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Topic: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

  1. #91
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Michaeb83 View Post
    Hi,

    Let me start that im above 35 yr old and some things are quite diff for me to set up as I'm getting confused,
    Can somebody guide me step by step to properly configurate my cronus ?
    Yeah, create a thread here
    CronusMAX PLUS Device Support


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  3. #92
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    sorry for my stupid question but I can not find where to download or copy the script

  4. #93
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by pablote25 View Post
    sorry for my stupid question but I can not find where to download or copy the script
    https://cronusmax.com/manual/gamepac...3D%3D&mw=MzIw#

  5. #94
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    anyone knows what happened with the anti recoil values in the script? after the latest update i can't find any good values like in the previous patch, everything i try it looks like they've change how the recoil works because the gun is waaaayyyy off... all i manage to shoot is the sky, seriously. the stupid thing is that with no anti recoil active the gun feels much more stable now

  6. #95
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by ady77 View Post
    anyone knows what happened with the anti recoil values in the script? after the latest update i can't find any good values like in the previous patch, everything i try it looks like they've change how the recoil works because the gun is waaaayyyy off... all i manage to shoot is the sky, seriously. the stupid thing is that with no anti recoil active the gun feels much more stable now
    Nothing change with antirecoil, you do something wrong
    If you shoot at the sky, increase value (D pad UP) with Edit Mode


    • Edit Mode - Hold DOWN and click RS/R3. 1 low rumble, LED cycles White\Red. Release buttons and select parameter to edit by clicking on one of the buttons just below . (LED will rapidly flash MOD color. White anti-recoil, Red - Rapid Fire)
      • LT/L2 - Anti-Recoil Start Value
      • LB/L1 - Anti-Recoil End Value
      • LS/L3 - Anti-Recoil Time
      • RT/R2 - Rapid Fire rate-of-fire



    • Then, use UP/DOWN buttons to change values.
    • Click RS/R3 to save and exit Edit Mode


  7. #96
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    Nothing change with antirecoil, you do something wrong
    If you shoot at the sky, increase value (D pad UP) with Edit Mode


    • Edit Mode - Hold DOWN and click RS/R3. 1 low rumble, LED cycles White\Red. Release buttons and select parameter to edit by clicking on one of the buttons just below . (LED will rapidly flash MOD color. White anti-recoil, Red - Rapid Fire)
      • LT/L2 - Anti-Recoil Start Value
      • LB/L1 - Anti-Recoil End Value
      • LS/L3 - Anti-Recoil Time
      • RT/R2 - Rapid Fire rate-of-fire




    • Then, use UP/DOWN buttons to change values.
    • Click RS/R3 to save and exit Edit Mode

    I'm telling you nooz, something is wrong in the script or maybe they've changed the way the recoil works.. untill the latest update my m60 was a laser and now i can't find any good value, i've tested numbers from 0 to 90 for the antirecoil nothing works for me... i have even made a post with my laser values

  8. #97
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by ady77 View Post
    I'm telling you nooz, something is wrong in the script or maybe they've changed the way the recoil works.. untill the latest update my m60 was a laser and now i can't find any good value, i've tested numbers from 0 to 90 for the antirecoil nothing works for me... i have even made a post with my laser values
    Try to check the values in Device monitor when you are in game

    Device Monitor - If CronusMax is plugged in PC and Cronus Pro is running the Device Monitor shows:


    • TRACE_1 = weapon selected (1 primary, 2 secondary, 3 sidearm)
    • TRACE_2 = anti-recoil time for selected weapon (100ms increments)
    • TRACE_3 = anti-recoil start value
    • TRACE_4 = anti recoil end value
    • TRACE_5 = rapid fire rate of fire
    • TRACE_6 = when in Edit Mode the value being edited. Value will also change in corresponding window.


  9. #98
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    Try to check the values in Device monitor when you are in game

    Device Monitor - If CronusMax is plugged in PC and Cronus Pro is running the Device Monitor shows:


    • TRACE_1 = weapon selected (1 primary, 2 secondary, 3 sidearm)
    • TRACE_2 = anti-recoil time for selected weapon (100ms increments)
    • TRACE_3 = anti-recoil start value
    • TRACE_4 = anti recoil end value
    • TRACE_5 = rapid fire rate of fire
    • TRACE_6 = when in Edit Mode the value being edited. Value will also change in corresponding window.

    I did it now and the values are the same for all of the 3 weapons even if i change and save them... so for the first weapon i save the values 10 47 40 but still in the device monitor it shows the default values 30 40 30. i don't know why

  10. #99
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by ady77 View Post
    I did it now and the values are the same for all of the 3 weapons even if i change and save them... so for the first weapon i save the values 10 47 40 but still in the device monitor it shows the default values 30 40 30. i don't know why
    Have you try to put the game pack in another slot?

  11. #100
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    Have you try to put the game pack in another slot?
    I will do that tonight, thanks

  12. #101
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Hi guys, I'm a noob to Cronus and am yet to install it but thought I'd ask before going ahead.

    I'm a PC player that uses a controller on most games due to my small desk size and wanted to know if this GamePack will work with the PC version of the game?

    Any feedback would be greatly appreciated. Thanks.

  13. #102
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Batts, thank you for this Division 2 gamepack. I use it daily. Was wondering if it is possible to edit the gamepack to include a 1 button self chem launcher heal? It would just basically double tap R1 for a single R1 user input.
    Is there a way for me to edit the gamepack to include this? Or is there a way to attach a script to the gamepack for me?

  14. #103
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Fweddy4Finger View Post
    Hi guys, I'm a noob to Cronus and am yet to install it but thought I'd ask before going ahead.

    I'm a PC player that uses a controller on most games due to my small desk size and wanted to know if this GamePack will work with the PC version of the game?

    Any feedback would be greatly appreciated. Thanks.
    I think it would work as long as you using a controller

    - - - Updated - - -

    Quote Originally Posted by halllogcron View Post
    Batts, thank you for this Division 2 gamepack. I use it daily. Was wondering if it is possible to edit the gamepack to include a 1 button self chem launcher heal? It would just basically double tap R1 for a single R1 user input.
    Is there a way for me to edit the gamepack to include this? Or is there a way to attach a script to the gamepack for me?
    You cannot edit the gamepack or attach a script to it what you could do is you could switch slot between the gamepack and the chem launcher or if you lucky there will add it

  15. #104
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by halllogcron View Post
    Batts, thank you for this Division 2 gamepack. I use it daily. Was wondering if it is possible to edit the gamepack to include a 1 button self chem launcher heal? It would just basically double tap R1 for a single R1 user input.
    Is there a way for me to edit the gamepack to include this? Or is there a way to attach a script to the gamepack for me?
    It's probably about time for an update. I'll look into adding this feature. Thank you for the feedback.

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  17. #105
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Thank you. For double tap, could it be an option to choose which button?

    Also, is there a way to manually change the gamepack between primary and secondary weapons. Sometimes when playing it desyncs

  18. #106
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by halllogcron View Post
    Thank you. For double tap, could it be an option to choose which button?

    Also, is there a way to manually change the gamepack between primary and secondary weapons. Sometimes when playing it desyncs
    Yes....if the LED becomes un-sync'd with equipped weapon hold DOWN and tap Y/TRIANGLE. GamePack LED will change and in-game equipped weapon will not.

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  20. #107
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Batts, thank you again for your help.

    There is just one last thing that would make this gamepack complete.
    Are you familiar with the mechanics of stacking triggers for the Merciless gun? Here is a good demonstration: https://www.youtube.com/watch?v=yqt7ePlbjg4
    Would it be possible to create a Merciless rapid fire setting to automate the demo in the youtube clip?

  21. #108
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by halllogcron View Post
    Batts, thank you again for your help.

    There is just one last thing that would make this gamepack complete.
    Are you familiar with the mechanics of stacking triggers for the Merciless gun? Here is a good demonstration: https://www.youtube.com/watch?v=yqt7ePlbjg4
    Would it be possible to create a Merciless rapid fire setting to automate the demo in the youtube clip?
    I haven't had much of a chance to play D2 in quite a while. I need to talk to nooz and see what he's got. I know he added aim assist/abuse to his open script in the library. Probably need to update the GamePack. We did save a little room for more features.

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  23. #109
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    When running this script with the rapidfire on all of my fully automatic weapons fire slower. This is on Xbox one.

  24. #110
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Evrybodydies23 View Post
    When running this script with the rapidfire on all of my fully automatic weapons fire slower. This is on Xbox one.
    As it should. You're taking a weapon that requires you to hold down the trigger for it to fire continuously and running a routine that is rapidly pulling the trigger back and forth. Turn off rapid-fire. It's for semi-automatic and single shot weapons.

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  26. #111
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    hi
    im new here and new for cronusmax

    so this code for auto aim ???

    int HOLD = 80;
    int RELEASE = 12;

    main {

    if(get_val(7))
    combo_run(AimAbuse);}

    combo AimAbuse {
    set_val(7, 100);
    wait(HOLD);
    set_val(7, 0);
    wait(RELEASE);}

  27. #112
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Bonjour à tous.

    Je suis débutant dans le monde cronus.

    J'ai enregistré sur le cronus le gamepack de The division 2 de Noozbar et Batts.

    J'ai suivi le manuel ci dessus afin de configurer la manette au rapid fire et anti recoil.

    Cependant, le tir est moins rapide et le recul pas assez efficace.

    Quelqu'un peut il m'expliquer plus en détail la démarche point par point, cad la suite de bouton à appuyer pour activer, calibrer comme il faut.

    Désolé mais ce n'est pas assez précis pour moi, je débute en cronus.

    Merci par avance

    Bravo à Noozbar et Batts pour vos recherches et votre partage !!!

  28. #113
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Je te répond dans la section Francais.

  29. #114
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Merci

  30. #115
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    ciao noozbar avrei bisogno di uno, script gioco su ps4 col nacon1, stanno usando tutti la doppieta il fucile a pompa, con un colpo ti uccidono, hanno tutto, autorun perche si muovono troppo veloce, credo che abbiano pure la mira assistita perche sono troppo precisi, se riesci a trovarmi qualcosa te ne sarei grato intanto grazie.

  31. #116
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by killdex88 View Post
    ciao noozbar avrei bisogno di uno, script gioco su ps4 col nacon1, stanno usando tutti la doppieta il fucile a pompa, con un colpo ti uccidono, hanno tutto, autorun perche si muovono troppo veloce, credo che abbiano pure la mira assistita perche sono troppo precisi, se riesci a trovarmi qualcosa te ne sarei grato intanto grazie.
    SCRIPT THE DIVISION 2 SPAS FUCILE A POMPA


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  33. #117
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    How do make the Nemesis weapon charge faster and auto lock?

  34. #118
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by JJ0117 View Post
    How do make the Nemesis weapon charge faster and auto lock?
    This is not possible, CronusMAX device doesn't allow this kind of things, we can't for example speed up your skill cooldown

  35. #119
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    need help can add auto run to this scripte pls //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums

  36. #120
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by salahdark View Post
    need help can add auto run to this scripte pls //Posted by noozbar, a member of the community in the CronusMAX Forums - https://cronusmax.com/forums
    Two things.....

    1) Please post in the correct forum under the correct topic. This forum and this topic is for GamePack support. You should be HERE

    2) When posting scripts please use GPC wrappers like so....

    Attachment 6358

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