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Topic: MW JUMPSHOT code on my Personal script please

  1. #1
    SILVER II

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    Unhappy MW JUMPSHOT code on my Personal script please

    Hey, can someone please help me to add modern warfare JUMPSHOT code on this script? toggle on/off using (L2+Cross). I tried doing it myself and failed to do so. pretty please I need this be done. much love. IF u need the other script that has the jumpcode then please ask here as well.

    Here's the script:

  2. #2

  3. #3
    SILVER II

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    Re: MW JUMPSHOT code on my Personal script please

    LEGEND! but one thing , it only works when i have to keep pressing L2 and i want it to work on when R2 meaning when i shoot. On other script it has unlimited jumps when I keep shooting so i Shoot and i just keep jumping automatically. can u advice me on that?

  4. #4
    SILVER II

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    Re: MW JUMPSHOT code on my Personal script please

    and to help u more, have a look at this script that has this feature when I fire (Holding R2) the player keeps jumping when im holding R2


  5. #5
    GOLD NOVA IV

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    Re: MW JUMPSHOT code on my Personal script please

    line 118.

    define
    JUMPSHOT_WAIT =550;//WAIT TIME OF CROUCH (TO JUMP ON FIRE)(COMBO WAIT)

  6. #6
    SILVER II

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    Re: MW JUMPSHOT code on my Personal script please

    Quote Originally Posted by yangtze View Post
    line 118.

    define
    JUMPSHOT_WAIT =550;//WAIT TIME OF CROUCH (TO JUMP ON FIRE)(COMBO WAIT)
    I dont understand my friend, do I need to put only this code? I'm really confused

  7. #7
    SILVER II

    User Info Menu

    Re: MW JUMPSHOT code on my Personal script please

    Can someone please be a hero and can put the code of 2nd script of jumpshot into my personal one? Honestly It means alot guys

  8. #8
    SILVER II

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    Re: MW JUMPSHOT code on my Personal script please

    Come on guys, I thought staff members are really helpful when someone really needs help in a script. Someone please help me with this

  9. #9
    SILVER I

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    Re: MW JUMPSHOT code on my Personal script please

    Hi huss0007 im using same script but in ur script L2+dpad up what it does?it turning off everything bro

  10. #10
    SILVER II

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    Re: MW JUMPSHOT code on my Personal script please

    Quote Originally Posted by Bullseyee View Post
    Hi huss0007 im using same script but in ur script L2+dpad up what it does?it turning off everything bro
    Not sure bro

  11. #11
    GOLD NOVA IV

    User Info Menu

    Re: MW JUMPSHOT code on my Personal script please

    Quote Originally Posted by Bullseyee View Post
    Hi huss0007 im using same script but in ur script L2+dpad up what it does?it turning off everything bro
    -edit-
    ads + dpad up turns on and off your anti recoil adjustment
    then if you press R1 anti recoil increase +1
    or if press L1 anti recoil decrease -1

    if(get_val(PS4_L2) && event_press(PS4_UP)) { AR_ONOFF=!AR_ONOFF; ARH_ONOFF = FALSE; LED(0,0,3,0);}
    if(AR_ONOFF) {
    if(event_press(PS4_R1)) {<<--
    AR = AR + 1;<<<-------
    combo_run(Increase);}
    if(event_press(PS4_L1)) {<<--
    AR = AR - 1;<<<<--------
    combo_run(Decrease);}
    set_val(PS4_R1,0); set_val(PS4_L1,0);}

  12. #12
    GOLD NOVA IV

    User Info Menu

    Re: MW JUMPSHOT code on my Personal script please

    -edit-
    posted below
    change the jump shot wait time to pick the amount of time before each jump while holding fire

  13. #13
    SILVER II

    User Info Menu

    Re: MW JUMPSHOT code on my Personal script please

    Quote Originally Posted by yangtze View Post
    this is exactly what you asked for huss0007 although i do not know if the toggle for jump shot will interfere with any other toggle also,
    change the jump shot wait time to pick the amount of time before each jump while holding fire

    int Auto_Run = TRUE//Sprint by Default

    //-- jump shot
    define JUMPSHOT_WAIT = 150;//WAIT TIME between jumps during constant hold of fire
    int jump_shot
    //--Rapid Fire (L2 + LEFT)
    int Rapid_Fire = FALSE;

    //--Dropshot (L2 + RIGHT)
    int DropShot = FALSE;
    int DropShotSpeed = 30;

    //--Anti Recoil (L2 + OPTIONS)
    int AR_Toggle = TRUE
    int AR = 21; //Start Value of Vertical Recoil
    int AR_H = 0; //Start Value of Horizontal Recoil
    int AR_I = 1; //Change 1 to -1 If you play with Inverted
    int Flipped = FALSE; //Change FALSE TO TRUE If you play with Flipped Triggers
    int ARS;
    int AR_ONOFF;
    int ARH_ONOFF;

    //--Layout
    define PS = PS4_PS; //XBOX
    define SHARE = PS4_SHARE; //VIEW
    define OPTIONS = PS4_OPTIONS; //MENU
    define R1 = PS4_R1; //RB
    define R2 = PS4_R2; //RT
    define R3 = PS4_R3; //RS
    define L1 = PS4_L1; //LB
    define L2 = PS4_L2; //LT
    define L3 = PS4_L3; //LS
    define RX = PS4_RX;
    define RY = PS4_RY;
    define LX = PS4_LX;
    define LY = PS4_LY;
    define UP = PS4_UP;
    define DOWN = PS4_DOWN;
    define LEFT = PS4_LEFT;
    define RIGHT = PS4_RIGHT;
    define TRIANGLE = PS4_TRIANGLE; //Y
    define CIRCLE = PS4_CIRCLE; //B
    define CROSS = PS4_CROSS; //A
    define SQUARE = PS4_SQUARE //X
    define TOUCHPAD = PS4_TOUCH;
    define AIM_H = PS4_RX;//AIM HORIZONTAL
    define AIM_V = PS4_RY;//AIM VERTICAL
    define STRAFE = PS4_LX;
    //--Sweet_Evil 7.10
    int Current_State = 0;
    int Aim_Abuse_State = 2;
    define Get_Last_Value = 0;
    define Get_Current_Value = 1;
    define Aim_Correction = 2;
    define Aim_Boost = 3;
    define Aim_Perfection_Limit = 60;
    int X_Last_Value = 0;
    int Y_Last_Value = 0;
    int X_Current_Value = 0;
    int Y_Current_Value = 0;
    int mvt = 0;
    int Aim_Boost_Val = 0;
    int Aim_Correction_Val = 0;
    //--Sticky Aim Assist
    define sticky_aim_assist = 1;//[0 = OFF / 1 = ON] strongest aim assist for COD
    define _v = 20;//If your screen shakes whilst using aim assist - lower this value (try 22, 20)
    //--Controller Rumble
    int rumble_type = RUMBLE_A;
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | |M|A|I|N| | |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
    main
    {
    vm_tctrl(-2);


    //--L2 pulled
    if(get_val(PS4_L2))
    {
    if (Current_State == Get_Last_Value)
    {
    X_Last_Value = get_lval(PS4_RX);
    Y_Last_Value = get_lval(PS4_RY);
    Current_State = Get_Current_Value;
    }
    else if (Current_State == Get_Current_Value)
    {
    X_Current_Value = get_val(PS4_RX);
    Y_Current_Value = get_val(PS4_RY);
    if(Aim_Abuse_State == Aim_Correction)
    {
    Current_State = Aim_Boost;
    }
    else
    {
    Current_State = Aim_Correction;
    }
    }
    if (Current_State == Aim_Boost)
    {
    //Applying BOOST
    //Aim_Perfection(Last_Value, Current_Value, Boost, Correction, X_AXIS, Y_AXIS )
    Aim_Perfection(X_Last_Value, X_Current_Value, 1, 0, 1, 0 );
    Aim_Perfection(Y_Last_Value, Y_Current_Value, 1, 0, 0, 1 );
    Current_State = Get_Last_Value;
    Aim_Abuse_State = Aim_Boost;
    }
    else if (Current_State == Aim_Correction)
    {
    //Applying CORRECTION
    //Aim_Perfection(Last_Value, Current_Value, Boost, Correction, X_AXIS, Y_AXIS )
    Aim_Perfection(X_Last_Value, X_Current_Value, 0, 1, 1, 0 );
    Aim_Perfection(Y_Last_Value, Y_Current_Value, 0, 1, 0, 1 );
    Current_State = Get_Last_Value;
    Aim_Abuse_State = Aim_Correction;
    }
    }
    else //--L2 not pulled
    {
    Current_State = Get_Last_Value;
    Aim_Abuse_State = Aim_Correction;}

    if(get_val(PS4_L2) && event_press(PS4_CROSS)) {
    jump_shot = !jump_shot;
    set_val(PS4_CROSS,0);

    if(jump_shot && event_press(PS4_R2))
    combo_run(Jump_Shot);}


    if(Flipped) {
    swap(PS4_R1,PS4_R2);
    swap(PS4_L1,PS4_L2);}
    if(get_val(PS4_R2)>=1) set_val(PS4_R2, 100);
    if(get_val(PS4_L2)>=1) set_val(PS4_L2, 100);
    if(get_val(PS4_L2) && event_press(PS4_LEFT)) {
    combo_run (vibrate);
    Rapid_Fire=!Rapid_Fire;}
    if (Rapid_Fire) {
    if(get_val(PS4_R2)) {
    combo_run (Rapiid_Fire);}}
    if(get_val(PS4_L2) && event_press(PS4_RIGHT)) {
    combo_run (vibrate);
    DropShot=!DropShot;}
    if (DropShot) {
    if(get_val(PS4_R2)) {
    combo_run (DroppShott);}}
    if (sticky_aim_assist) {
    if(get_val(PS4_L2)) combo_run(STICKY_AIM);
    else combo_stop(STICKY_AIM);}
    if(get_val(PS4_L2) && event_press(PS4_OPTIONS)) {
    combo_run (vibrate);
    AR_Toggle=!AR_Toggle;}
    if (AR_Toggle) {
    if(get_val(PS4_L2) && get_val(PS4_R2))
    combo_run(AR);}
    if(get_val(PS4_L2) && event_press(PS4_UP)) { AR_ONOFF=!AR_ONOFF; ARH_ONOFF = FALSE; LED(0,0,3,0);}
    if(AR_ONOFF) {
    if(event_press(PS4_R1)) {
    AR = AR + 1;
    combo_run(Increase);}
    if(event_press(PS4_L1)) {
    AR = AR - 1;
    combo_run(Decrease);}
    set_val(PS4_R1,0); set_val(PS4_L1,0);}
    if(get_val(PS4_L2) && event_press(PS4_DOWN)) { ARH_ONOFF=!ARH_ONOFF; AR_ONOFF = FALSE; LED(0,0,3,0);}
    if(ARH_ONOFF) {
    if(event_press(PS4_R1)) {
    AR_H = AR_H + 1;
    combo_run(Increase);}
    if(event_press(PS4_L1)) {
    AR_H = AR_H - 1;
    combo_run(Decrease);}
    set_val(PS4_R1,0); set_val(PS4_L1,0);}
    if(!AR_ONOFF && !ARH_ONOFF) {
    LED(0,0,0,0);}
    if(abs(get_val(PS4_RY)) > AR + 2 || abs(get_val(PS4_RX)) > AR + 2) {
    combo_stop(AR);}
    if(Auto_Run)
    if((get_val(PS4_LY)) < -95) {
    combo_run(Auto_Run);
    }}
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | |C|O|M|B|O| |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
    combo Jump_Shot {
    set_val(PS4_CROSS,100);
    wait(50);
    wait(JUMPSHOT_WAIT);
    }


    combo vibrate {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
    }
    combo Rapiid_Fire {
    set_val(PS4_R2, 100);
    wait(35);
    set_val(PS4_R2, 0);
    wait(25);
    }
    combo Auto_Run {
    set_val(PS4_L3, 100);
    wait(40);
    set_val(PS4_L3, 0);
    wait(40);
    set_val(PS4_L3, 0);
    }
    combo DroppShott {
    set_val(PS4_CIRCLE,100);
    wait(40);
    wait(DropShotSpeed);
    set_val(PS4_CIRCLE,100);
    }
    combo STICKY_AIM {
    set_val(AIM_V,xy_val(AIM_V, _v));
    wait(20);
    set_val(AIM_H,xy_val(AIM_H, _v));
    set_val(STRAFE,xy_val(STRAFE, _v));
    wait(20);
    set_val(AIM_V,xy_val(AIM_V, _v * -1));
    wait(20);
    set_val(AIM_H,xy_val(AIM_H, _v * -1));
    set_val(STRAFE,xy_val(STRAFE, _v * -1));
    wait(20);
    }
    combo AR {
    ARS = get_val(PS4_RY) + AR;
    if(ARS > 100) ARS = 100;
    set_val(PS4_RY,ARS * AR_I);
    ARS = get_val(PS4_RX) + AR_H;
    if(ARS > 100) ARS = 100;
    set_val(PS4_RX,ARS);}
    combo Increase {
    set_rumble(RUMBLE_A,100);
    wait(100);
    reset_rumble();}
    combo Decrease {
    set_rumble(RUMBLE_B,100);
    wait(50);
    reset_rumble();
    }
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | |F |U | N | C | T | I | O | N | S | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
    function LED(a,b,c,d) {
    set_led(LED_1,a);
    set_led(LED_2,b);
    set_led(LED_3,c);
    set_led(LED_4,d);}
    function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(VIBRATE);
    }
    function xy_val(f_axis,f_val) {
    if(abs(get_val(f_axis)) < (_v + 1))
    return f_val;
    return get_val(f_axis);}
    function
    Aim_Perfection(Last_Value, Current_Value, Boost, Correction, X_AXIS, Y_AXIS)
    {
    mvt = abs(Last_Value) + abs(Current_Value);
    Aim_Boost_Val = ( mvt + 1 )/2; //Rounding integer division (instead of truncating)
    Aim_Correction_Val = Aim_Boost_Val + 4;
    if(Aim_Boost_Val >= 10)
    {
    Aim_Boost_Val = 10;
    Aim_Correction_Val = 14;
    }
    else if(Aim_Boost_Val == 0)
    {
    Aim_Boost_Val = 2
    Aim_Correction_Val = 4;
    }
    if(mvt < Aim_Perfection_Limit)
    {
    //--moving right
    if(Last_Value < Current_Value)
    {
    if (Boost)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value + Aim_Boost_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value + Aim_Boost_Val));
    }
    else if(Correction)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value - Aim_Correction_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value - Aim_Correction_Val));
    }
    }
    else //--moving left
    {
    if (Boost)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value - Aim_Boost_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value - Aim_Boost_Val));
    }
    else if(Correction)
    {
    if (X_AXIS)
    set_val(PS4_RX, (Current_Value + Aim_Correction_Val));

    if (Y_AXIS)
    set_val(PS4_RY, (Current_Value + Aim_Correction_Val));
    }
    }
    }
    }
    /*-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | | | | | | | | | | | | | | | E | N | | D | | | | | | | | | | | | | | | | | | | | | | |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/

    for some reason i couldnt place in gpc wrappers
    I tried it and for some reason the jumpshot aint woking, whats the toggle option?

  14. #14

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