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Topic: apex legends script request

  1. #1
    SILVER III

    User Info Menu

    apex legends script request

    Hi, how are you? I am Spanish and my English is from the google translator, I hope you understand me.
    I would like if you could do a script for apex legend.
    I play in PC, with Xbox Elite control, my sensitivity in the game is when looking at 4 and aiming 3.
    -I would like to reload weapon with x, move the character from one side to another as quickly as possible, like three or four steps on each side.
    If I pull the LT trigger, the same thing, move the character from one side to another as quickly as possible, like three or four steps on each side, and that can be activated and deactivated, by pressing LT and left cross.
    -Rapid Fire, as fast as possible, pressing LT and cross up, to activate and remove.
    -Anti recoil pressing button A and cross up or down at the moment, so that it goes up or down 1 point, that way I know how many points I raise or lower, for each weapon.
    -Aim Assist pressing LT and the cross down, to activate and remove, if it could be, adjusting it to my sensitivity in the game.
    Thank you very much, first of all, if you can, I would greatly appreciate it, and if not, thanks anyway and greetings.
    I would like to learn how to do it, but my English is bad and I don't understand.

  2. #2
    SILVER III

    User Info Menu

    Re: apex legends script request

    Hello again.
    You could add the following to this script:
    -I would like to reload the weapon, with x, move the character from one side to another as quickly as possible, as two or three steps on each side (always active)
    -If I pull the trigger LT, the same thing, move the character from one side to another as quickly as possible, like two or three steps on each side, and that can be activated and deactivated, by pressing LT and left cross
    -Aim Assist (Already in this script, just to turn it off and on) by pressing LT and the cross down, to activate and remove, if possible, adjusting it to my sensitivity in the game.
    -Aim Bot pressing LT and the right cross, to turn it off and on, if it could be, adjusting it to my sensitivity in the game.
    Thank you

    /* = = = = = = = = = =
    = = Version 3.2 = =
    = = = = = = = = = =

    Features
    =================================
    === Aim Assist ===
    === Anti Recoil ===
    === Rapid Fire ===
    === Auto Run ===
    =================================

    Rapid Fire Info
    =================================
    === Green LED = ON ===
    === Red LED = OFF ===
    =================================

    Social Media
    =================================
    === Twitter - Peramox ===
    === Instagram - thomasjchaney ===
    === Youtube - Peramox ===
    =================================

    Credits
    =================================
    === TOM5788, @Peramox ===
    === ItzSnack ===
    =================================
    */

    define FIRE_BTN = PS4_R2;
    define ADS_BTN = PS4_L2;
    define RF_switch = PS4_UP; //
    define AR_switch = PS4_UP; //
    //-------------------------------------------------------------------------------------------
    define save = 2; // XB1_MENU - PS4_OPTIONS
    //-------------------------------------------------------------------------------------------
    define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
    define Scope_only = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
    //-------------------------------------------------------------------------------------------
    define UP = 13;
    define DOWN = 14;
    define LEFT = 15;
    define RIGHT = 16;
    //-------------------------------------------------------------------------------------------
    define Blue = 1;
    define Red = 2;
    define Green = 3;
    define Pink = 4;
    define SkyBlue = 5;
    define Yellow = 6;
    define White = 7;
    //-------------------------------------------------------------------------------------------
    data(1,
    2,0,0,0, //1. Blue
    0,2,0,0, //2. Red
    0,0,2,0, //3. Lime/Green
    0,0,0,2, //4. Fuchsia/Pink
    2,0,2,0, //5. SkyBlue
    0,2,2,0, //6. Yellow
    2,2,2,2 //7. White
    );
    //-------------------------------------------------------------------------------------------

    int run = FALSE; // if TRUE Autorun is ON - if FALSE, OFF
    int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
    //----------------------------------------------------------------------------------------
    int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
    // (Hold LT + D-PAD UP for fast Enable/Disable) ---------------------------------------------------
    int flip = FALSE; // if TRUE Flipped Bumpers is ON - if FALSE, OFF
    int RATE_OF_FIRE = 25; // Range: 1 to 25 RPS (Round/s)
    // DON'T CHANGE VALUES RECOMMENDED /
    int ANTI_RECOIL = 9;
    int ANTI_RECOIL_H = 5;
    int anti_recoil;
    int anti_recoil_H;
    int Col_ind;
    int hold_time;
    int rest_time;
    int rumble_tipe;
    // DON'T CHANGE VALUES RECOMMENDED //
    int AA_Pos_Value = 18; // Aim Assist
    int AA_Neg_Value = -23; // Aim Assist
    //-------------------------------------------------------------------------------------------

    main {


    //Auto Run
    if(run)
    if((get_val(PS4_LY)) < -95) {
    combo_run(Auto_Run);
    }
    //Flipped Bumpers
    if(flip) {
    swap(PS4_R1, PS4_R2);
    swap(PS4_L1, PS4_L2);
    }
    //Aim Assist
    if(get_val(7) && get_val(9) < AA_Pos_Value && get_val(9) > AA_Neg_Value)
    combo_run(tom5788xAA);

    //Anti Recoil
    if(get_val(PS4_R3) && event_press(AR_switch)) {
    recoil_onoff=!recoil_onoff;
    set_rumble_tipe(recoil_onoff);
    }
    if(!Scope_only || get_val(ADS_BTN) && get_val(FIRE_BTN )) {
    combo_run(AntiRecoil);
    }

    if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
    combo_stop (AntiRecoil);
    }

    //Rapid Fire
    if(rapid_onoff) colourled (Green);
    else colourled (Red);
    if(get_val(PS4_L2) && event_press(RF_switch)) {
    combo_run (vibrate);
    rapid_onoff=!rapid_onoff;
    }
    if(rapid_onoff) {
    if(get_val(ADS_BTN) && get_val(FIRE_BTN)) {
    combo_run (RAPID_FIRE);
    }
    }
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;

    }
    combo tom5788xAA { // Aim Assist
    set_val(9,AA_Pos_Value);
    wait(34);
    set_val(9,AA_Neg_Value);
    wait(34); }

    combo vibrate { //Rumbles
    set_rumble(rumble_tipe, 100);
    wait(300);
    reset_rumble();
    }

    function set_rumble_tipe ( val) { //Rumbles
    if( val) rumble_tipe = RUMBLE_A ;
    else rumble_tipe = RUMBLE_B ;
    combo_run(vibrate);
    }
    combo RAPID_FIRE { //Rapid Fire
    set_val(FIRE_BTN, 100);
    wait(hold_time);
    set_val(FIRE_BTN, 0);
    wait(rest_time);
    set_val(FIRE_BTN, 0);
    }

    combo AntiRecoil { //Anti Recoil
    if(recoil_onoff) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
    if(anti_recoil_H > 100) anti_recoil_H = 100;
    set_val(9, anti_recoil_H);
    }
    }


    combo Auto_Run { //Auto Run
    set_val(PS4_L3, 100);
    wait(40);
    set_val(PS4_L3, 0);
    wait(40);
    set_val(PS4_L3, 0);
    }

    // COLOR LED function
    function colourled(Colour) {
    Col_ind=(Colour*4)- 3;
    set_led(LED_1,dbyte(Col_ind ));
    set_led(LED_2,dbyte(Col_ind+ 1));
    set_led(LED_3,dbyte(Col_ind+ 2));
    set_led(LED_4,dbyte(Col_ind+ 3));
    }// End

  3. #3
    SILVER III

    User Info Menu

    Re: apex legends script request

    Hello again.
    You could add the following to this script:
    -I would like to reload the weapon, with x, move the character from one side to another as quickly as possible, as two or three steps on each side (always active)
    -If I pull the trigger LT, the same thing, move the character from one side to another as quickly as possible, like two or three steps on each side, and that can be activated and deactivated, by pressing LT and left cross
    -Aim Assist (Already in this script, just to turn it off and on) by pressing LT and the cross down, to activate and remove, if possible, adjusting it to my sensitivity in the game.
    -Aim Bot pressing LT and the right cross, to turn it off and on, if it could be, adjusting it to my sensitivity in the game.
    Thank you
    Code:
    /* = = = = = = = = = = 
     = = Version 3.2 = = 
     = = = = = = = = = =
     
      Features
     =================================
     === Aim Assist                ===
     === Anti Recoil               ===
     === Rapid Fire                ===
     === Auto Run                  ===
     =================================
     
      Rapid Fire Info
     =================================
     === Green LED = ON            ===
     === Red LED = OFF             ===
     =================================
     
     Social Media
     =================================
     === Twitter - Peramox         ===
     === Instagram - thomasjchaney ===
     === Youtube - Peramox         ===
     =================================
     
     Credits
     =================================
     === TOM5788, @Peramox         ===
     === ItzSnack                  ===
     =================================
    */
    define FIRE_BTN  = PS4_R2; 
    define ADS_BTN   = PS4_L2;                                           
    define RF_switch  = PS4_UP;   //                            
    define AR_switch  = PS4_UP;   //                                             
    //-------------------------------------------------------------------------------------------
    define save       =  2;   // XB1_MENU - PS4_OPTIONS                                          
    //-------------------------------------------------------------------------------------------
    define AR_Release = 70;   // change this value to set when antirecoil stops working (min: antirecoil value + 10)
    define Scope_only = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON 
    //-------------------------------------------------------------------------------------------  
    define UP         = 13;                                                           
    define DOWN       = 14;                                                           
    define LEFT       = 15;                                                           
    define RIGHT      = 16;                                                           
    //------------------------------------------------------------------------------------------- 
    define Blue       =  1;                                                                       
    define Red        =  2;                                                                        
    define Green      =  3;                                                                        
    define Pink       =  4;                                                                       
    define SkyBlue    =  5;                                                                       
    define Yellow     =  6;                                                                       
    define White      =  7;                                                                       
    //-------------------------------------------------------------------------------------------
    data(1,                                                                                   
      2,0,0,0, //1. Blue                                                                     
      0,2,0,0, //2. Red                                                                      
      0,0,2,0, //3. Lime/Green                                                               
      0,0,0,2, //4. Fuchsia/Pink                                                             
      2,0,2,0, //5. SkyBlue                                                                 
      0,2,2,0, //6. Yellow                                                                  
      2,2,2,2  //7. White                                                                   
    );                                                                                      
    //-------------------------------------------------------------------------------------------
     
    int run = FALSE; // if TRUE Autorun is ON - if FALSE, OFF 
    int recoil_onoff  = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
    //----------------------------------------------------------------------------------------
    int rapid_onoff   = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
    // (Hold LT + D-PAD UP for fast Enable/Disable) ---------------------------------------------------
    int flip = FALSE; // if TRUE Flipped Bumpers is ON - if FALSE, OFF
    int RATE_OF_FIRE  = 25;   // Range: 1 to 25 RPS (Round/s)
    // DON'T CHANGE VALUES RECOMMENDED /
    int ANTI_RECOIL   = 9;                                                                  
    int ANTI_RECOIL_H =  5;                                                                  
    int anti_recoil;                                                                         
    int anti_recoil_H;                                                                       
    int Col_ind;                                                                             
    int hold_time;                                                                          
    int rest_time;                                                                          
    int rumble_tipe;
    // DON'T CHANGE VALUES RECOMMENDED //
    int AA_Pos_Value = 18;   // Aim Assist
    int AA_Neg_Value = -23;  // Aim Assist  
    //-------------------------------------------------------------------------------------------                                                             
     
    main {   
     
     
    //Auto Run 
            if(run) 
            if((get_val(PS4_LY)) < -95) {
                combo_run(Auto_Run);
            }
    //Flipped Bumpers
        if(flip) {
            swap(PS4_R1, PS4_R2);
            swap(PS4_L1, PS4_L2);
        }
    //Aim Assist 
        if(get_val(7) && get_val(9) < AA_Pos_Value && get_val(9) > AA_Neg_Value)  
          combo_run(tom5788xAA);  
     
    //Anti Recoil
        if(get_val(PS4_R3) && event_press(AR_switch))  { 
            recoil_onoff=!recoil_onoff;                  
            set_rumble_tipe(recoil_onoff);               
        }  
        if(!Scope_only || get_val(ADS_BTN) && get_val(FIRE_BTN )) {    
            combo_run(AntiRecoil);                                      
        }                                                               
     
        if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) { 
            combo_stop (AntiRecoil);                                        
        } 
     
    //Rapid Fire
           if(rapid_onoff) colourled (Green); 
           else         colourled (Red);
        if(get_val(PS4_L2) && event_press(RF_switch))  { 
            combo_run (vibrate);                          
            rapid_onoff=!rapid_onoff;                    
        }                                                
        if(rapid_onoff) {                                    
      if(get_val(ADS_BTN) && get_val(FIRE_BTN)) {                                    
              combo_run (RAPID_FIRE);                       
            }                                               
        }                                                     
            hold_time = 500 / RATE_OF_FIRE;                  
            rest_time = hold_time - 20;                       
            if(rest_time < 0) rest_time = 0;    
     
    }
     combo tom5788xAA {  // Aim Assist
     set_val(9,AA_Pos_Value);
     wait(34);
     set_val(9,AA_Neg_Value);
     wait(34); } 
     
    combo vibrate {   //Rumbles                                    
        set_rumble(rumble_tipe, 100);                    
        wait(300);                                       
        reset_rumble();                                  
    }                                                    
     
    function set_rumble_tipe ( val) {   //Rumbles                
        if( val) rumble_tipe = RUMBLE_A ;                
        else   rumble_tipe = RUMBLE_B ;                  
        combo_run(vibrate);                              
    }                                                    
    combo RAPID_FIRE { //Rapid Fire                               
        set_val(FIRE_BTN, 100);                          
        wait(hold_time);                                 
        set_val(FIRE_BTN, 0);                            
        wait(rest_time);                                 
        set_val(FIRE_BTN, 0);                            
    }                                                    
     
    combo AntiRecoil { //Anti Recoil                                   
        if(recoil_onoff) {                               
         anti_recoil = get_val(10) + ANTI_RECOIL;        
         if(anti_recoil > 100) anti_recoil = 100;        
         set_val(10, anti_recoil);                       
         anti_recoil_H = get_val(9) + ANTI_RECOIL_H;     
         if(anti_recoil_H > 100) anti_recoil_H = 100;    
         set_val(9, anti_recoil_H);                      
        }                                                
    }       
     
     
    combo Auto_Run { //Auto Run
        set_val(PS4_L3, 100);
        wait(40);
        set_val(PS4_L3, 0);
        wait(40);
        set_val(PS4_L3, 0);
    }
     
    // COLOR LED function                                
    function colourled(Colour) {                         
        Col_ind=(Colour*4)- 3;                           
        set_led(LED_1,dbyte(Col_ind  ));                 
        set_led(LED_2,dbyte(Col_ind+ 1));                
        set_led(LED_3,dbyte(Col_ind+ 2));                
        set_led(LED_4,dbyte(Col_ind+ 3));                
    }// End
    

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