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Topic: FPS script combination

  1. #1
    SILVER IV

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  2. #2

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  4. #3
    SILVER IV

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    Re: FPS script combination

    Does incresing the ap am delay and release increase the strength of the aim assist. Apparently the more camera shakes the stronger the aim assist?

  5. #4
    Support Staff


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    Re: FPS script combination

    Not as I know of I'd increase the value it til it feels best for you and not that noticeable.

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  7. #5
    SILVER IV

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    Re: FPS script combination

    Hello can you please combine both scripts into 1. Thank you very much
    1. int AP = 22; //Decrease if shake
    2. int AM = -22; //Decrease if shake
    3. int Delay = 20; //How fast Aim Assist Run
    4. int Release = 23; //Must be 1 higher than AP & AM
    5. main {
    6. if(get_val(PS4_L2)) combo_run(AS);}
    7. combo AS {
    8. set_val(PS4_RY,a_f(PS4_RY,AP));
    9. wait(Delay)
    10. set_val(PS4_RX,a_f(PS4_RX,AP));
    11. wait(Delay)
    12. set_val(PS4_RY,a_f(PS4_RY,AM));
    13. wait(Delay)
    14. set_val(PS4_RX,a_f(PS4_RX,AM));
    15. wait(Delay)}
    16. function a_f(p,m) {
    17. if(abs(get_val(p)) < Release)
    18. return m;
    19. return get_val(p);}

      AND
      1. aa = 22; // Decrease if shake
      2. int aa_delay = 20; // Increase if game lag
      3. main {
      4. if(get_val(PS4_L2))
      5. combo_run(AA_XY);
      6. else
      7. combo_stop(AA_XY);
      8. }
      9. combo AA_XY {
      10. set_val(PS4_RY,xy_val(PS4_RY,aa));
      11. wait(aa_delay)
      12. set_val(PS4_RX,xy_val(PS4_RX,aa));
      13. set_val(PS4_LX,xy_val(PS4_LX,aa));
      14. wait(aa_delay)
      15. set_val(PS4_RY,xy_val(PS4_RY,inv(aa)));
      16. wait(aa_delay)
      17. set_val(PS4_RX,xy_val(PS4_RX,inv(aa)));
      18. set_val(PS4_LX,xy_val(PS4_LX,inv(aa)));
      19. wait(aa_delay)
      20. }
      21. function xy_val(f_axis,f_val) {
      22. if(abs(get_val(f_axis)) < aa + 1)
      23. return f_val;
      24. return get_val(f_axis);
      25. }





  8. #6
    Senior Support Staff


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    Re: FPS script combination

    Both scripts are identical, so there's no need to put them together.

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  10. #7
    SILVER IV

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    Re: FPS script combination

    Yeah i know that i still want it to be combined. Thank you

  11. #8
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    Re: FPS script combination

    Quote Originally Posted by roasty View Post
    Yeah i know that i still want it to be combined. Thank you
    They pretty much do the same thing for aim assist wise, there would be no benefit using two aim assist.

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  13. #9
    Senior Support Staff


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    Re: FPS script combination

    Both are AIM Assist with the exact same combo and the exact same function, it's totaly useless to put them together

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  15. #10
    SILVER IV

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    Re: FPS script combination

    Thanks for the response can you combine these scripts into one. Thank you very much
    //////////////////////////////////////////////////////////////////

    // YOUR BUTTON LAYOUT
    define PaceCtrol = XB1_LT; // Pace Control
    define FinesseShot = XB1_RB; // Finesse Shot
    define PlayerRun = XB1_LB; // Player Run
    define ShotBtn = XB1_X; // Shot Btn
    define SprintBtn = XB1_RT; // Sprint Btn
    //////////////////////////////////////////////////////////////////
    // variables
    int ShootPower = 1400; // Shot Power


    init {
    ShootPower = 1400;
    colorled(0,0,2,0); // clLime
    }
    main {// main block start


    /////////////////////////////////////////////////////////////////////
    // Shot Power Switch
    if ( get_val(XB1_LT)) {
    if(event_press(XB1_UP)) {ShootPower = 1400; colorled(0,0,2,0); } // clLime
    if(event_press(XB1_RIGHT)) {ShootPower = 1400; colorled(0,0,0,2); } // clFuchsia
    if(event_press(XB1_DOWN)) {ShootPower = 1400; colorled(2,0,2,0);} // clYellow
    if(event_press(XB1_LEFT)) {ShootPower = 1400; colorled(0,2,0,0); } // clRed
    set_val(13,0);
    set_val(14,0);
    set_val(15,0);
    set_val(16,0);




    }
    if(get_val(XB1_X)) set_val(XB1_RT,0);
    //-----------------------------------------------------------------------------
    //
    if(!get_val(XB1_RB) && get_val(XB1_X) && get_ptime(XB1_X)>= ShootPower) { // Shot Power
    set_val(XB1_X, 0);
    }




    //-----------------------------------------------------------------------------
    // Finesse Power Restriction
    if (get_val(XB1_RB) ) {
    if(get_val(XB1_X) && get_ptime(XB1_X) > 1400 )
    set_val(XB1_X,0);
    }
    }// main block end
    ////////////////////////////////////////////////
    // combo block and functions
    function colorled(a,b,c,d) {
    set_led(LED_1,a);
    set_led(LED_2,b);
    set_led(LED_3,c);
    set_led(LED_4,d);
    }// func end

    AND


    int AP = 80; //Decrease if shake
    int AM = -80; //Decrease if shake
    int Delay = 160; //How fast Aim Assist Run
    int Release = 81; //Must be 1 higher than AP & AM


    main {


    if(get_val(XB1_LEFT)) combo_run(AS);}

    combo AS {
    set_val(XB1_A,a_f(XB1_A,AP));
    wait(Delay)
    set_val(XB1_A,a_f(XB1_A,AP));
    wait(Delay)
    set_val(XB1_A,a_f(XB1_A,AM));
    wait(Delay)
    set_val(XB1_A,a_f(XB1_A,AM));
    wait(Delay)}


    function a_f(p,m) {
    if(abs(get_val(p)) < Release)
    return m;
    return get_val(p);

  16. #11
    Senior Support Staff


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  18. #12
    SILVER IV

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    Re: FPS script combination

    Thank you all for your fantastic work

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