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Topic: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

  1. #31
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    great work, many thanks

  2. #32
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    noozbar YOU DID IT!! congratulations! I'll just have to find my ps4 and try this out it's been collecting dust hehe :'P

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  4. #33
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by WalterHMartinez View Post
    noozbar YOU DID IT!! congratulations! I'll just have to find my ps4 and try this out it's been collecting dust hehe :'P
    Hi dude, nice to see you again!
    It's mostly Batts who did a lot of work
    As usual, I also did a script with lots of features in the GPC Lib section

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  6. #34
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    i use it every thing its ok only one problem when i aim move left and right very slow only when i aim weapon

  7. #35
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by iKuwait View Post
    i use it every thing its ok only one problem when i aim move left and right very slow only when i aim weapon
    The GampePack does not do anything to the sensitivity settings at any point. You need to adjust YOUR in-game Aim Sensitivity.


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  9. #36
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    Hi dude, nice to see you again!
    It's mostly Batts who did a lot of work
    As usual, I also did a script with lots of features in the GPC Lib section
    Don't let nooz fool ya. He had the really hard job.....

    noozbar: " Hey, this part isn't working. You might want to try....... And you could active it by........"

    Me: "Ok, I'll take a look." < I code something completely different, using a different key combination . Send him the latest version >

    noozbar: "Hey, this part still isn't working. It would be really easy to......"

    Me: "Ok, I'll take a look." < I code something in yet another way, using yet another key combination . Send him the latest version >

    noozbar: "I think that actually made it worse...."

    Me: "Ok" < Send him yet another script. >

    noozbar: "That works perfect!!!"

    Me: "Thanks" < I did it they way he told me would work from the very beginning >

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  11. #37
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Hello


    the editing mode does not work for me Hold DOWN and click RS / R3

  12. #38
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Akainu27 View Post
    Hello


    the editing mode does not work for me Hold DOWN and click RS / R3
    What are the LED lights doing?

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  14. #39
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Batts View Post
    What are the LED lights doing?


    The LED lights shine green red white

  15. #40
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Akainu27 View Post
    The LED lights shine green red white
    So when the LEDs flash in this way (red and white), you have to choose what you want to adjust ... it's written in the GamePack description so please, read instructions before asking questions

    TIP


    Toggle for Edit Mode:
    - Edit Anti-Recoil: Time value, Start value, End value for the active weapon
    - Edit Rapid Fire rate of fire
    value for the active weapon


    • Edit Mode - Hold DOWN and click RS/R3. 1 low rumble, LED cycles White\Red. Release buttons and select parameter to edit by clicking on one of the buttons just below . (LED will rapidly flash MOD color. White anti-recoil, Red - Rapid Fire)
      • LT/L2 - Anti-Recoil Start Value
      • LB/L1 - Anti-Recoil End Value
      • LS/L3 - Anti-Recoil Time
      • RT/R2 - Rapid Fire rate-of-fire




    • Then, use UP/DOWN buttons to change values.
    • Click RS/R3 to save and exit Edit Mode




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  17. #41
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    I play inverted Y how do I use this gamepack with that?

  18. #42
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Boruss View Post
    I play inverted Y how do I use this gamepack with that?
    again, answer is in the description ... but nobody read instructions so...

    Just turn Inverted Y option on Enable in the GamePack settings

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  20. #43
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    again, answer is in the description ... but nobody read instructions so...

    Just turn Inverted Y option on Enable in the GamePack settings
    I did read them like 5 times, I'm pretty new to cronus was hoping for a little guidance from experienced user not this... Its a little sad

    I joined 2 Screens, one is the option I see when I put the pack on my cronus the other is the only thing I saw in the instructions talking about inverted Y... class 16... how do I activate inverted Y im pretty lost...

    A Cronus Newbie

  21. #44
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Boruss View Post
    I did read them like 5 times, I'm pretty new to cronus was hoping for a little guidance from experienced user not this... Its a little sad

    I joined 2 Screens, one is the option I see when I put the pack on my cronus the other is the only thing I saw in the instructions talking about inverted Y... class 16... how do I activate inverted Y im pretty lost...

    A Cronus Newbie
    Scroll down and look at the last drop-down box.

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  23. #45
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    be careful if you scroll down with the mouse wheel, check your settings before closing the window

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  25. #46
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Anyone with good & all around ...anti recoil value ?

    primary anti-recoil ( time - start - end ) value for Assault Rifle ?

    also with the secondary anti-recoil...for sub-machine gun

    Thanks for the attention guys .

  26. #47
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Debuster View Post
    Anyone with good & all around ...anti recoil value ?

    primary anti-recoil ( time - start - end ) value for Assault Rifle ?

    also with the secondary anti-recoil...for sub-machine gun

    Thanks for the attention guys .
    Hi and welcome here!

    If you read the first message carefully, you will find values for P416
    also, if you read other messages quickly, there are values for RPK
    SMG values look like AR values

    For everyone:
    Finding values for a weapon takes less than a minute, really, I do not understand why people do not read informations that would help them understand how it works and how to find good values very quickly

    TIP


    So... one more time:
    Time value is always at 10
    Shoot 1 second or less (your weapon goes to the sky)
    Adjust Start value (decrease value with D pad DOWN when you are in Edit Mode) until you find a good one for 1 second or less
    then, shoot more than 2 seconds (or until your mag was empty)
    Adjust End value
    Done in less than a minute...



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  28. #48
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    possibilité d'invincibilité ???

  29. #49
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by meumiche View Post
    possibilité d'invincibilité ???
    Non, un script fait ce que tes doigts ne sont pas capable de faire sur une manette, ca ne modifie rien dans les fichiers du jeux et donc ca ne rends pas invincible


    No, a script does what your fingers are not able to do on a controller, it does not change anything in the game files and so it does not make invincible

  30. #50
    SILVER III

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Has there been any development in abusing the aim assist?

  31. #51
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by JayBee View Post
    Has there been any development in abusing the aim assist?
    Not yet. There is something there. If your aim point is within a certain distance of the target, the cross-hairs are pulled to the target on ADS and will track briefly. You see this in normal game play with no MODs. The tracking only occurs for a second or so of initial ADS. There also appears to be a "cool-down" period to prevent spamming LT. We're still looking for a way to exploit this.

    Go old school for now -- lightly put piece of clear tap on your screen and draw a dot where your cross-hairs will be when you ADS.

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  33. #52
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Batts View Post
    Not yet. There is something there. If your aim point is within a certain distance of the target, the cross-hairs are pulled to the target on ADS and will track briefly. You see this in normal game play with no MODs. The tracking only occurs for a second or so of initial ADS. There also appears to be a "cool-down" period to prevent spamming LT. We're still looking for a way to exploit this.

    Go old school for now -- lightly put piece of clear tap on your screen and draw a dot where your cross-hairs will be when you ADS.
    Actually there is a button you can spam for tracking as I found it when messing around a few days ago so hope isn't lost, although I can't remember if a x1 scope on the weapon is required. I'll give a hint and say it's a button for another aiming mechanic in the game.

    I will release my script soon, I won't tell you the button so you have to try it yourself

    Also to get aim assist lock on again you just have to completely stop aiming (wait for the animation to complete).


    Edit:
    Okay since someone already found out how to do it here is a video
    https://youtu.be/RWOMHFZU5dk?t=345

    You spam RS while aiming.

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  35. #53
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Hi all.....great job on the pack. My question (which I haven’t seen asked), is on the rapid fire. I’m playing The Division 2 on PS4 using a stock controller wired through the CM to the PS4. My issue is that when I release the trigger on the Military MK17, the weapon keeps firing for approximately 4-6 rounds. Is there any way to curtail that? I have my in game settings as recommended.

    Thanks in advance!

  36. #54
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Boston_Pilot View Post
    Hi all.....great job on the pack. My question (which I haven’t seen asked), is on the rapid fire. I’m playing The Division 2 on PS4 using a stock controller wired through the CM to the PS4. My issue is that when I release the trigger on the Military MK17, the weapon keeps firing for approximately 4-6 rounds. Is there any way to curtail that? I have my in game settings as recommended.

    Thanks in advance!
    It's a really annoying issue with the game which if you do button presses faster than the fps the game is running at (30 fps) or I think also too many rapid movements at one time all your button presses get queued up because it is unable to output them at that speed instead of just cancelling them.

    You will need to slow down the rate of fire.

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  38. #55
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Thanks Fad....

    ‘’That makes sense. So I understand how to get into edit mode etc....but when I’m on weapon 2 and I try and do that.....I get the rumbles that denote going into, then saving...but I can discern 0 difference one way or the other when adjusting up, or down.

  39. #56
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Boston_Pilot View Post
    Thanks Fad....

    ‘’That makes sense. So I understand how to get into edit mode etc....but when I’m on weapon 2 and I try and do that.....I get the rumbles that denote going into, then saving...but I can discern 0 difference one way or the other when adjusting up, or down.
    Are you talking about rapid fire? If so, set it at a very low level like 2 or 3 (If you press down until you receive a rumble you are at 1) test fire the weapon. Go back and increase by 1 or 2 and fire again....repeat until there is no noticeable increase in fire rate.

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  41. #57
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    im not getting any anti-recoil no matter how high i set the values. rapid fire is working, so the gamepack is active. not sure what im doing wrong...

  42. #58
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by invictus View Post
    im not getting any anti-recoil no matter how high i set the values. rapid fire is working, so the gamepack is active. not sure what im doing wrong...
    Make sure that Anti Recoil is on
    Leds should flash like this: weapon color, then white (if Anti Recoil is active), then red (if Rapid Fire is active) in loop

    Toggle MODS On/Off. Hold X/SQUARE + A/CROSS until quick low rumble, LED cycles active MODs only, if no mods active LED is off, continue holding buttons and press:

    • LT/L2 - Anti Recoil (1 rumble off, 2 on)

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  44. #59
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    Make sure that Anti Recoil is on
    Leds should flash like this: weapon color, then white (if Anti Recoil is active), then red (if Rapid Fire is active) in loop

    Toggle MODS On/Off. Hold X/SQUARE + A/CROSS until quick low rumble, LED cycles active MODs only, if no mods active LED is off, continue holding buttons and press:

    • LT/L2 - Anti Recoil (1 rumble off, 2 on)

    that fixed it, thanks for the help!

  45. #60
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by invictus View Post
    that fixed it, thanks for the help!
    You're welcome
    Don't forget to read carfully the first message, everything is explained and it will save you time

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