Results 1 to 7 of 7

Topic: subzero tournament ready dead of winter and avalanche in one

  1. #1
    SILVER ELITE MASTER

    User Info Menu

    subzero tournament ready dead of winter and avalanche in one

    // GPC Online Library
    // mk11_subzero_exo's_when_you_chew_5_gum_.gpc
    //ADDED L3 GETS TRAP FOR AVALANCHE VARIATION



    // Original Script by Poisonling Remade by ExoGamer99 TO THE E NOW ALL COMBOS WORK REGARDLESS OF CONNECTION
    //This is a simple yet effect script yall so lets get to it AND TO SAVE TIME WE GONE CALL RIGHT STICK AND LEFT STICK RS AND LS


    //SUB TO MY YOUTUBE @ EXOGAMER99 FOR NEW CONTENT AND GIVE AWAYS COMING SOON
    //COPY AND PASTE THIS IN YOUR BROWSER https://www.youtube.com/channel/UCmN..._as=subscriber


    //RS RIGHT MIDSCREEN 289DMG
    //RS LEFT MIDSCREN 282DMG
    //RS UP OVER HEAD MID SCREEN 320DMG
    //RS DOWN DOWN PUNISH 289DMG


    //LS RIGHT CORNER COMBO 312DMG
    //LS LEFT MID SCREEN COMBO POSTIONING MUST BE ON POINT ITS A KB
    //LS UP OVER HEAD CORNER COMBO 345DMG
    //LS DOWN DOWN PUNISH 312DMG


    //Controls
    //Input timing SHORT
    //KB HELD CHECK OFF
    //RELEASE CHECK ON
    //ALT CONTROL OFF
    //INPUT SHORT CUTS ON
    //BUTTON SHORT CUTS ON

    define BTN1 = 17; // TRIANGLE, Y
    define BTN2 = 18; // CIRCLE, B
    define BTN3 = 19; // CROSS, A
    define BTN4 = 20; // SQUARE, X
    define BTN5 = 3; // R1, RB
    define BTN6 = 4; // R2, RT
    define BTN7 = 6; // L1, LB
    define BTN8 = 7; // L2, LT
    define TOUCH = 27; // TOUCH PAD
    define UP = 13; // DPAD UP
    define DOWN = 14; // DPAD DOWN
    define LEFT = 15; // DPAD LEFT
    define RIGHT = 16; // DPAD RIGHT
    define MOVE_X = 11; // LEFT ANALOG X
    define MOVE_Y = 12; // LEFT ANALOG Y
    //-----------------------------------------------------
    define BACK = 128; // BACK FLAG
    define FORWARD = 129; // FORWARD FLAG


    // End Flags. 254 and 255 should never be used in the
    // data segment for other purposes.
    //-----------------------------------------------------
    define EOC = 254; // End of Combo
    define EOD = 255; // End of Data Segment
    //-----------------------------------------------------


    define b14 = 0;
    define overhead = 1;
    define low = 2;
    define followup = 3;
    define crossupKB = 4;
    define b14corner = 5;
    define lowCorner = 6;
    define overheadCorner = 7;
    define iceball = 8;
    define lowCornerr = 9;
    define ArticTrap = 10;
    data(
    ///////////////COMBOS//////////////////

    ArticTrap,
    1,DOWN,
    6,
    0,4,
    1,BACK,
    3,
    2,BACK,
    BTN2,
    17,
    1,BTN2,
    75,
    EOC,
    b14,
    2,BACK,
    BTN4,
    4,
    0,10,
    1,BTN2,
    4,
    0,10,
    1,DOWN,
    4,
    2,FORWARD,
    BTN4,
    4,
    0,160,
    2,UP,
    FORWARD,
    4,
    0,50,
    1,BTN2,
    4,
    0,20,
    1,FORWARD,
    2,
    0,2,
    1,FORWARD,
    10,
    0,10,
    2,BACK,
    BTN4,
    4,
    0,10,
    1,BTN2,
    4,
    0,20,
    1,BTN3,
    4,
    0,20,
    1,BACK,
    10,
    0,4,
    1,FORWARD,
    1,
    2,FORWARD,
    BTN3,
    11,
    1,FORWARD,
    1,
    0,4,
    1,BTN5,
    10,
    0,6,
    1,BTN5,
    10,
    0,5,
    1,BTN5,
    12,
    0,5,
    1,BTN5,
    10,
    0,6,
    1,BTN5,
    12,
    1,BTN5,
    7,
    0,9,
    1,BTN5,
    9,
    0,8,
    1,BTN5,
    10,
    0,5,
    1,BTN5,
    11,
    0,9,
    1,BTN5,
    7,
    0,6,
    1,BTN5,
    10,
    0,6,
    1,BTN5,
    13,
    0,4,
    1,BTN5,
    10,
    0,5,
    1,BTN5,
    14,
    0,120,
    EOC,


    //////////////////////////////////////////


    overhead,
    1,FORWARD,
    5,
    2,FORWARD,
    BTN1,
    11,
    1,BTN1,
    1,
    0,9,
    1,DOWN,
    1,
    2,DOWN,
    FORWARD,
    6,
    1,FORWARD,
    3,
    2,FORWARD,
    BTN4,
    4,
    1,BTN4,
    6,
    0,10,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    10,
    0,77,
    1,BACK,
    24,
    0,27,
    1,FORWARD,
    1,
    2,UP,
    FORWARD,
    20,
    0,27,
    1,BTN2,
    4,
    0,20,
    1,FORWARD,
    2,
    0,2,
    1,FORWARD,
    10,
    0,10,
    2,BACK,
    BTN4,
    4,
    0,10,
    1,BTN2,
    4,
    0,20,
    1,BTN3,
    4,
    0,20,
    1,BACK,
    10,
    0,4,
    1,FORWARD,
    1,
    2,FORWARD,
    BTN3,
    11,
    1,FORWARD,
    1,
    0,4,
    1,BTN5,
    10,
    0,6,
    1,BTN5,
    10,
    0,5,
    1,BTN5,
    12,
    0,5,
    1,BTN5,
    10,
    0,6,
    1,BTN5,
    12,
    EOC,


    /////////////////////////////////////////////////


    low,
    2,BACK,
    BTN3,
    4,
    0,10,
    1,BTN1,
    4,
    0,10,
    1,DOWN,
    4,
    2,FORWARD,
    BTN4,
    4,
    0,160,
    2,UP,
    FORWARD,
    4,
    0,50,
    1,BTN2,
    4,
    0,20,
    1,FORWARD,
    2,
    0,2,
    1,FORWARD,
    10,
    0,10,
    2,BACK,
    BTN4,
    4,
    0,10,
    1,BTN2,
    4,
    0,20,
    1,BTN3,
    4,
    0,20,
    1,BACK,
    10,
    0,4,
    1,FORWARD,
    1,
    2,FORWARD,
    BTN3,
    11,
    1,FORWARD,
    1,
    0,4,
    1,BTN5,
    10,
    0,6,
    1,BTN5,
    10,
    0,5,
    1,BTN5,
    12,
    0,5,
    1,BTN5,
    10,
    0,6,
    1,BTN5,
    12,
    EOC,


    ////////////////////////////////////////////////////


    followup,
    2,UP,
    FORWARD,
    4,
    0,50,
    1,BTN2,
    4,
    0,20,
    1,FORWARD,
    2,
    0,2,
    1,FORWARD,
    10,
    0,10,
    2,BACK,
    BTN4,
    4,
    0,10,
    1,BTN2,
    4,
    0,20,
    1,BTN3,
    4,
    0,20,
    1,BACK,
    4,
    2,FORWARD,
    BTN3,
    4,
    0,120,
    EOC,


    /////////////////////////////////////////////////////


    crossupKB,
    2,BACK,
    BTN4,
    4,
    0,10,
    1,BTN2,
    4,
    0,10,
    1,DOWN,
    4,
    2,FORWARD,
    BTN4,
    4,
    0,160,
    1,FORWARD,
    18,
    1,FORWARD,
    4,
    1,FORWARD,
    4,
    2,UP,
    FORWARD,
    20,
    1,UP,
    1,
    0,31,
    1,BTN3,
    18,
    0,4,
    0,20,
    1,BTN4,
    10,
    0,10,
    1,BACK,
    9,
    0,6,
    1,BACK,
    9,
    0,11,
    1,BTN4,
    10,
    0,8,
    1,BTN1,
    13,
    0,8,
    1,BTN2,
    10,
    0,120,
    EOC,


    //////////////////////////////////////////////


    b14corner,
    2,BACK,
    BTN4,
    4,
    0,10,
    1,BTN2,
    4,
    0,10,
    1,DOWN,
    4,
    2,FORWARD,
    BTN4,
    4,
    0,160,
    1,UP,
    26,
    0,24,
    1,BTN3,
    18,
    0,37,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    9,
    0,7,
    1,BTN4,
    10,
    2,BACK,
    BTN4,
    1,
    1,BACK,
    9,
    2,BACK,
    BTN3,
    1,
    1,BTN3,
    6,
    2,FORWARD,
    BTN3,
    3,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN3,
    4,
    1,BTN3,
    4,
    0,4,
    1,BACK,
    1,
    2,UP,
    BACK,
    2,
    3,UP,
    BACK,
    BTN3,
    5,
    3,UP,
    FORWARD,
    BTN3,
    2,
    2,FORWARD,
    BTN3,
    1,
    1,FORWARD,
    1,
    3,BTN5,
    UP,
    FORWARD,
    4,
    2,BTN5,
    FORWARD,
    4,
    3,BTN5,
    FORWARD,
    BTN3,
    1,
    1,BTN5,
    2,
    0,2,
    2,DOWN,
    BACK,
    4,
    3,BTN5,
    DOWN,
    BACK,
    2,
    4,BTN5,
    DOWN,
    BACK,
    BTN3,
    3,
    3,BTN5,
    BACK,
    BTN3,
    3,
    2,BTN5,
    BTN3,
    1,
    1,BTN5,
    2,
    0,2,
    1,FORWARD,
    2,
    2,BTN5,
    FORWARD,
    1,
    4,BTN5,
    DOWN,
    FORWARD,
    BTN3,
    7,
    3,BTN5,
    FORWARD,
    BTN3,
    1,
    4,BTN5,
    UP,
    FORWARD,
    BTN3,
    3,
    3,BTN5,
    UP,
    BTN3,
    1,
    2,BTN5,
    BTN3,
    2,
    0,4,
    1,BTN5,
    3,
    2,BTN5,
    BTN3,
    13,
    1,BTN5,
    2,
    0,4,
    1,BTN5,
    1,
    2,BTN5,
    BTN3,
    15,
    EOC,


    ////////////////////////////////////////////////


    lowCorner,
    2,BACK,
    BTN3,
    4,
    0,10,
    1,BTN1,
    4,
    0,10,
    1,DOWN,
    4,
    2,FORWARD,
    BTN4,
    4,
    0,160,
    1,UP,
    26,
    0,24,
    1,BTN3,
    18,
    0,37,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    9,
    0,7,
    1,BTN4,
    10,
    2,BACK,
    BTN4,
    1,
    1,BACK,
    9,
    2,BACK,
    BTN3,
    1,
    1,BTN3,
    6,
    2,FORWARD,
    BTN3,
    3,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN3,
    4,
    1,BTN3,
    4,
    0,4,
    1,BACK,
    1,
    2,UP,
    BACK,
    2,
    3,UP,
    BACK,
    BTN3,
    5,
    3,UP,
    FORWARD,
    BTN3,
    2,
    2,FORWARD,
    BTN3,
    1,
    1,FORWARD,
    1,
    3,BTN5,
    UP,
    FORWARD,
    4,
    2,BTN5,
    FORWARD,
    4,
    3,BTN5,
    FORWARD,
    BTN3,
    1,
    1,BTN5,
    2,
    0,2,
    2,DOWN,
    BACK,
    4,
    3,BTN5,
    DOWN,
    BACK,
    2,
    4,BTN5,
    DOWN,
    BACK,
    BTN3,
    3,
    3,BTN5,
    BACK,
    BTN3,
    3,
    2,BTN5,
    BTN3,
    1,
    1,BTN5,
    2,
    0,2,
    1,FORWARD,
    2,
    2,BTN5,
    FORWARD,
    1,
    4,BTN5,
    DOWN,
    FORWARD,
    BTN3,
    7,
    3,BTN5,
    FORWARD,
    BTN3,
    1,
    4,BTN5,
    UP,
    FORWARD,
    BTN3,
    3,
    3,BTN5,
    UP,
    BTN3,
    1,
    2,BTN5,
    BTN3,
    2,
    0,4,
    1,BTN5,
    3,
    2,BTN5,
    BTN3,
    13,
    1,BTN5,
    2,
    0,4,
    1,BTN5,
    1,
    2,BTN5,
    BTN3,
    15,
    EOC,


    ////////////////////////////////////////////////


    overheadCorner,
    2,BACK,
    FORWARD,
    5,
    2,FORWARD,
    BTN1,
    11,
    1,BTN1,
    1,
    0,9,
    1,DOWN,
    1,
    2,DOWN,
    FORWARD,
    6,
    1,FORWARD,
    3,
    2,FORWARD,
    BTN4,
    4,
    1,BTN4,
    6,
    0,10,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    10,
    0,4,
    0,100,
    1,UP,
    26,
    0,24,
    1,BTN3,
    18,
    0,37,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    4,
    0,42,
    1,BTN1,
    9,
    0,7,
    1,BTN4,
    10,
    2,BACK,
    BTN4,
    1,
    1,BACK,
    9,
    2,BACK,
    BTN3,
    1,
    1,BTN3,
    6,
    2,FORWARD,
    BTN3,
    3,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN3,
    4,
    1,BTN3,
    4,
    0,4,
    1,BACK,
    1,
    2,UP,
    BACK,
    2,
    3,UP,
    BACK,
    BTN3,
    5,
    3,UP,
    FORWARD,
    BTN3,
    2,
    2,FORWARD,
    BTN3,
    1,
    1,FORWARD,
    1,
    3,BTN5,
    UP,
    FORWARD,
    4,
    2,BTN5,
    FORWARD,
    4,
    3,BTN5,
    FORWARD,
    BTN3,
    1,
    1,BTN5,
    2,
    0,2,
    2,DOWN,
    BACK,
    4,
    3,BTN5,
    DOWN,
    BACK,
    2,
    4,BTN5,
    DOWN,
    BACK,
    BTN3,
    3,
    3,BTN5,
    BACK,
    BTN3,
    3,
    2,BTN5,
    BTN3,
    1,
    1,BTN5,
    2,
    0,2,
    1,FORWARD,
    2,
    2,BTN5,
    FORWARD,
    1,
    4,BTN5,
    DOWN,
    FORWARD,
    BTN3,
    7,
    3,BTN5,
    FORWARD,
    BTN3,
    1,
    4,BTN5,
    UP,
    FORWARD,
    BTN3,
    3,
    3,BTN5,
    UP,
    BTN3,
    1,
    2,BTN5,
    BTN3,
    2,
    0,4,
    1,BTN5,
    3,
    2,BTN5,
    BTN3,
    13,
    1,BTN5,
    2,
    0,4,
    1,BTN5,
    1,
    2,BTN5,
    BTN3,
    15,
    BTN3,
    1,
    1,BTN3,
    4,
    0,120,
    EOC,
    iceball,
    1,DOWN,
    4,
    2,DOWN,
    FORWARD,
    2,
    1,FORWARD,
    4,
    2,FORWARD,
    BTN4,
    4,
    lowCornerr,//MID combo jjhjhjhh
    1,DOWN,
    8,
    2,DOWN,
    BACK,
    2,
    1,BACK,
    1,
    2,BACK,
    BTN3,
    8,
    1,BACK,
    2,
    0,3,
    1,BTN5,
    11,
    0,6,
    1,BTN5,
    12,
    0,5,
    1,BTN5,
    12,
    0,4,
    1,BTN5,
    11,
    1,BACK,
    7,
    0,14,
    2,BACK,
    BTN4,
    11,
    1,BTN4,
    1,
    0,6,
    1,BTN2,
    10,
    0,1,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN3,
    11,
    0,6,
    3,UP,
    BACK,
    BTN3,
    2,
    2,UP,
    BTN3,
    1,
    3,UP,
    FORWARD,
    BTN3,
    2,
    2,FORWARD,
    BTN3,
    6,
    1,FORWARD,
    6,
    2,FORWARD,
    BTN3,
    2,
    1,BTN3,
    6,
    0,3,
    1,UP,
    1,
    2,UP,
    FORWARD,
    2,
    3,UP,
    FORWARD,
    BTN3,
    2,
    2,FORWARD,
    BTN3,
    7,
    1,FORWARD,
    0,
    2,DOWN,
    FORWARD,
    2,
    1,DOWN,
    1,
    0,1,
    1,BACK,
    2,
    2,BACK,
    BTN3,
    8,
    1,BACK,
    1,
    2,DOWN,
    BACK,
    3,
    0,2,
    1,FORWARD,
    1,
    2,FORWARD,
    BTN3,
    8,
    1,FORWARD,
    7,
    2,FORWARD,
    BTN3,
    1,
    3,UP,
    FORWARD,
    BTN3,
    2,
    2,BACK,
    BTN3,
    5,
    1,BACK,
    2,
    0,4,
    2,DOWN,
    BTN3,
    2,
    3,BTN5,
    DOWN,
    BTN3,
    1,
    4,BTN5,
    DOWN,
    FORWARD,
    BTN3,
    3,
    3,BTN5,
    FORWARD,
    BTN3,
    3,
    2,BTN5,
    FORWARD,
    2,
    1,FORWARD,
    4,
    2,BTN5,
    FORWARD,
    2,
    3,BTN5,
    FORWARD,
    BTN3,
    6,
    2,FORWARD,
    BTN3,
    3,
    1,FORWARD,
    0,
    0,3,
    2,BTN5,
    BTN3,
    5,
    3,BTN5,
    FORWARD,
    BTN3,
    6,
    4,BTN5,
    UP,
    FORWARD,
    BTN3,
    1,
    3,BTN5,
    UP,
    FORWARD,
    1,
    2,UP,
    FORWARD,
    3,
    1,FORWARD,
    3,
    3,BTN5,
    FORWARD,
    BTN3,
    6,
    2,BTN5,
    BTN3,
    4,
    1,BTN3,
    1,
    0,1,
    1,FORWARD,
    5,
    2,BTN5,
    FORWARD,
    1,
    3,BTN5,
    FORWARD,
    BTN3,
    11,
    1,FORWARD,
    1,
    0,5,
    1,BTN5,
    1,
    2,BTN5,
    BTN3,
    10,
    0,6,
    1,BTN5,
    1,
    2,BTN5,
    BTN3,
    10,
    1,BTN5,
    2,
    EOC,
    EOD );
    int i = -1, b, v;
    int back = LEFT, forward = RIGHT;
    int button_1, button_2, button_3, button_4, button_5;
    int value_1, value_2, value_3, value_4, value_5;
    int wait_time;
    int switch;
    int delay_t;
    int RUMBLE_TYPE=RUMBLE_A;
    int cancel;
    int EndOfCombo;
    int CanStart;


    unmap PS4_LX
    unmap PS4_LY
    unmap PS4_RX
    unmap PS4_RY

    main {



    // Determine Back and Forward
    if(get_val(RIGHT)) {
    back = LEFT; forward = RIGHT;
    } else if(get_val(LEFT)) {
    back = RIGHT; forward = LEFT;
    }//----------------------------------------------

    // combo cancel buttons
    if(cancel==1){
    if ( (abs(get_val (9)) <= 20 && abs(get_val (10)) <= 20) && (abs(get_val (11)) <= 20 && abs(get_val (12)) <= 20) ) {
    i = -1;
    combo_stop(execute_step);
    }
    }

    // If there is a combo to be executed
    if(i >= 0 && delay_t<=0) {
    // Execute the combo step-by-step
    if(!combo_running(execute_step)) {
    if(get_step_values()) {
    if(wait_time == 0) {
    combo_run(execute_step_no_wait);
    } else {
    combo_run(execute_step);
    }
    } else { // the combo finished
    i = -1;
    }
    }



    // Make sure the user inputs does not interfere in the combo
    set_val(BTN1 , 0);
    set_val(BTN2 , 0);
    set_val(BTN3 , 0);
    set_val(BTN4 , 0);
    set_val(BTN5 , 0);
    set_val(BTN6 , 0);
    set_val(BTN7 , 0);
    set_val(BTN8 , 0);
    set_val(UP , 0);
    set_val(DOWN , 0);
    set_val(LEFT , 0);
    set_val(RIGHT , 0);
    set_val(MOVE_X , 0);
    set_val(MOVE_Y , 0);

    // if no combo execute - look for combo activation
    } else {
    // EDIT THIS PART OF SCRIPT for combo run ---------------------------
    //////////////////////////////////////////////////////////////////////////
    // combo start buttons
    //RS RIGHT
    if (get_val (PS4_RX) > 80) {

    cancel=1;
    i = get_combo_index(b14);
    }
    //RS LEFT
    if (get_val (PS4_RX) < -80) {

    cancel=1;
    i = get_combo_index(b14);
    }
    //RS DOWN
    if (get_val (PS4_RY) > 80) {

    cancel=1;
    i = get_combo_index(low);
    }
    //RS UP
    if (get_val (PS4_RY) < -80) {

    cancel=1;
    i = get_combo_index(overhead);
    }
    //LS RIGHT
    if (get_val (PS4_LX) > 80) {

    cancel=1;
    i = get_combo_index(b14corner);
    }
    //LS LEFT
    if (get_val (PS4_LX) < -80) {

    cancel=1;
    i = get_combo_index(crossupKB);
    }
    //LS DOWN
    if (get_val (PS4_LY) > 80) {

    cancel=1;
    i = get_combo_index(lowCorner);
    }
    //LS UP

    if (get_val (PS4_LY) < -80) {

    cancel=1;
    i = get_combo_index(overheadCorner);
    }
    // R3 Press
    if (get_val (PS4_R3)) {
    cancel=2;
    i = get_combo_index(iceball);
    }
    // L3 Press
    if (get_val (PS4_L3)) {
    cancel=2;
    i = get_combo_index(ArticTrap);
    }

    // end editing here --------------------------------------------------------------------
    /////////////////////////////////////////////////////////////////////////////////////////////
    }// <combo activation> end
    }//<main> block end

    // This combo will run a step with wait
    combo execute_step {
    set_buttons_values();
    wait(wait_time);
    set_buttons_values();
    }

    // This combo will run a step without wait
    combo execute_step_no_wait {
    set_buttons_values();
    }


    combo RUMBLE_NOTIFICATION {
    set_rumble(RUMBLE_TYPE, 100);
    wait(300);
    reset_rumble ();
    }

    // Returns the starting index of a combo
    function get_combo_index(combo_id) {
    i = 0;
    while(TRUE) {//-----------------------
    v = dbyte(i);
    if(v == combo_id) {
    return(i + 1);
    } else {//====================
    while(v != EOC && v != EOD) {//#
    i = i + 1;
    v = dbyte(i);
    }//#
    if(v == EOD) break;
    else i = i + 1;
    }//=============================
    }//-----------------------------------
    return(-1);
    }

    // Set the buttons, values and wait time of a step
    function get_step_values() {
    b = dbyte(i); i = i + 1;
    if(b > 5) return(FALSE);

    if(b >= 1) {
    button_1 = convert_back_forward(dbyte(i)); i = i + 1;
    value_1 = 100;
    } else { button_1 = -1; value_1 = 0; }

    if(b >= 2) {
    button_2 = convert_back_forward(dbyte(i)); i = i + 1;
    value_2 = 100;
    } else { button_2 = -1; value_2 = 0; }

    if(b >= 3) {
    button_3 = convert_back_forward(dbyte(i)); i = i + 1;
    value_3 = 100;
    } else { button_3 = -1; value_3 = 0; }

    if(b >= 4) {
    button_4 = convert_back_forward(dbyte(i)); i = i + 1;
    value_4 = 100;
    } else { button_4 = -1; value_4 = 0; }

    if(b >= 5) {
    button_5 = convert_back_forward(dbyte(i)); i = i + 1;
    value_5 = 100;
    } else { button_5 = -1; value_5 = 0; }

    wait_time = dbyte(i); i = i + 1;
    wait_time = (wait_time - 1) * 10;
    if(wait_time < 0) wait_time = 0;

    return(TRUE);
    }

    // If the step has FORWARD and BACK buttons, set the correct value.
    function convert_back_forward(button) {
    if(button == FORWARD) {
    return(forward);
    } else if(button == BACK) {
    return(back);
    }
    return(button);
    }

    // Set the buttons and values, function used on the combos.
    function set_buttons_values() {
    if(button_1 != -1) set_val(button_1, value_1);
    if(button_2 != -1) set_val(button_2, value_2);
    if(button_3 != -1) set_val(button_3, value_3);
    if(button_4 != -1) set_val(button_4, value_4);
    if(button_5 != -1) set_val(button_5, value_5);
    }

  2. #2
    SILVER ELITE

    User Info Menu

    Re: subzero tournament ready dead of winter and avalanche in one

    could you make this a copy and past so we can add it.

  3. #3
    SILVER ELITE MASTER

    User Info Menu

    Re: subzero tournament ready dead of winter and avalanche in one

    I’m not sure how to do that but all the scripts are available on the Cronus library or u could do select all copy and past to ur gpc

  4. #4
    SILVER ELITE

    User Info Menu

    Re: subzero tournament ready dead of winter and avalanche in one

    ok thanks did not see it there

  5. #5
    MASTER GUARDIAN I

    User Info Menu


  6. #6
    GOLD NOVA II

    User Info Menu

    Re: subzero tournament ready dead of winter and avalanche in one

    Thankyou good script!!

  7. #7
    GOLD NOVA III

    User Info Menu

    Re: subzero tournament ready dead of winter and avalanche in one

    Thanks for updating the script. I haven't looked at mine for a long while and now that Aftermath is coming soon, I'm interested in the game again

Similar Topics

  1. Mk11 Terminator Shotgun guru Tournament ready
    By Aj1x2 in forum Mortal Kombat Series
    Replies: 16
    Last Post: 9th November 19, 15:44
  2. Sub-Zero Dead of Winter
    By Poisonling in forum Mortal Kombat Series
    Replies: 15
    Last Post: 15th July 19, 11:43
  3. Requesting a Sub-Zero script for the Dead of Winter variation
    By Poisonling in forum Mortal Kombat Series
    Replies: 3
    Last Post: 10th May 19, 05:47
  4. Subzero Script
    By vanwinkle in forum Injustice Series
    Replies: 6
    Last Post: 17th November 17, 21:02
  5. new subzero request
    By slowyourrollrec in forum Mortal Kombat Series
    Replies: 0
    Last Post: 29th December 16, 18:01

Tags for this Topic

Posting Permissions

  • You may not post new topics
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •