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Topic: NIGHT WOLF WARRIOR SCRIPT

  1. #1
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    NIGHT WOLF WARRIOR SCRIPT

    //WATCH TO LEARN HOW TO USE https://youtu.be/03e8rRrBZSc
    define BTN1 = 17; // TRIANGLE, Y
    define BTN2 = 18; // CIRCLE, B
    define BTN3 = 19; // CROSS, A
    define BTN4 = 20; // SQUARE, X
    define BTN5 = 3; // R1, RB
    define BTN6 = 4; // R2, RT
    define BTN7 = 6; // L1, LB
    define BTN8 = 7; // L2, LT
    define TOUCH = 27; // TOUCH PAD
    define UP = 13; // DPAD UP
    define DOWN = 14; // DPAD DOWN
    define LEFT = 15; // DPAD LEFT
    define RIGHT = 16; // DPAD RIGHT
    define MOVE_X = 11; // LEFT ANALOG X
    define MOVE_Y = 12; // LEFT ANALOG Y
    //-----------------------------------------------------
    define BACK = 128; // BACK FLAG
    define FORWARD = 129; // FORWARD FLAG


    // End Flags. 254 and 255 should never be used in the
    // data segment for other purposes.
    //-----------------------------------------------------
    define EOC = 254; // End of Combo
    define EOD = 255; // End of Data Segment
    //-----------------------------------------------------


    define wave = 0;
    define spam = 1;
    define lowlow = 2;
    define lowender = 3;
    define blow1 = 4;
    define restand = 5;
    define cornerover = 6;
    define cornerlow = 7;
    define kat = 8;
    define fatal = 9;
    data(
    wave,
    2,BACK,
    BTN4,
    8,
    1,BACK,
    8,
    2,BACK,
    BTN3,
    8,
    1,BTN3,
    1,
    0,7,
    1,DOWN,
    8,
    0,8,
    1,FORWARD,
    7,
    0,1,
    1,BTN1,
    6,
    0,34,
    1,BTN5,
    9,
    0,7,
    1,BTN5,
    7,
    0,9,
    1,BTN5,
    7,
    0,61,
    1,FORWARD,
    8,
    0,8,
    1,FORWARD,
    7,
    0,8,
    1,FORWARD,
    6,
    0,7,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN3,
    1,
    1,BTN3,
    8,
    0,7,
    1,BTN4,
    8,
    1,DOWN,
    9,
    0,5,
    1,FORWARD,
    3,
    2,FORWARD,
    BTN1,
    4,
    1,BTN1,
    2,
    0,26,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    9,
    0,7,
    1,BTN5,
    8,
    0,5,
    1,BTN5,
    9,
    0,51,
    1,FORWARD,
    6,
    0,9,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    4,
    0,1,
    1,BTN2,
    6,
    0,2,
    1,BACK,
    7,
    0,8,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN2,
    3,
    1,BTN2,
    50,
    0,50,
    2,FORWARD,
    BTN1,
    10,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN4,
    8,
    1,FORWARD,
    5,
    2,FORWARD,
    BTN1,
    9,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN4,
    7,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN1,
    8,
    1,FORWARD,
    3,
    0,230,
    1,FORWARD,
    15,
    3,FORWARD,
    BTN3,
    BTN4,
    23,
    1,FORWARD,
    100,
    EOC,




    spam,
    2,DOWN,
    BTN1,
    7,
    1,DOWN,
    25,
    0,148,
    1,FORWARD,
    9,
    0,6,
    1,FORWARD,
    9,
    0,6,
    1,FORWARD,
    5,
    0,5,
    1,FORWARD,
    4,
    0,5,
    1,FORWARD,
    3,
    0,7,
    1,FORWARD,
    0,
    0,1,
    1,BTN3,
    7,
    0,9,
    1,BTN4,
    1,
    2,DOWN,
    BTN4,
    5,
    0,5,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    7,
    1,BTN1,
    3,
    0,14,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    9,
    0,5,
    1,BTN5,
    10,
    0,5,
    1,BTN5,
    6,
    0,59,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    8,
    0,6,
    1,FORWARD,
    8,
    0,6,
    1,FORWARD,
    7,
    0,5,
    1,FORWARD,
    4,
    1,BTN2,
    8,
    0,2,
    1,BACK,
    8,
    0,2,
    1,BTN2,
    3,
    2,FORWARD,
    BTN2,
    5,
    1,FORWARD,
    3,
    0,2,
    1,BTN2,
    8,
    0,11,
    1,BTN5,
    11,
    0,5,
    1,BTN5,
    70,
    0,50,
    2,FORWARD,
    BTN1,
    10,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN4,
    8,
    1,FORWARD,
    5,
    2,FORWARD,
    BTN1,
    9,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN4,
    7,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN1,
    8,
    1,FORWARD,
    3,
    0,230,
    1,FORWARD,
    15,
    3,FORWARD,
    BTN3,
    BTN4,
    23,
    1,FORWARD,
    100,
    EOC,




    lowlow,
    2,BACK,
    BTN3,
    8,
    1,BACK,
    8,
    2,BACK,
    BTN2,
    7,
    1,BTN2,
    2,
    0,5,
    1,DOWN,
    8,
    0,5,
    1,FORWARD,
    5,
    2,FORWARD,
    BTN1,
    2,
    1,BTN1,
    6,
    0,13,
    1,BTN5,
    11,
    0,8,
    1,BTN5,
    8,
    0,8,
    1,BTN5,
    7,
    0,6,
    1,BTN5,
    8,
    0,63,
    1,FORWARD,
    8,
    0,8,
    1,FORWARD,
    7,
    0,8,
    1,FORWARD,
    6,
    0,7,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN3,
    1,
    1,BTN3,
    8,
    0,7,
    1,BTN4,
    8,
    1,DOWN,
    9,
    0,5,
    1,FORWARD,
    3,
    2,FORWARD,
    BTN1,
    4,
    1,BTN1,
    2,
    0,26,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    9,
    0,7,
    1,BTN5,
    8,
    0,5,
    1,BTN5,
    9,
    0,51,
    1,FORWARD,
    6,
    0,9,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    4,
    0,1,
    1,BTN2,
    6,
    0,2,
    1,BACK,
    7,
    0,8,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN2,
    3,
    1,BTN2,
    50,
    0,50,
    2,FORWARD,
    BTN1,
    10,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN4,
    8,
    1,FORWARD,
    5,
    2,FORWARD,
    BTN1,
    9,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN4,
    7,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN1,
    8,
    1,FORWARD,
    3,
    0,230,
    1,FORWARD,
    15,
    3,FORWARD,
    BTN3,
    BTN4,
    23,
    1,FORWARD,
    100,
    EOC,








    lowender, ////avkfvdskgvskjg
    1,BACK,
    4,
    1,FORWARD,
    4,
    1,BTN4,
    5,
    EOC,
    EOC,




    blow1, ////unesed combo hsbdjvdjlvlkdanvldbhslhbskdlgojdgvkldbvjfmgbvrljsgjrselj
    1,BTN3,
    10,
    0,9,
    1,BTN4,
    7,
    0,9,
    1,BTN1,
    6,
    0,158,
    1,FORWARD,
    9,
    0,6,
    1,FORWARD,
    9,
    0,6,
    1,FORWARD,
    8,
    0,8,
    1,FORWARD,
    7,
    0,10,
    1,FORWARD,
    3,
    0,7,
    1,FORWARD,
    8,
    0,5,
    1,BTN3,
    7,
    0,9,
    1,BTN4,
    1,
    2,DOWN,
    BTN4,
    5,
    0,5,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN1,
    7,
    1,BTN1,
    3,
    0,14,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    9,
    0,5,
    1,BTN5,
    10,
    0,5,
    1,BTN5,
    6,
    0,59,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    8,
    0,6,
    1,FORWARD,
    8,
    0,6,
    1,FORWARD,
    7,
    0,5,
    1,FORWARD,
    6,
    1,BTN2,
    8,
    0,2,
    1,BACK,
    8,
    0,2,
    1,BTN2,
    3,
    2,FORWARD,
    BTN2,
    5,
    1,FORWARD,
    3,
    0,2,
    1,BTN2,
    8,
    0,11,
    1,BTN5,
    11,
    0,5,
    1,BTN5,
    80,
    0,50,
    2,BACK,
    BTN4,
    11,
    0,11,
    1,BTN3,
    8,
    0,12,
    1,BTN1,
    7,
    0,180,
    1,FORWARD,
    6,
    0,15,
    3,FORWARD,
    BTN3,
    BTN4,
    21,
    1,FORWARD,
    84,
    0,100,
    EOC,




    restand,
    1,FORWARD,
    1,
    2,FORWARD,
    BTN4,
    8,
    1,FORWARD,
    10,
    2,FORWARD,
    BTN1,
    9,
    1,FORWARD,
    1,
    2,DOWN,
    FORWARD,
    1,
    1,DOWN,
    6,
    2,DOWN,
    BTN1,
    14,
    3,DOWN,
    FORWARD,
    BTN1,
    1,
    2,DOWN,
    FORWARD,
    1,
    1,FORWARD,
    1,
    2,DOWN,
    FORWARD,
    1,
    1,FORWARD,
    1,
    1,FORWARD,
    1,
    1,FORWARD,
    1,
    2,FORWARD,
    BTN1,
    6,
    2,FORWARD,
    BTN1,
    1,
    2,FORWARD,
    BTN1,
    1,
    2,FORWARD,
    BTN1,
    7,
    0,12,
    1,BTN5,
    22,
    0,94,
    1,BACK,
    13,
    2,DOWN,
    BACK,
    1,
    2,BACK,
    BTN2,
    2,
    2,FORWARD,
    BTN2,
    7,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN2,
    8,
    1,FORWARD,
    3,
    0,12,
    1,BTN5,
    12,
    0,5,
    1,BTN5,
    8,
    EOC,




    cornerover,
    1,BTN4,
    7,
    0,9,
    1,BTN4,
    6,
    0,9,
    1,BTN4,
    6,
    0,2,
    1,DOWN,
    9,
    2,DOWN,
    FORWARD,
    1,
    1,FORWARD,
    5,
    2,FORWARD,
    BTN1,
    2,
    1,BTN1,
    5,
    0,21,
    1,BTN5,
    11,
    0,7,
    1,BTN5,
    9,
    0,7,
    1,BTN5,
    8,
    0,8,
    1,BTN5,
    8,
    0,8,
    1,BTN5,
    8,
    0,7,
    1,BTN5,
    7,
    0,6,
    1,BTN5,
    8,
    0,10,
    1,FORWARD,
    8,
    0,7,
    1,FORWARD,
    8,
    0,6,
    1,FORWARD,
    10,
    0,5,
    1,FORWARD,
    8,
    0,7,
    1,FORWARD,
    8,
    0,4,
    1,BTN1,
    8,
    0,8,
    1,BTN1,
    5,
    0,7,
    1,BTN1,
    3,
    2,DOWN,
    BTN1,
    1,
    2,DOWN,
    FORWARD,
    9,
    2,FORWARD,
    BTN1,
    2,
    1,BTN1,
    6,
    0,10,
    1,BTN5,
    10,
    0,7,
    1,BTN5,
    9,
    0,5,
    1,BTN5,
    9,
    0,6,
    1,BTN5,
    12,
    0,4,
    1,BTN5,
    7,
    0,8,
    1,BTN5,
    5,
    0,27,
    1,FORWARD,
    8,
    0,8,
    1,FORWARD,
    8,
    0,6,
    1,FORWARD,
    9,
    0,8,
    1,FORWARD,
    5,
    0,8,
    1,FORWARD,
    4,
    0,4,
    1,BTN2,
    6,
    0,2,
    1,BACK,
    7,
    0,8,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN2,
    3,
    1,BTN2,
    80,
    0,50,
    2,BACK,
    BTN4,
    11,
    0,11,
    1,BTN3,
    8,
    0,12,
    1,BTN1,
    7,
    0,180,
    1,FORWARD,
    6,
    0,15,
    3,FORWARD,
    BTN3,
    BTN4,
    21,
    1,FORWARD,
    84,
    0,100,
    EOC,




    cornerlow,
    2,FORWARD,
    BTN1,
    9,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN4,
    7,
    1,FORWARD,
    9,
    2,FORWARD,
    BTN1,
    8,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN4,
    6,
    1,FORWARD,
    5,
    0,14,
    1,DOWN,
    10,
    0,5,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN1,
    4,
    1,BTN1,
    2,
    0,14,
    1,BTN5,
    8,
    0,9,
    1,BTN5,
    9,
    0,6,
    1,BTN5,
    11,
    0,7,
    1,BTN5,
    9,
    0,4,
    1,BTN5,
    10,
    0,83,
    1,FORWARD,
    8,
    0,8,
    1,FORWARD,
    7,
    0,8,
    1,FORWARD,
    6,
    0,7,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN3,
    1,
    1,BTN3,
    8,
    0,7,
    1,BTN4,
    8,
    1,DOWN,
    9,
    0,5,
    1,FORWARD,
    3,
    2,FORWARD,
    BTN1,
    4,
    1,BTN1,
    2,
    0,26,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    9,
    0,7,
    1,BTN5,
    8,
    0,5,
    1,BTN5,
    9,
    0,51,
    1,FORWARD,
    6,
    0,9,
    1,FORWARD,
    7,
    0,7,
    1,FORWARD,
    5,
    0,5,
    1,FORWARD,
    4,
    0,1,
    1,BTN2,
    6,
    0,2,
    1,BACK,
    7,
    0,8,
    1,FORWARD,
    2,
    2,FORWARD,
    BTN2,
    3,
    1,BTN2,
    80,
    0,50,
    2,BACK,
    BTN4,
    11,
    0,11,
    1,BTN3,
    8,
    0,12,
    1,BTN1,
    7,
    0,180,
    1,FORWARD,
    6,
    0,15,
    3,FORWARD,
    BTN3,
    BTN4,
    21,
    1,FORWARD,
    84,
    0,100,
    EOC,


    kat,
    1,DOWN,
    5,
    2,DOWN,
    BACK,
    3,
    2,BACK,
    BTN3,
    13,
    1,BTN3,
    4,
    EOC,


    fatal,
    1,DOWN,
    3,
    2,DOWN,
    BACK,
    1,
    1,BACK,
    2,
    2,BACK,
    BTN4,
    247,
    1,BTN4,
    2,
    BTN3,
    1,
    1,BTN3,
    12,
    0,12,
    1,BTN1,
    13,
    0,12,
    1,BTN1,
    6,
    EOC,
    EOD );
    int i = -1, b, v;
    int back = LEFT, forward = RIGHT;
    int button_1, button_2, button_3, button_4, button_5;
    int value_1, value_2, value_3, value_4, value_5;
    int wait_time;
    int switch;
    int delay_t;
    int RUMBLE_TYPE=RUMBLE_A;
    int cancel;
    int EndOfCombo;
    int CanStart;
    unmap 9; //PS4_RX
    unmap 10; //PS4_RY
    unmap 11; //PS4_LX
    unmap 12; //PS4_LY
    unmap 8; //PS4_L3
    unmap 5; //PS4_R3
    main {


    // Determine Back and Forward
    if(get_val(RIGHT) ) {
    back = LEFT; forward = RIGHT;
    } else if(get_val(LEFT)) {
    back = RIGHT; forward = LEFT;
    }//----------------------------------------------



    // If there is a combo to be executed
    if(i >= 0 && delay_t<=0) {
    // Execute the combo step-by-step
    if(!combo_running(execute_step)) {
    if(get_step_values()) {
    if(wait_time == 0) {
    combo_run(execute_step_no_wait);
    } else {
    combo_run(execute_step);
    }
    } else { // the combo finished
    i = -1;
    }
    }

    // RS X and Y are in rest - cancel the combo
    if ( (abs(get_val(9)) <= 20 && abs(get_val(10)) <= 20) && (abs(get_val (11)) <= 20 && abs(get_val (12)) <= 20) && (!get_val(5) && !get_val(8))) {
    i = -1;
    combo_stop(execute_step);
    }
    //CANCEL ----------------------------------------------------------



    // Make sure the user inputs does not interfere in the combo
    set_val(BTN1 , 0);
    set_val(BTN2 , 0);
    set_val(BTN3 , 0);
    set_val(BTN4 , 0);
    set_val(BTN5 , 0);
    set_val(BTN6 , 0);
    set_val(BTN7 , 0);
    set_val(BTN8 , 0);
    set_val(UP , 0);
    set_val(DOWN , 0);
    set_val(LEFT , 0);
    set_val(RIGHT , 0);
    set_val(MOVE_X , 0);
    set_val(MOVE_Y , 0);

    // if no combo execute - look for combo activation
    } else {
    // EDIT THIS PART OF SCRIPT for combo run ---------------------------
    //////////////////////////////////////////////////////////////////////////
    // Right Stick RIGHT
    if (get_val (9) >= 80) { //combo restand
    i = get_combo_index(cornerlow);
    }
    // Right Stick LEFT
    if (get_val (9) <= -80) { //combo lowender
    i = get_combo_index(cornerlow);
    }
    // Right Stick UP
    if (get_val (10) <= -80) { //Combo blow1
    i = get_combo_index(wave);
    }
    // Right Stick DOWN
    if (get_val (10) >= 80) { //Combo lowlow
    i = get_combo_index(lowlow);
    }
    // Left Stick RIGHT
    if (get_val (11) >= 80) { //combo wave
    i = get_combo_index(blow1);
    }
    // Left Stick LEFT
    if (get_val (11) <= -80) { //combo spam
    i = get_combo_index(restand); //delete spam
    }
    // Left Stick UP
    if (get_val (12) <= -80) { //Combo cornerover
    i = get_combo_index(spam);
    }
    // Left Stick DOWN
    if (get_val (12) >= 80) { //Combo cornerlow
    i = get_combo_index(kat);
    }
    // hold LS / L3
    if (get_val (8)) { //Fatality 1
    i = get_combo_index(fatal);
    }
    // hold RS / R3
    if (get_val (5)) { //Fatality 2
    i = get_combo_index(lowender);
    }
    // end editing here --------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////////////
    }// <combo activation> end
    }//<main> block end

    // This combo will run a step with wait
    combo execute_step {
    set_buttons_values();
    wait(wait_time);
    set_buttons_values();
    }

    // This combo will run a step without wait
    combo execute_step_no_wait {
    set_buttons_values();
    }


    combo RUMBLE_NOTIFICATION {
    set_rumble(RUMBLE_TYPE, 100);
    wait(300);
    reset_rumble ();
    }

    // Returns the starting index of a combo
    function get_combo_index(combo_id) {
    i = 0;
    while(TRUE) {//-----------------------
    v = dbyte(i);
    if(v == combo_id) {
    return(i + 1);
    } else {//====================
    while(v != EOC && v != EOD) {//#
    i = i + 1;
    v = dbyte(i);
    }//#
    if(v == EOD) break;
    else i = i + 1;
    }//=============================
    }//-----------------------------------
    return(-1);
    }

    // Set the buttons, values and wait time of a step
    function get_step_values() {
    b = dbyte(i); i = i + 1;
    if(b > 5) return(FALSE);

    if(b >= 1) {
    button_1 = convert_back_forward(dbyte(i)); i = i + 1;
    value_1 = 100;
    } else { button_1 = -1; value_1 = 0; }

    if(b >= 2) {
    button_2 = convert_back_forward(dbyte(i)); i = i + 1;
    value_2 = 100;
    } else { button_2 = -1; value_2 = 0; }

    if(b >= 3) {
    button_3 = convert_back_forward(dbyte(i)); i = i + 1;
    value_3 = 100;
    } else { button_3 = -1; value_3 = 0; }

    if(b >= 4) {
    button_4 = convert_back_forward(dbyte(i)); i = i + 1;
    value_4 = 100;
    } else { button_4 = -1; value_4 = 0; }

    if(b >= 5) {
    button_5 = convert_back_forward(dbyte(i)); i = i + 1;
    value_5 = 100;
    } else { button_5 = -1; value_5 = 0; }

    wait_time = dbyte(i); i = i + 1;
    wait_time = (wait_time - 1) * 10;
    if(wait_time < 0) wait_time = 0;

    return(TRUE);
    }

    // If the step has FORWARD and BACK buttons, set the correct value.
    function convert_back_forward(button) {
    if(button == FORWARD) {
    return(forward);
    } else if(button == BACK) {
    return(back);
    }
    return(button);
    }

    // Set the buttons and values, function used on the combos.
    function set_buttons_values() {
    if(button_1 != -1) set_val(button_1, value_1);
    if(button_2 != -1) set_val(button_2, value_2);
    if(button_3 != -1) set_val(button_3, value_3);
    if(button_4 != -1) set_val(button_4, value_4);
    if(button_5 != -1) set_val(button_5, value_5);
    }

  2. The Following User Says Thank You to Aj1x2 For This Useful Post:


  3. #2

  4. #3
    GOLD NOVA II

    User Info Menu

    Re: NIGHT WOLF WARRIOR SCRIPT

    Script works on xbox thanks bro shut it down! dont late the haters on your channel stop you you got a sub from me!!

    - - - Updated - - -


    ty ty

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