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Topic: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

  1. #1
    Cronus Zen User

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    Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8


  2. #2
    Cronus Zen User

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    any help would be appreciate it

  3. #3
    SILVER III

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    have you used both aim assists and the individual script is much better, but may i ask how it feels better to you? im just curious mate!

  4. #4
    SILVER IV

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    in the library ist already am script like u want. From Bobbarka - he merged this two already

  5. #5
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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    I'll combine them and post the link when I finish

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  7. #6
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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8


  8. The Following User Says Thank You to SS_Nikolai For This Useful Post:


  9. #7
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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Quote Originally Posted by SS_Nikolai View Post
    Thank you so much!

  10. #8
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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    https://cronusmax.com/gpclib/?s=10355
    This is the most recent version I've fixed

  11. #9
    GOLD NOVA II

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8


  12. #10
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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Something like this haha
    https://cronusmax.com/gpclib/?s=10385

  13. #11
    SILVER ELITE MASTER

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    - - - Updated - - -

    Quote Originally Posted by SS_Nikolai View Post
    Hello .
    is this script for call of duty modern warfar?

    I can't find a script with sticky aiming abuse.

    does this include him?

    thank you very much very kind

  14. #12
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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    https://cronusmax.com/gpclib/?s=10383 I've been using this for modern warfare its sweet_evil 7.10 + sticky aim and its been working great for me

  15. The Following 2 Users Say Thank You to SS_Nikolai For This Useful Post:


  16. #13
    SILVER ELITE MASTER

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    thank you very much master.

    I'll download it later and let you know.

    one question, I saw that the dropshot is activated with l2 + right.

    is it possible to activate it with l2 + r3 ???

    obviously when you have time to do it calmly.


    thank you so much for your kind reply

  17. #14
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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    /* Thank you Sweet_Evil for providing such a great aim assist script
    Thank you Crescens for such an amazing sticky aim assist
    Thank you ItzSnack for on the fly anti recoil
    ~SS_Nikolai
    ========================================
    === Vertical Anti Recoil Explanation ===
    ==========================================================================================
    === L2/LT + D-PAD UP Allow you to change the Anti Recoil Values of Vertical Recoil ===
    === The LED Will display as GREEN if Enabled now you can Increase/Decrease the Values ===
    === L1/LB Will Decrease the Vertical Recoil By -1 ===
    === R1/RB Will Increase the Vertical Recoil By +1 ===
    ==========================================================================================


    ==========================================
    === Horizontal Anti Recoil Explanation ===
    ==========================================================================================
    === L2/LT + D-PAD DOWN Allow you to change the Anti Recoil Values of Vertical Recoil ===
    === The LED Will display as GREEN if Enabled now you can Increase/Decrease the Values ===
    === L1/LB Will Decrease the Horizontal Recoil By -1===
    === R1/RB Will Increase the Horizontal Recoil By +1===
    ==========================================================================================


    =================
    === Important ===
    ==========================================================================================================
    === When Increasing a value you will feel a Heavy Rumble ===
    === When Decreasing a value you will feel a Light Rumble ===
    === When you not able to change Recoil Values of Vertical or Horizontal your LED will display as BLACK ===
    ========================================================================================================*/

    //--Rapid Fire (L2 + LEFT)
    int Rapid_Fire = FALSE;


    //--Dropshot (L2 + R3)
    int DropShot = FALSE;
    int DropShotSpeed = 30;


    //--Anti Recoil (L2 + OPTIONS)
    int AR_Toggle = TRUE
    int AR = 21; //Start Value of Vertical Recoil
    int AR_H = 0; //Start Value of Horizontal Recoil
    int AR_I = 1; //Change 1 to -1 If you play with Inverted
    int Flipped = FALSE; //Change FALSE TO TRUE If you play with Flipped Triggers
    int ARS;
    int AR_ONOFF;
    int ARH_ONOFF;


    //--Layout
    define PS = PS4_PS; //XBOX
    define SHARE = PS4_SHARE; //VIEW
    define OPTIONS = PS4_OPTIONS; //MENU
    define R1 = PS4_R1; //RB
    define R2 = PS4_R2; //RT
    define R3 = PS4_R3; //RS
    define L1 = PS4_L1; //LB
    define L2 = PS4_L2; //LT
    define L3 = PS4_L3; //LS
    define RX = PS4_RX;
    define RY = PS4_RY;
    define LX = PS4_LX;
    define LY = PS4_LY;
    define UP = PS4_UP;
    define DOWN = PS4_DOWN;
    define LEFT = PS4_LEFT;
    define RIGHT = PS4_RIGHT;
    define TRIANGLE = PS4_TRIANGLE; //Y
    define CIRCLE = PS4_CIRCLE; //B
    define CROSS = PS4_CROSS; //A
    define SQUARE = PS4_SQUARE //X
    define TOUCHPAD = PS4_TOUCH;
    define AIM_H = PS4_RX;//AIM HORIZONTAL
    define AIM_V = PS4_RY;//AIM VERTICAL
    define STRAFE = PS4_LX;
    //--Sweet_Evil 7.10
    int Current_State = 0;
    int Aim_Abuse_State = 2;
    define Get_Last_Value = 0;
    define Get_Current_Value = 1;
    define Aim_Correction = 2;
    define Aim_Boost = 3;
    define Aim_Perfection_Limit = 60;
    int X_Last_Value = 0;
    int Y_Last_Value = 0;
    int X_Current_Value = 0;
    int Y_Current_Value = 0;
    int mvt = 0;
    int Aim_Boost_Val = 0;
    int Aim_Correction_Val = 0;
    //--Sticky Aim Assist
    define sticky_aim_assist = 1;//[0 = OFF / 1 = ON] strongest aim assist for COD
    define _v = 20;//If your screen shakes whilst using aim assist - lower this value (try 22, 20)
    //--Controller Rumble
    int rumble_type = RUMBLE_A;
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | |M|A|I|N| | |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
    main
    {
    vm_tctrl(-2);
    //--L2 pulled
    if(get_val(PS4_L2))
    {
    if (Current_State == Get_Last_Value)
    {
    X_Last_Value = get_lval(PS4_RX);
    Y_Last_Value = get_lval(PS4_RY);
    Current_State = Get_Current_Value;
    }
    else if (Current_State == Get_Current_Value)
    {
    X_Current_Value = get_val(PS4_RX);
    Y_Current_Value = get_val(PS4_RY);
    if(Aim_Abuse_State == Aim_Correction)
    {
    Current_State = Aim_Boost;
    }
    else
    {
    Current_State = Aim_Correction;
    }
    }
    if (Current_State == Aim_Boost)
    {
    //Applying BOOST
    //Aim_Perfection(Last_Value, Current_Value, Boost, Correction, X_AXIS, Y_AXIS )
    Aim_Perfection(X_Last_Value, X_Current_Value, 1, 0, 1, 0 );
    Aim_Perfection(Y_Last_Value, Y_Current_Value, 1, 0, 0, 1 );
    Current_State = Get_Last_Value;
    Aim_Abuse_State = Aim_Boost;
    }
    else if (Current_State == Aim_Correction)
    {
    //Applying CORRECTION
    //Aim_Perfection(Last_Value, Current_Value, Boost, Correction, X_AXIS, Y_AXIS )
    Aim_Perfection(X_Last_Value, X_Current_Value, 0, 1, 1, 0 );
    Aim_Perfection(Y_Last_Value, Y_Current_Value, 0, 1, 0, 1 );
    Current_State = Get_Last_Value;
    Aim_Abuse_State = Aim_Correction;
    }
    }
    else //--L2 not pulled
    {
    Current_State = Get_Last_Value;
    Aim_Abuse_State = Aim_Correction;}
    if(Flipped) {
    swap(PS4_R1,PS4_R2);
    swap(PS4_L1,PS4_L2);}
    if(get_val(PS4_R2)>=1) set_val(PS4_R2, 100);
    if(get_val(PS4_L2)>=1) set_val(PS4_L2, 100);
    if(get_val(PS4_L2) && event_press(PS4_LEFT)) {
    combo_run (vibrate);
    Rapid_Fire=!Rapid_Fire;}
    if (Rapid_Fire) {
    if(get_val(PS4_R2)) {
    combo_run (Rapiid_Fire);}}
    if(get_val(PS4_L2) && event_press(PS4_R3)) {
    combo_run (vibrate);
    DropShot=!DropShot;}
    if (DropShot) {
    if(get_val(PS4_R2)) {
    combo_run (DroppShott);}}
    if (sticky_aim_assist) {
    if(get_val(PS4_L2)) combo_run(STICKY_AIM);
    else combo_stop(STICKY_AIM);}
    if(get_val(PS4_L2) && event_press(PS4_OPTIONS)) {
    combo_run (vibrate);
    AR_Toggle=!AR_Toggle;}
    if (AR_Toggle) {
    if(get_val(PS4_L2) && get_val(PS4_R2))
    combo_run(AR);}
    if(get_val(PS4_L2) && event_press(PS4_UP)) { AR_ONOFF=!AR_ONOFF; ARH_ONOFF = FALSE; LED(0,0,3,0);}
    if(AR_ONOFF) {
    if(event_press(PS4_R1)) {
    AR = AR + 1;
    combo_run(Increase);}
    if(event_press(PS4_L1)) {
    AR = AR - 1;
    combo_run(Decrease);}
    set_val(PS4_R1,0); set_val(PS4_L1,0);}
    if(get_val(PS4_L2) && event_press(PS4_DOWN)) { ARH_ONOFF=!ARH_ONOFF; AR_ONOFF = FALSE; LED(0,0,3,0);}
    if(ARH_ONOFF) {
    if(event_press(PS4_R1)) {
    AR_H = AR_H + 1;
    combo_run(Increase);}
    if(event_press(PS4_L1)) {
    AR_H = AR_H - 1;
    combo_run(Decrease);}
    set_val(PS4_R1,0); set_val(PS4_L1,0);}
    if(!AR_ONOFF && !ARH_ONOFF) {
    LED(0,0,0,0);}
    if(abs(get_val(PS4_RY)) > AR + 2 || abs(get_val(PS4_RX)) > AR + 2) {
    combo_stop(AR);}
    }
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | |C|O|M|B|O| |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
    combo vibrate {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
    }
    combo Rapiid_Fire {
    set_val(PS4_R2, 100);
    wait(35);
    set_val(PS4_R2, 0);
    wait(25);
    }
    combo DroppShott {
    set_val(PS4_CIRCLE,100);
    wait(40);
    wait(DropShotSpeed);
    set_val(PS4_CIRCLE,100);
    }
    combo STICKY_AIM {
    set_val(AIM_V,xy_val(AIM_V, _v));
    wait(20);
    set_val(AIM_H,xy_val(AIM_H, _v));
    set_val(STRAFE,xy_val(STRAFE, _v));
    wait(20);
    set_val(AIM_V,xy_val(AIM_V, _v * -1));
    wait(20);
    set_val(AIM_H,xy_val(AIM_H, _v * -1));
    set_val(STRAFE,xy_val(STRAFE, _v * -1));
    wait(20);
    }
    combo AR {
    ARS = get_val(PS4_RY) + AR;
    if(ARS > 100) ARS = 100;
    set_val(PS4_RY,ARS * AR_I);
    ARS = get_val(PS4_RX) + AR_H;
    if(ARS > 100) ARS = 100;
    set_val(PS4_RX,ARS);}
    combo Increase {
    set_rumble(RUMBLE_A,100);
    wait(100);
    reset_rumble();}
    combo Decrease {
    set_rumble(RUMBLE_B,100);
    wait(50);
    reset_rumble();
    }
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | |F |U | N | C | T | I | O | N | S | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
    function LED(a,b,c,d) {
    set_led(LED_1,a);
    set_led(LED_2,b);
    set_led(LED_3,c);
    set_led(LED_4,d);}
    function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(VIBRATE);
    }
    function xy_val(f_axis,f_val) {
    if(abs(get_val(f_axis)) < (_v + 1))
    return f_val;
    return get_val(f_axis);}
    function
    Aim_Perfection(Last_Value, Current_Value, Boost, Correction, X_AXIS, Y_AXIS)
    {
    mvt = abs(Last_Value) + abs(Current_Value);
    Aim_Boost_Val = ( mvt + 1 )/2; //Rounding integer division (instead of truncating)
    Aim_Correction_Val = Aim_Boost_Val + 4;
    if(Aim_Boost_Val >= 10)
    {
    Aim_Boost_Val = 10;
    Aim_Correction_Val = 14;
    }
    else if(Aim_Boost_Val == 0)
    {
    Aim_Boost_Val = 2
    Aim_Correction_Val = 4;
    }
    if(mvt < Aim_Perfection_Limit)
    {
    //--moving right
    if(Last_Value < Current_Value)
    {
    if (Boost)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value + Aim_Boost_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value + Aim_Boost_Val));
    }
    else if(Correction)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value - Aim_Correction_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value - Aim_Correction_Val));
    }
    }
    else //--moving left
    {
    if (Boost)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value - Aim_Boost_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value - Aim_Boost_Val));
    }
    else if(Correction)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value + Aim_Correction_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value + Aim_Correction_Val));
    }
    }
    }
    }
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | | | | | | | | E | N | | D | | | | | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
    Here ya go

  18. The Following User Says Thank You to SS_Nikolai For This Useful Post:


  19. #15
    SILVER ELITE MASTER

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    thank you very much very kind !!!!

    I'll try it later and let you know ..


    Thanks

  20. #16
    ACCOUNT LOCKED

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    You're welcome

  21. #17
    SILVER ELITE MASTER

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    hey hello I finally tested the script.

    rapid Fire and perfect dropshots.


    aim assist, trying the mode against bots.
    I noticed that not very much looking around does not lock the target.
    could you increase more?
    or there are some parameters to be entered in the settings.


    thank you very much

  22. #18
    GOLD NOVA II

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    SS_Nikolai


    thanks for combining script!

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  24. #19
    ACCOUNT LOCKED

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Unfortunately I think the aim assist is at its max limit therefore it can't be any stronger such as locking on but it should help track them

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  26. #20
    SILVER II

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Anyone have script for only aim script i play on PS4 with sensitivity 13 and shoot and aim with L1 AND R1

  27. #21
    SILVER IV

    User Info Menu

    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    SS_Nikolai
    Quote Originally Posted by SS_Nikolai View Post
    https://cronusmax.com/gpclib/?s=10383 I've been using this for modern warfare its sweet_evil 7.10 + sticky aim and its been working great for me
    You rock!
    Could u please add prone shot please

  28. #22
    SILVER IV

    User Info Menu

    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    When i try to transfer it to the cronusmax it says that: "ERROR: Maximum bytecode length (4096 bytes) exceeded"
    What should i do?

  29. #23
    ACCOUNT LOCKED

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Quote Originally Posted by kh9_lb View Post
    When i try to transfer it to the cronusmax it says that: "ERROR: Maximum bytecode length (4096 bytes) exceeded"
    What should i do?
    Try this https://cronusmax.com/gpclib/?s=10385

  30. #24
    SILVER IV

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8


  31. #25
    SILVER IV

    User Info Menu

    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Quote Originally Posted by SS_Nikolai View Post
    https://cronusmax.com/gpclib/?s=10383 I've been using this for modern warfare its sweet_evil 7.10 + sticky aim and its been working great for me
    Quote Originally Posted by UltraMar View Post
    @Hibhub

    Im also using an xbox1 controller on pc to play but i just cant seem to dial in the right script numbers to get it how i want ingame, ive tried so many combinations. Can you copy/paste post your script so i can have a point of reference? Thank you
    UltraMarTry this script, it stick to the enemy.. with KAR its 100% "but" consider xbx ctrl on pc, aa=30

  32. #26
    SILVER II

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    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    @SS_Nikolai:

    Could you please take your original v1.1 of MW Ultimate v2.8+Sweet Evil v7.1 ALL FEATURES and merge it with the Anti Recoil Part of Crescens "cod_modern_warfare__the_perfect_aim_edition_(pae)_-_#1_script_for_cod!_v7"?

    I would like to use his values for Anti Recoil:

    if (slot == 9){
    ar_sY = 29; // start value v
    ar_eY = 10; // end value v
    ar_tm = 6400; // time value
    ar_sX = -9;} // horizontal value
    }
    /* these values are just good start values (I used NO attachments)
    time start end horiz
    kilo 141 2800 28 28 4
    m4a1 2700 29 17 -13
    oden 3200 30 26 9
    m13 2500 23 29 -18
    fn scar 17 2300 33 25 -13
    ak47 3700 33 15 7

    mp5 2600 26 22 -11
    mp7 2900 25 25 7
    aug 2300 26 26 -11
    p90 3800 28 22 -14
    uzi 0 29 0 1
    bizon 6400 29 10 -9


    ----------------------------------------- end AR values*/


    Further, could you please add the toggle switch from yangtze for WARZONE for autoping?





    int autoping=TRUE
    main {


    if(autoping)
    {
    if(get_val(PS4_L2)&&get_val(PS4_R2)) // add &&get_ptime(fire)>"") for activation shortly after firing
    combo_run(auto_ping);
    if(!get_val(PS4_L2))
    combo_stop(auto_ping);
    if(!get_val(PS4_R2))
    combo_stop(auto_ping);
    }


    }
    combo auto_ping
    {set_val(PS4_UP,100);
    wait(40)
    set_val(PS4_UP,0);
    wait(60)
    set_val(PS4_UP,100);
    wait(40)
    set_val(PS4_UP,0);
    wait(4000)}//time before re-ping when holding ads + fire

  33. #27
    SILVER II

    User Info Menu

    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    When i use this script i can not shoot my javelin can you Folix that?

  34. #28
    SILVER I

    User Info Menu

    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    I noticed the sweet_evil 7.1 with sticky aim doesn't have end value or time value for anti-recoil. Aren't those crucial? Or do you have a script that has anti-recoil with those values and sticky aim? I've looked at quite a few scripts you've made but not seen sticky aim in the ones with all those anti-recoil values. Thanks for all you do my friend!

  35. #29
    SILVER II

    User Info Menu

    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Hi @SS_NIKOLAI, thank for your amazing job, the script would be perfect for me but i experience game lagging when i use it. Which values should i modify for solve this problem ?

  36. #30
    SILVER IV

    User Info Menu

    Re: Help with adding Sweet_EviL 7.1 aim assist to ItzSnack Modern Warfare Ultimate 2.8

    Quote Originally Posted by SS_Nikolai View Post
    https://cronusmax.com/gpclib/?s=10383 I've been using this for modern warfare its sweet_evil 7.10 + sticky aim and its been working great for me
    hey thanks for the script.

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    By DizTox in forum GPC Script Request
    Replies: 0
    Last Post: 29th November 16, 06:40

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