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Topic: [Script] A not so simple edit

  1. #1
    GOLD NOVA I

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    [Script] A not so simple edit

    First of all, let me explain exactly how the script works, so that you can perfectly understand what needs to be done and make your job easier:


    The script works as follows:


    [1] Whenever the "movement" combo is performed, the "rightstick1" combo is executed simultaneously only once. And every time the movement of the combo ends, the "rightstick2" combo is executed once.


    [2] There are three ways to activate the "move" combo:


    - Double click on R3, it will be executed until the next double click on R3


    - Double click on R1, it will run for a certain time


    - Through a sequence (L2 + R2 .... R1), which will also make you run for a while.


    Ok. And what do you want to be done?


    Every time the "movement" combo is running, if I press, PS4_CIRCLE or PS4_L2, the combo must be immediately suspended / canceled.


    This should respect the original logical sequence of the script. That is:


    Whenever the combo movement is canceled by "PS4_L2 or PS4_CIRCLE" the "rightstick2" combo must be executed.


  2. #2
    Senior Support Staff


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    Re: [Script] A not so simple edit

    Quote Originally Posted by Crypt3r View Post
    First of all, let me explain exactly how the script works, so that you can perfectly understand what needs to be done and make your job easier:


    The script works as follows:


    [1] Whenever the "movement" combo is performed, the "rightstick1" combo is executed simultaneously only once. And every time the movement of the combo ends, the "rightstick2" combo is executed once.


    [2] There are three ways to activate the "move" combo:


    - Double click on R3, it will be executed until the next double click on R3


    - Double click on R1, it will run for a certain time


    - Through a sequence (L2 + R2 .... R1), which will also make you run for a while.


    Ok. And what do you want to be done?


    Every time the "movement" combo is running, if I press, PS4_CIRCLE or PS4_L2, the combo must be immediately suspended / canceled.


    This should respect the original logical sequence of the script. That is:


    Whenever the combo movement is canceled by "PS4_L2 or PS4_CIRCLE" the "rightstick2" combo must be executed.

    Here:

  3. #3
    GOLD NOVA I

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    Re: [Script] A not so simple edit

    Did not work. I already imagined it wouldn't work when I saw what was done. I had already tried something similar and it didn't work either.


    The script is not so simple ... I appreciate the attempt to help, Itzsnack.

  4. #4
    Senior Support Staff


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    Re: [Script] A not so simple edit

    Quote Originally Posted by Crypt3r View Post
    Did not work. I already imagined it wouldn't work when I saw what was done. I had already tried something similar and it didn't work either.


    The script is not so simple ... I appreciate the attempt to help, Itzsnack.
    It should work now... rightstick2 will only run once after pressing L2/CIRCLE if Movement is running

  5. #5
    GOLD NOVA I

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    Re: [Script] A not so simple edit

    Quote Originally Posted by ItzSnack View Post
    It should work now... rightstick2 will only run once after pressing L2/CIRCLE if Movement is running
    Hey snack, we've made progress!


    It works perfectly when the combo is activated through the "double click R3"


    But by the other two ways (Double click on R1 and the sequence L2 + R2 ... R1), he is not acting on them.


    Remembering, that these other two forms, trigger the combo movement through the combo "DOUBLE_R3"


    PS:
    [1] I noticed that whenever PS4_L2 is being pressed, the "rightstick2" combo is running.

    [2] I added the same modification you made, this time changing "combo movement, for combo DOUBLE_R3" and it worked. But I have the same problem, every time I press L2, the rightstick2 combo is running.

    If this is corrected, the script will work 100%

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