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Topic: JAX HUNKER DOWN NEW ALWAYS QUAD GRAB KB INCLUDED

  1. #1
    SILVER ELITE MASTER

    User Info Menu

    JAX HUNKER DOWN NEW ALWAYS QUAD GRAB KB INCLUDED

    //WATCH //https://youtu.be/YG9NRlXXBPM
    //REDEFINED JAX V1 AND V2 SCRIPT INTO ALL NEW V3 JAX ULTRA BY/////////////EXOGAMER99//////////////




    //L3 PRESSED DOWN GROUND POUND SPAM
    //LS UP QUAD GRAB KB DEPENDS ON CONNECTION
    //LS RIGHT BASE COMBO INTO GOTCHA GRAB
    //LS LEFT BASIC STAGGER COMBO INTO BASIC OVER HEAD
    //L3 LOW IN TO GRAB SLAM
    //https://youtu.be/YG9NRlXXBPM


    define BTN1 = 17;
    define BTN2 = 18;
    define BTN3 = 19;
    define BTN4 = 20;
    define BTN5 = 3;
    define BTN6 = 4;
    define BTN7 = 6;
    define BTN8 = 7;
    define TOUCH = 27;
    define UP = 13;
    define DOWN = 14;
    define LEFT = 15;
    define RIGHT = 16;
    define MOVE_X = 11;
    define MOVE_Y = 12;


    define BACK = 128;
    define FORWARD = 129;


    define EOC = 250;
    define EOD = 255;


    define Combo1 = 0;
    define Combo2 = 1;
    define Combo3 = 2;
    define Combo4 = 3;
    define Combo5 = 4;
    define Combo6 = 5;
    define Combo7 = 6;
    define Combo8 = 7;
    define Combo9 = 8;
    define Combo10 = 9;
    define Combo11 = 10;
    define Combo12 = 11;
    define Combo13 = 17;
    define Combo14 = 18;
    define Combo15 = 15;
    define Combo16 = 19;
    define Combo17 = 20;

    data(
    Combo7,
    2,FORWARD,
    BTN1,
    8,
    1,FORWARD,
    8,
    2,FORWARD,
    BTN4,
    4,
    1,FORWARD,
    2,
    EOC,
    Combo8,
    1,BTN1,
    10,
    0,4,
    1,BTN1,
    9,
    0,5,
    1,BTN4,
    8,
    0,5,
    1,BTN4,
    4,
    2,DOWN,
    BTN4,
    3,
    1,DOWN,
    7,
    2,DOWN,
    BTN4,
    1,
    3,DOWN,
    FORWARD,
    BTN4,
    5,
    2,DOWN,
    FORWARD,
    2,
    1,DOWN,
    1,
    2,DOWN,
    BACK,
    4,
    3,DOWN,
    BACK,
    BTN4,
    2,
    2,BACK,
    BTN4,
    5,
    1,BACK,
    5,
    2,DOWN,
    BACK,
    1,
    1,DOWN,
    1,
    2,DOWN,
    BTN4,
    3,
    3,DOWN,
    FORWARD,
    BTN4,
    4,
    0,1,
    2,UP,
    BACK,
    3,
    1,BACK,
    2,
    2,BACK,
    BTN4,
    6,
    1,BACK,
    1,
    0,4,
    2,DOWN,
    BACK,
    2,
    3,DOWN,
    BACK,
    BTN4,
    5,
    2,BACK,
    BTN4,
    2,
    1,BACK,
    2,
    2,DOWN,
    FORWARD,
    3,
    1,DOWN,
    1,
    3,DOWN,
    BACK,
    BTN4,
    7,
    2,DOWN,
    BACK,
    6,
    3,DOWN,
    BACK,
    BTN4,
    5,
    2,BACK,
    BTN4,
    1,
    3,UP,
    BACK,
    BTN4,
    1,
    2,BACK,
    BTN4,
    1,
    1,BTN4,
    1,
    0,2,
    2,DOWN,
    FORWARD,
    4,
    3,DOWN,
    FORWARD,
    BTN4,
    9,
    2,DOWN,
    FORWARD,
    3,
    1,DOWN,
    4,
    2,DOWN,
    BTN4,
    1,
    3,DOWN,
    BACK,
    BTN4,
    8,
    2,BACK,
    BTN4,
    1,
    1,BACK,
    1,
    0,5,
    1,BTN4,
    10,
    0,7,
    1,BTN4,
    6,
    0,8,
    1,BTN4,
    5,
    0,7,
    1,BTN4,
    6,
    0,6,
    1,BTN4,
    8,
    0,6,
    1,BTN4,
    7,
    0,6,
    1,BTN4,
    7,
    0,6,
    1,BTN4,
    7,
    0,10,
    1,BTN1,
    10,
    0,6,
    1,BTN1,
    8,
    0,7,
    1,BTN4,
    8,
    0,6,
    1,BTN4,
    6,
    0,8,
    1,BTN4,
    6,
    0,8,
    1,BTN4,
    6,
    0,7,
    1,BTN4,
    8,
    0,7,
    1,BTN4,
    9,
    0,7,
    1,BTN4,
    8,
    0,7,
    1,BTN4,
    41,
    EOC,
    Combo9,
    1,DOWN,
    10,
    2,DOWN,
    BACK,
    3,
    1,BACK,
    8,
    1,DOWN,
    1,
    2,DOWN,
    FORWARD,
    8 ,
    3,DOWN,
    FORWARD,
    BTN4,
    8,
    2,FORWARD,
    BTN4,
    8,
    1,BTN4,
    3,
    0,59,
    1,BTN1,
    22,
    0,134,
    1,BTN2,
    19,
    0,116,
    1,BTN3,
    21,
    0,200,
    EOC,
    Combo1,
    1,FORWARD,
    8,
    2,FORWARD,
    BTN3,
    10,
    1,FORWARD,
    13,
    2,FORWARD,
    BTN3,
    9,
    1,FORWARD,
    10,
    0,20,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,30,
    1,BTN5,
    60,
    1,BACK,
    9,
    2,BACK,
    BTN4,
    15,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,45,
    1,BTN5,
    70,
    1,BTN4,
    12,
    0,35,
    1,BTN1,
    9,
    0,8,
    1,BTN1,
    8,
    0,11,
    1,BACK,
    8,
    0,8,
    1,FORWARD,
    7,
    1,BTN3,
    6,
    0,31,
    1,BTN2,
    50,
    EOC,
    Combo4,//HHHGHJJNNN
    1,BTN1,
    9,
    0,7,
    1,BTN1,
    6,
    0,7,
    1,DOWN,
    5,
    2,DOWN,
    BTN2,
    5,
    1,BTN2,
    6,
    0,400,
    EOC,
    Combo2,
    1,FORWARD,
    8,
    2,FORWARD,
    BTN3,
    10,
    1,FORWARD,
    13,
    2,FORWARD,
    BTN3,
    9,
    1,FORWARD,
    10,
    0,20,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,30,
    1,BTN5,
    60,
    1,BACK,
    9,
    2,BACK,
    BTN4,
    15,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,45,
    1,BTN5,
    40,
    1,FORWARD,
    6,
    0,7,
    1,FORWARD,
    9,
    0,14,
    1,BTN4,
    8,
    0,11,
    1,BTN1,
    10,
    0,10,
    1,DOWN,
    7,
    1,BACK,
    8,
    2,BACK,
    BTN4,
    2,
    1,BTN4,
    10,
    0,62,
    1,BTN4,
    9,
    0,11,
    1,BTN4,
    10,
    0,12,
    1,BTN4,
    10,
    0,11,
    1,BTN4,
    11,
    0,14,
    1,BTN4,
    11,
    0,11,
    1,BTN4,
    11,
    0,10,
    1,BTN4,
    11,
    0,8,
    1,BTN4,
    12,
    0,7,
    1,BTN4,
    50,
    EOC,
    Combo3,
    1,FORWARD,
    8,
    2,FORWARD,
    BTN3,
    10,
    1,FORWARD,
    13,
    2,FORWARD,
    BTN3,
    9,
    1,FORWARD,
    10,
    0,20,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,30,
    1,BTN5,
    45,
    1,FORWARD,
    6,
    0,7,
    1,FORWARD,
    5,
    1,FORWARD,
    10,
    2,FORWARD,
    BTN1,
    65,
    1,BTN4,
    9,
    0,12,
    1,BTN1,
    5,
    0,3,
    1,BACK,
    9,
    0,6,
    1,FORWARD,
    7,
    0,1,
    1,BTN3,
    8,
    0,42,
    1,BTN2,
    50,
    EOC,
    Combo5,//OVER HEAD
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    11,
    1,BTN1,
    1,
    0,7,
    1,BTN4,
    2,
    2,BTN3,
    BTN4,
    13,
    1,BTN3,
    1,
    0,5,
    2,BTN3,
    BTN4,
    16,
    0,6,
    1,BTN3,
    1,
    2,BTN3,
    BTN4,
    15,
    1,BTN3,
    1,
    0,5,
    2,BTN3,
    BTN4,
    15,
    1,BTN3,
    1,
    0,5,
    2,BTN3,
    BTN4,
    14,
    1,BTN3,
    2,
    0,5,
    2,BTN3,
    BTN4,
    15,
    1,BTN3,
    1,
    0,5,
    2,BTN3,
    BTN4,
    17,
    EOC,
    Combo6,//LEFT SPAM
    1,DOWN,
    3,
    0,3,
    1,DOWN,
    2,
    2,DOWN,
    BTN2,
    3,
    1,BTN2,
    3,
    EOC,
    Combo14,
    2,BACK,
    BTN3,
    9,
    1,BTN3,
    2,
    0,7,
    1,BTN1,
    10,
    0,8,
    1,BTN4,
    3,
    2,BTN3,
    BTN4,
    5,
    1,BTN3,
    2,
    0,5,
    1,BTN3,
    1,
    2,BTN3,
    BTN4,
    10,
    1,BTN3,
    2,
    0,5,
    1,BTN3,
    1,
    2,BTN3,
    BTN4,
    12,
    1,BTN3,
    3,
    0,5,
    1,BTN3,
    1,
    2,BTN3,
    BTN4,
    12,
    1,BTN3,
    3,
    0,4,
    1,BTN3,
    1,
    2,BTN3,
    BTN4,
    17,
    1,BTN3,
    3,
    0,4,
    1,BTN3,
    1,
    2,BTN3,
    BTN4,
    78,
    1,BTN4,
    7,
    EOC,
    Combo15,
    1,FORWARD,
    10,
    2,FORWARD,
    BTN2,
    10,
    1,FORWARD,
    5,
    0,3,
    1,BTN1,
    5,
    EOC,
    Combo17,
    1,BTN4,
    9,
    0,9,
    1,BTN1,
    6,
    0,8,
    1,BTN4,
    8,
    EOC,
    Combo16,
    2,UP,
    FORWARD,
    25,
    1,FORWARD,
    33,
    2,FORWARD,
    BTN2,
    13,
    1,FORWARD,
    12,
    2,FORWARD,
    BTN2,
    11,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN2,
    7,
    1,FORWARD,
    11,
    2,FORWARD,
    BTN1,
    11,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN1,
    7,
    1,FORWARD,
    2,
    2,BTN6,
    FORWARD,
    1,
    1,FORWARD,
    23,
    0,400,
    EOC,
    Combo11,
    1,DOWN,
    2,
    2,DOWN,
    BTN4,
    8,
    0,9,
    1,BTN1,
    7,
    EOC,
    Combo12,
    1,BACK,
    7,
    2,BACK,
    BTN1,
    139,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,30,
    1,BTN5,
    45,
    1,FORWARD,
    6,
    0,7,
    1,FORWARD,
    5,
    1,FORWARD,
    10,
    2,FORWARD,
    BTN1,
    65,
    1,BTN4,
    9,
    0,12,
    1,BTN1,
    5,
    0,3,
    1,BACK,
    9,
    0,6,
    1,FORWARD,
    7,
    0,1,
    1,BTN3,
    8,
    0,40,
    1,BTN2,
    100,
    EOC,
    Combo13,
    1,FORWARD,
    8,
    2,FORWARD,
    BTN3,
    10,
    1,FORWARD,
    13,
    2,FORWARD,
    BTN3,
    9,
    1,FORWARD,
    10,
    0,20,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,30,
    1,BTN5,
    60,
    1,BACK,
    9,
    2,BACK,
    BTN4,
    15,
    1,BACK,
    3,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    1,
    1,BTN1,
    6,
    0,45,
    1,BTN5,
    40,
    1,FORWARD,
    6,
    0,7,
    1,FORWARD,
    9,
    0,14,
    1,BTN4,
    8,
    0,11,
    1,BTN1,
    15,
    1,BTN8,
    1,
    2,BTN6,
    BTN8,
    12,
    1,BTN6,
    50,
    EOC,
    EOD );
    int i = -1, b, v;
    int back = LEFT, forward = RIGHT;
    int button_1, button_2, button_3, button_4, button_5;
    int wait_time;
    int delay_t;
    int RUMBLE_TYPE=RUMBLE_A;
    int cancel;
    int EndOfCombo;
    int CanStart;
    int SWITCH;
    int double_click;
    int time_limit = 200;
    int greenlight;
    int ChainStart;


    unmap PS4_LX
    unmap PS4_LY
    unmap PS4_RX
    unmap PS4_RY




    main {

    if(get_val(RIGHT)) {
    back = LEFT; forward = RIGHT;
    } else if(get_val(LEFT)) {
    back = RIGHT; forward = LEFT;
    }

    if(i >= 0 && delay_t<=0) {

    if(!combo_running(execute_step)) {
    if(get_step_values()) {
    if(wait_time == 0) {
    combo_run(execute_step_no_wait);
    } else {
    combo_run(execute_step);
    }
    } else {
    i = -1;
    }
    }

    if(cancel==1){
    if ( (abs(get_val (9)) <= 20 && abs(get_val (10)) <= 20) && (abs(get_val (11)) <= 20 && abs(get_val (12)) <= 20) ) {
    i = -1;
    combo_stop(execute_step);
    }


    }else if(cancel==2){
    if (!get_val(PS4_R3) && !get_val(PS4_L3) && !get_val(PS4_L1) && !get_val(PS4_L2)) {
    i = -1;
    combo_stop(execute_step);
    }
    }else if(cancel==3){
    if (!get_val(back) ) {
    i = -1;
    combo_stop(execute_step);
    }
    }

    set_val(BTN1 , 0);
    set_val(BTN2 , 0);
    set_val(BTN3 , 0);
    set_val(BTN4 , 0);
    set_val(BTN5 , 0);
    set_val(BTN6 , 0);
    set_val(BTN7 , 0);
    set_val(BTN8 , 0);
    set_val(UP , 0);
    set_val(LEFT , 0);
    set_val(RIGHT , 0);
    set_val(MOVE_X , 0);
    set_val(MOVE_Y , 0);

    } else {

    if (get_val (11) <= -80) {
    cancel=1;
    i = get_combo_index(Combo7);
    }

    if (get_val (11) >= 80) {
    cancel=1;
    i = get_combo_index(Combo7);
    }

    if (get_val (12) <= -80) {
    cancel=1;
    i = get_combo_index(Combo9);
    }

    if (get_val (12) >= 80) {
    cancel=1;
    i = get_combo_index(Combo14);
    }

    if (get_val (10) <= -80) {
    cancel=1;
    i = get_combo_index(Combo1);
    }

    if (get_val (10) >= 80) {
    cancel=1;
    i = get_combo_index(Combo4);
    }

    if (get_val (9) >= 80) {
    cancel=1;
    i = get_combo_index(Combo8);
    }

    if (get_val (9) <= -80) {
    cancel=1;
    i = get_combo_index(Combo8);
    }

    if (get_val (PS4_R3)) {
    cancel=2;
    i = get_combo_index(Combo5);
    }

    if (get_val (PS4_L3)) {
    cancel=2;
    i = get_combo_index(Combo6);
    }

    if( get_val(PS4_L1) )
    {
    ChainStart= TRUE;
    set_val(PS4_TRIANGLE,0);
    set_val(PS4_SQUARE,0);
    set_val(PS4_CIRCLE,0);
    set_val(PS4_CROSS,0);
    set_val(PS4_R1,0);
    set_val(PS4_R2,0);
    }
    else if ( !get_val(PS4_L1) ) ChainStart= FALSE;
    if(ChainStart) {
    if( get_lval(PS4_SQUARE) )i = get_combo_index(Combo15);
    else if( get_lval(PS4_TRIANGLE))i = get_combo_index(Combo17);
    else if( get_lval(PS4_CIRCLE)) i = get_combo_index(Combo16);
    else if( get_lval(PS4_CROSS)) i = get_combo_index(Combo11);
    else if( get_lval(PS4_R1)) i = get_combo_index(Combo12);
    else if( get_lval(PS4_R2)) i = get_combo_index(Combo13);
    }
    }
    }

    combo execute_step {
    set_buttons_values();
    wait(wait_time);
    set_buttons_values();
    }

    combo execute_step_no_wait {
    set_buttons_values();
    }


    combo RUMBLE_NOTIFICATION {
    set_rumble(RUMBLE_TYPE, 100);
    wait(300);
    reset_rumble ();
    }

    function get_combo_index(combo_id) {
    i = 0;
    while(TRUE) {
    v = dbyte(i);
    if(v == combo_id) {
    return(i + 1);
    } else {
    while(v != EOC && v != EOD) {
    i = i + 1;
    v = dbyte(i);
    }
    if(v == EOD) break;
    else i = i + 1;
    }
    }
    return(-1);
    }

    function get_step_values() {
    b = dbyte(i); i = i + 1;
    if(b > 5) return(FALSE);

    if(b >= 1) {
    button_1 = convert_back_forward(dbyte(i)); i = i + 1;
    } else { button_1 = -1; }

    if(b >= 2) {
    button_2 = convert_back_forward(dbyte(i)); i = i + 1;
    } else { button_2 = -1; }

    if(b >= 3) {
    button_3 = convert_back_forward(dbyte(i)); i = i + 1;
    } else { button_3 = -1; }

    if(b >= 4) {
    button_4 = convert_back_forward(dbyte(i)); i = i + 1;
    } else { button_4 = -1; }

    if(b >= 5) {
    button_5 = convert_back_forward(dbyte(i)); i = i + 1;
    } else { button_5 = -1; }

    wait_time = dbyte(i); i = i + 1;
    wait_time = (wait_time - 1) * 10;
    if(wait_time < 0) wait_time = 0;

    return(TRUE);
    }

    function convert_back_forward(button) {
    if(button == FORWARD) {
    return(forward);
    } else if(button == BACK) {
    return(back);
    }
    return(button);
    }

    function set_buttons_values() {
    if(button_1 != -1) set_val(button_1, 100);
    if(button_2 != -1) set_val(button_2, 100);
    if(button_3 != -1) set_val(button_3, 100);
    if(button_4 != -1) set_val(button_4, 100);
    if(button_5 != -1) set_val(button_5, 100);

    }

  2. #2
    SILVER ELITE

    User Info Menu


  3. #3
    MASTER GUARDIAN I

    User Info Menu


  4. #4
    SILVER I

    User Info Menu

    Re: JAX HUNKER DOWN NEW ALWAYS QUAD GRAB KB INCLUDED

    Hey man would it be possible to get a version that instead of the left stick being the combo starter maybe have left and right bumpers be the starter and say maybe RB + x = grab krushing blow? I know its asking a lot but i literally have no clue how to do this on my own and would greatly appreciate it. Or if that is to much maybe map the LS up to the right bumper? I use left and right sticks to move and with your current set up i cant move my character. Thanks in advance!

  5. #5
    SILVER ELITE MASTER

    User Info Menu

    Re: JAX HUNKER DOWN NEW ALWAYS QUAD GRAB KB INCLUDED

    Quote Originally Posted by Tewhitte View Post
    Hey man would it be possible to get a version that instead of the left stick being the combo starter maybe have left and right bumpers be the starter and say maybe RB + x = grab krushing blow? I know its asking a lot but i literally have no clue how to do this on my own and would greatly appreciate it. Or if that is to much maybe map the LS up to the right bumper? I use left and right sticks to move and with your current set up i cant move my character. Thanks in advance!
    That wouldn’t work on cause the sticks aren’t really set to anything is the reason combos have to be on the LS AND RS sticks mapping combos to buttons will mess up your controller cause the combo will get messed up without inputing the direction like Ls right you need to use the dpad for direction to go the direction you are facing along with LS and RS but all mortal Kombat scripts are required to use The thumb sticks you will have to learn how to move with the dpad it will help you become a better player learning the dpad I can personally say

  6. #6
    SILVER I

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    Re: JAX HUNKER DOWN NEW ALWAYS QUAD GRAB KB INCLUDED

    gotcha, ok would it be possible to change LS up to RS left? It would really help me out to have the grab with the KB on the right stick. The transition from dpad to left stick is hard for me to get atm.

  7. #7
    GOLD NOVA II

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    Re: JAX HUNKER DOWN NEW ALWAYS QUAD GRAB KB INCLUDED

    Any plans on that Sindel release?

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