONLY_WITH_SCOPE || get_val(Ads)) {combo_run(AntiRecoil);}}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    combo SnapAim {
    set_val(Ads, 100);
    wait (100);
    wait (222);
    set_val(Fire, 100);
    wait (20);
    set_val(Fire, 0);
    wait (20);}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // RapidFire
    combo RapidFire {
    set_val(Fire, 100);
    wait (RapidFire);
    set_val(Fire, 0);
    wait (RapidFire);}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // BurstFire
    combo BurstFire {
    set_val(Fire, 100);
    wait (50);
    set_val(Fire, 0);
    wait (BurstFire);
    set_val(Fire, 100);
    wait (50);
    set_val(Fire, 0);
    wait (BurstFire);
    set_val(Fire, 100);
    wait (50);
    set_val(Fire, 0);
    wait (BurstFire);
    set_val(Fire, 100);
    wait (50);
    set_val(Fire, 0);
    wait (BurstFire);
    set_val(Fire, 100);
    wait (50);
    set_val(Fire, 0);
    wait (BurstFire);
    set_val(Fire, 100);
    wait (50);
    set_val(Fire, 0);}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // CrouchShoot
    combo CrouchShoot{
    set_val(Crouch, 100);
    wait (TeaBag);
    set_val(Crouch, 0);
    wait (TeaBag);
    set_val(Crouch, 0);}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // AntiRecoil
    combo AntiRecoil {
    if (get_val(Fire)) {
    anti_tmp = get_val(RY) + anti_recoil;
    if (anti_tmp > 100) anti_tmp = 100;
    else if (anti_tmp < -100) anti_tmp = -100;
    set_val(RY, anti_tmp);
    anti_tmp = get_val(RX) - anti_recoil_left;
    if (anti_tmp > 100) anti_tmp = 100;
    else if (anti_tmp < -100) anti_tmp = -100;
    set_val(RX, anti_tmp);
    anti_tmp = get_val(RX) + anti_recoil_right;
    if (anti_tmp > 100) anti_tmp = 100;
    else if (anti_tmp < -100) anti_tmp = -100;
    set_val(RX, anti_tmp);}}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    // AntiRecoil Profiles \\ On This Section You Can Adjust Recoil Values
    function SetAntiRecoilMode(m) {
    if (m == ANTI_RECOIL_1) {
    anti_recoil = 29; // Vertical Recoil
    anti_recoil_left = 0; // Left Recoil
    anti_recoil_right = 0;} // Right Recoil
    else if (m == ANTI_RECOIL_2) {
    anti_recoil = 33;
    anti_recoil_left = 0;
    anti_recoil_right = 0;}
    else if (m == ANTI_RECOIL_3) {
    anti_recoil = 15;
    anti_recoil_left = 2;
    anti_recoil_right = 2;}
    else if (m == ANTI_RECOIL_4) {
    anti_recoil = 30;
    anti_recoil_left = 1;
    anti_recoil_right = 1;}}
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|
    //\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\//\\|

  3. #3
    SILVER I

    User Info Menu

    Re: BF5 new gamepack

    salut du coup, est-ce qu'il fonctionne sur PS4 ?

  4. #4
    Community Boss

    User Info Menu

    Re: BF5 new gamepack

    Quote Originally Posted by Jethro_TheOne View Post
    salut du coup, est-ce qu'il fonctionne sur PS4 ?

    PS4 et PS3 et XB1 ....

    Exemple:

    PS4_CIRCLE = PS3_CIRCLE = XB1_B



    Le script fonctionnera avec les deux



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