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Topic: SONYA god Script

  1. #1
    Cronus Zen User

    User Info Menu

    SONYA god Script

    //NEW PERSONAL GOD SONYA SCRIPT
    //https://youtu.be/FN_A0VZXgyk copy and paste link in browser to learn how to use script
    define BTN1 = 17; // TRIANGLE, Y
    define BTN2 = 18; // CIRCLE, B
    define BTN3 = 19; // CROSS, A
    define BTN4 = 20; // SQUARE, X
    define BTN5 = 3; // R1, RB
    define BTN6 = 4; // R2, RT
    define BTN7 = 6; // L1, LB
    define BTN8 = 7; // L2, LT
    define TOUCH = 27; // TOUCH PAD
    define UP = 13; // DPAD UP
    define DOWN = 14; // DPAD DOWN
    define LEFT = 15; // DPAD LEFT
    define RIGHT = 16; // DPAD RIGHT
    define MOVE_X = 11; // LEFT ANALOG X
    define MOVE_Y = 12; // LEFT ANALOG Y
    //ACILSS---------------------------------------------
    define BACK = 128; // BACK FLAG
    define FORWARD = 129; // FORWARD FLAG



    //ACILSS---------------------------------------------
    define EOC = 254; // End of Combo
    define EOD = 255; // End of Data Segment
    //ACILSS---------------------------------------------


    define overheadone = 0;
    define over = 1;
    define cornerover = 2;
    define overcrush = 3;
    define lowcorner = 4;
    define lowsafe = 5;
    define overr = 6;
    define jumper = 7;
    define overK = 8;
    data(
    overK,
    1,DOWN,
    9,
    1,BACK,
    6,
    2,BACK,
    BTN3,
    8,
    1,BTN3,
    6,
    EOC,


    lowsafe,
    1,BACK,
    3,
    2,BACK,
    BTN4,
    7,
    1,BTN4,
    1,
    0,8,
    1,BACK,
    2,
    2,BACK,
    BTN2,
    8,
    1,BTN2,
    3,
    0,5,
    1,FORWARD,
    10,
    2,FORWARD,
    BTN4,
    1,
    1,BTN4,
    10,
    0,33,
    1,BTN5,
    14,
    2,BTN5,
    FORWARD,
    6,
    1,BTN5,
    7,
    2,BTN5,
    FORWARD,
    9,
    1,BTN5,
    6,
    2,BTN5,
    FORWARD,
    4,
    1,BTN5,
    6,
    2,BTN5,
    FORWARD,
    8,
    1,BTN5,
    5,
    1,BACK,
    2,
    2,BACK,
    BTN4,
    5,
    1,BACK,
    8,
    1,BTN1,
    7,
    0,16,
    1,BTN3,
    9,
    0,94,
    1,BTN3,
    11,
    0,41,
    1,BTN3,
    11,
    0,41,
    1,BTN3,
    12,
    0,41,
    1,BTN3,
    10,
    0,5,
    1,BTN3,
    6,
    0,4,
    1,BTN3,
    7,
    0,5,
    1,BACK,
    11,
    0,7,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN1,
    11,
    1,FORWARD,
    2,
    EOC,
    overheadone,
    2,BACK,
    BTN4,
    6,
    1,BACK,
    5,
    0,2,
    1,BTN1,
    9,
    0,9,
    1,BTN3,
    8,
    0,90,
    1,FORWARD,
    9,
    2,FORWARD,
    BTN2,
    7,
    1,BTN2,
    4,
    0,52,
    1,BTN3,
    11,
    0,12,
    1,BTN3,
    9,
    0,11,
    1,BTN3,
    9,
    0,13,
    1,DOWN,
    6,
    1,BACK,
    7,
    1,BTN1,
    6,
    0,40,
    1,BTN5,
    10,
    0,7,
    1,BTN5,
    8,
    0,58,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    9,
    0,6,
    1,BTN3,
    11,
    0,7,
    1,BTN3,
    5,
    0,7,
    1,BACK,
    7,
    1,BACK,
    2,
    1,BACK,
    1,
    0,3,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,14,
    1,BTN5,
    12,
    0,7,
    1,BTN5,
    9,
    0,47,
    1,BTN5,
    12,
    0,180,
    1,FORWARD,
    8,
    0,6,
    1,FORWARD,
    10,
    0,4,
    1,FORWARD,
    10,
    0,6,
    1,FORWARD,
    8,
    0,4,
    1,FORWARD,
    17,
    0,21,
    1,BTN1,
    11,
    0,7,
    1,BTN4,
    9,
    0,7,
    1,BTN1,
    8,
    0,6,
    1,BTN1,
    8,
    0,9,
    2,BTN3,
    BTN4,
    19,
    1,BTN3,
    1,
    0,100,
    EOC,
    overr,
    1,BACK,
    4,
    1,FORWARD,
    4,
    1,BTN4,
    65,
    EOC,


    cornerover,
    1,BACK,
    3,
    2,BACK,
    BTN4,
    7,
    1,BACK,
    6,
    0,1,
    1,BTN1,
    6,
    0,9,
    1,BTN3,
    11,
    0,109,
    1,BTN3,
    9,
    0,5,
    1,BTN3,
    9,
    0,58,
    1,BTN3,
    7,
    0,7,
    1,BTN3,
    7,
    0,5,
    1,BTN3,
    8,
    0,4,
    1,DOWN,
    13,
    2,DOWN,
    BACK,
    6,
    3,DOWN,
    BACK,
    BTN1,
    3,
    2,BACK,
    BTN1,
    5,
    1,BTN1,
    3,
    0,33,
    1,BTN5,
    9,
    0,9,
    1,BTN5,
    9,
    0,6,
    1,BTN5,
    9,
    0,84,
    1,BTN3,
    9,
    0,7,
    1,BTN3,
    6,
    0,5,
    1,BTN3,
    4,
    2,BACK,
    BTN3,
    2,
    1,BACK,
    9,
    2,UP,
    BACK,
    1,
    1,BACK,
    1,
    0,1,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN1,
    6,
    1,BTN1,
    3,
    0,100,
    1,BTN5,
    11,
    EOC,
    overcrush,
    1,BACK,
    4,
    2,BACK,
    BTN4,
    5,
    1,BACK,
    7,
    0,1,
    1,BTN1,
    9,
    0,7,
    1,BTN3,
    12,
    0,69,
    1,FORWARD,
    10,
    2,UP,
    FORWARD,
    20,
    1,UP,
    1,
    2,UP,
    BTN4,
    1,
    1,BTN4,
    11,
    0,6,
    1,DOWN,
    4,
    2,BTN7,
    DOWN,
    9,
    1,BTN7,
    2,
    0,24,
    1,BTN5,
    9,
    0,43,
    1,FORWARD,
    3,
    2,UP,
    FORWARD,
    19,
    1,UP,
    2,
    1,BTN4,
    9,
    2,BACK,
    BTN4,
    2,
    1,BACK,
    3,
    2,UP,
    BACK,
    4,
    1,UP,
    1,
    2,FORWARD,
    BTN4,
    6,
    1,FORWARD,
    2,
    0,5,
    1,BTN5,
    7,
    0,7,
    1,BTN5,
    7,
    EOC,
    lowcorner,
    1,FORWARD,
    3,
    2,FORWARD,
    BTN2,
    12,
    1,FORWARD,
    1,
    0,9,
    2,BTN3,
    BTN4,
    1,
    2,BTN3,
    BTN4,
    6,
    2,BTN3,
    BTN4,
    3,
    1,BTN3,
    3,
    1,BTN3,
    1,
    0,12,
    2,BTN3,
    BTN4,
    11,
    0,10,
    1,BTN1,
    8,
    0,6,
    1,BTN1,
    6,
    0,6,
    1,BTN1,
    8,
    0,5,
    1,BTN1,
    7,
    0,6,
    1,BTN1,
    5,
    0,4,
    1,BTN1,
    7,
    0,4,
    1,BTN1,
    8,
    0,5,
    1,BTN1,
    6,
    0,5,
    1,BTN1,
    8,
    0,7,
    1,BTN1,
    8,
    0,5,
    1,BTN1,
    7,
    0,6,
    1,BTN1,
    7,
    0,6,
    1,BTN1,
    8,
    0,6,
    1,BTN1,
    10,
    0,5,
    1,BTN1,
    9,
    0,5,
    1,BTN1,
    10,
    0,5,
    1,BTN1,
    9,
    0,6,
    1,BTN1,
    9,
    0,6,
    1,BTN1,
    7,
    0,7,
    1,BTN1,
    9,
    0,6,
    1,BTN1,
    9,
    0,5,
    1,BTN1,
    11,


    EOC,
    jumper,
    1,DOWN,
    2,
    2,DOWN,
    BTN3,
    10,
    1,DOWN,
    10,
    2,DOWN,
    BTN4,
    14,
    1,DOWN,
    10,
    2,DOWN,
    BTN4,
    13,
    1,DOWN,
    22,
    0,10,
    1,BACK,
    2,
    2,BACK,
    BTN1,
    13,
    1,BACK,
    1,
    0,1,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN4,
    10,
    1,BTN4,
    2,
    0,1,
    1,BTN5,
    71,
    EOC,
    EOD );
    int i = -1, b, v;
    int back = LEFT, forward = RIGHT;
    int button_1, button_2, button_3, button_4, button_5;
    int value_1, value_2, value_3, value_4, value_5;
    int wait_time;
    int switch;
    int delay_t;
    int RUMBLE_TYPE=RUMBLE_A;
    int cancel;
    int EndOfCombo;
    int CanStart;
    unmap PS4_LY
    main {



    // Determine Back and Forward
    if(get_val(RIGHT) || get_val(MOVE_X) >= 30) {
    back = LEFT; forward = RIGHT;
    } else if(get_val(LEFT) || get_val(MOVE_X) <= -30) {
    back = RIGHT; forward = LEFT;
    }//ACILSS--------------------------------------



    // If there is a combo to be executed
    if(i >= 0 && delay_t<=0) {
    // Execute the combo step-by-step
    if(!combo_running(execute_step)) {
    if(get_step_values()) {
    if(wait_time == 0) {
    combo_run(execute_step_no_wait);
    } else {
    combo_run(execute_step);
    }
    } else { // the combo finished
    i = -1;
    }
    }

    // RS X and Y are in rest - cancel the combo
    if ( (abs(get_val(9)) <= 20 && abs(get_val(10)) <= 20) && (abs(get_val (11)) <= 20 && abs(get_val (12)) <= 20) && (!get_val(5) && !get_val(8))) {
    i = -1;
    combo_stop(execute_step);
    }
    //CANCEL ----------------------------------------------------------



    // Make sure the user inputs does not interfere in the combo
    set_val(BTN1 , 0);
    set_val(BTN2 , 0);
    set_val(BTN3 , 0);
    set_val(BTN4 , 0);
    set_val(BTN5 , 0);
    set_val(BTN6 , 0);
    set_val(BTN7 , 0);
    set_val(BTN8 , 0);
    set_val(UP , 0);
    set_val(DOWN , 0);
    set_val(LEFT , 0);
    set_val(RIGHT , 0);
    set_val(MOVE_X , 0);
    set_val(MOVE_Y , 0);

    // if no combo execute - look for combo activation
    } else {
    // EDIT THIS PART OF SCRIPT for combo run ---------------------------
    //////////////////////////////////////////////////////////////////////////
    // Right Stick RIGHT
    if (get_val (9) >= 60) { //combo overheadone
    i = get_combo_index(overheadone);
    }
    // Right Stick LEFT
    if (get_val (9) <= -60) { //combo over
    i = get_combo_index(overheadone);
    }
    // Right Stick UP
    if (get_val (10) <= -60) { //Combo overcrush
    i = get_combo_index(overcrush);
    }
    // Right Stick DOWN
    if (get_val (10) >= 60) { //Combo lowsafe
    i = get_combo_index(lowsafe);
    }
    // Left Stick RIGHT
    if (get_val (11) >= 60) { //combo cornerover
    i = get_combo_index(cornerover);
    }
    // Left Stick DOWN
    if (get_val (12) >= 60) { //Combo lowcorner
    i = get_combo_index(lowcorner);
    }
    // Left Stick LEFT
    if (get_val (11) <= -60) {
    i = get_combo_index(cornerover);
    }
    // Left Stick UP
    if (get_val (12) <= -80) {
    cancel=1;
    i = get_combo_index(jumper);
    }
    if (get_val (PS4_R3)) {
    cancel=2;
    i = get_combo_index(overr);
    }
    if (get_val (PS4_L3)) {
    cancel=2;
    i = get_combo_index(overK);
    }
    // end editing here --------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////////////
    }// <combo activation> end
    }//<main> block end

    // This combo will run a step with wait
    combo execute_step {
    set_buttons_values();
    wait(wait_time);
    set_buttons_values();
    }

    // This combo will run a step without wait
    combo execute_step_no_wait {
    set_buttons_values();
    }


    combo RUMBLE_NOTIFICATION {
    set_rumble(RUMBLE_TYPE, 100);
    wait(300);
    reset_rumble ();
    }

    // Returns the starting index of a combo
    function get_combo_index(combo_id) {
    i = 0;
    while(TRUE) {//ACILSS---------------
    v = dbyte(i);
    if(v == combo_id) {
    return(i + 1);
    } else {//====================
    while(v != EOC && v != EOD) {//#
    i = i + 1;
    v = dbyte(i);
    }//#
    if(v == EOD) break;
    else i = i + 1;
    }//=============================
    }//ACILSS---------------------------
    return(-1);
    }

    // Set the buttons, values and wait time of a step
    function get_step_values() {
    b = dbyte(i); i = i + 1;
    if(b > 5) return(FALSE);

    if(b >= 1) {
    button_1 = convert_back_forward(dbyte(i)); i = i + 1;
    value_1 = 100;
    } else { button_1 = -1; value_1 = 0; }

    if(b >= 2) {
    button_2 = convert_back_forward(dbyte(i)); i = i + 1;
    value_2 = 100;
    } else { button_2 = -1; value_2 = 0; }

    if(b >= 3) {
    button_3 = convert_back_forward(dbyte(i)); i = i + 1;
    value_3 = 100;
    } else { button_3 = -1; value_3 = 0; }

    if(b >= 4) {
    button_4 = convert_back_forward(dbyte(i)); i = i + 1;
    value_4 = 100;
    } else { button_4 = -1; value_4 = 0; }

    if(b >= 5) {
    button_5 = convert_back_forward(dbyte(i)); i = i + 1;
    value_5 = 100;
    } else { button_5 = -1; value_5 = 0; }

    wait_time = dbyte(i); i = i + 1;
    wait_time = (wait_time - 1) * 10;
    if(wait_time < 0) wait_time = 0;

    return(TRUE);
    }

    // If the step has FORWARD and BACK buttons, set the correct value.
    function convert_back_forward(button) {
    if(button == FORWARD) {
    return(forward);
    } else if(button == BACK) {
    return(back);
    }
    return(button);
    }

    // Set the buttons and values, function used on the combos.
    function set_buttons_values() {
    if(button_1 != -1) set_val(button_1, value_1);
    if(button_2 != -1) set_val(button_2, value_2);
    if(button_3 != -1) set_val(button_3, value_3);
    if(button_4 != -1) set_val(button_4, value_4);
    if(button_5 != -1) set_val(button_5, value_5);
    }

  2. #2
    MASTER GUARDIAN I

    User Info Menu


  3. The Following User Says Thank You to ScorpionKiller For This Useful Post:


  4. #3
    SILVER ELITE

    User Info Menu

    Re: SONYA god Script

    your script are amazing

    very very very good job
    i appreciate a lot

  5. #4
    Cronus Zen User

    User Info Menu

    Re: SONYA god Script

    How do I gpc my scripts on here?

    - - - Updated - - -

    Quote Originally Posted by arakune View Post
    your script are amazing

    very very very good job
    i appreciate a lot
    Thanks be sure to subscribe to my YouTube channel @ exogamer 99

  6. #5
    SILVER I

    User Info Menu

    Re: SONYA god Script

    Do you have discord?

  7. #6
    SILVER I

    User Info Menu

    Re: SONYA god Script

    Your scripts are amazing, thx!

    Is it however possible to add more combo’s to the script which for example starts with a low instead of just overheads so there’s more mix-up potential? Sonya especially has so much options.

    I tried doing this myself as well but I just can’t get the hang of scripting..

    Either way, thanks a lot for the efforts taken!

  8. #7
    Support Staff



    User Info Menu

    Re: SONYA god Script

    Quote Originally Posted by Aj1x2 View Post
    How do I gpc my scripts on here?

    - - - Updated - - -

    Thanks be sure to subscribe to my YouTube channel @ exogamer 99
    Use the gpc wrapper to make the code look neater

    Attachment 6899

  9. #8
    SILVER ELITE

    User Info Menu

    Re: SONYA god Script

    Can you make both sticks fatality’s and replace RS left with R3

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