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Topic: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

  1. #1
    The GPC Godfather



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    Tom Clancy's The Division 2 GamePack - Batts & Noozbar





    WARNING


    This support topic has been setup to provide information on how the pack is installed and used, and for you to report any suggestions you may have or problems you have found so we can take action as quickly and as efficiently as possible. We politely request that there is no off topic chit chat, this is a support topic for this particular gamepack only.

    We also ask that you adhere to common rules of civility and courtesy. Anyone disrespecting a member of staff or any other community member, or is abusive or rude in any way, will have their accounts suspended. This is a great community - aside from @MaxADMIN, we are all unpaid volunteers and Cronus users just like you, so remember that when you speak to us. Anyone that is a repeat offender will have their accounts suspended for 7 days for ignoring the Communities Forum Rules. There's almost 100,000 people in this community at the time of writing this post - rules are required to make sure the community runs efficiently and safely.

    And finally, and absolutely most importantly

    READ FIRST ***What to do when asking for GamePack or Script support*** <---- PLEASE READ THIS BEFORE ASKING FOR SUPPORT







    INFO



    What is in this GamePack?


    Weapons

    • 3 separate weapon profiles. Primary, Secondary and Sidearm.
    • All values are tracked and saved separately.
    • Adjustable in GCI and in-game
    • Each weapon has an assigned LED color. Primary - Green, Secondary - Blue, Sidearm - Sky Blue . (don't forget to enable Mimic Controller Player LEDs, option 3 here)
    • 4th weapon (Special) by-passes Anti-Recoil and Rapid Fire. LED Yellow.
    • To change between weapons (follows in game mechanics):
      • Tap Y/Triangle switches between Primary & Secondary
      • Double tap Y/Triangle to switch to Sidearm. Tap Y/Triangle to return to primary or secondary
      • Hold Y/Triangle for Special . Tap Y/Triangle to return to previous weapon.
      • Hold DOWN then tap Y to sync led colors with weapon (doesn't change weapon in game)




    MODS - Active MODS time share with selected weapon. Selected weapon color for approx 2.5 seconds then each active MOD for .5 seconds.

    • Time scaled Anti Recoil Progression (LED White when active)
      • Adjustable parameters: Time, Start Value and End Value
      • Separate settings for primary, secondary and sidearm.

    • Rapid Fire (LED Red when Active)
      • On/Off and separate settings for rate of fire for each weapon



    Quick MODS - Toggle On or OFF in game. No LED time-sharing

    • Auto Sprint
    • --more to come--



    Device Monitor - If CronusMax is plugged in PC and Cronus Pro is running the Device Monitor shows:

    • TRACE_1 = weapon selected (1 primary, 2 secondary, 3 sidearm)
    • TRACE_2 = anti-recoil time for selected weapon (100ms increments)
    • TRACE_3 = anti-recoil start value
    • TRACE_4 = anti recoil end value
    • TRACE_5 = rapid fire rate of fire
    • TRACE_6 = when in Edit Mode the value being edited. Value will also change in corresponding window.


    Feel free to share your best settings!










    Attachment 6147


    Let's look at the GamePack configuration:

    ___________________________________________________________________________________________________________________________________

    Class 1: In Game Buttons Layout

    Attachment 6148

    All in game buttons layout available

    ___________________________________________________________________________________________________________________________________

    Class 2: In Game Stick Layout

    Attachment 6149

    All in game stick layout

    ___________________________________________________________________________________________________________________________________

    Class 3: Primary [Anti-Recoil Time]


    Attachment 6150

    This parameter allows you to define how long you spend from the first Anti-Recoil value to the second Anti-Recoil value for the primary weapon
    I usually set this value to 10 (1 second) when I play Assault Rifle or SMG or LMG

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 4: Primary [Anti-Recoil Start Value]

    Attachment 6151

    This parameter allows you to set the first Anti-Recoil value for the primary weapon
    For P416 for example, I set this value to 40 or 45

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 5: Primary [Anti-Recoil End Value]


    Attachment 6152

    This parameter allows you to set the second Anti-Recoil value for the primary weapon
    For P416 for example, I set this value to 28 or 33

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 6: Primary [Rapid Fire]


    Attachment 6153

    This parameter allows you to enable or disable Rapid Fire for your primary weapon

    This parameter is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 7: Secondary [Anti-Recoil Time]


    Attachment 6154

    This parameter allows you to define how long you spend from the first Anti-Recoil value to the second Anti-Recoil value for the secondary weapon

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 8: Secondary [Anti-Recoil Start Value]


    Attachment 6155

    This parameter allows you to set the first Anti-Recoil value for the secondary weapon

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 9: Secondary [Anti-Recoil End Value]


    Attachment 6156

    This parameter allows you to set the second Anti-Recoil value for the secondary weapon

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 10: Secondary [Rapid Fire]


    Attachment 6157

    This parameter allows you to enable or disable Rapid Fire for your secondary weapon

    This parameter is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 11: Sidearm [Anti-Recoil Time]


    Attachment 6158

    This parameter allows you to define how long you spend from the first Anti-Recoil value to the second Anti-Recoil value for the sidearm weapon

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 12: Sidearm [Anti-Recoil Start Value]


    Attachment 6159

    This parameter allows you to set the first Anti-Recoil value for the sidearm weapon

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 13: Sidearm [Anti-Recoil End Value]


    Attachment 6160

    This parameter allows you to set the second Anti-Recoil value for the sidearm weapon

    This value is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 14: Sidearm [Rapid Fire]


    Attachment 6161

    This parameter allows you to enable or disable Rapid Fire for your sidearm weapon

    This parameter is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 15: Auto Sprint


    Attachment 6162

    This parameter allows you to enable or disable Auto Sprint

    This parameter is also modifiable in game

    ___________________________________________________________________________________________________________________________________

    Class 16: Inverted Y

    Attachment 6163

    This parameter allows you to play with inverted Y axis (Inverted Y Axis must be OFF in the game setting)

    ___________________________________________________________________________________________________________________________________


    Now that we've seen how to set up your GamePack, let's see how to change it on the fly, in game

    NOTE



    Toggle for MODS:


    • Toggle MODS On/Off. Hold X/SQUARE + A/CROSS until quick low rumble, LED cycles active MODs only, if no mods active LED is off, continue holding buttons and press:
      • LT/L2 - Anti Recoil (1 rumble off, 2 on)
      • LS/L3 - Auto Sprint (1 rumble off, 2 on)
      • RT/R2 - Rapid Fire (1 rumble off, 2 on)




    Toggle for Edit Mode:
    - Edit Anti-Recoil: Time value, Start value, End value for the active weapon
    - Edit Rapid Fire rate of fire
    value for the active weapon


    • Edit Mode - Hold DOWN and click RS/R3. 1 low rumble, LED cycles White\Red. Release buttons and select parameter to edit by clicking on one of the buttons just below . (LED will rapidly flash MOD color. White anti-recoil, Red - Rapid Fire)
      • LT/L2 - Anti-Recoil Start Value
      • LB/L1 - Anti-Recoil End Value
      • LS/L3 - Anti-Recoil Time
      • RT/R2 - Rapid Fire rate-of-fire



    • Then, use UP/DOWN buttons to change values.
    • Click RS/R3 to save and exit Edit Mode








    TIP


    Understanding Anti-Recoil:



    How Anti-Recoil work?


    Anti-Recoil is progressive and scaled by time.
    It works with 3 values:
    - A time value
    - A starting value for the Anti-Recoil
    - An ending value for the Anti-Recoil


    All these values are adjustable on the fly and savable
    You can check the values in Device Monitor to share with us

    For example:

    Anti-Recoil Time = 20 (20 = 2 seconds)

    Anti-Recoil Start = 15

    Anti-Recoil End = 48

    When you shoot, your anti-recoil will take 2 seconds to gradually increase from 15 to 48 and will remain at 48 until you stop shooting.





    How to regulate Anti-Recoil:

    Go to shooting range in the White House.
    When you want to set new anti-recoil values, for a new weapon for example, aim at the targets, your viewfinder must be red because when you aim a target or an enemy, the sensitivity of the game is different than when you aim something that do not put your reticle in red, this is VERY IMPORTANT

    Start shooting less than 1 second (shoot 5 or 10 bullets max)
    If the weapon goes up, increase Start value, if it goes down, decrease Start value

    When you find a value that you like for the "first second", try setting the same value for End
    Then shoot for 4 or 5 seconds
    In the same way, if the weapon goes up after the first 2 seconds, increase the value End, if it goes down, decrease the value End










    Known Bugs: None

    Change Log:
    v1.4 Fixed issue with Bumper/Trigger Swap. -- 10/05/19v1.3 Hold X/SQUARE + A/CROSS until rumble for Toggle Mode. Toggle buttons remain the same. -- 4/2/19
    v1.2 Increased time to 1 seconds when holding X/SQUARE to enter Toggle Mode and added a check only -- 3/31/19
    v1.1 Fixed issue with some variables not being saved correctly -- 3/28/19
    v1.0 (Beta) Initial release -- 3/27/19

  2. The Following 11 Users Say Thank You to Batts For This Useful Post:


  3. #2
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    v1.2 will be live shortly.

  4. The Following 5 Users Say Thank You to Batts For This Useful Post:


  5. #3
    Support Staff

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Batts View Post
    v1.2 will be live shortly.
    awesome, great work Batts &
    Noozbar, look forward to trying it out when I can Broke me cronus luckily got extended warranty so hope to try this Gamepack out when replacement arrives. Thanks for the work you both do .

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  7. #4
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Mrorion View Post
    awesome, great work Batts &
    Noozbar, look forward to trying it out when I can Broke me cronus luckily got extended warranty so hope to try this Gamepack out when replacement arrives. Thanks for the work you both do .
    Oh no. I use this short usb extension cable from the console to the CMP. That way it lays flat and I don't have to worry about it getting hit.

    https://shop.cronusmax.com/usb-exten...ta-switch.html

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  9. #5
    SILVER ELITE

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    what are the best values for light machine gun ?

  10. #6
    Senior Support Staff


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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    IDK and every LMG are different so look at the last part of the "TIP"

    TIP


    How to regulate Anti-Recoil:

    Go to shooting range in the White House.
    When you want to set new anti-recoil values, for a new weapon for example, aim at the targets, your viewfinder must be red because when you aim a target or an enemy, the sensitivity of the game is different than when you aim something that do not put your reticle in red, this is VERY IMPORTANT

    Start shooting for 1 or 2 seconds
    If the weapon goes up, increase Start value, if it goes down, decrease Start value

    When you find a value that you like for the first 1 to 2 seconds, try setting the same value for End
    Then shoot for 4 or 5 seconds
    In the same way, if the weapon goes up after the first 3 seconds, increase the value End, if it goes down, decrease the value End



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  12. #7
    SILVER ELITE

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    IDK and every LMG are different so look at the las part of the "TIP"

    TIP


    How to regulate Anti-Recoil:

    Go to shooting range in the White House.
    When you want to set new anti-recoil values, for a new weapon for example, aim at the targets, your viewfinder must be red because when you aim a target or an enemy, the sensitivity of the game is different than when you aim something that do not put your reticle in red, this is VERY IMPORTANT

    Start shooting for 1 or 2 seconds
    If the weapon goes up, increase Start value, if it goes down, decrease Start value

    When you find a value that you like for the first 1 to 2 seconds, try setting the same value for End
    Then shoot for 4 or 5 seconds
    In the same way, if the weapon goes up after the first 3 seconds, increase the value End, if it goes down, decrease the value End


    thats wierd no matter how many times i change the values the recoil is always the same, i'm sure the gamepack is working for me because auto sprint is working

  13. #8
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by ShotByChris View Post
    thats wierd no matter how many times i change the values the recoil is always the same, i'm sure the gamepack is working for me because auto sprint is working
    What LMG do you use? M60...?

  14. #9
    Support Staff

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Mrorion View Post
    awesome, great work Batts &
    Noozbar, look forward to trying it out when I can Broke me cronus luckily got extended warranty so hope to try this Gamepack out when replacement arrives. Thanks for the work you both do .
    Haha sorry that happened, happened to me. Make sure you always have this USB extension. :P

    https://shop.cronusmax.com/usb-exten...ta-switch.html

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  16. #10
    SILVER ELITE

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by noozbar View Post
    What LMG do you use? M60...?
    yessir

  17. #11
    SILVER I

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    AIM ASSIST?

  18. #12
    Senior Support Staff


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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by ShotByChris View Post
    yessir
    Try with
    -Time = 10
    -Start = 45
    -End = 30

    Quote Originally Posted by Falchino View Post
    AIM ASSIST?
    Not for this game, not right now, maybe later if we find something good...

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  20. #13
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by Falchino View Post
    AIM ASSIST?
    We haven't given up. Just haven't found anything that's very effective yet.

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  22. #14
    SILVER II

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    I found that when I switch from my sig weapon back to my primary it will switch the primary and secondary within the cronus.

    primary P416 - green
    secondary Aug - blue

    Equipping to primary from Sig weapon the color of the primary is now Blue and not green.
    primary P416 - blue
    secondary Aug - green


    Also when "X" is press to interact I get a little rumble in the controller. Is this changing anything?


    Thank you

  23. #15
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by lesko View Post
    I found that when I switch from my sig weapon back to my primary it will switch the primary and secondary within the cronus.

    primary P416 - green
    secondary Aug - blue


    Equipping to primary from Sig weapon the color of the primary is now Blue and not green.
    primary P416 - blue
    secondary Aug - green


    Also when "X" is press to interact I get a little rumble in the controller. Is this changing anything?


    Thank you
    If the colors get out of sync hold DOWN and tap Y. Will change the LEDS and not swap weapons in game. Holding X right now does give you a rumble (toggle mode) we're in the process of changing that.

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  25. #16
    Community Boss

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Great work fellas!

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  27. #17
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    v1.3 going live shortly. Changed the method for Toggle Mode. Now hold X/SQUARE + A/CROSS until getting 1 low rumble. Then use same buttons as before to toggle MODs on and off.

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  29. #18
    SILVER IV

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    first let me say i love the gamepack and really appreciate all the hard work that's gone into it. I've been having a problem with loot being dismantled when I run over it with auto sprint enabled. Is there any way around this other than the obvious not running over it. lol

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  31. #19
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by trickyzerg View Post
    first let me say i love the gamepack and really appreciate all the hard work that's gone into it. I've been having a problem with loot being dismantled when I run over it with auto sprint enabled. Is there any way around this other than the obvious not running over it. lol
    v1.3 should be live in a few minutes. That should take care of that problem. Let me know if it doesn't.

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  33. #20
    SILVER IV

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    thank you for the quick response 1.3 still has the issue. there may be nothing that can be done. I play on xbox and there's a delete all with L3 option when you walk up to loot on the ground.

  34. #21
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by trickyzerg View Post
    thank you for the quick response 1.3 still has the issue. there may be nothing that can be done. I play on xbox and there's a delete all with L3 option when you walk up to loot on the ground.
    Ok. I got a couple of ideas. I'll work on it some more.

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  36. #22
    SILVER IV

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    ok thank you

  37. #23
    SILVER III

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    thx

  38. #24
    Senior Support Staff


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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    I don’t have this problem... I will check this tonight

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  40. #25
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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    So Ok, we need to add a check to avoid this "problem"
    A simple if !get_val Square work in my script but your character stop sprinting when you hold Square
    I see in the game "hold LS to dismantle" but I never dismantle any loot because of the Auto Sprint ...

  41. #26
    SILVER IV

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    maybe it's just me. it happens when I run over the loot. and when I share something and run forward. I appreciate you guys looking into it. I'm just gonna have to be more careful.

  42. #27
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by trickyzerg View Post
    maybe it's just me. it happens when I run over the loot. and when I share something and run forward. I appreciate you guys looking into it. I'm just gonna have to be more careful.
    As I see it there are a couple of options...
    1. As noozbar said, add a check for X/SQUARE which will keep the script from pressing LS/L3 and break sprint
    2. Increase the value before auto-sprint kicks in. Right now it's set at 60%. So when left stick is moved forward more than 60% it automatically sets LY at -100 and LS pressed. If set to -90 or even -99, letting of LS slightly will keep that from happening.
    3. Wait for the update and see what it brings. It sounds like they are adding auto-sprint in some form to the game. If that's the case, we can delete it all together and free up some room for other features.


    Thoughts?

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  44. #28
    SILVER IV

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    option 3 sounds best since there is a big update coming soon. thanks again for the help.

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  46. #29
    SILVER II

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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    When i try using the gamepack, it does not switch my shooting and aiming buttons to L1 and R1 even when it has it set to default (Swapped). I will try it again tonight.

  47. #30
    The GPC Godfather



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    Re: Tom Clancy's The Division 2 GamePack - Batts & Noozbar

    Quote Originally Posted by adrianc7459 View Post
    When i try using the gamepack, it does not switch my shooting and aiming buttons to L1 and R1 even when it has it set to default (Swapped). I will try it again tonight.
    Double check that's it's set before closing the menu. Sometimes when you use the scroll button on the mouse it will toggle to another option.

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