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Topic: How to Make a Fighting Game Script -- Video Tutorial with MK11

  1. #61
    GOLD NOVA IV

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    Re: How to Make a Fighting Game Script -- Video Tutorial with MK11

    Quote Originally Posted by akuros123 View Post
    a question with this that really means


    PS4_RX (right stick button?))> (Higher value?) 80 (refers to the angle?)
    Remember left and right sticks are ANALOG, so rather than having an 'on' and 'off' state they have an activation value from -100 to +100. 0 is when the stick is untouched. Then there is X axis (horizontal, so left and right) and Y axis (up/down). PS4_RX means the horizontal left/right axis.

    Holding the stick to the RIGHT uses value from 0 (off) to 100, holding stick to the LEFT uses 0 to -100. So to tell the cronus that you want a combo to activate when holding right stick RIGHT for example, you would say something like get_val(PS4_RS) >= 80 meaning 'activate combo when the stick is held this much to the right. Using a value of 50 means 'activate when the stick is held halfway. 100 means you must hold the stick completely all the way right for the combo to activate.

  2. #62
    SILVER ELITE

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    Re: How to Make a Fighting Game Script -- Video Tutorial with MK11


  3. #63
    SILVER ELITE MASTER

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    Re: How to Make a Fighting Game Script -- Video Tutorial with MK11

    Quote Originally Posted by MasterScott View Post
    sorry to bug but whos this for? what character?
    Sonya

  4. #64
    GOLD NOVA III

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    Re: How to Make a Fighting Game Script -- Video Tutorial with MK11

    Quote Originally Posted by Sunkist4ever View Post
    Sonya
    It's really good. I love this script.

  5. #65
    SILVER II

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    Re: How to Make a Fighting Game Script -- Video Tutorial with MK11

    Really solid tutorial bro! Simple to follow, slow enough for a beginner, and covered everything required! Thanks <3

  6. #66
    SILVER ELITE

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    Re: How to Make a Fighting Game Script -- Video Tutorial with MK11

    ok now here something i need to know, you have the code done how you get it to work from the right screen?

  7. #67
    SILVER ELITE

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    Re: How to Make a Fighting Game Script -- Video Tutorial with MK11

    ok would you mind fixing this for me so i can see ware you put // DetermineBack and Forward} at in my code this is it.

    main { // < main > block start

    if( event_press(XB1_RS) ) combo_run (subzero);

    if( event_press(XB1_LS) ) combo_stop (subzero);
    } // end of < main > block

    //////////////////////////////////////////////////////////////////
    /// COMBO BLOCKS ///////////////////////////////////////////////
    //////////////////////////////////////////////////////////////////


    //
    // 2019-09-5 16:15:59
    // Combo generated by MAX Combo Plugin.
    //----------------------------------------
    combo subzero {
    set_val(PS4_LEFT, 100);
    wait(130);
    set_val(PS4_LEFT, 0);
    wait(30);
    set_val(PS4_RIGHT, 100);
    wait(40);
    set_val(PS4_RIGHT, 100);
    set_val(PS4_CROSS, 100);
    wait(210);
    set_val(PS4_RIGHT, 100);
    set_val(PS4_CROSS, 0);
    wait(10);
    set_val(PS4_RIGHT, 0);

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